A carefully created world with unique environments and an engrossing atmosphere, Unmechanical offers over 30 unique puzzles of exploration and adventure!
Nutzerreviews: Sehr positiv (238 Reviews)
Veröffentlichung: 8. Aug. 2012
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Über dieses Spiel

Unmechanical ist ein Puzzle-Abenteuer, das kniffliges Lösen von Puzzles, verlockende Erforschung und eine fesselnde Atmosphäre miteinander verknüpft. In einer fantastischen Welt aus Fleisch, Gestein und Stahl spielend, erfordert Ihre Reise in die Freiheit die Fähigkeit, eine Vielfalt von herausfordernden Puzzles zu lösen, und obwohl es einfach ist, einzusteigen, könnten sich die späteren Herausforderungen tatsächlich als ziemlich schwierig erweisen.

Hauptmerkmale:

  • Intuitive und einfache Bedienung, angewandt auf eine große Auswahl an Interaktionen.
  • Eine sorgsam geschaffene Welt mit einer einzigartigen Umgebung und einer fesselnden Atmosphäre.
  • Mehr als 30 eigentümliche Puzzles, einschließlich logik-, physik- und gedächtnisorientierter Aufgaben.
  • Enthüllen Sie ein dunkles Geheimnis mit Hilfe von seltsamen Hinweisen und fantastischen Ereignissen.
  • Über drei Stunden voller Puzzeln, Erforschung und Abenteuer.

Systemvoraussetzungen

    Minimum:

    • Betriebssystem:Windows XP SP3 oder Windows Vista
    • Prozessor:2.0+ GHz oder vergleichbar Prozessor
    • Speicher:2 GB RAM
    • Grafik:SM3-kompatible Grafikkarte
    • DirectX®:9.0
    • Festplatte:1 GB HD frei
    • Sound:DirectX kompatible Soundkarte
Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
5.0 Std. insgesamt
Verfasst: 3. November 2014
Ein sehr lustiges Puzzlespiel. Mit einer kleine Roboterdrohne muss man sich durch eine schöne Welt kämpfen und verschiedene Rätsel lösen. Die Drohne kann Sachen festhalten und hochziehen...witzig animiert.

Einziger Nachteil: Das Spiel war sehr schnell durchgespielt.
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15 von 15 Personen (100%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 11. August 2014
Falling down a pipe and awakening without a clue, Unmechanical sees you taking control of a little flying robot lost in a vast underground mine, as it travels through tunnels solving puzzles to open pathways in the hope of ever seeing the surface again. It's a brief, ambiguous journey that leaves a lot open for player interpretation (occasionally too much), but accomplishes a great deal through context and the brilliantly imaginative environment around you. I had no idea what I would be getting when I first started it up, but by the end was immensely glad I had given it a chance.

The first surprise came in the form of the fantastic visuals, which put Unreal Engine 3 to use more effectively than I've seen from some AAA games. Gorgeous lighting, a creative and evocative art style, and some very clever use of cinematography make moving through the dark mines a beautiful affair. It also helps infer a lot of the narrative, that without any exposition is impressively well realized if you take the time to take it all in. I do wish the ending was a bit more substantial and obvious when it was coming, but being able to quickly reload and see both alternatives put them both in better context (even if they still feel a tad rushed).

The second surprise was that despite my prior assumptions, Unmechanical isn't at all a standard physics puzzler. Instead, every puzzle is contextually placed throughout the world making them more meaningful and the world more engrossing, and avoids falling back on the same types of puzzles as each is unique to the area it resides in. None of them are particularly challenging or involved, but the way the all fit so well within the world and manage to loop back around to each other is brilliant, and shows a level or forethought by the developers that's often missed in a lot of games.

My only real issue is that Unmechanical does a very poor job of conveying where and what you need to do next. Half of this is intentional, as it allows the player to discover things on their own instead of being spoon fed along a linear path, but the other half is simply poor design as paths are often obscured or off screen without any indication you are meant to go back and look for them. This mostly meant I had to rely on the hint system a good deal more than I would have liked, but even then it wasn't entirely effective at guiding me to the next area when I got stuck, which more often than not required me to stumble around and explore every nook and cranny until I found a tunnel I'd missed or a door that had become unlocked.

Aside from that frustration, Unmechanical was remarkably enjoyable. Nothing about it is especially memorable, but I was engaged the entire time through and disappointed when it ended so soon. Though it seems to have flown under the radar for most, I hope that this isn't the last we see of Unmechanical, as for the developer's first major release the quality is already impressive and would likely only improve in a more expansive sequel.
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6 von 6 Personen (100%) fanden dieses Review hilfreich
6.8 Std. insgesamt
Verfasst: 1. Oktober 2014
A very short sweet physics-based puzzle game. I recommend to buy it on sale, totally worth 3 bucks.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
5.5 Std. insgesamt
Verfasst: 16. Oktober 2014
Outstanding puzzler. Incredible atmosphere, not complicated puzzles. Can't reccomend it enough.
One weak aspect is the abrupt ending.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
10.8 Std. insgesamt
Verfasst: 29. Oktober 2014
The following is from:

http://ricepixel.blogspot.jp/2014/10/unmechanical-is-not-word.html

Unmechanical is not a word

But environmental is. And this is exactly what the game designers for Unmechanical did unbelievably right with how they designed their puzzles. I have been developing this theory about puzzles in games as having a line dividing them: on the one side are inductive puzzles (puzzles that implicitly communicate their parameters to the player via the environment and leave the player to discover the solution) and deductive puzzles (puzzles that explicitly communicate to the player the rules that govern the parameters of the puzzle and leave the player to deduce the solution). Now why did I use the word discover with inductive puzzles yet deduce with deductive puzzles? Could I have used induce instead of discover? Yes I could have. Should have I? No. Why? Because discover is much more engaging of a word. That is exactly the attitude you need when attempting to solve inductive puzzles. You need to engage every....... single...... ♥♥♥♥♥♥♥...... object......... because sometimes you never know which one will lead to the solution. Now I must admit that this strategy is used predominately in adventure games with what I call pixel treasure hunt. But Unmechanical did an "amazing" job at implicitly communicating the expectations of its puzzles using solely elements from the game. (If it weren't for this puzzle I would be able to take that amazing out of the parenthesis but leaving the player to figure out how to solve a puzzle can have some backdraft if not properly designed into the environment, as I will now address.)

The only issue I have seen with the inductive form of puzzle design is that heavy reliance on the environment to communicate the parameters of a puzzle means the designers have to heavily rely on solid environmental design. It is very easy to make mistakes here simply because humans are not accustomed to this form of communication. Imagine this: You need to tell your GF that you are going to be late from work. You can either call her and tell her directly (deductive) or devise a way for her to figure it out as she interacts with her environment (inductive). The latter is MUCH MUCH MUCH more enjoyable from a game design point of view...IF DONE CORRECTLY!!!!! However, nothing is more frustrating than knowing the game wants you to do something before progression in the story in allowed yet having no clue what to do.

In the end though, I applaud the design team behind Unmechanical for taking the inductive route of puzzle design simply because I don't see it often. Don't get me wrong, both forms of puzzles are wonderfully fun in their own right but too many developers take the easy route of writing a story for a game, then jerking the gamer out of that story every time a puzzle is introduced to explain the rules behind it. The rule of thumb I would have towards whether a game should have inductive vs deductive puzzles would be - respect the gamer's expectations. If you have inductive puzzles put every single drop of design juice into the environment to ensure that the gamer is communicated clearly what is expected of him to solve the puzzle without ever being jerked from the story. If you have deductive puzzles then take advantage of them by making puzzles with interesting rules that require back door logic, or crossword thinking to solve. DO NOT make a game that doesn't know what it is because the gamer will immediately know it and hate you forever for it.

Here is my Playalyzation of this game:

https://www.youtube.com/playlist?list=PLYBJxdpXNnt6LMk0EpgQ2gitOjWTd-jXm
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3 von 5 Personen (60%) fanden dieses Review hilfreich
6.0 Std. insgesamt
Verfasst: 13. Dezember 2014
You control a flying robot with a propeller on you head... well you are just a head, so... and you can fly and...
Anyway. This game is beautiful and charming puzzler. It's and adventure game with puzzles to occupy you.
You pick up things. You swap objects. You carry items. You rotate and align lasers. You time things righ so they get or don't get destroyed/damaged.
You do all this in air, on the ground and under the surface of water. There is a nice variety of puzzles: some are based on sound, some on timing, some on finding items that you can put to make something work. Certain puzzles rely on not hitting obstacles. Sometimes you have to use one thing to activate both detectors at the same time.
The setting is variable: industrial, biological, underwater, caves, volcanic. Variety is nice, but there are no sharp changes - it is all smooth.

This game is rather easy, but very enjoyable. You just focus on the world and keep going on. Definitely you will not suffer from the same type of puzzles. I don't think there are any frustraing or even difficult puzzles (maybe the second magnet will take you several tries, but nothing aggravating).

Graphics is great. Performance is excellent. Sounds are good and music is calm and pleasing.

The game is short. It ends quickly and leaves you wishing it was much longer. This is my main concern.

Is it worth playing? Absolutely. Puzzles are fun and atmosphere is fantastic.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
7.1 Std. insgesamt
Verfasst: 20. Juni 2014
Das Spiel hat eine geniale Steampank-Stil Atmosphäre, ruhig und dennoch mitreßend. Das Spieldesign bat für mich immer wieder auch überraschende Momente.
Die Rätsel sidn moderat gehalten, aber nicht Langweilig.

Einziges Manko: ein wenig zu kurz!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
5.5 Std. insgesamt
Verfasst: 28. Juni 2014
UNMECHANICAL ist ein unglaublich toll gemachts 2D-Puzzle-Adventure.
Mit einem kleinen Roboter, der irgendwie ein Höhlen-Gebilde gezogen wurde, versucht man wieder an die Oberfläche zu kommen. Der kleine kann fliegen und hat die Möglichkeit mit Hilfe eines Strahlers Gegenstände durch die Luft zu tragen. Mit dieser Kombination muss man verschiedene, mehr oder weniger schwere, Rätsel lösen.
Fast schon besser fand ich aber die gesamte Atmosphäre des Spiels: Die Hintergründe und auch die wirklich nutzbaren Spielelemente sind unglaublich gut gemacht und auch durch die musikalische Untermalung wird alles nochmal angerundet.
Alles in allem ein tolles Spiel [für kleines Geld, dager darf man auch nicht mit wirklich langer Spielzeit rechnen], dass jeder mal spielen sollte!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
3.7 Std. insgesamt
Verfasst: 1. Juli 2014
Nettes kleines Rätsel-Spiel mit toller Grafik und passenden Ambient-Hintergrundssound. Die Rätsel sind stets fair und logisch, wenn auch nicht allzu schwer. Story gibt es eigentlich keine, aber die stimmungsvollen Schauplätze lassen mögliche Szenarien erahnen. Was ich schade fand: Einzige mögliche Aktion des Protagonist ist "ansaugen", dass ist nicht grade originell und führt zu recht einseitigen Rätselmechaniken. Dennoch, wer auf Puzzle-Spiele wie Vessel, Swapper und Portal steht, erhält hier solides Rätsel-Futter für ca. 3 Stunden.
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1 von 3 Personen (33%) fanden dieses Review hilfreich
3.6 Std. insgesamt
Verfasst: 11. Januar 2014
Super Spiel
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20 von 22 Personen (91%) fanden dieses Review hilfreich
14.3 Std. insgesamt
Verfasst: 3. Oktober 2013
A very sweet game. Puzzles can be difficult, but never overly frustrating. Achievements can be near impossible to get and some can't be gone back to once passed. Overall, a lovely game with just enough of a storyline to keep you hooked and make the choice at the end a tough one. I recommend using a gamepad, it makes all of the difference on puzzles requiring precision.
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10 von 10 Personen (100%) fanden dieses Review hilfreich
4.9 Std. insgesamt
Verfasst: 8. Januar 2014
This is one of those games that's right up my alley. Cute little puzzler with no instructions that relies solely on your capacity to pick up visual and logical clues to solve the challenges. ...Allright, there's always the F1 key to give you a small hint, but the game rarely is too difficult as to require you to use it (plus you will miss out on an achievement as well... you wouldn't want to do that..)

There might be a bit too much saving for my tastes, so that I always knew when I'd done something right. So subjectively, I never had a hard time with the puzzles, but solving them still felt rewarding. I somehow expected a little more out of the latter parts of the game, but the difficulty never really ramped up. I would have liked more physics-based puzzles, for instance. Maybe that is because of the overly simplistic game mechanic (only 1 action throughout), which limits the possibilities of interacting with the environment? I don't know.

But then I think that it's allright, because I gained the impression that the game places more emphasis on the great atmosphere created by the setting and music than on the actual puzzle challenges. Stunning visuals and good effects, I like. I had a great time indeed from the get-go, which isn't necessarily self-evident with such a premise. I did therefore hope to get a lot out of it, but my first playthrough took me a bit over 4 hours, and the second one only about half an hour to get all the leftover achievements. Which somewhat is a shame, since I think this game has super potential.

All in all, a great but short experience with little to no challenge.
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10 von 11 Personen (91%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 25. November 2013
Theres something that makes me really like this title, maybe its the charming graphical style thats through the game? Maybe its the simple controls making the whole game run smooth as can be? Who knows? The only real issue this game has is that its just a little too easy, most of the puzzles requiring quite simple answers and easy solutions. That said, the amount of charm pushes through to a reccomendation. Just remember to buy this when its on a sale though or else you may be left feeling a bit short-changed.
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7 von 8 Personen (88%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 25. November 2013
A very engrossing puzzle-adventure game. Thanks to the fact that you can freely move in two dimensions, most obnoxious physics-puzzle tropes are avoided in place of a good variety of logic and object-combination puzzles. The environment is quite nice-looking, and even when the puzzles start to wind down near the end, the light story elements keep the game engaging. Definitely recommended at its price point.
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5 von 5 Personen (100%) fanden dieses Review hilfreich
2.1 Std. insgesamt
Verfasst: 13. April 2014
Had this one sitting in my Steam library for a while. What a surpise when I finally decided to give it a go! Highly recommended for anyone that enjoys a good physics puzzle game with great atmosphere.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
5.2 Std. insgesamt
Verfasst: 5. März 2014
Unmechanical is a very simple maze/puzzle adventure game that I liked so much I ended up playing it twice. First run took me about 2.5 hours to complete. Second run took about 1 hour plus some extra time wrapping up the achievements I missed on the first run. So yes, this game can end up being really short. But if you don't take time to soak up the surroundings, the backgrounds, the atmosphere, and the music, you'll end up missing out on a lot.

Even though you essentially only have a single ability, the designers manage to offer several different environmental variables that make you use it in vastly different and clever ways. The game provided a charming appeal similar to Machinarium and was definitely worth my time.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
4.5 Std. insgesamt
Verfasst: 15. April 2013
Unmechanical - это интересное приключение маленького вертолетика в странном, но увлекательной мире. Unmechanical сочетает в себе сложные головоломки, заманчивые разведывательные операции и увлекательную атмосферу. Проложить свой ​​путь к свободе потребует от Вас решить великое множество загадок и, несмотря на простое управление и кажущуюся простоту, решить некоторые задачи может оказаться довольно трудно.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 18. August 2012
I have to say I'm impressed. Unmechanical is a cute little puzzle platformer with some lovely steampunk graphics and sounds. It's short, about 2,5 hours long, but that's not a dealbreaker. I do wish it was a bit longer though, because the world it is set in is just wonderfully crafted and the puzzles are logical. You won't ever die in this game and the puzzles can be solved without (too much) trial-and-error which makes the whole experience so much better.

That and the game actually has 2 endings. Which I both love (though I prefer the ending with the scene after the credits). The backstory is done in such a way that it can be interpreted in your own way. Love it !

So, this comes highly recommended !

[Rating: 77/100]
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3 von 3 Personen (100%) fanden dieses Review hilfreich
2.6 Std. insgesamt
Verfasst: 19. September 2013
Nice little Puzzle-Game :) Puzzles are challenging, but not too hard.
Really liked the variation - with music, logic or you have to weigh sth, etc.

Only con - the length - but if you get it for a budget price, it's definitely worth a try!
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3 von 3 Personen (100%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 8. März 2014
Unmechanical is a real nice Puzzle Physics game.The puzzles are real nice kinda has a portal feel to it.Good relaxing music and good graphics also.Real good game.Once again i say give it a go !!
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