A carefully created world with unique environments and an engrossing atmosphere, Unmechanical offers over 30 unique puzzles of exploration and adventure!
Vásárlói értékelés: Nagyon pozitív (263 értékelés)
Megjelenés dátuma: 2012. aug. 8.
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Unmechanical vásárlása


A játékról

Az Unmechanical olyan puzzle kaland, mely egyszerre kínál trükkös puzzle feladatokat, csábító felfedezést, és lebilincselő hangulatot. A hús, szikla és acél fantasztikus világában a szabadság felé tett utazásod során számos különféle puzzle megoldásának kihívásával kell szembenézned, és bár a játékba könnyű belevágni, a későbbi kihívások nagyon nehéznek bizonyulhatnak.

Fő jellemzők:

  • Intuitív és egyszerű irányítás, számos interakcióra alkalmazva.
  • Gondosan kialakított világ, egyedi környezettel, és lebilincselő hangulattal.
  • Több, mint 30 egyedi feladvány, logikai, fizikai és memória jellegű kihívásokkal.
  • Deríts fel egy sötét titkot különös nyomok és fantasztikus események során.
  • Több, mint három órányi feladványmegoldás, felfedezés és kaland.



    • Operációs rendszer:Windows XP SP3 vagy Windows Vista
    • Processzor:2.0+ GHz vagy egyenértékű processzor
    • Memória:2 GB RAM
    • Grafika:SM3-kompatibilis videokártya
    • DirectX®:9.0
    • Merevlemez:1 GB HD terület
    • Hang:DirectX kompatibilis hangkártya
Hasznos vásárlói értékelések
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
6.5 óra a nyilvántartásban
Közzétéve: május 27.
Intro & Summary

A short, fun, clunky robotic romp through an underground world of tunnels. Built in the Unreal Dev Kit, it looks fantastic and is let down only by its short length. Billed as a puzzler, it's more about exploration, but happens to tie its universe together by letting you interact with different new discoveries, which happen to include many puzzles elements.


In any other game, lack of lore, history or story would be a let down, but they help add charm to Unmechanical. It never pretends to be anything more than a short fun exploration of a cool, atmospheric world.

* Fantastic use of the Unreal Engine, lighting and the great looking 2.5D elements add tone and depth
* Pleasant simplicity and a well designed little robot, almost relaxing at times, without being boring


* It's common to not know what the game wants you to do next, or how to progress
* Some people will be disappointed by a short playtime and an abrupt ending

Unmechanical is £6.99/8.99€/$9.99 on Steam and has a short playtime of around 3 hours and very little reason to play through more than once. If getting more for your money is important to you, wait for a sale, where it goes up to -90% and is a bargain for a buck.

* Built using Unreal Dev Kit, you can access all the usual Unreal options using the console using the tilde key ~
* Unmechanical has two slightly different endings you might have missed https://youtu.be/nRcojdDiQr0?t=224

Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
2.4 óra a nyilvántartásban
Közzétéve: május 11.
What I liked:
  • Nice physics puzzles
  • Good looking graphics for a small game
What You Need to Know:
  • Puzzles aren't that hard, but fun
  • Short game
  • Some puzzles require memorization

My Score:

Paid: $3
Completed in: 2 hours
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
2.8 óra a nyilvántartásban
Közzétéve: június 18.
Lovely-looking game, the protagonist is given a lot of cute personality quirks, and the puzzles are varied.
HOWEVER, the problem is that all these different kinds of puzzles are forced into a simplistic control scheme awkwardly shoved into situations where it is far from convenient or logical to use it. Overall, this works fine as a tablet or smartphone title for $2 or less, not a $10 PC release.
Hasznos volt ez az értékelés? Igen Nem Vicces
24 emberből 22 (92%) találta hasznosnak ezt az értékelést
14.3 óra a nyilvántartásban
Közzétéve: 2013. október 3.
A very sweet game. Puzzles can be difficult, but never overly frustrating. Achievements can be near impossible to get and some can't be gone back to once passed. Overall, a lovely game with just enough of a storyline to keep you hooked and make the choice at the end a tough one. I recommend using a gamepad, it makes all of the difference on puzzles requiring precision.
Hasznos volt ez az értékelés? Igen Nem Vicces
17 emberből 17 (100%) találta hasznosnak ezt az értékelést
2.7 óra a nyilvántartásban
Közzétéve: 2014. augusztus 11.
Falling down a pipe and awakening without a clue, Unmechanical sees you taking control of a little flying robot lost in a vast underground mine, as it travels through tunnels solving puzzles to open pathways in the hope of ever seeing the surface again. It's a brief, ambiguous journey that leaves a lot open for player interpretation (occasionally too much), but accomplishes a great deal through context and the brilliantly imaginative environment around you. I had no idea what I would be getting when I first started it up, but by the end was immensely glad I had given it a chance.

The first surprise came in the form of the fantastic visuals, which put Unreal Engine 3 to use more effectively than I've seen from some AAA games. Gorgeous lighting, a creative and evocative art style, and some very clever use of cinematography make moving through the dark mines a beautiful affair. It also helps infer a lot of the narrative, that without any exposition is impressively well realized if you take the time to take it all in. I do wish the ending was a bit more substantial and obvious when it was coming, but being able to quickly reload and see both alternatives put them both in better context (even if they still feel a tad rushed).

The second surprise was that despite my prior assumptions, Unmechanical isn't at all a standard physics puzzler. Instead, every puzzle is contextually placed throughout the world making them more meaningful and the world more engrossing, and avoids falling back on the same types of puzzles as each is unique to the area it resides in. None of them are particularly challenging or involved, but the way the all fit so well within the world and manage to loop back around to each other is brilliant, and shows a level or forethought by the developers that's often missed in a lot of games.

My only real issue is that Unmechanical does a very poor job of conveying where and what you need to do next. Half of this is intentional, as it allows the player to discover things on their own instead of being spoon fed along a linear path, but the other half is simply poor design as paths are often obscured or off screen without any indication you are meant to go back and look for them. This mostly meant I had to rely on the hint system a good deal more than I would have liked, but even then it wasn't entirely effective at guiding me to the next area when I got stuck, which more often than not required me to stumble around and explore every nook and cranny until I found a tunnel I'd missed or a door that had become unlocked.

Aside from that frustration, Unmechanical was remarkably enjoyable. Nothing about it is especially memorable, but I was engaged the entire time through and disappointed when it ended so soon. Though it seems to have flown under the radar for most, I hope that this isn't the last we see of Unmechanical, as for the developer's first major release the quality is already impressive and would likely only improve in a more expansive sequel.
Hasznos volt ez az értékelés? Igen Nem Vicces