Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground.
用户评测: 多半好评 (149 篇评测)
发行日期: 2012年2月15日
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由鉴赏家推荐

"Native Touchscreen support. Plays very smooth and natural. Even rotating the screen ingame works just fine."

评测

“Art so beautiful it could have been lifted from a Miyazaki movie.”
8/10 – Wired

“Perhaps this is the video game community’s chance to atone for all those lemmings they killed back in the 90s?”
85/100 – IndieGameMag

“Clearly one of the best contemporary puzzle games today.”
Good Game Get!

关于这款游戏

Spirits is a relaxing action-puzzle game with a dynamic wind and world environment. Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions – build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal.

Key Features

  • Play through 46 beautiful hand-drawn levels in a poetic game world.
  • Influence a highly dynamic wind system to help the spirits find their way to the swirl.
  • Build new paths and dig through destructible level geometry.
  • Collect hard-to-reach plants and find the perfect solution to each level.
  • Stunning illumination effects meet thousand and one particles.
  • New levels designed by #1 player Pyjamads.
  • Orchestral music and Sound Effects by IGF-nominee Martin Straka.
  • Steam achievements and custom world ranks.
  • Play it on PC and Mac with SteamPlay and Steam Cloud.
  • Digital booklet "The Art of Spirits" with previously unreleased material.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • DirectX®: 9.0c
    • Hard Drive: 150 MB HD space
    • Sound: Any
    Recommended:
    • OS: Windows XP, Vista or Windows 7
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • DirectX®: 9.0c
    • Hard Drive: 200 MB HD space
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 2.0GHz Intel Core 2 Duo processor
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any
    • Additional: Runs on any Mac built after mid-2007
    Recommended:
    • OS: Mac OS X 10.7
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
    • Additional: Runs on any Mac built after mid-2007
    Minimum:
    • OS: Linux Ubuntu 12.04
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any
    Recommended:
    • OS: Linux Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
有价值的用户评测
2 人中有 2 人(100%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:6月13日
Very similar to the classic 'Lemmings' game series, you guide the spirits through each level, avoiding dangers while collecting plants.

I really do like that after completing a level it shows you how you compared. For example: if you started with 8 spirits and managed to get 5 to the end (because you used three of them along the way), the game will let you know if you could have completed the stage while using fewer Spirits.

Alas, I'm not so skilled at this sort of game - but if you enjoy this sort of puzzle game, definitely give it a shot. ^_^
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6 人中有 3 人(50%)觉得这篇评测有价值
6.0 小时(记录在案的)
发布于:2月6日
The graphics are nice and all, but I guess that's it.
The gameplay is not nearly as entertaining as one would hope (especially if you used to play Lemmings back in the olden days).
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31 人中有 30 人(97%)觉得这篇评测有价值
3.7 小时(记录在案的)
发布于:2014年6月16日
画风蛮不错的解谜小游戏,上手也非常简单,音乐很好听,不知不觉会沉迷进去。
过关没什么难度,但要保证过关时的精灵数量和搜集植物,还是要花费一番心思。
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2 人中有 2 人(100%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2013年12月28日
风格相当好,十分有助于开闹洞
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54 人中有 42 人(78%)觉得这篇评测有价值
10.1 小时(记录在案的)
发布于:2013年12月6日
A game in the same vein as Lemmings, Spirits notably has far fewer powers to give your spirits. This is because, unlike Lemmings, Spirits relies upon a sort of physics engine where windspeed is the most important factor, capable of replacing most of those mobility-boosting skills in Lemmings. In theory, by using the capacity to shape windspeed by adding new currents to the mix, you can achieve subtle solutions to a wider range of problems with a smaller number of tools.

... Too bad it doesn't work out.

The main problem is that the game focuses heavily upon "perfection" in getting your spirits out, and that means you can't miss. Unfortunately, the power you have to block wind flows through some areas are a total roll of the dice as to what they will actually do - sometimes, they block a passage you need blocked, other times, they bounce off some miniscule glitch in the geometry, and go flying into some random spot that winds up ruining your whole map, forcing you to reset. Again. And Again. And Again. Because, through no fault of your own, the game bugs up in specific spots, but you get punished for those things beyond your control.

Then, there are missions where you have to blow spirits up and over spikes on the ground, but where there are also spikes on the ceiling - you need to carefully change the airflow to miss both... but then, there's really no means of judging where a spirit will go in those wind streams but for trial and error. And if you mess up, start again.

Did I mention that some of the later stages are quite long, and restarting restarts the whole level, where you can again be forced to reset due to geography glitches because those are, again, not under your control? Yeah.

Which brings me to what I ultimately have to rate the entire concept behind Spirits upon - Lemmings was a game about precision, which is why having very precise, very predictable effects worked for it. Spirits adds in this system that demands precision randomness and a cloudiness where there's really no way to foresee what exact positioning of powers will just barely dodge the traps without trial-and-error gameplay.

The original Lemmings was frustrating but fair.

Spirits is just frustrating.
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