Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground.
Обзоры пользователей: В основном положительные (Обзоров: 150) - 79% из 150 обзоров этой игры положительны
Дата выхода: 15 фев, 2012

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Рецензии

“Art so beautiful it could have been lifted from a Miyazaki movie.”
8/10 – Wired

“Perhaps this is the video game community’s chance to atone for all those lemmings they killed back in the 90s?”
85/100 – IndieGameMag

“Clearly one of the best contemporary puzzle games today.”
Good Game Get!

Об этой игре

Spirits is a relaxing action-puzzle game with a dynamic wind and world environment. Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions – build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal.

Key Features

  • Play through 46 beautiful hand-drawn levels in a poetic game world.
  • Influence a highly dynamic wind system to help the spirits find their way to the swirl.
  • Build new paths and dig through destructible level geometry.
  • Collect hard-to-reach plants and find the perfect solution to each level.
  • Stunning illumination effects meet thousand and one particles.
  • New levels designed by #1 player Pyjamads.
  • Orchestral music and Sound Effects by IGF-nominee Martin Straka.
  • Steam achievements and custom world ranks.
  • Play it on PC and Mac with SteamPlay and Steam Cloud.
  • Digital booklet "The Art of Spirits" with previously unreleased material.

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • DirectX®: 9.0c
    • Hard Drive: 150 MB HD space
    • Sound: Any
    Recommended:
    • OS: Windows XP, Vista or Windows 7
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • DirectX®: 9.0c
    • Hard Drive: 200 MB HD space
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 2.0GHz Intel Core 2 Duo processor
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any
    • Additional: Runs on any Mac built after mid-2007
    Recommended:
    • OS: Mac OS X 10.7
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
    • Additional: Runs on any Mac built after mid-2007
    Minimum:
    • OS: Linux Ubuntu 12.04
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any
    Recommended:
    • OS: Linux Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
Полезные обзоры покупателей
53 из 56 пользователей (95%) посчитали этот обзор полезным
8.3 ч. в игре
Опубликовано: 4 июля, 2014
Душевная игра.

Крайне атмосферно, обстановка игры создаётся за счет правильно подобранного визуального стиля и великолепному саундтреку (он прямо-таки закрадывается в вашу душу). 46 различных уровней проходятся влёт (почти все), благо сильно сложных требований для их успешного завершения нет. Однообразию и скуки здесь места нет. Одним словом в это очень приятно играть.

Вспомни о леммингах! 7,5 из 10 :)
Был ли этот обзор полезен? Да Нет Забавный
5 из 5 пользователей (100%) посчитали этот обзор полезным
2.6 ч. в игре
Опубликовано: 9 июля, 2014
Немного скучненькая, но с хорошим визуальным оформлением. Поможет расслабиться и спокойно провести время)
Был ли этот обзор полезен? Да Нет Забавный
2 из 4 пользователей (50%) посчитали этот обзор полезным
3.5 ч. в игре
Опубликовано: 25 июня, 2013
Приятная игра. Особенно в визуальном плане.
Интересная смесь Lemmings и Botanicula. И, если первую игру я в своё время пропустил и не испытываю к ней ностальгических чувств, то творение Яромира Плахи я полюбил. Посему рекомендую тем, кому пришлись по вкусу вышеупомянутые игры. Ну и индии-любителям может прийтись по душе.
Был ли этот обзор полезен? Да Нет Забавный
3 из 8 пользователей (38%) посчитали этот обзор полезным
1.1 ч. в игре
Опубликовано: 23 апреля, 2014
Прикольно
Мне нравиться
И ещё кое что
Сделайте 2-ую часть этой игры
Был ли этот обзор полезен? Да Нет Забавный
53 из 66 пользователей (80%) посчитали этот обзор полезным
10.1 ч. в игре
Опубликовано: 6 декабря, 2013
A game in the same vein as Lemmings, Spirits notably has far fewer powers to give your spirits. This is because, unlike Lemmings, Spirits relies upon a sort of physics engine where windspeed is the most important factor, capable of replacing most of those mobility-boosting skills in Lemmings. In theory, by using the capacity to shape windspeed by adding new currents to the mix, you can achieve subtle solutions to a wider range of problems with a smaller number of tools.

... Too bad it doesn't work out.

The main problem is that the game focuses heavily upon "perfection" in getting your spirits out, and that means you can't miss. Unfortunately, the power you have to block wind flows through some areas are a total roll of the dice as to what they will actually do - sometimes, they block a passage you need blocked, other times, they bounce off some miniscule glitch in the geometry, and go flying into some random spot that winds up ruining your whole map, forcing you to reset. Again. And Again. And Again. Because, through no fault of your own, the game bugs up in specific spots, but you get punished for those things beyond your control.

Then, there are missions where you have to blow spirits up and over spikes on the ground, but where there are also spikes on the ceiling - you need to carefully change the airflow to miss both... but then, there's really no means of judging where a spirit will go in those wind streams but for trial and error. And if you mess up, start again.

Did I mention that some of the later stages are quite long, and restarting restarts the whole level, where you can again be forced to reset due to geography glitches because those are, again, not under your control? Yeah.

Which brings me to what I ultimately have to rate the entire concept behind Spirits upon - Lemmings was a game about precision, which is why having very precise, very predictable effects worked for it. Spirits adds in this system that demands precision randomness and a cloudiness where there's really no way to foresee what exact positioning of powers will just barely dodge the traps without trial-and-error gameplay.

The original Lemmings was frustrating but fair.

Spirits is just frustrating.
Был ли этот обзор полезен? Да Нет Забавный