Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground.
Uživatelské recenze:
Souhrn:
Spíše kladné (152 recenzí) - 79% z 152 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 15. úno. 2012

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Zakoupit Spirits

 

Recenze

“Art so beautiful it could have been lifted from a Miyazaki movie.”
8/10 – Wired

“Perhaps this is the video game community’s chance to atone for all those lemmings they killed back in the 90s?”
85/100 – IndieGameMag

“Clearly one of the best contemporary puzzle games today.”
Good Game Get!

Informace o hře

Spirits is a relaxing action-puzzle game with a dynamic wind and world environment. Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions – build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal.

Key Features

  • Play through 46 beautiful hand-drawn levels in a poetic game world.
  • Influence a highly dynamic wind system to help the spirits find their way to the swirl.
  • Build new paths and dig through destructible level geometry.
  • Collect hard-to-reach plants and find the perfect solution to each level.
  • Stunning illumination effects meet thousand and one particles.
  • New levels designed by #1 player Pyjamads.
  • Orchestral music and Sound Effects by IGF-nominee Martin Straka.
  • Steam achievements and custom world ranks.
  • Play it on PC and Mac with SteamPlay and Steam Cloud.
  • Digital booklet "The Art of Spirits" with previously unreleased material.

Systémové požadavky

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • DirectX®: 9.0c
    • Hard Drive: 150 MB HD space
    • Sound: Any
    Recommended:
    • OS: Windows XP, Vista or Windows 7
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • DirectX®: 9.0c
    • Hard Drive: 200 MB HD space
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 2.0GHz Intel Core 2 Duo processor
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any
    • Additional: Runs on any Mac built after mid-2007
    Recommended:
    • OS: Mac OS X 10.7
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
    • Additional: Runs on any Mac built after mid-2007
    Minimum:
    • OS: Linux Ubuntu 12.04
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any
    Recommended:
    • OS: Linux Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
Užitečné recenze od zákazníků
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
13.8 hodin celkem
Přidáno: 9. března
Spirits incites feelings of calmness, relaxation and fun as equally as it does frustration. ~ 7/10

The beautiful glow effects and music give the game a sense of tranquility. However, you'll find if you don't enjoy trial & error, this sense of tranquility is quickly lost. Knowing the correct solution to a problem isn't always good enough, as the game demands a certain amount of perfection in execution. Despite this, I found myself striving to achieve perfect scores on each stage, motivated to increase my World Rank which is a great feature of this game. The later stages being as difficult and sometimes unforgiving as they are makes completing them all the more satisfying. Overall, I'd recommend this if you enjoy a game that is visually/musically rich and you enjoy problem-solving/trial & error.
Byla tato recenze užitečná? Ano Ne Vtipná
8 z 9 osob (89%) ohodnotilo tuto recenzi jako užitečnou
3 osob ohodnotilo tuto recenzi jako vtipnou
2.0 hodin celkem
Přidáno: 7. února 2015
-: obtiažnosť posledných úrovní, menší počet schopností, frustrácia a postupný stereotyp, podivná fyzika, bugy

+: grafika, hudba, efekty, dizajn, cena, zo začiatku zábava, ovládanie, schopnosti

Verdikt: Hra Spirits sa snaží oživiť spomienky na legendárnych Lemmings. Spomienky síce oživuje, ale nie najvhodnejším spôsobom. Spirits je zábavná hra, ale zábava sa v rámci postupu hrou mení na frustráciu. Obtiažnosť jednotlivých úrovní je postupne dotiahnutá až do extrémov a pri ich nekonečnom opakovaní sa dostaví taktiež stereotyp a znechutenie. Spirits majú zaujímavé schopnosti na riešenie jednotlivých úrovní, ale oproti Lemmings ich je málo. Negatívom je taktiež podivná fyzika hry, ktorá opäť zvyšuje jej už tak vysokú obtiažnosť. Príjemná hudba síce odrádza hráča zobrať pálku a rozmlátiť svojho elektronického „miláška“, ale aj to sa časom pominie. Preto ak máte nedostatok trpezlivosti mamutích rozmerov a máte radi svoje PC a jeho príslušenstvo, nekupujte a nehrajte Spirits.

40%
Byla tato recenze užitečná? Ano Ne Vtipná
1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1.4 hodin celkem
Přidáno: 23. prosince 2013
Jeden z nejlepších následovatelů legendárních Lemmings. Oproti této sérii je zde o poznání menší počet použitelných schopnpstí, nicméně systém květin přidává originální hratelnost vyžadující mírně odlišné postupy. Oproti Lemmings navíc prostým splněním úrovně hra nekončí, jelikož zde existují lepší a horší řešení. Začátečník tak není odrazen nesplnitelným úkolem a skalní fanda Lemmings se pěkně zapotí při vymýšlení, jak dosáhnout nejlepšího možného výsledku. Grafika je zpracována tak, jak u sprvné indie hry má být - nečekejte žádné technologické orgie (hra běží i na staré integrované intel GMA), nicméně zpracování je jasným důkazem, že 2D grafika nezkončila v 90. letech.
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
0.3 hodin celkem
Přidáno: 2. července 2014
Přestože se tváří jako dobrá hra... není to tak. Jako oddechovka kterou si jednou zahrajete ujde, ale nedokážu si představit dlouhodobé hraní. Už bych to nekoupil...
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60 z 73 osob (82%) ohodnotilo tuto recenzi jako užitečnou
10.1 hodin celkem
Přidáno: 6. prosince 2013
A game in the same vein as Lemmings, Spirits notably has far fewer powers to give your spirits. This is because, unlike Lemmings, Spirits relies upon a sort of physics engine where windspeed is the most important factor, capable of replacing most of those mobility-boosting skills in Lemmings. In theory, by using the capacity to shape windspeed by adding new currents to the mix, you can achieve subtle solutions to a wider range of problems with a smaller number of tools.

... Too bad it doesn't work out.

The main problem is that the game focuses heavily upon "perfection" in getting your spirits out, and that means you can't miss. Unfortunately, the power you have to block wind flows through some areas are a total roll of the dice as to what they will actually do - sometimes, they block a passage you need blocked, other times, they bounce off some miniscule glitch in the geometry, and go flying into some random spot that winds up ruining your whole map, forcing you to reset. Again. And Again. And Again. Because, through no fault of your own, the game bugs up in specific spots, but you get punished for those things beyond your control.

Then, there are missions where you have to blow spirits up and over spikes on the ground, but where there are also spikes on the ceiling - you need to carefully change the airflow to miss both... but then, there's really no means of judging where a spirit will go in those wind streams but for trial and error. And if you mess up, start again.

Did I mention that some of the later stages are quite long, and restarting restarts the whole level, where you can again be forced to reset due to geography glitches because those are, again, not under your control? Yeah.

Which brings me to what I ultimately have to rate the entire concept behind Spirits upon - Lemmings was a game about precision, which is why having very precise, very predictable effects worked for it. Spirits adds in this system that demands precision randomness and a cloudiness where there's really no way to foresee what exact positioning of powers will just barely dodge the traps without trial-and-error gameplay.

The original Lemmings was frustrating but fair.

Spirits is just frustrating.
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