精選項目
遊戲
軟體 試玩版 推薦 新聞
Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground.
發售日: 2012年2月15日
使用者對此產品下的熱門標籤:
觀看 HD 影片

購買 Spirits

評論

“Art so beautiful it could have been lifted from a Miyazaki movie.”
8/10 – Wired

“Perhaps this is the video game community’s chance to atone for all those lemmings they killed back in the 90s?”
85/100 – IndieGameMag

“Clearly one of the best contemporary puzzle games today.”
Good Game Get!

關於此遊戲

Spirits is a relaxing action-puzzle game with a dynamic wind and world environment. Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions – build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal.

Key Features

  • Play through 46 beautiful hand-drawn levels in a poetic game world.
  • Influence a highly dynamic wind system to help the spirits find their way to the swirl.
  • Build new paths and dig through destructible level geometry.
  • Collect hard-to-reach plants and find the perfect solution to each level.
  • Stunning illumination effects meet thousand and one particles.
  • New levels designed by #1 player Pyjamads.
  • Orchestral music and Sound Effects by IGF-nominee Martin Straka.
  • Steam achievements and custom world ranks.
  • Play it on PC and Mac with SteamPlay and Steam Cloud.
  • Digital booklet "The Art of Spirits" with previously unreleased material.

系統需求 (PC)

    Minimum:

    • OS: Windows XP
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • DirectX®: 9.0c
    • Hard Drive: 150 MB HD space
    • Sound: Any

    Recommended:

    • OS: Windows XP, Vista or Windows 7
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • DirectX®: 9.0c
    • Hard Drive: 200 MB HD space

系統需求 (MAC)

    Minimum:

    • OS: Mac OS X 10.6
    • Processor: 2.0GHz Intel Core 2 Duo processor
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any
    • Additional: Runs on any Mac built after mid-2007

    Recommended:

    • OS: Mac OS X 10.7
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
    • Additional: Runs on any Mac built after mid-2007

Linux 系統需求

    Minimum:

    • OS: Linux Ubuntu 12.04
    • Processor: 2.0GHz Intel Core 2 Duo processor, or similar
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 128 Mb VRAM and Framebuffer Object support. Integrated graphics cards may not work.
    • Hard Drive: 150 MB HD space
    • Sound: Any

    Recommended:

    • OS: Linux Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: 256 Mb Video Ram
    • Hard Drive: 200 MB HD space
具參考價值的客戶評論
9 人之中有 7 人(78%)認為這篇評論有參考價值
此帳號擁有 55 款產品
22 篇評論
4.0 記錄時數
Game cost less than one beer (if you pick it on sale) and its artistic and soultaking experience.
張貼於:2014年6月10日
這篇評論有參考價值嗎?
15 人之中有 9 人(60%)認為這篇評論有參考價值
此帳號擁有 61 款產品
62 篇評論
3.3 記錄時數
I never had the honor of playing 'Lemmings' so i cannot compare the two. Only found Pros, no Cons. Its not a complete hassel if you have to start over for the sake of spirit saving. Good atmosphere and music. Simple but enjoyable game.
張貼於:2014年1月27日
這篇評論有參考價值嗎?
12 人之中有 7 人(58%)認為這篇評論有參考價值
此帳號擁有 1,154 款產品
55 篇評論
0.8 記錄時數
A pretty simplistic relaxing puzzle game, where you guide a group of "spirits" to the objective destination.

The main flaw is its lack in story, and its somewhat inconsistant mechanics. Sometimes a few spirits will make it across, while some others will die or get stuck.

I don't believe this game has enough going for it to ask $10 retail for.
A better price would be more around $1 - $2.50

However it is a nice game to pick up on sale, and it's pretty relaxing, and is a complete puzzle experience.
張貼於:2014年6月8日
這篇評論有參考價值嗎?
11 人之中有 6 人(55%)認為這篇評論有參考價值
此帳號擁有 82 款產品
13 篇評論
0.2 記錄時數
Unfortunately, I cannot give this game a positive review.

I love this type of games, but Spirits is really poorly made in my opinion. It offers little to no story, background music is too repetative and becomes annoying really quickly and the controls, whilst being very simple are flawed. You can never predict where will the guy actually go other than setting its general direction which presents a big problem on the more advanced levels I presume.

I haven't played the game for a lot but every minute I did was somewhat painful and I only lasted that long because I wanted to give a better and more detailed review.
張貼於:2014年6月7日
這篇評論有參考價值嗎?
3 人之中有 1 人(33%)認為這篇評論有參考價值
此帳號擁有 16 款產品
2 篇評論
2.5 記錄時數
Amazing game, amazing graphics, all is amazing in this game!
I give it only 9.5/10 beacuse i want more levels!
張貼於:2014年6月21日
這篇評論有參考價值嗎?
25 人之中有 20 人(80%)認為這篇評論有參考價值
此帳號擁有 193 款產品
15 篇評論
8.2 記錄時數
A game in the same vein as Lemmings, Spirits notably has far fewer powers to give your spirits. This is because, unlike Lemmings, Spirits relies upon a sort of physics engine where windspeed is the most important factor, capable of replacing most of those mobility-boosting skills in Lemmings. In theory, by using the capacity to shape windspeed by adding new currents to the mix, you can achieve subtle solutions to a wider range of problems with a smaller number of tools.

... Too bad it doesn't work out.

The main problem is that the game focuses heavily upon "perfection" in getting your spirits out, and that means you can't miss. Unfortunately, the power you have to block wind flows through some areas are a total roll of the dice as to what they will actually do - sometimes, they block a passage you need blocked, other times, they bounce off some miniscule glitch in the geometry, and go flying into some random spot that winds up ruining your whole map, forcing you to reset. Again. And Again. And Again. Because, through no fault of your own, the game bugs up in specific spots, but you get punished for those things beyond your control.

Then, there are missions where you have to blow spirits up and over spikes on the ground, but where there are also spikes on the ceiling - you need to carefully change the airflow to miss both... but then, there's really no means of judging where a spirit will go in those wind streams but for trial and error. And if you mess up, start again.

Did I mention that some of the later stages are quite long, and restarting restarts the whole level, where you can again be forced to reset due to geography glitches because those are, again, not under your control? Yeah.

Which brings me to what I ultimately have to rate the entire concept behind Spirits upon - Lemmings was a game about precision, which is why having very precise, very predictable effects worked for it. Spirits adds in this system that demands precision randomness and a cloudiness where there's really no way to foresee what exact positioning of powers will just barely dodge the traps without trial-and-error gameplay.

The original Lemmings was frustrating but fair.

Spirits is just frustrating.
張貼於:2013年12月6日
這篇評論有參考價值嗎?

獎項