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la stoffa per sopravvivere a Realms of Ancient War? Assumi il controllo di un potente guerriero, un temibile stregone e una canaglia, dopodiché tuffati in un'incredibile missione a base di azione!Caratteristiche principali:L'esplosivo picchiaduro a scorrimento (a base di azione/gioco di ruolo) R.A.W.
Data di rilascio: 11 ott 2012
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Acquista R.A.W. Realms of Ancient War


“… Realms’ raw intensity and chaotic excitement will keep you playing.”
7 out of 10 – Official Xbox Magazine

Informazioni sul gioco

la stoffa per sopravvivere a Realms of Ancient War?

Assumi il controllo di un potente guerriero, un temibile stregone e una canaglia, dopodiché tuffati in un'incredibile missione a base di azione!

Caratteristiche principali:

  • L'esplosivo picchiaduro a scorrimento (a base di azione/gioco di ruolo) R.A.W. ti consentirà di attraversare, da solo o con un amico in modalità cooperativa, un mondo fantasy devastato da un'antica e violentissima guerra.
  • Fai salire di livello i tuoi eroi, raccogli armi e armature più potenti, sblocca nuovi incantesimi più devastanti e stermina le decine di orde nemiche lungo la tua strada.
  • Grazie al dono dell'incarnazione assumi il controllo degli avversari più potenti, per scatenarne la potenza e seminare distruzione fra le legioni nemiche!

Requisiti di sistema

    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 1024 MB (XP)/2048 MB (VISTA/7)
    • DirectX®: 9
    • Hard Drive: 2 GB
Recensioni utili dai clienti
1 persone su 1 (100%) hanno trovato questa recensione utile
446 prodotti nell'account
8 recensioni
6.5 ore in totale
Simpatico clone stile Diablo, non certo un capolavoro sia chiaro ma per il prezzo contenuto (la versione scatolata si trova anche a 5 €) vale la pena dargli un'occhiata.

Graficamente poco curato e non eccezionale, tuttavia risulta molto fluido anche con i portatili e le schede scrause integrate.

La colonna sonora è povera di contenuti e non dà la giusta atmosfera.

La giocabilità è molto buona, la configurazione pad xbox 360 a mio avviso è più immediata rispetto a mouse & tastiera.

La longevità è molto corta per un titolo di questo tipo (circa 7 ore per completare la campagna), ma in un certo senso i programmatori non hanno voluto prendere in giro i consumatori con i soliti backtracking inutili o l'obbligo di livellare per passare un certo punto.
Pubblicata: 24 maggio
Questa recensione ti è stata utile? No
13 persone su 16 (81%) hanno trovato questa recensione utile
1,267 prodotti nell'account
179 recensioni
13.5 ore in totale
One of those titles that are not AAA quality but are actually more fun to play than most of the big names. Has a really good feel with a controller, great art style, and I liked the streamlined progression system compared to the overly complex, smoke and mirrors pathways of other games. Crazy not to have an on-screen map, but it is very linear.
Pubblicata: 24 aprile
Questa recensione ti è stata utile? No
20 persone su 31 (65%) hanno trovato questa recensione utile
2,457 prodotti nell'account
25 recensioni
9.1 ore in totale
R.A.W. is a hack’n’slash RPG where you choose from the standard characters of warrior, dark sorcerer, or rogue. The four kings met in the North to fight back an ancient evil which is trying to come back. Only three made it out beaten and worn and the North King was frozen in crystal. This is where you come in and find the North King and he speaks to you telepathically asking for your help. He melds with your body and sets you on a task to open the four portals of north, south, east, and west lands.

Playing the game isn’t bad it’s just not great. There isn’t much variety in enemies as you’ll fight mostly the same ones over and over which will become monotonous over time. Your weapons and armor don’t really make much of a difference in what you use. Basically you find a better one and it gives you a higher damage or defense. You can also have elemental damage of fire or poison to your weapons but those didn’t seem to add anything noticeable. Skills get added each level but none of them were that great or make me excited to level them up or unlock them.

The story is pretty weak and didn’t really hold me or make me want to pay attention much. You’ll fight through the same levels or what seems like the same levels many times. Make it halfway through the game and then go back and do it all over again. Not too exciting if you ask me.

Overall R.A.W. is a mediocre game which wasn’t bad to play but not worth playing more than once. Co-op may add a little fun to it but since I played it already by myself I don’t see the real reason to play it again unless you want all the achievements.

Bear Rating: 6/10
Pubblicata: 29 marzo
Questa recensione ti è stata utile? No
11 persone su 15 (73%) hanno trovato questa recensione utile
122 prodotti nell'account
7 recensioni
48.2 ore in totale
Hold left mouse button to move, hold left mouse button to attack.

You're encouraged to make ranged attacks but due to the zoom level most times you can't see what's coming until it's htting you.

99% of the loot is useless & sold for gold which is also useless. You'll pick up some good armour, level-upgrade some basic active & passive abilities, and be set for the rest of the game. You also get enough XP to unlock almost every skill upgrade so you don't have to choose wisely, and if you die you're resurrected instantly to carry on.

The whole thing is so bland & so generic, the story is bog standard fare & the ending is equally unengrossing. Enemies are mostly the same throughout despite 4 seasonal flavours to the map, and there's only a couple of places where you think 'oh that looks nice'.

If this game were on an ECG it would be close to flatline. Just a few hours of holding the left mouse button,
Not worth the time or the money, buy something else. If you already own it, play something else. Anything else.
Pubblicata: 9 luglio
Questa recensione ti è stata utile? No
16 persone su 28 (57%) hanno trovato questa recensione utile
560 prodotti nell'account
46 recensioni
2.5 ore in totale

"R.A.W" is nothing but cheap ripoff of diablo and torchlight together, honestly i can't even say that because of several reasons, both games have at least half linear gameplay, what i mean, you have options to do either side quests and obtain better gear or just stick to main quest or farm for experience and gold, but in "R.A.W" it's totally irrelevant, forget about side quests, there is only one option you have to stick to main quest there is no way back, not to meantion path is so small and tight that sometimes there can run into invisible walls which are blocking from moving. Incredibly idiotic AI, they can get stuck at walls or invisible walls trying to get to shortest paths there is... Game likes to play jokes on players, because you know why not. Best part is, it would make lot of sense if there was health bar on each enemy, if you are damaging it or not, when you came across but instead they rush at you, surround you, that basically means you are dead, just as soon player gets damage it cancels all your attacks / animantions, because you know why not. Sometimes it's impossible to notice when player gets attacked by spiders and what's with the spiders, every new level has spiders in it. Could not they come up with something else besides spiders? Is this some kinda dungeon crawler spider killing simulator? I love some parts of game when there is "HUGE Boss type event" and game just simply spawns huge mobs of enemies either behind you or in front of you, killing them does not help in any way because you have to move "somewhere" and how people can know this when there is no in game map? That adds even more frustration.
Whats with Local coop? Is this game from year 2000?

Dreadful story, plain dumb tips, unresponsive controls, no rebindable keys, redundant UI and skill trees, no in-game map, yeah you know why does player needs map when "R.A.W" is so freaking linear tight game.
Pubblicata: 11 aprile
Questa recensione ti è stata utile? No