Choisissez entre différentes factions, avec leurs propres ensembles de soldats, de mechas, et d'armes consommables. Protégez votre cerveau, la mine d'or, et détruisez le cortex ennemi dans son complexe de bunker !
Évaluations des utilisateurs : Plutôt positive (860 évaluation(s))
Date de parution: 28 sept 2012

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Acheter Cortex Command

 

Recommandé par les curateurs

"This game has been in development for years and is a fun game to come back to from time to time. It's really hard to explain. Might wanna get it on sale"

Steam Workshop

À propos de ce jeu

A project over eleven years in the making, Cortex Command has rich 2D pixel graphics coupled with an extremely detailed physics engine, which allows for highly replayable and emergent real-time action. There is also a turn-based strategic campaign mode which ties the tactical fights together, featuring persistent terrains that will accumulate the battle scars, debris, and bunker ruins through your entire campaign.

Choose from several unique technology factions, each featuring their own sets of expendable soldier bodies, mechas, weapons, tools, and landing craft. Protect your brain, mine the gold, and destroy the enemy cortex in his bunker complex!

Key Features:

  • Fully destructible environments - The gold you need to excavate is sprinkled throughout the terrain of each scene. Use special digging tools to blast your way into the dirt and debris. All the pieces of bodies and ships from your struggles will fall to the ground and permanently add to the battlefield. Get more powerful (and expensive) diggers and you can even tunnel into your enemies' bunkers from below!

  • Strategic metagame campaign – The intense, real-time tactical battles are put in a greater strategic context in the Campaign mode, thus giving each battle meaning and consequence. The gold-rich terrains on the planet and the defensive bunkers you build to defend them are persistent from fight to fight. This means there will be layers of debris, bunker ruins, tunnels, and corpses piled up in layers, telling the history of each place throughout each campaign played.

  • In-game buying menu - At any time and place during the game, bring up a powerful menu to order new bodies and equipment, all delivered at the location and by the transport ship of your choosing. Rockets are cheaper but unreliable and harder to land. Drop ships are far more expensive but can quickly deploy entire groups of puppets onto difficult terrain. Ships and equipment returned to the TradeStar are refunded to your account.

  • Build your own bunker - At the start of most missions, you are able to take your time and build your own command bunker from scratch. Easily design twisting tunnels and place doors, traps, and turrets to thwart your enemies' intrusions! Pre-deploy and equip bodies in and around your installation to prepare yourself for your objectives. Don't spend too much though, or you won't have enough funds left when the mission starts!

  • Four-player cooperative and/or versus multiplayer - Gather your friends and plug in those game controllers! Play skirmish or campaign missions with or against up to three of your buddies. 2 vs 2, 1 vs. 3, 4 vs. the CPU - it's up to you! (rhyme intended). Flexible control settings allow you to use the keyboard, keyboard + mouse, or any generic game controller you can find and plug in.

  • Built-in editors and modding - Several in-game editors allow you to easily create your own stuff. The game's engine is built to make it very simple to modify and add your own content. Design your own missions, guys, ships, weapons, tools, bombs, and shields - and easily share them with your friends. Join and download some fantastic mods from the community at the Data Realms Fan Forums.

  • Cortex Command is still being improved - The campaign mode and missions are fully playable, if not in a completely polished state yet. If you buy the game today, you will also have access to any and all future versions (not including sequels!)

Configuration requise

Windows
Mac OS X
    Minimum:
    • Système d'exploitation : Microsoft® Windows® XP / Vista / 7
    • Processeur : Processeur 1GHz
    • Memoire : 1Go de mémoire vive
    • Espace libre disque dur : 150Mo d'espace libre sur disque dur
    • Carte graphique : Ecran VGA de résolution 640x480
    • Additionel : Devrait tourner sur un PC de moins de 5 ans.
    Recommandée :
    • Système d'exploitation : Microsoft® Windows® XP / Vista / 7
    • Processeur: 3GHz ou plus rapide
    • Memoire : 2Go de mémoire vive
    • Espace libre disque dur : 150Mo d'espace libre sur disque dur
    • Carte graphique : Ecran de résolution 1920x1080 (HD 1080p)
    • Additionel : Devrait tourner sur un PC de moins de 5 ans.
    Minimum :
    • OSX : 10.4 (OSX Tiger ou mieux)
    • Processeur : Core 2 Duo 1.6 GHz
    • Mémoire vive : 1 Go de RAM
    • Affichage : Intel GMA X3100
    • Disque dur :300 Mo d'espace disque disponible
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 21 décembre 2014
Attention ! Ce jeu peut paraître un peu fouilli au début, il faut bien s'accorcher (mon compteur de temps de jeu déconne) mais c'est un excellent jeu qu'il faut savoir manier avec dextérité, un simple saut mal cadré pourrait vous mener à la défaite !
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98 personne(s) sur 119 (82%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
126.4 heures en tout
Posté le : 10 août 2014
This is the best game with a Metacritic score of 44 I've ever played.

Hell, this is one of the most compelling games I've ever played, period. I never got into the metagame, but the individual battles -- where you're digging for loot so you can buy wobbly inverse-kinematics-y troops who arrive in unreliable crashy spaceships and stomp uncertainly across a mushy, shifting battlefield (partially composed of the corpses of previous troops) and then blast off in jetpacks, sometimes splattering against walls, so they can have a chance at maybe putting a bullet in the head of a flamethrower-wielding crash test dummy -- are CRAZY and WONDERFUL.

No description can do justice to the joy of crashing a tiny high-speed rocket full of bombs into an enemy stronghold, or sneaking a lone, powerful (but, again, VERY wobbly) robotic commando through a labyrinthine base equipped with nothing but a plasma pistol and a grenade launcher. This is one of those games where failure is every bit as exciting as success. And the mod community is very active, so if you want to play as a wobbly, two-dimensional Gordon Freeman or Emperor Palpatine, those options are available to you. Cortex Command is a game about physics and glorious stupidity. It's a game about ricocheting a sniper rifle shot off a set of doors and accidentally knocking the rifle out of your own hands. It's a game where, when you're sent to retrieve an object, you sweat the ENTIRE TIME because you're afraid you'll drop the object down a hole or accidentally jetpack yourself right out of the level while holding it.

This game is bliss.
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58 personne(s) sur 65 (89%) ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
2.2 heures en tout
Posté le : 2 janvier
One of my men jumped out of a crashing dropship and lost his arms and legs due to the resulting explosion, he then jetpacked into the air and used the force of his descent to crush two enemy soldiers with his torso. Afterwards he flew into a landing enemy dropship and made it crash before bleeding out.

A true hero that will never be forgotten.
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64 personne(s) sur 82 (78%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
238.1 heures en tout
Posté le : 17 septembre 2014
Awkward, Clunky, and often doesn't work as expected. Normally this would make it a bad game, but you just haven't lived until you've seen a drop ship veer just a little bit too far to the right and cause a 15 man allied platoon to break out into a Decapitation Conga Line with the power of its white-hot main thruster, then immediately thereafter crash into the pile of corpses it just created, explode like it was full of nitroglycerin, AND THEN launch one of it's blast doors across the map, over the mountains of gibs and fallen friends and foes alike, right into YET ANOTHER allied dropship, which then starts the whole process all over again.

Mix in mods and add rains of refrigerators, cluster-nukes and even your very own custom gun that presumably will fire a wall of bullets that creates so much recoil that the guy who fired it instantly sublimates for extra fun.




Also it's got some neato mechanics and gameplay, but you likely won't notice past the endless downpour of dropship parts and chunks of clone-torso.
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34 personne(s) sur 55 (62%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.2 heures en tout
Posté le : 7 novembre 2014
Cortex Command is conceptually excellent, and decently functional, but still needs a lot of polish to properly express the creative and interesting gameplay mechanics that it offers. It can be difficult to work with at first, and the tutorial could really stand to teach how the shop/build mechanics are used.

I'm optimistically voting this up for now. I'm really, really hoping that this game continues to get updated. This really is a great concept, and I'm excited about that.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 23 (65%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
49.3 heures en tout
Posté le : 13 novembre 2014
Cortex Command is Worms Armaggedon IN REAL TIME, have you ever played liero? Its that in a nutshell BUT BETTER you cant really explain this game so you have to play it to know it

but the best way to explain it is:

YOU ARE A BRAIN IN A BUNKER, REMOTE CONTROL BODIES, DIG FOR GOLD,BUY NEW BODIES,KILL DUDES,WIN.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
62.9 heures en tout
Posté le : 2 janvier
Okay, so...

I love this game even though I have not modded it. I must have played the tutorial mission well over 70 times. Using the various weapons to destroy the enemies body part by body part is something I recommend putting on your bucket list.

Controlling your own personal fedex space rocket is something that never gets old. Flying your fedex space rocket into the enemy hover ship is also something that never gets old.

I would not use the word "strategy" to describe Cortex Command. This game is not about strategy; it's not about much of anything as far as I can tell. However, if any of you are interested in the physical and scientific behavior of rocket propelled chainsaws, this game will answer your questions.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
29.0 heures en tout
Posté le : 4 janvier
I've been around since 2008, saw it grow and all. Not exactly worth the money in its current state, honestly.
Here are the pros and cons. The rest is up to you, dear reader.

Pros:
Physics, destruction of virtually anything pixel by pixel
Extremely moddable (+now you don't even need the Datarealms' forums and the good old manual installation, lots of stuff is getting ported to the Workshop)
Great spritework
Lots of fun in a metagame-based campaign, albeit an unfinished one

Cons:
Unfinished
Was an early-access ripoff before it was cool and everyone was doing it
Only local MP, no online play (splitscreen is still fun, but real MP is actually completely possible, as once proven by the awesome modders of Datarealms)
Bugs, no mods/tweaks that fix them
In development hell still (+complete with Data switching to other crap)
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
10.3 heures en tout
Posté le : 8 janvier
A lot of people seem to be confused by this game. They probably expected some epic story mode or intense multiplayer battles, and end up disappointed because CC doesn't have these features. But it has something different: An incredible sandbox experience.

Do you want to know how I play it? I load up a map of Skirmish Defense, enable unlimited gold and that my brain can be placed anywhere, then build an unbreachable subterranean bunker and start the game. Now the real fun begins. Wave after wave of enemys will try to tunnel a way to my brain, but this task is complicated by the fact that I constantly drop crates filled with pineapple grenades and molotov cocktails on their heads and watch their bodies explode into gore.
Soon, the whole battlefield is covered in body parts and debris.

The completely desctructible environment is just so awesome to mess with. When you fire bullets at the ground, you can see them traveling through the dirt and coming to a halt. Though, bullets of rifles will travel much deeper than the ones of pistols.
Exploding grenades produce shrapnel that rips apart even the toughest enemy. There is even a Chainsaw Gun. Guess what it does. Yes, it fires Chainsaws.

Only problem with it are the lazy developers. This game has been in development forever, and nothing significantly has changed. The devlog is updated twice a year max. This makes the 20$ pricetag feel like a rip-off, since you're buying an unfinished product that probably will never be finished.

If you can pick it up at sale, though... go for it!
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
30.7 heures en tout
Posté le : 10 janvier
Got the best modding comunity i have ever seen,
and you can trample robots with torsos straped to jetpacks.
9/10
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21 personne(s) sur 37 (57%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.5 heures en tout
Posté le : 1 décembre 2014
Kind of hard to believe there a game that's been in active development for as long as this can still be such a crashy mess. Granted, it's a lot of fun when you're able to actually complete a round without the game collapsing in on itself, but it's extremely difficult to suggest that people bother with it when the whole thing is an exercise in frustration.
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7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
170.4 heures en tout
Posté le : 10 août 2014
Its better than Minecraft by far.
Amazing physics.
Amazingly fun.
Never ever gets old.
10/10
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22 personne(s) sur 39 (56%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.7 heures en tout
Posté le : 29 novembre 2014
While this game has a really cool concept, it's buggy and poorly executed. Basically the idea is that you conrol multiple units in real time to protect your base and destroy your enemy. There is a good variety of units and the terrain is fully destructible but many of the basic mechanics like movement can be buggy and frustrating. Though I'll admit the music is quite good.
If I had any confidence that this game would be updated in the future to fix some of these problems I might change my rating, but as it is the updates are few and far between. If this games sounds like something you might like, pick it up on sale, it's certainly not worth $20.
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23 personne(s) sur 41 (56%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
262.4 heures en tout
Posté le : 3 novembre 2014
This is by far my favorite game, it has given many more play than any other game I have ever played, barring Civ and DOTA 2. I attribute this fact to the fact that it can be played over and over again without feeling stale, this is because it has an amazing modding community, with mods ranging from a new weapon, to completly changing the game.

Pros:
Replayability
Great base game
Despite the updates being rare, they do still come, and still provide new content
Slight sense of humor (Look Sir, free crabs!)
Great modding community

Cons:
Fairly costly
Occasionly crashes (Checking the game cache works wonders)
Long loading starting loading screen (This happens when too many mods are installed)
Updates are rare

Attributes:
RTS and a Shooter in one
Terrain destruction
Pixel graphics
Digging
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25 personne(s) sur 45 (56%) ont trouvé cette évaluation utile
5.6 heures en tout
Posté le : 14 août 2014
This is a good game for maybe 2.50 but the controls are a nightmare. I just came from playing a match where you have to evacuate a brain from a base. This would seem simple enough, exepet for the fact that with the reload action being the same as the pickup action youll be picking up worthless weapons that way you down. This gets extremely annoying because there is always loose guns from dead people everywhere. The ladders mixed with the jetpack are also terrible because the mechanic for the ladders is like glue and the jet pack pushes you forward into it so you always get stuck in a small corridor trying to just fly about a meter up to get to the next section. If you try to use the actual ladder, it seems your guy will just get tired and randomly fall off of it. I didnt know they uped the price to $20 (seeing how I got this in a humble bundle a while ago) but the fact is that this game isnt worth the $20... at all.
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14 personne(s) sur 24 (58%) ont trouvé cette évaluation utile
46.1 heures en tout
Posté le : 25 novembre 2014
this game needs LAN multiplayer T.T
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30 personne(s) sur 55 (55%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.4 heures en tout
Posté le : 20 novembre 2014
This is it, folks. The original Early Access game that failed to deliver, made waayyy before Steam Early Access was even a thing.

Fun concept that has been in development for a literal decade without much advancement from the alpha that I was playing in '07 aside from a conquest mode that feels rushed despite being worked on for years. Entertaining, sure, but not enough to be worth $20 when you can get much more rewarding games for much less.

Get it on sale maybe.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
65.0 heures en tout
Posté le : 6 janvier
Cortex Command is a game I really enjoy. It has complex strategy, great game mechanics, and replayability. The biggest draw of CC is it's sandbox like nature, allowing you to play around, or give yourself a challenge. The biggest flaw with CC is that it really doesn't have much to do in it, it's more of a game that you'll pick up and play from time to time than a deep game you'll spend hours with. That said, it never really gets old unless you play really often, it has dedicated mod support to keep things interesting, and a great multiplayer mode. It may not be deep enough to be worth $20, but if you are willing to pay that, you'll find a solid game that will stay fun for a long time, so long as you don't wear it out. Cortex Command gets a 7.5/10
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
42.2 heures en tout
Posté le : 7 janvier
A brilliant side scrolling game that mixes tactics with economy management, with an active modding community to keep it ticking over.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
36.3 heures en tout
Posté le : 21 janvier
Personally i think the game is great, its very fun to play, cool music, insane weapons, physics,
superb level design, drones, lots of mods, but... it crashes and needs updates to improve stability.
Yesterday it crashed everytime i died after starting bunker attack game mode and some problems
today as well, so i think its overpriced in its current state, but well worth the money when finished.
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