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Choose between different factions, with their own set of expendable soldiers, mechas, and weapons. Protect your brain, mine gold, and destroy the enemy cortex in his bunker complex!
Veröffentlichung: 28 Sep. 2012
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Kürzliche Updates Alle anzeigen (4)

Build 30 OSX is out - finally!

15 Juni 2014



Sorry for the delay, dear Mac folks – the Build 30 update of CC finally dropped after yet another round of heroic efforts by our porting guru Chris Kruger (pictured above)! It’s on Steam right now with full workshop integration - enjoy!

3 Kommentare Weiterlesen

Cortex Command Build 30 is OUT: Workshop!

17 April 2014



The first update in over a year, Cortex Command Build 30 is out, and it's MASSIVE.
Visit the official site for the details on this game-changing revision.

39 Kommentare Weiterlesen

Steam Workshop

Über das Spiel

A project over eleven years in the making, Cortex Command has rich 2D pixel graphics coupled with an extremely detailed physics engine, which allows for highly replayable and emergent real-time action. There is also a turn-based strategic campaign mode which ties the tactical fights together, featuring persistent terrains that will accumulate the battle scars, debris, and bunker ruins through your entire campaign.

Choose from several unique technology factions, each featuring their own sets of expendable soldier bodies, mechas, weapons, tools, and landing craft. Protect your brain, mine the gold, and destroy the enemy cortex in his bunker complex!

Key Features:

  • Fully destructible environments - The gold you need to excavate is sprinkled throughout the terrain of each scene. Use special digging tools to blast your way into the dirt and debris. All the pieces of bodies and ships from your struggles will fall to the ground and permanently add to the battlefield. Get more powerful (and expensive) diggers and you can even tunnel into your enemies' bunkers from below!

  • Strategic metagame campaign – The intense, real-time tactical battles are put in a greater strategic context in the Campaign mode, thus giving each battle meaning and consequence. The gold-rich terrains on the planet and the defensive bunkers you build to defend them are persistent from fight to fight. This means there will be layers of debris, bunker ruins, tunnels, and corpses piled up in layers, telling the history of each place throughout each campaign played.

  • In-game buying menu - At any time and place during the game, bring up a powerful menu to order new bodies and equipment, all delivered at the location and by the transport ship of your choosing. Rockets are cheaper but unreliable and harder to land. Drop ships are far more expensive but can quickly deploy entire groups of puppets onto difficult terrain. Ships and equipment returned to the TradeStar are refunded to your account.

  • Build your own bunker - At the start of most missions, you are able to take your time and build your own command bunker from scratch. Easily design twisting tunnels and place doors, traps, and turrets to thwart your enemies' intrusions! Pre-deploy and equip bodies in and around your installation to prepare yourself for your objectives. Don't spend too much though, or you won't have enough funds left when the mission starts!

  • Four-player cooperative and/or versus multiplayer - Gather your friends and plug in those game controllers! Play skirmish or campaign missions with or against up to three of your buddies. 2 vs 2, 1 vs. 3, 4 vs. the CPU - it's up to you! (rhyme intended). Flexible control settings allow you to use the keyboard, keyboard + mouse, or any generic game controller you can find and plug in.

  • Built-in editors and modding - Several in-game editors allow you to easily create your own stuff. The game's engine is built to make it very simple to modify and add your own content. Design your own missions, guys, ships, weapons, tools, bombs, and shields - and easily share them with your friends. Join and download some fantastic mods from the community at the Data Realms Fan Forums.

  • Cortex Command is still being improved - The campaign mode and missions are fully playable, if not in a completely polished state yet. If you buy the game today, you will also have access to any and all future versions (not including sequels!)

Systemvoraussetzungen (PC)

    Minimum:
    • Betriebssystem: Microsoft® Windows® XP / Vista / 7
    • Prozessor: 1 GHz Prozessor
    • Speicher: 1 GB RAM
    • Festplatte: 150 MB HDD frei
    • Grafikkarte: 640x480 (VGA) Auflösung
    • Zusätzliche Informationen: jeglicher PC der letzten 5 Jahre.
    Empfohlen:
    • Betriebssystem: Microsoft® Windows® XP / Vista / 7
    • Prozessor: 3 GHz oder schneller
    • Speicher: 2 GB RAM
    • Festplatte: 150 MB HDD frei
    • Grafikkarte: 1920x1080 (HD 1080p) Auflösung
    • Zusätzliche Informationen: jeglicher PC der letzten 5 Jahre.

Systemvoraussetzungen (Mac)

    Minimum:
    • OSX:10.4 (OSX Tiger oder Greater)
    • Prozessor:1,6 GHz Core 2 Duo
    • RAM:1 GB RAM
    • Grafik:Intel GMA X3100
    • Disk:300 mb
Hilfreiche Kundenreviews
5 von 6 Personen (83%) fanden dieses Review hilfreich
303 Produkte im Account
40 Reviews
30.5 Std. insgesamt
Cortex Command macht extremst viel Spaß mit Freunden und bekannte, das problem ist, die Entwickler lassen es zurzeit etwas "Baumeln". Es kann sein, dass sie einfach zuviel stress haben, oder viel Arbeit zum fertigstellen haben, aber es ist trozdem schade, das sie einfach nur keine informationen herrausbringen.


Wenn ihr dieses Geile Spiel unterstützen wollt, kauft es euch und meldet euch im Forum an :)
Ihr werdet nicht entäuscht sein, AUßER du/ihr seit keine Strategie Fan's oderso ^^
Verfasst: 30 März 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
13 Produkte im Account
6 Reviews
97.9 Std. insgesamt
Empfehlung von mir
Verfasst: 31 Juli 2014
War dieses Review hilfreich? Ja Nein
13 von 15 Personen (87%) fanden dieses Review hilfreich
28 Produkte im Account
2 Reviews
89.1 Std. insgesamt
This game NEVER gets old. Like, never. With the welcome addition of Workshop, I see myself playing this game for tens, nay, hundreds, more hours. It's great to see another update to this game and even if Data Realms go and work on another project, it's fine because with a game so easy to mod that even I can make a new firearm in minutes, the modding community can pick it up. Just look at OpenTTD!


Hmm, OpenCC does have a nice ring to it...
Verfasst: 12 Mai 2014
War dieses Review hilfreich? Ja Nein
17 von 23 Personen (74%) fanden dieses Review hilfreich
23 Produkte im Account
5 Reviews
57.2 Std. insgesamt
Really fun game, longest played game on my library and just got a huge update!
Verfasst: 17 April 2014
War dieses Review hilfreich? Ja Nein
9 von 11 Personen (82%) fanden dieses Review hilfreich
128 Produkte im Account
2 Reviews
10.2 Std. insgesamt
Amazing Engine, but there is no real campaign. This game had a lot of potential to be an amazing game, but with no real campaign, it's just a boring sandbox that I fire up and play an event every now and then.

EDIT: I gotta say that I love that they got modding support. Tons of new content and things to do. I really feel I got my money's worth now. The engine is extremely fun and has fully destructible terrain. All this game needed was some more content and I feel like it got that now.
Verfasst: 1 April 2014
War dieses Review hilfreich? Ja Nein