Choose between different factions, with their own set of expendable soldiers, mechas, and weapons. Protect your brain, mine gold, and destroy the enemy cortex in his bunker complex!
Nutzerreviews: Größtenteils positiv (689 Reviews)
Veröffentlichung: 28. Sep. 2012

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Kürzliche Updates Alle anzeigen (4)

15. Juni

Build 30 OSX is out - finally!



Sorry for the delay, dear Mac folks – the Build 30 update of CC finally dropped after yet another round of heroic efforts by our porting guru Chris Kruger (pictured above)! It’s on Steam right now with full workshop integration - enjoy!

4 Kommentare Weiterlesen

17. April

Cortex Command Build 30 is OUT: Workshop!



The first update in over a year, Cortex Command Build 30 is out, and it's MASSIVE.
Visit the official site for the details on this game-changing revision.

40 Kommentare Weiterlesen

Steam Workshop

Über dieses Spiel

A project over eleven years in the making, Cortex Command has rich 2D pixel graphics coupled with an extremely detailed physics engine, which allows for highly replayable and emergent real-time action. There is also a turn-based strategic campaign mode which ties the tactical fights together, featuring persistent terrains that will accumulate the battle scars, debris, and bunker ruins through your entire campaign.

Choose from several unique technology factions, each featuring their own sets of expendable soldier bodies, mechas, weapons, tools, and landing craft. Protect your brain, mine the gold, and destroy the enemy cortex in his bunker complex!

Key Features:

  • Fully destructible environments - The gold you need to excavate is sprinkled throughout the terrain of each scene. Use special digging tools to blast your way into the dirt and debris. All the pieces of bodies and ships from your struggles will fall to the ground and permanently add to the battlefield. Get more powerful (and expensive) diggers and you can even tunnel into your enemies' bunkers from below!

  • Strategic metagame campaign – The intense, real-time tactical battles are put in a greater strategic context in the Campaign mode, thus giving each battle meaning and consequence. The gold-rich terrains on the planet and the defensive bunkers you build to defend them are persistent from fight to fight. This means there will be layers of debris, bunker ruins, tunnels, and corpses piled up in layers, telling the history of each place throughout each campaign played.

  • In-game buying menu - At any time and place during the game, bring up a powerful menu to order new bodies and equipment, all delivered at the location and by the transport ship of your choosing. Rockets are cheaper but unreliable and harder to land. Drop ships are far more expensive but can quickly deploy entire groups of puppets onto difficult terrain. Ships and equipment returned to the TradeStar are refunded to your account.

  • Build your own bunker - At the start of most missions, you are able to take your time and build your own command bunker from scratch. Easily design twisting tunnels and place doors, traps, and turrets to thwart your enemies' intrusions! Pre-deploy and equip bodies in and around your installation to prepare yourself for your objectives. Don't spend too much though, or you won't have enough funds left when the mission starts!

  • Four-player cooperative and/or versus multiplayer - Gather your friends and plug in those game controllers! Play skirmish or campaign missions with or against up to three of your buddies. 2 vs 2, 1 vs. 3, 4 vs. the CPU - it's up to you! (rhyme intended). Flexible control settings allow you to use the keyboard, keyboard + mouse, or any generic game controller you can find and plug in.

  • Built-in editors and modding - Several in-game editors allow you to easily create your own stuff. The game's engine is built to make it very simple to modify and add your own content. Design your own missions, guys, ships, weapons, tools, bombs, and shields - and easily share them with your friends. Join and download some fantastic mods from the community at the Data Realms Fan Forums.

  • Cortex Command is still being improved - The campaign mode and missions are fully playable, if not in a completely polished state yet. If you buy the game today, you will also have access to any and all future versions (not including sequels!)

Systemvoraussetzungen

PC
Mac
    Minimum:
    • Betriebssystem: Microsoft® Windows® XP / Vista / 7
    • Prozessor: 1 GHz Prozessor
    • Speicher: 1 GB RAM
    • Festplatte: 150 MB HDD frei
    • Grafikkarte: 640x480 (VGA) Auflösung
    • Zusätzliche Informationen: jeglicher PC der letzten 5 Jahre.
    Empfohlen:
    • Betriebssystem: Microsoft® Windows® XP / Vista / 7
    • Prozessor: 3 GHz oder schneller
    • Speicher: 2 GB RAM
    • Festplatte: 150 MB HDD frei
    • Grafikkarte: 1920x1080 (HD 1080p) Auflösung
    • Zusätzliche Informationen: jeglicher PC der letzten 5 Jahre.
    Minimum:
    • OSX:10.4 (OSX Tiger oder Greater)
    • Prozessor:1,6 GHz Core 2 Duo
    • RAM:1 GB RAM
    • Grafik:Intel GMA X3100
    • Disk:300 mb
Hilfreiche Kundenreviews
5 von 5 Personen (100%) fanden dieses Review hilfreich
39.5 Std. insgesamt
Kann es echt jeden nur empfelen - wer fun und den editor nuzen will.. Storry ist schwer - aber macht echt Fun wegen den Exposionen und den coolen Todesanimation ez!!!!
Verfasst: 16. September
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
105.9 Std. insgesamt
Empfehlung von mir
Verfasst: 31. Juli
War dieses Review hilfreich? Ja Nein
25 von 29 Personen (86%) fanden dieses Review hilfreich
89.7 Std. insgesamt
This game NEVER gets old. Like, never. With the welcome addition of Workshop, I see myself playing this game for tens, nay, hundreds, more hours. It's great to see another update to this game and even if Data Realms go and work on another project, it's fine because with a game so easy to mod that even I can make a new firearm in minutes, the modding community can pick it up. Just look at OpenTTD!


Hmm, OpenCC does have a nice ring to it...
Verfasst: 12. Mai
War dieses Review hilfreich? Ja Nein
12 von 13 Personen (92%) fanden dieses Review hilfreich
119.2 Std. insgesamt
This is the best game with a Metacritic score of 44 I've ever played.

Hell, this is one of the most compelling games I've ever played, period. I never got into the metagame, but the individual battles -- where you're digging for loot so you can buy wobbly inverse-kinematics-y troops who arrive in unreliable crashy spaceships and stomp uncertainly across a mushy, shifting battlefield (partially composed of the corpses of previous troops) and then blast off in jetpacks, sometimes splattering against walls, so they can have a chance at maybe putting a bullet in the head of a flamethrower-wielding crash test dummy -- are CRAZY and WONDERFUL.

No description can do justice to the joy of crashing a tiny high-speed rocket full of bombs into an enemy stronghold, or sneaking a lone, powerful (but, again, VERY wobbly) robotic commando through a labyrinthine base equipped with nothing but a plasma pistol and a grenade launcher. This is one of those games where failure is every bit as exciting as success. And the mod community is very active, so if you want to play as a wobbly, two-dimensional Gordon Freeman or Emperor Palpatine, those options are available to you. Cortex Command is a game about physics and glorious stupidity. It's a game about ricocheting a sniper rifle shot off a set of doors and accidentally knocking the rifle out of your own hands. It's a game where, when you're sent to retrieve an object, you sweat the ENTIRE TIME because you're afraid you'll drop the object down a hole or accidentally jetpack yourself right out of the level while holding it.

This game is bliss.
Verfasst: 10. August
War dieses Review hilfreich? Ja Nein
14 von 17 Personen (82%) fanden dieses Review hilfreich
73.3 Std. insgesamt
The AI is clunky and buggy, the faction weapons are unbalanced in terms of price and damage, the maps can get repetitive, and it can be laggy at times.

Through all of that, the game is amazing. You can have great fun bombing the enemy with crabs, sending your troops on suicide runs, or surviving against waves and waves of enemies assaulting your base, with your gold supplies dwindling and your troops dying by the second. And don't even get me started on how much mods make this game even better.

Once you get the hang of it and get past its many quirks and bugs, it's really enjoyable. The physics are good, you can destroy literally everything in the game and shoot limbs off of enemies. With certain mods the replay value can make you want to play it over and over.
Note the game IS buggy and lacks a lot of polish which might err some people.
Verfasst: 5. April
War dieses Review hilfreich? Ja Nein