Choose between different factions, with their own set of expendable soldiers, mechas, and weapons. Protect your brain, mine gold, and destroy the enemy cortex in his bunker complex!
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Fecha de lanzamiento: 28 sep. 2012

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"This game has been in development for years and is a fun game to come back to from time to time. It's really hard to explain. Might wanna get it on sale"

Actualizaciones recientes Ver todos (5)

28 de marzo

Cortex Command Build 31 released: NO MORE OBJECT LIMITS

Evgeniy “Weegee” Vigovskiy
Stefan “Abdul” Winberg
Ken “CaveCricket48″ Vu Do &
Jesús “GranPC” Higueras Pica

bring you a MASSIVE update (on Steam right now, Humble shortly):

Major features:
  • THE MOID (OBJECT COUNT) LIMIT IS GONE*!!! (*Not truly gone, but hardly reachable)
  • Randomized maps: create a map once, play it forever
  • Bunker prefabs: build your bunker of any size in no time
  • AI skill sliders: bored? We have ‘Unfair’ AI skill for ya.
  • Global scripts: add some pepper to any activity or control AI units in the campaign your way.
  • Mod manager: no more .rte renaming!
  • Constructor tool: AI brains seal themselves in tunnels to live long (and probably even prosper).
  • Visible inventory: guess no longer about how many nukes you have left in your pockets.
  • Scenes previews: you don’t have to remember all those scene names.
Content updates:
  • 36 randomized maps for the campaign.
  • Almost 200 bunker prefabs.
  • New Dummy weapon – Lancer.
  • Wounds, jetpacks, headshot damage multipliers, generic variables – all exposed to Lua.
Other improvements and fixes:
  • Deployments can be used instead of units to make your map compatible with any player-selected techs.
  • AI skill adjustments.
  • Resolution selection fixes.
  • HSplitScreen and VSplitScreen work just like before.
  • Secret endless campaign mode.
  • Tooltips on/off checkbox.
  • Steam can be manually disabled if any start-up problems arise.
  • Diggers create tunnels which way easier to walk through.
  • Factions balance tweaks.
  • Campaign strategic AI tweaks.
  • Campaign tactical tweaks.
  • You can safely set health more that 100, yet it’s still not recommended.
  • Foreign items can be removed from the buy menu.
  • Press CTRL+W to dump the entire world to .BMP file.
  • Author can specify default gold, fog of war and other options for your activity and prevent player from changing them.
  • Some activities may load scenes while discarding any pre-placed actors.
  • Deployments now work correctly in scenario/skirmish modes. No more zombie spawns!
  • AI actors in sentry mode no longer ignore enemies after reloading.
  • The jet-pack mass indicator use jet-pack strength instead of hard-coded values.
  • Small objects are less likely to mysteriously gib after a collision. (MOs now automatically gib when AngularVel > 2000/(MaxRadius+1) instead of 100).
  • Meta Game: Crafts with MaxPassengers = 0 as are not used as drop crafts by the AI
New ini-properties:
  • “AutoStabilize” (1 or 0) for ACDropShips. Enable/disable hard coded use of the upper thrusters, see the Dummy Drop Ship for a lua stabilization script.
  • “ScuttleIfFlippedTime” for Dropships and Rockets. Craft gib if upside-down more than this value in ms. 4000ms by default, disable with -1.
  • “LoudnessOnGib” [0..1] for MOSRotatings
  • “LoudnessOnEmit” [0..1] for AEmitters
  • and many more here
Lua changes:
  • Exposed MinThrowVel and MaxThrowVel for ThrownDevice
  • and many more here

Build 31 is out for Windows and Mac OS X right now! The Linux version is being worked on and should be released shortly.

Also, sign up for the Pioneer Program and be part of what’s next from Data Realms, already 5+ years in the making:

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Acerca de este juego

A project over eleven years in the making, Cortex Command has rich 2D pixel graphics coupled with an extremely detailed physics engine, which allows for highly replayable and emergent real-time action. There is also a turn-based strategic campaign mode which ties the tactical fights together, featuring persistent terrains that will accumulate the battle scars, debris, and bunker ruins through your entire campaign.

Choose from several unique technology factions, each featuring their own sets of expendable soldier bodies, mechas, weapons, tools, and landing craft. Protect your brain, mine the gold, and destroy the enemy cortex in his bunker complex!

Key Features:

  • Fully destructible environments - The gold you need to excavate is sprinkled throughout the terrain of each scene. Use special digging tools to blast your way into the dirt and debris. All the pieces of bodies and ships from your struggles will fall to the ground and permanently add to the battlefield. Get more powerful (and expensive) diggers and you can even tunnel into your enemies' bunkers from below!

  • Strategic metagame campaign – The intense, real-time tactical battles are put in a greater strategic context in the Campaign mode, thus giving each battle meaning and consequence. The gold-rich terrains on the planet and the defensive bunkers you build to defend them are persistent from fight to fight. This means there will be layers of debris, bunker ruins, tunnels, and corpses piled up in layers, telling the history of each place throughout each campaign played.

  • In-game buying menu - At any time and place during the game, bring up a powerful menu to order new bodies and equipment, all delivered at the location and by the transport ship of your choosing. Rockets are cheaper but unreliable and harder to land. Drop ships are far more expensive but can quickly deploy entire groups of puppets onto difficult terrain. Ships and equipment returned to the TradeStar are refunded to your account.

  • Build your own bunker - At the start of most missions, you are able to take your time and build your own command bunker from scratch. Easily design twisting tunnels and place doors, traps, and turrets to thwart your enemies' intrusions! Pre-deploy and equip bodies in and around your installation to prepare yourself for your objectives. Don't spend too much though, or you won't have enough funds left when the mission starts!

  • Four-player cooperative and/or versus multiplayer - Gather your friends and plug in those game controllers! Play skirmish or campaign missions with or against up to three of your buddies. 2 vs 2, 1 vs. 3, 4 vs. the CPU - it's up to you! (rhyme intended). Flexible control settings allow you to use the keyboard, keyboard + mouse, or any generic game controller you can find and plug in.

  • Built-in editors and modding - Several in-game editors allow you to easily create your own stuff. The game's engine is built to make it very simple to modify and add your own content. Design your own missions, guys, ships, weapons, tools, bombs, and shields - and easily share them with your friends. Join and download some fantastic mods from the community at the Data Realms Fan Forums.

  • Cortex Command is still being improved - The campaign mode and missions are fully playable, if not in a completely polished state yet. If you buy the game today, you will also have access to any and all future versions (not including sequels!)

Requisitos del sistema

Mac OS X
    • SO: Microsoft® Windows® XP / Vista / 7
    • Procesador: 1 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 150 MB de espacio libre
    • Gráficos: Resolución de 640x480 (VGA)
    • Adicional: Debería funcionar en cualquier PC de los últimos 5 años
    • SO: Microsoft® Windows® XP / Vista / 7
    • Procesador: 3 GHz o superior
    • Memoria: 2 GB de RAM
    • Disco Duro: 150 MB de espacio lbre
    • Gráficos: Resolución de 1920x1080 (full HD 1080p)
    • Adicional: Debería funcionar en cualquier PC de los últimos 5 años
    • OSX:10.4 (OSX Tiger or Greater)
    • Processor:1.6 Ghz Core 2 Duo
    • RAM:1GB RAM
    • Graphics:Intel GMA X3100
    • Disk:300 mb
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
1.1 h registradas
Publicado: 17 de junio
Para empezar debo decir que jugue este juego durante sus fases betas (antes de que saliera en Steam) y desde esos primeros momentos me gusto muchisimo, a pesar de que no tenia ninguna trama en si y solo era probar los personajes y las armas de por si ya era super bueno, por las dinamicas y las fisicas que tiene, llegue a amar cada una de las betas que fue saliendo y a esperar a que saliera la version final.

La version final resulto ser no muy innovadora, solo agregaron luces dinamicas a las explosiones, mas fragmentos y desechos durante las explosiones y nuevos personas, armas, podremos controlar a mas de un invididuo y darle ordenes y un modo historia.

Segun la campaña trata sobre el viaje espacial que emprendio la humanidad en busca de la colonizacion de nuevos mundos, se usaron los cerebros de las mentes mas privilegiadas de la tierra para comandar las flotas de naves y las colonizaciones que mas tarde formarian facciones en cada uno de los mundos conquistados. pero entonces fue cuando una o mas facciones se revelaron y le declararon la guerra a las otras facciones.... y con esto ya tenemos la trama del juego en la cual en si no se trata de batallar a diestra y siniestra contra una faccion enemiga, sino mas bien se trata de colonizar las zonas planetarias de un planeta inexplorado a fin de obtener recursos y acresentar mas la economia de dicha faccion, obviamente podremos robarle las colonias a la otra faccion en batallas en donde debemos movilizar nuestras tropas y destruir el cerebro de la otra faccion.

Es un juego bastante rejugable no solo por el modo campaña sino tambien por el modo creador de escenarios en donde podremos construir nuestro bunker para defender nuestro cerebro. Contamos con una gran variedad de armas, personajes, objetos, naves de transporte, robots ingenieros o robots militares y herramientas de excavacion (pues uno de los objetivos dentro del juego es excavar en busca de oro). Otro punto a favor es que disponemos del Steam Workshop para diseñar y descargas los diferentes mods de la comunidad, pues este juego se vuelve mucho mas divertido con los mods. ah tambien es compatible con mandos.

Como conclusion puedo decir que la version final salio bastante buena justo como esperaria que a ser, tendras muchas horas de juego y diversion.

Yo le doy un 10/10.
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
2.7 h registradas
Publicado: 28 de junio
Es un juego que parece interesante con un gran concepto y mucho potencial. Nada más bueno que decir.
Por comenzar el juego ESTÁ INCOMPLETO. No lo consideraría siquiera beta, sino alfa. Y aunque fué lanzado antes de que Steam vendiera oficialmente juegos en desarrollo con "Early Access", los desarrolladores no se preocupan por aclararlo ni moverlo a early access.
El juego me interesó desde hace muuuchos años y lo tengo desde antes que estuviera disponible en Steam. Desde aquél tiempo parece que sigue igual. Un juego incompleto en etapas iniciales de desarrollo lleno de bugs y crashes. No hay mucho que hacer y debes buscar tú mismo cómo divertirte. Requiere mucha paciencia, mucho de tu tiempo y ganas de experimentar. Está practicamente abandonado con algun eventual parche cada mucho tiempo que parece no avanzar demasiado, solo para decir "hey, vieron que no está (tan) abandonado".
Repito que el juego es "prometedor" y tiene "mucho potencial", pero de nada sirve sin compromiso de los desarrolladores. No sé que pasa por sus mentes pero parece que sólo les importa vender. Lo abandonaron. Tienen una terrible actitud con las críticas que no le gustan tratando mal a sus propios "clientes", borrando lo que quieren y no les conviene (como criticas verdaderamente útiles para posibles compradores antes de que Steam tuviera sus ... "análisis"). Desarrolladores que claman estar orgullosos de ser holgazanes y trabajar en el juego cuando les da la gana y no cuando sus clientes ven la necesidad de ello. Unos desarrolladores que se pelean y se llevan mal con su propia comunidad.
Tiene un terrible metacritic con razón y antes de sacar conclusiones por favor lean esos análisis y vean por qué es tan bajo. Quizás sean algo viejos pero no importa, recuerden que este juego dificilmente se actualiza. Lo aclaro por que este juego tiene un puñado de fan boys encargado de trollear y hacer bullying a cualquier opositor, y dispuestos a falseas puntuaciones. Lean ambos lados, y sobre todos las razones, causas y excusas, y saquen sus propias conslusiones.

Lo repito otra vez. Es un concepto que me encanta pero nada más. Está mal hecho, o debería decir, está hecho muy poco. Y lo peor es el poco compromiso y cuidado de los desarrolladores que tira por la borda todo el interés que puedo tener en este juego. El problema no es que sea una buena idea incompleta, por que eso con el tiempo mejoraría ...... su tuviera los desarrolladores adecuados, pero viendo como son éstos, no le tengo mucha fé a sus productos.

Otro caso de vender una promesa (no un juego) y huir con el dinero recaudado.

Diagnóstico: Injugable con poca esperanza de mejorar.
¿Te ha sido útil este análisis? No Divertido
A 71 de 78 personas (91%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.3 h registradas
Publicado: 8 de enero
Don't be fooled by my hours, I played the Non-Steam version quite a while.

A lot of people seem to be confused by this game. They probably expected some epic story mode or intense multiplayer battles, and end up disappointed because CC doesn't have these features. But it has something different: An incredible sandbox experience.

Do you want to know how I play it? I load up a map of Skirmish Defense, enable unlimited gold and that my brain can be placed anywhere, then build an unbreachable subterranean bunker and start the game. Now the real fun begins. Wave after wave of enemies will try to tunnel a way to my brain, but this task is a bit complicated by the fact that I constantly drop crates filled with pineapple grenades and molotov cocktails on their heads and watch their bodies explode into gore.
Soon, the whole battlefield is covered in body parts and debris. The never ending waves of enemies have to crawl trough a horrible mess of blood and flesh from their fallen brethren, only to be ripped apart by the next crate bomb. If this gets boring, I set up a Sniper with a high powered Anti-Vehicle rifle on a hilltop. It is just too damn entertaining to shoot a drop ships' engines out and then finish the remaining crew with a single, multiple-body-penetrating shot.

The completely desctructible environment is just so awesome to mess with. When you fire bullets at the ground, you can see them traveling through the dirt and coming to a halt. The game even takes into account what weapon was used - bullets of rifles will bury much deeper than the ones of pistols.
This also introduces some interesting mechanics in terms of bunker design. Depending on the angle from where the shot was fired, a bullet will either bounce off a wall or penetrate it.
Exploding grenades produce shrapnel that rips apart even the toughest enemy. There is even a Chainsaw Gun. Guess what it does. Yes, it fires Chainsaws.

Only problem with it are the lazy developers. This game has been in development forever, and nothing significant has changed. The devlog is updated twice a year max, and its been ages since the last release. This makes the 20$ pricetag feel like a rip-off, since you're buying an unfinished product that probably will never be finished.

If you can pick it up at sale, though... go for it!
¿Te ha sido útil este análisis? No Divertido
A 31 de 35 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.3 h registradas
Publicado: 15 de enero
Let me tell you the saga of Derek the soldier

Dereck the soldier was tasked with the suicide mission of storming the mighty enemy brain bunker with 2 comrades, despite being outgunned and outnumbered

This does not stop Derek the soldier

Soon the artillery starts to fall, his weapon is then destroyed and his commander gunned down before even being able to tell for retreat

This does not stop Derek the soldier

Derek charges the enemy bunker, pistol blazing, his fellow comrades running for life. Sadly Derek is hit by the barrage of gunfire and loses both his legs and his arm

This does not stop Derek the soldier

Jet packing to the top of a tower, Derek throws a grenade down knocking out a sniper post, there Derek content with his successes, goes to Valhalla to fight a more worthy foe

Thus is the saga of Derek the Soldier

11/10 would sacrifice Derek for no reason again
¿Te ha sido útil este análisis? No Divertido
A 15 de 16 personas (94%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
14.6 h registradas
Publicado: 23 de marzo
So - Its a side on, 2D, sandboxy, RTSishy....shooter...? I think.

You build a bunker, bung your brain in it, then call in troops to defend against / attack an enemy who's generally doing the same thing.

All i know is one of my troops took a pot shot at an enemy dropship that crashed on top of him, its engine flew off hit another enemy dropship that promptly exploded sending its explosive contents flying accross the map which flattened many of it's own troops one of whom sent body parts flying back accross the map before cutting a number of my troops in half and flying towards yet another enemy get the picture - pure awesomeness!

Even nice rigs seem to struggle when the map gets a bit full - but its still playable :)

Load skirmish defence - give youself infinite gold - then cackle inanely as the health & safety nightmare begins....and the body parts start to fly >=)
¿Te ha sido útil este análisis? No Divertido