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OMERTA - CITY OF GANGSTERS est une simulation de gang mafieux qui intègre des combats tactiques en tour par tour. Nous sommes en 1920, à Atlantic City, et vous incarnez un immigrant tout juste débarqué, qui rêve de la grande vie et qui, pour y parvenir, va gravir petit à petit tous les échelons de la hiérarchie criminelle.
Date de parution: 31 jan 2013
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Note: Korean language only available for purchases made in Korea

Acheter Omerta City of Gangsters

Acheter Omerta City of Gangsters Pre-Order 2-Pack

Packages qui comprennent ce jeu

Acheter Omerta - City of Gangsters - GOLD EDITION

Inclut les 6 articles suivants : Omerta - City of Gangsters, Omerta - City of Gangsters - The Con Artist DLC, Omerta - City of Gangsters - Damsel in Distress DLC, Omerta - City of Gangsters - The Arms Industry DLC, Omerta - City of Gangsters - The Bulgarian Colossus DLC, Omerta - The Japanese Incentive

Mises à jour récentes Tout voir (3)

Update 1.07 Released - Changelog

11 décembre 2013

An update to Omerta - City of Gangsters has been released with the following changes and bugfixes:

- Fixed original campaign mission issues
- Improved savegame compatibility
- New hideout upgrades now available
- Limited MP username to 20 characters
- Fixed gangster pushback after explosion in combat
- Fixed storage amount recalculation when losing warehouses
- Restored player counts in MP Quick Match
- Various localization and UI tweaks

Have fun playing!

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À propos du jeu

OMERTA - CITY OF GANGSTERS est une simulation de gang mafieux qui intègre des combats tactiques en tour par tour. Nous sommes en 1920, à Atlantic City, et vous incarnez un immigrant tout juste débarqué, qui rêve de la grande vie et qui, pour y parvenir, va gravir petit à petit tous les échelons de la hiérarchie criminelle. Vous allez commencer par de petits boulots, avant de recruter les premiers membres de votre gang et d'étendre votre empire en vous emparant des territoires d'autres gangsters. À terme, vous établirez votre propre syndicat du crime et deviendrez le maître officieux d'Atlantic City.

Points forts

  • Représentation fidèle d'Atlantic City et de ses sites marquants.
  • Le module stratégique vous permet de surveiller la ville, de planifier vos actions, votre extension et de collecter des renseignements.
  • Le module de combat tactique en tour par tour permet de se mettre à couvert et de mener des actions furtives.
  • 15 personnages uniques à contrôler, ayant chacun une personnalité et un passif uniques.
  • Des éléments de jeu de rôle pour développer les personnages contrôlables et gérer leur équipement.
  • Des modes de jeux multijoueur en coopération et en compétition, avec des gangs persistants.
  • 15+ heures de jeu par partie.
  • 20 cartes uniques qui représentent les différents quartiers d'Atlantic City.

Configuration requise (PC)

    Minimum :
    • Système d'exploitation : Windows XP SP3 32-bit, Vista SP2, Windows 7
    • Processeur : Double-cœur 2 GHz
    • Mémoire vive : 2 Go de RAM
    • Affichage : Geforce 8800, Radeon HD 2000, compatible Pixel Shader 3.0 et comportant 256 Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 5 Go d'espace disque disponible
    • Son : Compatible DirectX
    Recommandée :
    • Système d'exploitation : Windows 7 64-bit
    • Processeur : Quadri-cœur 2 GHz
    • Mémoire vive : 4 Go de RAM
    • Affichage : Séries Geforce 400, Radeon HD 5000, comportant 512 Mo de mémoire vidéo

Configuration requise (MAC)

    Minimum:
    • OS: Mac OSX 10.7 or higher.
    • Processor: Dual-core or higher
    • Memory: 2 GB
    • Graphics: Intel HD 3000 or higher, NVIDIA 8x00, 9x00, 2x0, 3x0, 4x0, 5x0 and 6x0, and AMD 2x00 or higher.
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
926 produits enregistrés
148 évaluations
7.5 heures en tout
"C’est déséquilibré des deux côtés, rendant les missions soit très dures, soit très faciles. Surtout, elles deviennent franchement ennuyantes. Du coup, on automatise les missions dès que possible, via le pourcentage de taux de réussite. On ne s’occupe bientôt plus que de la gestion, déjà assez creuse. Et fatalement, même si on trouve Omerta très amusant à jouer, on se demande bien si le jeu serait aussi sympathique avec son univers et ses musiques jazzy en moins. La réponse est clairement non." GameSideStory.com
Posté le : 25 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
52 produits enregistrés
5 évaluations
0.8 heures en tout
Shoddy strategy, poor combat and a weak story taint the promise of Omerta's mix of management sim and turn-based combat.

+ Jazz Music
– Disappointing multiplayer
– Poor turn-based combat
– Woeful lack of real strategy
– RPG elements feel neglected Score : 11/20 !!!


Omerta est jeu fatiguant !

Il a voulu mélanger le concept d'un bon vieux Gangster avec le tour par tour d'un Xcom. Seul problème le jeu devient RÉPÉTITIF !
La musique accompagne bien le jeu et c'est bien la seule note positive que je lui accorde !

D'une facilité déroutante ! Et chaque niveau vous répéterez exactement la même technique que la partie d'avant.
Les combats au tour par tour sont sans intérêt !

Bref je déconseille ce jeu ! 11/20 !
Posté le : 24 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
242 personne(s) sur 270 (90%) ont trouvé cette évaluation utile
262 produits enregistrés
2 évaluations
59.2 heures en tout
tl;dr version:

PROS:

+ Easy to learn, not that hard to master
+ Authentic language, music and scenery
+ Functionally combines Economy Sim and Round-Based Combat
+ "Sandbox" Mode where you can check out tactics you didn't try in the campaign
+ Fine-tune your henchmen and their weaponry by leveling them up and finding new firearms
+ All weapon classes (Revolver, Pistol, Knife, Baseball Bat,...) have their own playstyle and useful
+ All STATS (Strength, Endurance,...) are useful and you can reset PERKS for your player/henchmen easily
+ All characters unlock widely varied combat-specific SKILLS which if properly used give a BIG advantage in combat
+ Multi-Player with Henchman Level Progression
+ Skills, STATS and Perks and the ability to switch out your gang on the fly helps to vary gameplay


CONS:

- Average economy system will be too easy and simple for above average sim fans
- Turn based combat can be a bit infurating (Hit chances, friendly fire, damage stats,..)
- Playing too many hours in a row will show how repetetive the gameplay can get
- Co-Operative Mode is restricted to 2 modes of the Turn Based Combat, no co-op campaign with economy map!!
- After 10 hours you have may have heard and seen everything that exists in the game
- You might think that some henchmen are better than others



DLC WORTH IT?

Yes if you get it all cheap at once, each DLC (not counting ADDON!) adds 1 mission and 1 henchman but on their own not worth 5 bucks.

SUMMARY: Definitely buy if you want a fun and not too deep eco-sim/turnbased hybrid and feel a bit like "Boardwalk Empire" or other Prohibition-related media. Great game, just not perfect but one can forgive the weak spots.


Long Text:

A fun little niché title that combines economy simulation with round-based combat in a meaningful way. By no means the most deep and realistic simulation of the Prohibition Era but it manages to capture the atmosphere through authentic, if sometimes comical, voice bits, great and fitting music and general flair.


Neither combat nor economy sections of the game work perfectly but work seamlessly together but it can get repetetive.


Multi-Player is PvP (vs other players and their gangsters) and 2 Co-operative missions. You can only play the turn-based combat but you can build your gang out of the game's henchman list, level and equip them according to your preferences (and what you can afford).



It IS a fun game that draws you in with its charm, easy to use and understand controls and mechanics, quick action and original maps based on Atlantic City.


It is NOT a hardcore economy sim with deep layers of mechanics nor a high-tech combat simulator.

You are limited to the ingame ressources and will most likely figure out the most efficient way to play about midway through the 10-15 hour campaign and slight repetivity might sour your experience.
Posté le : 5 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
267 personne(s) sur 341 (78%) ont trouvé cette évaluation utile
88 produits enregistrés
10 évaluations
19.5 heures en tout
I love gangster settings, but this game has oen massive problem.
It's boring.

You will sit on the map waiting for resources to unlock so you can continue plugging away with the game. Want to break up the monotany with combat missions? You'll be punished with a raised alert status with the cops. It goes too high and the game is over.
Unless you have money to bribe, in which case it's never a concern.
And sadly the combat missions feel random. The difference between everybody living and everybody dying can sometimes just feel like a random dice roll, even after playing the entire mission smart.
To add insult to injury I still don't know how to change the weapons my crew is carrying. And I'm ten hours in.
There's a lot of potential but it just doesn't live up to any of it.
I won't begrudge anybody who likes this game, but this game just wasn't for me.
Posté le : 28 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
65 personne(s) sur 81 (80%) ont trouvé cette évaluation utile
53 produits enregistrés
10 évaluations
36.4 heures en tout
I don't like to berate games for nit picky reasons, but I really didn't enjoy Omerta for nit picky reasons. Omerta uses a turn-based combat systerm (like Heroes of Might Magic), combined with a free market economic environment (like Patrician, or any of the Impression city games) and has a "take over the world through back alley means" main goal (like Grand Theft Auto or Tropico). It begins with you making a "custom" character (you pick one of six portraits, his starting weapon and his stats). After that, your story picks up and you go from immigrant to booze king of New York during the Prohibition. Typical gameplay involves sending one of your six on hand gang members (all of which are preselected) to buy one of three main commodities in the game (beer, liquor or guns), steal any of the commodities, sell any of the commodities, establish a property that deals with any of these things, or just accumulates money. Every now and then, you will need to go into a combat mission, which involves you picking four (and only four) of your six gang members. Each character does have their own special weapons and talents (healing abilities, morale boosting abilities, etc.) and you get to plan out the assault/raid/assassination. Here are the reasons I didn't like this game: 1.) They don't let you customize the main character as much as, say, Baldur's Gate, nor do they let you make custom characters to bring into the game (like Freedom Force). 2.) the learning curve is horizontal until the very, VERY last mission. Then it becomes vertical. In other words, I ended up rage quitting over how easy and not challenging everything was after they decided to make the last mission 20x harder than the previous missions. 3.) You are given a multiplayer option that nobody uses (pay $40 for this game or nothing for TF2, Planetside, Dota 2, or Tribes: Ascend?). 4.) This game was very cheaply made, and that's coming from a guy who still will play Heroes of Might and Magic 4, Zeus: Master of Olympus and other cheaply made strategy games. There are spelling/ grammar errors everywhere, the jokes they make in this game are dumb and the voice acting quality leaves me wondering if the white guy sniper is actually black, or if the drunken irish doctor is actually Italian. 5.) There is absolutely no replay value and very restricted freedom in the game. After you beat the campaign (and the dlc, if you REALLY think that's a sound investment), you have an open sandbox mode (which isn't bad, to be fair) and the aforementioned multiplayer mode. Considering that Kalypso made this (yes, the people who made Tropico made this crap), I was disappointed with the fact that I couldn't just put a hit on random people (random buildings, yes, random people (Mike Hodges, etc) no). While Kalypso is doing everything to always add content and fix bugs, it simply isn't worth the price. For $40, buy XCOM or the newest Tropico. For $5.99 or less, go to GOG.com and you'll find several quality strategy games that trump this little thing.
Posté le : 5 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non

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