Endless Space is a turn-based 4X strategy game, covering the space colonization age in the Endless universe, where you can control every aspect of your civilization as you strive for galactic dominion.
User reviews:
Mixed (45 reviews) - 62% of the 45 user reviews in the last 30 days are positive.
Very Positive (4,935 reviews) - 84% of the 4,935 user reviews for this game are positive.
Release Date: Jul 4, 2012

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“Endless Space is smart, polished and intelligent game of countless permutations. Its strength lies in how carefully and how cleverly it's balanced, as well as how it rewards all kinds of playing styles. We haven't seen a strategy game quite like this in a while.”
8/10 – IGN

“In case it's not yet clear: go for it. If you are an experienced player, go for it. You are rather inexperienced with the 4X genre and it frightens you? Go for it.”
9/10 – FactorNews

“For a first game, it is surprisingly complex, demanding and motivating.”
82% – GameStar

About This Game

This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…

A Born Leader

Guide one of eight civilizations as you strive for galactic dominion. Will you control the entire galaxy through subtle trade and diplomacy, explore every corner of the universe to find powerful artifacts and resources, overwhelm other civilizations with your advanced technologies, or destroy your enemies with massive armadas?

Endless Discoveries

With hundreds of star systems to explore, different planet types, luxuries and strategic resources to exploit, the mysteries within the Dust to master and a host of strange scientific phenomena to deal with, the player will have no lack of challenges. Hire heroes to become fleet admirals or system governors and discover five hero classes and their unique ability trees and specializations.

Space Opera

Experience Endless Space with state-of-the-art graphics and interface, switch between strategic battle decisions and long-term planning. Optimize each fleet for epic battles around contested stars. Create the perfect combinations from dozens of unique ships per civilization. Customize your ship with modules, armament, engines and special mods. The player has a plethora of choices of how to best destroy or dissuade his enemy.

Take on the Universe

Play against up to seven opponents and build up – or break – alliances at will. Discover an innovative and dynamic simultaneous turn-based gameplay. Permit instant jump-in for your ongoing online games. Define your own custom civilizations and confront the ones created by your friends.

Endless Replayability

Control every new game’s scope, from a quick match-up to an endless war. Generate an infinity of random galaxies where every start begins a new adventure. Modify the size, shape, density, age and a lot more to create your ideal galaxy. Choose from different victory conditions and adapt your strategy on the fly.

System Requirements

Mac OS X
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core 2 Duo Processor or Equivalent
    • Memory:2 GB RAM
    • Graphics:256 MB DX9 Compliant
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core i5/i7 or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX9 Compliant with PS 3.0 support
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    • OS: MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
    • OS:MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
Customer reviews
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Mixed (45 reviews)
Very Positive (4,935 reviews)
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3,412 reviews match the filters above ( Very Positive)
Recently Posted
Claude Cum Laude
6.4 hrs
Posted: September 27
The combat system is basically you watching a fight and drawing cards that give modifiers. worst combat system for a 4x ive ever seen. Civ5 combat is more exciting
Helpful? Yes No Funny
5.7 hrs
Posted: September 26
I don't know what it is with me and space 4X games. I love Civ V, and the same kinda thing should work in a sci fi setting. I tried Galactic Civilizations III and Sins of A Solar Empire; they both sucked. I played 17 hrs of Endless Legend until I got bored, though, so I figured I'd try Endless Space.

It's not a bad game, really, just empty and lifeless. They show you a short "video" for your faction at the beginning of a game and that's about all you ever hear from them. Every faction plays the same. They all have the same technology tree and the same random events. A disease rampages through the galaxy, and it's affecting my machine empire, huh? Curious how that works.
The planets don't have any personality, they're just for resources and minor customizations. I'd love to have a space 4X where you feel like the planets in your empire are real entities. This game won't even let you customize their names. If the star systems name is, say, Mars, all the planets are called Mars I through VI. I guess giving them individual names would make it harder to manage them; like if a message says "This and that happened on planet Bill Clinton", you might be like "Where's that again?", but that's only because all the planets are the same, anyway. GC3 was better at that, I guess, but it still felt bland.
Starships are all the same, too, except for their looks.

All in all, I can't recommend this game, except if you can get it cheap and just need something for 5 hrs, which is as far as I made it.
Helpful? Yes No Funny
7.1 hrs
Posted: September 26
Helpful? Yes No Funny
5.3 hrs
Posted: September 25
The Game is boring.
I hate the UI, the representation of solar systems with all planets aligned on the same panel.
The way it represent things is unnatural, we are reminded every second that we are in a video game.
I think I have a problem with the general design of the game.
Helpful? Yes No Funny
54.3 hrs
Posted: September 24
Spaaaaaaaaaaceeee - Space Core from Portal

Usually I ran away from turn games, but the battle mode is the best grahically speaking.
Helpful? Yes No Funny
32.8 hrs
Posted: September 22
Close to the space strategy game i ever wanted. Can't wait for the sequel.
One of the deepest, longest, most difficult learning curves i ever seen. That desition you thought would give your empire the economic boost it needed ended up military debilitating it and you get invaded.
Chose a more military-oriented focus to defend my empire from externar threads, but my economy is weak, my people uhappy don't produce spaceships fast enought aaaaaaand get invaded again.

Spaceships (military or not) fully customisable, let's you adapt them for your current needs and redising them as you keep researching weapon tech.

8,5/10 would (rather not) get invaded again
Helpful? Yes No Funny
14.4 hrs
Posted: September 21
I am torn over the art of Endless Space. I love the consistancy of art over the Endless game series. I love the sleek look and original concepts of the different races. BUT at the same time the art for the techs, the flavour of the buildings, the nuts and bolts of the game are lacking in artistic flair. With this lcak of flair to these components I found myself ignoring most of what I was doing. I just considered some techs as "science tech no. 15", and the buildings by their colour "This planet needs more orange buildings."
Combat is also an interesting issue. I love the idea of the card system, and that they are techs that I can unlock. But they take far too long to simulate, and even the automation options is time consuming. When you have 12 battles to play out sometimes you just want it to be over.

I would say this game is far behind some of the contemporaries, GC3 or Stellaris, it is also far behind Endless Legend. But is it worth a tinker and a play around, just for the change of pace. Sure is. Give it a play, but don't expect it to rapture your understanding of 4X space games.
Helpful? Yes No Funny
14.5 hrs
Posted: September 19
Loved the game until it was crash at start. wont open for the life of it
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
33.7 hrs on record
Posted: August 30
Endless Space is a pretty good space 4x game. The graphics are great and the game mechanics strike a good balance that avoid micromanagement.

There are some other oddities that I would probably classify as bugs. For example, if an enemy fleet has targetted one of your fleets you can't move them to retreat. Even if the enemy fleets haven't arrived in system yet.

And there are almost no keyboard commands. WSAD and arrow keys work, but other than that - nothing. You must use a mouse wheel for zoom. And even though there are menus, they aren't mapped to the keyboard. IMHO, a pretty major design oversight. For me, requiring a mouse for a turn based game drops this from a 4 star game to a 3 star game.
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2 of 3 people (67%) found this review helpful
95.1 hrs on record
Posted: September 8
A fun turn based space strategy games. You got planets, you got stars, you got aliens, what more could you want? The battle "cut scenes" are always cool to watch and the little extra bit of control you get in the combat is fun. I will say it is a bit overpriced at $30. I recommend not spending any more than $15 so wait for one for the steam sales. If you're bored of Civ V then this a good game to give you a little more flavor in the 4x genre.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
127.8 hrs on record
Posted: September 20
Are you a fan of the Civilization Series? Then you are goin to love this game. Explore, Colonize, Build improvements, Teraform, Diplomacy and/or Wage wars. The biggest thing that i loved about this game was the endless customization of what go in your ships. And dont pay attention to anyone complaining about the combat system. yes its kinda tricky at first if your doing it on manual but it really isnt that hard. If you find out that manual combat is too hard then all i gotta say is "Use the Auto Combat" if u dont feel comfortable giving direct orders.
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2 of 3 people (67%) found this review helpful
22.7 hrs on record
Posted: September 17
Really fun 4X with customisable ships and real time battles that allow for just the right amount of micro in a genre that is mostly about macro.
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3 of 5 people (60%) found this review helpful
69.0 hrs on record
Posted: September 10
Great 4X game, one of the best one out there. Beautiful graphics and gameplay.
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3 of 5 people (60%) found this review helpful
59.3 hrs on record
Posted: September 7
Endless space is a really good game. You get in, start a successful empire with restrictions only valid if you're good at strategy games in general. After a while, you probably will get bored of it eventually, as you find that anything fun you can do or any ideas you have end up being played out. The ship construction system is impressive(You design & name your own ships), and the fleet engagement animations are cool(Assuming you don't skip them).
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10 of 19 people (53%) found this review helpful
2 people found this review funny
Not Recommended
47.1 hrs on record
Posted: September 21
I almost never make reviews but this game became so infuriating in its current state that I have to write about it.
Singeplayer is not fun anymore. The reason for this is a combination of weird AI behaviour, strange Design Decisions and newly introduced Abilities that don't work with the older mechanics at all. So I will get through it one by one:
1. You can only attack with each fleet once per turn. This wasn't too bad in the earlier versions of the game. The AI enemies usually had a sensible number of fleets and your one attack per turn was enough to sensibly engage the enemy in warfare. This isn't the case anymore because:
2. The AI spams fleets. Like lots of fleets. Insane amounts of them. That leads to bizare situations that the AI will have dozens of fleets in a single one of your star systems, currently invading the system. This means there is a counter and based on the Invasion strength of the enemy fleets ticking down and when it finishes the star system gets captured. Not too bad, you would say. You can simply kill the enemy fleets since their focuss on Invasion means their weapons are bad. But you can't because you can only attack once per turn. And if you have one strong fleet and the enemy has a dozen weak fleets and your star system will get captured in 6 turns, you will only be able to kill 6 of their fleets. Not enough to keep the Invasion from happening. This would be bad enough, but it gets worse because:
3. Fleets can easily retreat. That means when you use your one attack to kill an enemy fleet, that fleet can just retreat granted it doesn't get killed in a single combat-turn. That means that fleet will retreat to a nearby star system and immediatly turn around on the next turn and return to the start system it was in before, clogging up the Star system with another enemy fleet, that you can't destroy BECAUSE YOU CAN ONLY ATTACK ONCE PER TURN.

This is stupid. You have the bizarre Situation were I have a massive Death-Fleet in Orbit of a star system, while the enemy has a few dozen tin cans floating through space in that system and I cannot keep those tin cans from conquering the entire star system because the game says I can only shoot at one tin can per year apparently.
And this isn't a one-of situation. I tried about 5 different games since Disharmony and while early warfare works fine because the enemy doesn't spam fleets at that point yet, after turn 100 this situation ALWAYS occurs and it ALWAYS ruins the fun of the game. This is broken. The devs could have fixed it by just removing the "One attack per turn"-mechanic, but they apparently don't care.
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1 of 2 people (50%) found this review helpful
155.2 hrs on record
Posted: September 11
Wish we could see the land battles, and the structures we build on and around planets. But I liked the descriptions of the tech, and the creativity of them. Just wish they went the extra mile and visualized them.
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2 of 4 people (50%) found this review helpful
3 people found this review funny
70.0 hrs on record
Posted: September 15
I like the way this game looks.
I like the ship builder.
I like the battle cinematics.
I like the tech tree and the planet management.

Can't think of anything I don't like about this game. Oh, except the music.

I love the music.
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3 of 6 people (50%) found this review helpful
313.8 hrs on record
Posted: August 31
A good fun 4x game but the updates changed the game a whole bunch. Your race is fully customisable BUT online has fallen into a stale must have meta.
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