Endless Space is a turn-based 4X strategy game, covering the space colonization age in the Endless universe, where you can control every aspect of your civilization as you strive for galactic dominion.
User reviews: Very Positive (2,919 reviews)
Release Date: Jul 4, 2012

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Buy Endless Space - Emperor Edition

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Includes 2 items: Endless Space - Emperor Edition, Endless Space - Disharmony

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Recommended By Curators

"One of the best 4X space games. Has a lot of depth and options. Has a great and supported modding scene. Check the new game Endless Legend as well."

Endless Space Emperor Edition includes...

These 4 add-ons bring a new custom faction, heroes, buildings, technologies, events, musics and plenty of new features voted by the community, such as Exploration Rewards or Wonders, that enhance the game immersion and experience!

Extra Content

About This Game

This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…

  • A Born Leader: Guide one of eight civilizations as you strive for galactic dominion. Will you control the entire galaxy through subtle trade and diplomacy, explore every corner of the universe to find powerful artifacts and resources, overwhelm other civilizations with your advanced technologies, or destroy your enemies with massive armadas?

  • Endless Discoveries: With hundreds of star systems to explore, different planet types, luxuries and strategic resources to exploit, the mysteries within the Dust to master and a host of strange scientific phenomena to deal with, the player will have no lack of challenges. Hire heroes to become fleet admirals or system governors and discover five hero classes and their unique ability trees and specializations.

  • Space Opera: Experience Endless Space with state-of-the-art graphics and interface, switch between strategic battle decisions and long-term planning. Optimize each fleet for epic battles around contested stars. Create the perfect combinations from dozens of unique ships per civilization. Customize your ship with modules, armament, engines and special mods. The player has a plethora of choices of how to best destroy or dissuade his enemy.

  • Take on the Universe: Play against up to seven opponents and build up – or break – alliances at will. Discover an innovative and dynamic simultaneous turn-based gameplay. Permit instant jump-in for your ongoing online games. Define your own custom civilizations and confront the ones created by your friends.

  • Endless Replayability: Control every new game’s scope, from a quick match-up to an endless war. Generate an infinity of random galaxies where every start begins a new adventure. Modify the size, shape, density, age and a lot more to create your ideal galaxy. Choose from different victory conditions and adapt your strategy on the fly.

System Requirements

    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core 2 Duo Processor or Equivalent
    • Memory:2 GB RAM
    • Graphics:256 MB DX9 Compliant
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core i5/i7 or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX9 Compliant with PS 3.0 support
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    • OS: MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
    • OS:MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
Helpful customer reviews
97 of 108 people (90%) found this review helpful
103.7 hrs on record
Overall info

Enjoyable and fun game experience. Can be a little frustrating at the beginning but once you get into it will consume you. Lore of the game is really interesting , races are well designed and unique. AI isn't that great, even if its you best friend he will probably attack you becouse 1) you have a higher score than him 2) he has no room to expand. So yeah diplomatic is kinda hard in this game, one of the most difficult victories to achieve.

There is also a supremacy ( aka conquest homeworlds ) , expansion ( own 3/4 of galaxy ) and wonder victory.

So I suggest cooping with a friend becouse its always more fun. Games lenght depends on your map settings, they can last few hours or even days. There is lots of customization when it comes to the galaxy settings, like shape , size , ammount of planets and their size, events etc.

Races are also great. There is a race that devours worlds so they need to expand if they want keep their strenghts up, pacifist robots , religious robots , various humans sub-factions, et's , some kind of samurai aliens and finally my fav race Harmony.
Race made of living crystal that wants to purge galaxy of dust ( aka gold, game income ).
There is also an option to modify current races and select different traits for them, its a fully customizable.

Soundtrack is amazing, really enjoyable to listen.

~~What are the minuses ?
AI cheats a little , how is that possible that he can manage so many fleets and still have a decent income.

Combat system is unbalanced. Kinetics op - even when they were designed for close combat they deal sick dmg at LONG range, just go full kinetics and every game is won.

Bomber units are useless.

UI could be a bit better. Becouse later in the game micromanaging your entire galaxy gets a bit annoying, yes there is an AI governor to help with that but that isn't always a good option to choose.

And many other small things that you will probably get annoyed by them and you will think "what the heck devs where thinking".

So yeah , its worth a money especialy when its on the sale. Buy it together with the Disharmony DLC becouse it adds lots of new stuff and overall gives a better player experience than vanilla.
Posted: June 24
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80 of 106 people (75%) found this review helpful
41.5 hrs on record
When it shines, it's a beauty, but when it stinks, it kills everything good about it.

I want to like this game. It has that "one more turn" factor. Visually it's well done, and the UI is pretty clever with most complex orders only a few mouse clicks away. But then you find reordering production queues to be unusually clumsy. Most of the game is like that. A few solid hits then a terrible miss.

The races are good, well designed and presented, each with their own strengths and each requiring a slightly different set of priorities to succed. But then the difficulty modifiers kick in and the whole race balance goes out the window. Enemy AIs get bonuses to production NOT intelligence and you fight races that can outperform what you could do with them.

Then the AI itself shows irreconcilable stupidity. If i could tolerate 6-7 dumb things the AI does per turn, it would do 10. All too often the AI fleets that could potentially beat you choose to flee (but waste your time, attack, or leave ships behind that blockade you), while i have had one completely unarmed and undefended fleet of invasion ships try to fight back (with tactics, not weapons ofc) and even somehow managed to flee with a few survivors.

The AI can sometimes use tactics wisely and from what i saw has no knowledge of your own tactical choices, but the battles are a lottery decided far far ahead, back when you designed the ships. Some survive, some have no chance, and if your ships are very good, then AI will either allways retreat, or allways die, depending on whose territory you're fighting in. Sometimes the very outcome of a war or even game can hinge on the AI doing something remarkably stupid or you failing to understand some of the BASIC fundamental rules of the game. That... is beyond bad, that is awful.

The diplomacy model is one of the better i have seen. Most of it is really good, except of course the one part that kills it completely. It's all meaningless because ultimately your empire exists and therefore it would be better for a rival to take it all away from you. You're the weakest empire? Then die. Wait, you're strongest? Then die. You're in the middle, and a long term trading partner as well as supplier of strategic resources, benefits that far outweigh the problems caused by close borders (and you can see the exact numbers too)? Guess what? Today is the day none of that means anything. Prepare to set the relationship score to -200. And die.

Colonisation and expansion is arguably the strongest part of the game. Exploring the galaxy, triggering some halfhearted random events, scouting good spots for colonies. First contants. All good. But. The game actively penalises you for each and every system you own. Wheter you colonise it or capture it, just having a system increases the penalty higher and higher. Eventually it becomes high enough that it starts to hurt morale and that in turn drops production, research and cash flow. Yes, by colonising a system at a wrong moment, you can drop overall empire wide production by some 10-20%. Does that make any sense?
Yes, there are technologies that reduce the penalty, and yes, it's there to counterbalanc expansion but i am here to play a game, be emperor of space, not to oversee active game modifiers. They should be invisible and subtle, not hit me in the head. When i deliberatly skip average systems that are still well positioned, all just to avoid getting the expansion penalty down the road, i think i am playing a flawed game.

Combat is neither good nor bad except when it's completely illogical. Designing the ships properly takes some experience and knowledge and if you do a good job your fleet will usually serve you well and survive for a long time or you will produce enough replacements for losses to not matter much. The main problem with all the tactical options, counters, different ranges, weapon optimisations, support ships, repair capacity, fighter/bomber cover, is that you very often feel like you just can't take your ships and tell them to "$#%^&* go and kill the enemy!", the MOST BASIC OF PURPOSES for your fleet, but somehow it gets lost in the myriad different things you have to tweak before you can fight. Long story short, i know what i want, the game wont let me, or i have to obey some rule/design feature/balance mechanic.

So while it starts pretty well, and has enough to be fun for a while, it eventually becomes a chore to try to complete a game. The AI has too many choices to make and inevitably it makes poor decisions (compare to SOTS' very basic but lethal AI) and all the strengths of the game are drowned out by the weaknesses.

The best turn based space 4X games have already been made. Master of Orion 2 and Sword of the Stars 1. Maybe even Birth of the Federation, though i am biased about that one. Other games of the genre try to do things differently which is unfortunate because sometimes imitation is the wisest form of flattery. Case in point: Xenonauts. For ages developers tried to recreate the perfect succesor to XCOM - UFO Defense. UFO: Aftershock is 99% as good, and UFO: Alien Invasion is an extremly good remake (but still unfinished). A slew of other games missed the mark completely or admittedly used the old game as a springboard for a new experience. Then Xenonauts imitated the original and surprise, surprise, it hit the bullseye.

Ultimatly Endless Space isn't solid enough to satisfy demanding 4x players, and it isn't "mainstream" enough to captivate the casual audience. So it ends up in between. Better than most, but not good enough.
Posted: July 13
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32 of 41 people (78%) found this review helpful
11.4 hrs on record
Endless Space is a tribute to intelligent design and meticulous polish, offering endless hours of micro management goodness on all fronts. Whether you are duking it out against an accomplished AI in the games single player or vying for cultural dominance online, this 4X turn based wonder accommodates all levels of experience and play styles, providing countless sessions of entertainment for newbies and pros alike.There's no denying, that Amplitude Studios' debut is spot on. There's epicness and complexity that make the player use tactical thinking, teach management, panience and provr that war isn't always the key to victory. Despite a few setbacks, Endless Space is a very well made, relaxing game. It's no revolution but clearly shows that 4X games won't be forgotten.Visually, it's detailed and opulent where it needs to be, yet simple and clean everywhere else. It makes its voluminous level of complexity accessible with a terrific interface which affords a pace and ease of management that few other games in the genre can match.For a first game it's surprisingly complex, challenging and motivating.
Posted: July 6
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20 of 22 people (91%) found this review helpful
99.1 hrs on record
I feel it best to write a more up-to-date review focusing on the game that is Endless Space.

Endless Space is a 4X, Turn Based Strategy that involves you building your empire through Colonies, Fleets, Improvements and Diplomacy to attain victory.

The easiest way to fully describe the game, would be if Civilization V were set in Space. But that in itself isn't a fully accurate description. Let's get to the meat, shall we?

When I first started the game on my Netbook, I noticed how nice the graphics were and how it ran relatively smoothly on the Medium settings (It ran on High settings relatively well on my Mac) only slowing down in the late game when hundreds of fleet movements had to be rendered and checked. The game has only crashed once or twice, and that was mostly because I messed with a few game files while running the game.

Performance- 8.5/10

As mentioned previously mentioned, the graphics were very impressive. From the Character designs, Ship designs, Menu designs, Planet designs, the game has a very clean and polished look and has Lore related artwork that really makes the game a much better experience. I found myself taking screenshots of planets and systems as they were simply amazing. Wonders, Cities and Anomalies are rendered on the planets themselves, thus giving direct visual feedback to the user.
One critique relating to the graphics was the lack of variation in city aesthetics and a lack of visual feedback given when a Planet's exploitation changed.

Graphics- 9.25/10

The soundtrack is what is to be expected from a Space themed game and has shining moments, especially the more ambient tracks, but nothing as spectacular as the theme from Star Wars for example. Still has it's good moments, but if you're sitting there for long periods of time, the soundtrack may get repetitive.

Sound- 8/10

The AI is interesting to say the least, at lower difficulties, it is hilariously icompetent, rarely making me run for the hills, but at higher tiers (especially Endless) the very nature of the spontaneously insane AI can get the best of you. It is important to note that some bugs exist (or maybe they were intentional, I can't tell) in the AIs interactions. Especially related to Wars and Cease Fires, as the AI may simply beg for mercy after losing a System before continuing on their blood thirsty rampage through your worlds. Overall, the AI is quite solid, albeit if you want a challenge, aim for the higher difficulties.

AI- 6.5/10

Combat is something that is often criticized in reviews of Endless Space, but I found it somewhat unique and I appreciated that the devs put it in. Even though it is essentially a game of Rock-Paper-Scissors, it's still a slightly more complex Rock-Paper-Scissors. The combat system involves 2 fleets fighting each other and playing different "Battle Cards" (you can unlock more via the Tech Tree or through Heroes that you equip to your fleet) and in the Disharmony DLC, also includes specific targetting (such as the Nosebreaker tactic which involves you focusing on the emey's main ship)
While Battle Cards will cancel each other out and play a pivotal role in the combat, you will have to equip your Fleets with weapons as well.

Ships can be equipped with 3 Attack "Modules" and 3 Defense "Modules". The 3 Attack Modules are-

Missiles (Long Range combat)
Lasers (Medium Range combat)
Kinetic (Short/Melee Range combat)

and the 3 Defense Modules are-

Flak (Counters Missiles)
Shields (Counters Lasers)
Deflectors (Counters Kinetic)

Every time a Module is added, it adds an extra Missile/Laser/Kinetic attack or defense capability. A battle will involve either an Automatically decided outcome, or a Manual Cutscene (in which you can still adjust your plans in Real Time). A battle has 5 phases (Intro, Long, Medium, Melee, Conclusion) of which 3 are the times when the ships fire at each other (Long, Medium and Melee of course). Ships will fire all the weapons during each phase, but some weapons will be more effective during their respective phases.

During a battle, (if you own the Disharmony DLC) you will also have the option of adding Fighters and Bombers which add to the way combat plays out by giving/taking away an advantage. In the end, I enjoyed the combat and as with me taking Planetary screenshots, I did the same for the Battle sequences.

Combat- 7.75/10

Multiplayer is quite enjoyable as you can play with up to 8 people in a private or public lobby and have the option of using Custom Races or the Pre-made ones. In-game chat is available, but not Private Player-to-Player chat (I'd recommend Steam Chat). While it's not uncommon to find a Public game, ES is best played with friends. There are several sync and disconnection issues that occur once in awhile, but they are rare adn usually require a quick reload of the save.

Multiplayer- 7.5/10

Victory can be obtained through both peaceful and non-peacful routes and give every race a fighting chance at victory.

Routes to Victory- 10/10

Modding is almost non-existant in this game, so don't buy it if you expect mods (though it would be great if you knew how to program xD). I haven't divided into modding myself, but it's quite sad that the mod scene is minimal at best

Modding- 1/10

I will keep updating this review on Diplomacy, etc. at a later date :)
Posted: July 21
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8 of 8 people (100%) found this review helpful
1,123.6 hrs on record
A "true" 4x sci-fi strategy title with a big focus on empire building providing all the tools to sink massive amounts of time into micro-managing and min-maxing of your systems.

The start can be pretty hash on newcomers, the tutorial is rudimentary at best, there is no introducing single-player campaign like in other titles. Your best bet is to take your time and read the tooltips carefully. Almost EVERYTHING in the game has a tooltip of its own providing basic information and stats you can call on. If somethings unclear dont hesitate to try out stuff. Usually stuff "clicks" after a few turns.

The Ai follows the same rules as the human player but will receive bonuses to all kind of things depending on the difficulty level you select. Thats why I always suggest "newbie" or "easy" difficulty....no matter if you are a 4x veteran or not, those are the best difficulties to learn the ropes of the game.

Make sure to check out map and advanced settings to create matches of your liking

Your biggest priority at first will most likely be warfare. Be advised that Endless Space supports all kinds of different playstyles which can lead to victory. Pure defensive empires focusing on research and trade, warmongers crushing everything in their paths, scientists dominating the technological aspect, empire focus races growing like cancer (sorry for the pun) etc etc. I tried out so many different combinations already and I STILL find new ones I can enjoy and which challenge me in a different way.

You will always play maps versus 1-7 opponents and while the goal is always the same (dominate your oppponents and "win" the match) HOW you can achieve this varies drastically. Thats the replay factor which enabled me to pump so many hours into this game.

Very polished UI and some of the best visuals for the genre make it stand out for me. The combat cinematics especially are able to entrance me. Immersion factor for me.....skyhigh.

There are so many factors in the game (planets, anomalies, technologies, diplomatic status and effects, invasions, ship designs, battle card system, traits, heroes etc etc) that it might take a while to find your way but its a very rewarding path. Once you understand and see certain synergies you wont notice how time flies past

In my experience the game runs very stable and the errors popping up can be easily fixed with a reload (which doesnt take long). Multiplayer matches do suffer from desynch errors frequently tho. That being said I consider it a single-player title.

Endless Space might not be "the best" in any ONE department (AI, diplomacy, combat, infrastructure) but the combination/package of all things makes it THE best sci-fi 4x title for me personally.....highly recommended for the low prize.
Posted: August 26
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176 of 193 people (91%) found this review helpful
14.3 hrs on record
Think Civilization in space, a beautifully crafted and easy to get to grips with 4x4 strategy game that can operate anywhere from small galaxies with two races to a huge universe with 8 factions. The joy in this is the expansion and technological advancement. However, the space combat, while somewhat of a railroad sequence, remains entertaining with a fairly unique 'stance' selection mode where you can choose the tactics your fleet uses.

This game is also has incredible aesthetics, one of it's high points,with the ability to zoom in on planets, ships, the galaxy as a whole has clearly been crafted with love.

IMPORTANT: Get used to this game via a let's play video: http://www.youtube.com/watch?v=UVGjqDRgc6w&list=PLA980FA7E19F59120 the tutorial system is the long-winded sort and it's far more entertaining and less of a chore to learn by seeing and then doing. This is a must.
Posted: July 13, 2013
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