Endless Space is a turn-based 4X strategy game, covering the space colonization age in the Endless universe, where you can control every aspect of your civilization as you strive for galactic dominion.
User reviews: Very Positive (4,240 reviews) - 85% of the 4,240 user reviews for this game are positive.
Release Date: Jul 4, 2012

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Buy Endless Space® - Emperor Edition

Packages that include this game

Buy Endless Space® Gold

Includes 2 items: Endless Space® - Disharmony, Endless Space® - Emperor Edition

Buy Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

Downloadable Content For This Game


Recommended By Curators

"One of the best 4X space games. Has a lot of depth and options. Has a great and supported modding scene. Check the new game Endless Legend as well."
Read the full review here.

Recent updates View all (24)

July 30

Endless Space 2

Hello everyone,

It's been crazy here these past few days, with the iPad announcement for Dungeon of the Endless, the Endless Legend: Shadows expansion and Gamescom approaching. The Endless mysteries have almost all been solved now and you have unlocked the ENDLESS SPACE 2 website and trailer.

Press SPACE to toggle Amplified Reality: http://www.yourvision-theirfuture.com.

Thank you so much for your hard work and enthusiasm: it was a real pleasure to follow your progress on this treasure hunt through this thread and on our social networks. Don't forget to subscribe to our newsletter and invite your friends for exclusive in-game goodies! :)

~The Amplitude team

49 comments Read more


“Endless Space is smart, polished and intelligent game of countless permutations. Its strength lies in how carefully and how cleverly it's balanced, as well as how it rewards all kinds of playing styles. We haven't seen a strategy game quite like this in a while.”
8/10 – IGN

“In case it's not yet clear: go for it. If you are an experienced player, go for it. You are rather inexperienced with the 4X genre and it frightens you? Go for it.”
9/10 – FactorNews

“For a first game, it is surprisingly complex, demanding and motivating.”
82% – GameStar

Extra Content

About This Game

This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…

A Born Leader: Guide one of eight civilizations as you strive for galactic dominion. Will you control the entire galaxy through subtle trade and diplomacy, explore every corner of the universe to find powerful artifacts and resources, overwhelm other civilizations with your advanced technologies, or destroy your enemies with massive armadas?

Endless Discoveries: With hundreds of star systems to explore, different planet types, luxuries and strategic resources to exploit, the mysteries within the Dust to master and a host of strange scientific phenomena to deal with, the player will have no lack of challenges. Hire heroes to become fleet admirals or system governors and discover five hero classes and their unique ability trees and specializations.

Space Opera: Experience Endless Space with state-of-the-art graphics and interface, switch between strategic battle decisions and long-term planning. Optimize each fleet for epic battles around contested stars. Create the perfect combinations from dozens of unique ships per civilization. Customize your ship with modules, armament, engines and special mods. The player has a plethora of choices of how to best destroy or dissuade his enemy.

Take on the Universe: Play against up to seven opponents and build up – or break – alliances at will. Discover an innovative and dynamic simultaneous turn-based gameplay. Permit instant jump-in for your ongoing online games. Define your own custom civilizations and confront the ones created by your friends.

Endless Replayability: Control every new game’s scope, from a quick match-up to an endless war. Generate an infinity of random galaxies where every start begins a new adventure. Modify the size, shape, density, age and a lot more to create your ideal galaxy. Choose from different victory conditions and adapt your strategy on the fly.

System Requirements

Mac OS X
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core 2 Duo Processor or Equivalent
    • Memory:2 GB RAM
    • Graphics:256 MB DX9 Compliant
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core i5/i7 or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX9 Compliant with PS 3.0 support
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    • OS: MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
    • OS:MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
Helpful customer reviews
42 of 56 people (75%) found this review helpful
193.1 hrs on record
Posted: June 24
Review: Endless Space

"Come, my friends,
'Tis not too late to seek a newer world. . . .
To sail beyond the sunset, and the baths
Of all the western stars, until I die."

Alfred Lord Tennyson

The universe with it’s endless amounts of galaxies, stars and planets was born out of what we call “the big bang”. It took billions of years before the first life was given and further billions for the new rulers of space to conquer every star they could reach: The Endless. They traveled through wormholes, became masters of time and space, built outstanding monuments and structures and oppressed every lifeform that stood in their way, all with the help of a special gift called dust. The only ones who could make them fall were the Endless themselves with inner conflicts and arrogance. Millions of years later other empires arose from the stars. The Endless were gone but their technology, wisdom and Dust is still there, waiting for new conquerors. Which faction will dominate the others with science, war and dust? Hopefully yours.

It all starts with your chosen nation. May it the aggressive bird-like Hissho, the mechanical Automatons or the old human Imperials, they all come with positive and negative aspects that fit differing playstyles. Colonizing your first planet afterwards can be a tough choice. Planets differ and thus do the resources they produce. What you should keep in mind here is FIDS, standing for Food, Industry, Dust and Science. Basically, these four get your planets populated and fed, build ships and structures, offer the possibility for doing research and pay your running costs for ships, planetary improvements and heroes. Improvements can be portals for faster travel, refineries or habitats, just to name some out of a huge amount ES offers. Heroes are specialized commanders who can be attached to starsystems and fleets to further improve certain aspects like production or offense. They get XP, level-up and cost more while doing so. Better ships and improvements need more research and cost more Dust. See, it is the well known cycle you have to bear with. What makes it even more difficult sometimes are random events that can be a blessing but also a plague for the whole empire.

Having established yourself, there is room for more difficult tasks. First, acceptance. Planets, taxes and other effects influence your nation’s happiness. The higher the taxes, the higher the dust outcome. But who wants to pay taxes? People will likely start to get lazy and work less. It works the other way around too. Less taxes, more resources. Next task: luxury ressources. Once your scientists know how to deal with them, you gain the opportunity to build better ships, planetary improvements and use them as trading goods. Trading leads us to task 3, diplomacy. Venturing into the unknown will make you meet new friends. Or Foes. Fight or feed them? Living in peace means building trade routes for dust and science, luxury resources and even full researches. An alliance keeps your back when war is raging against You. But why even trading when there is the chance to OWN your friends starsystems?

Talking about war makes it necessary to talk about the combat system. Since the whole game uses a turn based system you might expect this happening for combat, too. It somewhat has “turns” but once your fleet started the battle, there is no way to stop nor influence it. Every battle is divided into 5 phases, were these are again divided into turns. Roughly Explained: Remember turns as a term that got used in Baldur’s Gate where attacks and effects were happening in a specific amount of time? Take this, mix it with scissor-rock-papers referring to bullets, lasers and rockets and their defensive counterparts and add some tactical influence via abilities, used as “cards” ingame. These cards have to be chosen before the battle starts, thus forcing you to have a close look at your opponent. If you like battles à la Sins of a Solar Empire you will get disappointed. Fights in general last about 1 min if you choose to watch them and tend to look repetitive after a while. Still: Choosing the right weapons and armour can make your fleet win against even way stronger contenders.

Let’s have a look at graphics and sound. Whilst the tactical overview tends to look spartanic, does a zoom make this game shine. Planets, Moons, Stars, everything looks nice and realistic and every faction looks unique in terms of ships. Although battles aren’t the most exciting part of the game, they still do have some nice explosions and fleet animations to offer. The UI can be overwhelming at the start but having played for 2-3 hours I already felt myself at home. To those complaining about it in other reviews: There is a tutorial that nicely shows and explains everything. My recommendation here: Take your time, read carefully. It is turn-based.

The soundtrack fits just perfectly into the setting of an unknown and unexplored galaxy. Sometimes thrilling, most of the time relaxing, I never stopped it while playing for hours.

Story? Lore! It is everywhere in this game and it needs to be mentioned here. Every planet, every ship, research, hero, resource...every single fact comes with a nice and well written explanation and makes this game shine. Most of the facts are fictional though but still written in such a reasonable manner that one might want to look up a lexicon. Keep in mind: There is no single-player campaign, yet there is enough content to fill hundreds of hours if you choose to play every different faction. Everything happens in scenarios that can be set up before starting, like choosing difficulty, number of AIs, nations, single- or multiplayer. Multiplayer feels great and allows players from all over the world to play without having any ping-loss - the advantage of a turn-based game.

Big Text, Quick Facts:

  • Turn-Based 4x at it`s best - gotta manage them all!
  • Various factions to choose from, each with their own unique background story
  • Dozens of different planets, ships, researches, heroes and random events
  • Wonderful graphics that show details on ships, planets and star systems
  • Satisfying diplomacy and trading
  • Rich fictional yet reasonable setting full of lore and text
  • Multiplayer allows to form alliances with - or against - your friends
  • Chilling Soundtrack

  • Overwhelming start (Hint: Read the Tutorial!)
  • Combat feels short, uncontrolled, even luck-depending sometimes and once you found the right answer for enemy ships, they are meat
  • No single-player campaign


Endless Space. A game that uses the 4x in its description, roughly translated as explore, expand, exploit and for the sake of all: exterminate. Resource management, diplomacy, research and war, perfectly arranged for turn-based strategists who love to play at their own pace whilst planning for future turns.

One can not ignore that combat lacks the thrill other space strategy titles offer in exchange for strategical choices but graphics, depth and lore is what compensates and entertains for hours.

My personal verdict is 9.25 / 10

No drama, Just Reviews
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14 of 16 people (88%) found this review helpful
7.4 hrs on record
Posted: August 8
Endless Space - Emperor Edition is a turn-based strategy game where the object is to meet one of the conditions for Victory, Expansion, Scientific, Diplomatic, Wonder, Economic and so on. You can play in a randomly generated galaxy, the size of your own choosing, with up to 8 opponent empires. Endless Space also allows for full modding and multiplayer capability.

There are several stock empires ready for you to play as, or you can choose to create your own. You start in your capital system and then must explore nearby systems, colonize new planets, research and unlock new technologies, locate strategic resources to upgrade and more. As turn-based games go, this game was a lot of fun. I spent Five hours playing and ended up not getting much done in the way of review writing yesterday. The Space combat portion of the game, involves a different type of combat. Other reviews and game analysis have referred to it as akin to Rock-Paper-Scissors, and I think that is a pretty valid observation. Of course you can always allow the computer to auto-resolve the conflict, in which case the game takes into account the type and strength of ships involved in the conflict and randomly generates an outcome.

All in all, I enjoyed Endless Space - Emperor Edition and may go out on the web to look for player-created Mods to make the game more challenging. If you enjoy these types of turn-based strategy games, give Endless Space a try.
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85 of 145 people (59%) found this review helpful
1 person found this review funny
23.6 hrs on record
Posted: April 17
Simply put this game is pretty high up on my "steam regrets" list and I don't know why. It starts off with fairly amazing graphics, however, things quickly go downhill. The whole combat system is essentially pick a card by making an educated guess about what card the computer picked... and then you get to watch a 30 sec encounter of the ships shooting at eachother. After maye the first dozen fights these become increasingly painful to watch as you realize that if you wanted to watch a movie you have no control over netflix is probably the cheaper and better option. Essentially all of the combat and strategy are done in what you research and how you equip your ships (kindof cool for the 2 minutes it takes) of course by the late game it doesn't really matter what you do equipping wise as all ships are essentially paper airplanes flying around with nukes. (whoever has the most ships wins)... I'm going to quit writing before I get to the completely happiness (you have very very little control over) based economy as this much anger is unhealthy.

TLDR; Deceptively disappointing game. You do tons of work for very little actual affect on the game.
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12 of 14 people (86%) found this review helpful
41.4 hrs on record
Posted: April 26
Hello casual gamers,

Endless space is a fun turn based stratagy game. Like any game it has it ups and downs. Entering into the game i had no idea what i was getting myself into. Pretend you just got thrown into the deep end of the swimming pool and you don't know how to swim. There are two options, either learn to swim really quickly or... That is the feeling i got when i jumped into my first game vs. 8 other players. Once you get used to the system, the game provides, it gets easier.
The Pros
- A lot of different civilisations
- A lot of management (game depth - Allocating resources on planets, food, metal, dust (gold) or research)
- Huge tech tree
- Low system requirements
the Cons
- No single player campaign - only skirmish maps
- Huge learning curve
- Battles are not indepth at all, very basic
- A few game bugs like de-sync (occurs sometimes to never occur)

Overall I play this game with my friends and just like to have fun and let off some steam. Overall this game is fun, but to those who are willing to put time and effort in understanding the game.
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17 of 24 people (71%) found this review helpful
1 person found this review funny
27.4 hrs on record
Posted: May 28
I've been itching for a new space 4x game since good ol' Master of Orion 2 is getting a bit... ol'. Endless Space sounds like the prime candidate; imaginative (enough) races, customizable starships, plenty of special resources and random events... But it falls short on almost every aspect.

The first problem is that I don't feel connected to anything that I'm doing. In Master of Orion 2, the planet view had all of the planet's populace was represented by tiny members of your race that you could drag from one task to another. It's strange how such a small UI feature immediately tells you that you're playing Trilarians, Psilons or Darloks. In Endless Space, there are these simple "meeples" that bear a striking semblance to a piece on a board game. There are no tasks. Instead, each unit of population produces an equal amount of everything, determined by the improvements in the star system. Yep. There aren't many planet-specific buildings; exploitation (which roughly means the primary focus of a planet), terraforming, moon exploration and negative anomaly elimination. Still, as far as I can tell, they go into the same system-wide production queue.

The next problem is the special resources. They're not really that special. All they really do is add a bonus to one of the basic four resources (food, industry, dust and science). If you have 4 of them, you'll get an empire-wide bonus that varies from +20% industry to leader experience gains. That is the luxury resourced. Strategic resources are even less exciting. More advanced ship modules require one of the eight strategic resource. Just having one is enough, but having more lowers the cost of said module. Again, having 4 grants a bonus, but it's just a more dramatic cost reduction.

Next in line is the ship design. The way combat works in Endless Space is that there are 3 types of weapons, namely kinetic, beam and missile. They can also be adjusted for 3 different ranges, long, medium and melee, but each weapon type can only be set to one range. So you can't have kinetic weapons for long and medium range, for example. The second biggest problem is there are only 4 levels of each weapon, and that's it. The same is true for all modules, mind you. Everything is just a flat numeric upgrade. To make things even more confusing, there are a few different sizes of hulls, and each seems to have 2 different designs. Why? Because, for some inexplicable reason, the devs decided that it would be a good idea to have capacity modifiers for certain types of modules, such as +25% weight for defense modules and -50% weight for weapon modules. If only you were able to choose those modifiers...

But the worst part of it is how it plays out in combat. For someone who's used to thinking every fight through in Master of Orion 2, Endless Space is a nightmare. When the combat starts, you have two options; manual or automatic combat, but they really have no mechanical difference. "Manual" might as well be called cinematic, because it's just an animated representation of the automated combat. The only thing you can control is the maneuvers you can do at each range, long, medium and melee. At a point where most of my systems are hitting level 3 I have about 10 of them in total (though there are a few that you can research, and leaders can give some). All ranges have the same options. What makes things even more annoying is that pretty much all cards affect 3 things, and they not-so-subtly prod the player in a specific direction. So what really happens when you engage in combat is that you study the strengths and weaknesses of each fleet, choose the cards that play into your advantages and and gives the least advantage to your enemy at each range... and that's it. You can either watch the fight unfold, or skip it. Either way, you can't control anything else.

It might sound tactical, but in the long (or short, if we're being completely frank) run squinting at numbers loses its luster as well. Surprisingly enough, it does feel satisfied when you beat the odds because you chose your cards wisely, but even that becomes a chore. And this shouldn't even be a complaint, but the enemy learns from its mistakes, and to play into the weaknesses of a consistent strategy. So basically you have to scrutinize every ship in fleets that keep getting larger and larger so that you don't get taken by surprise. And you might have to keep changing your ships' design as well to keep the enemy from exploiting a specific design.

Combine it with an irrational AI that keeps attacking your explorers (because the game starts with everyone at war with one another), and then doesn't want peace because they don't consider you trustworthy, and you're going to face a lot of combat. Even on easy difficulty level, enemy ships just keep pouring in from every which way. And it's not like they're going to attack your fleets either. No, they're always heading for the undefended systems, so you'll spend a lot of time chasing fleets that are rampaging in your territory. And when I say "every which way", I mean it. There are star lanes and wormholes in the game, but they restrict movement only in the early game. Later on, you can just ignore them.

There's a whole slew of other issues as well. The fact that the tutorials explain only the barest of basics in a few screens, while leaving the in-depth stuff (relatively speaking) is left for the wiki. Diplomacy is really bare-bones. Making deals is clear enough and offers a decent selection of offers, but again, the AI is just an inanimate cardboard cutout that barely says anything at all. It's also really difficult to understand what makes a specific AI tick.

So, to wrap things up, when I'm playing this game, I don't feel like a conqueror of space. I feel like a bureaucrat.
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