Endless Space is a turn-based 4X strategy game, covering the space colonization age in the Endless universe, where you can control every aspect of your civilization as you strive for galactic dominion.
User reviews: Very Positive (3,749 reviews)
Release Date: Jul 4, 2012

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Buy Endless Space - Emperor Edition

Packages that include this game

Buy Endless Space Gold

Includes 2 items: Endless Space® - Disharmony, Endless Space® - Emperor Edition

Buy Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

Downloadable Content For This Game


Recommended By Curators

"One of the best 4X space games. Has a lot of depth and options. Has a great and supported modding scene. Check the new game Endless Legend as well."
Read the full review here.

Recent updates View all (23)

March 4

[1.1.58] Release Notes


  • Fixed the Don't Even Think About It achievement: "create a custom faction with -195 points or less, and win a game with it on Endless difficulty" (the achievement would trigger with a custom faction with -100 points points or less)

~Amplitude Studios

12 comments Read more

February 26

Spanish Language Now Available


Sorry, I had to. :) We are happy to announce that Endless Space is now available in Spanish, in this [1.1.57] version! We know that the Spanish-speaking community will be quite excited, and would like to thank the Clan DLAN for their translation:

  • Daniel “Greeny” Núñez
  • Daniel “Dynamite” Gulevich
  • Daniel “Juez” Lastra
  • Óscar “Darkpadawan” Rodríguez
  • Jon Andoni “Joanor” Ortiz
  • Alberto “Munh” Rodríguez
  • Silvia “Silviarip” Ruiz
  • Irene “Robomermaid” Pérez
  • Miguel González “Del Pino”
  • Nicolás “Krakenloco” Jiménez
  • Cristóbal “Rhisthel” Ortega
  • Alexander “Celaeno” Gutiérrez
  • Bárbara Zaplana
  • José Neder

To switch your game to Spanish, go in your Steam library, right click on Endless Space, then "Properties", and go in the "Language" tab to select Spanish.

Have fun!

47 comments Read more


“Endless Space is smart, polished and intelligent game of countless permutations. Its strength lies in how carefully and how cleverly it's balanced, as well as how it rewards all kinds of playing styles. We haven't seen a strategy game quite like this in a while.”
8/10 – IGN

“In case it's not yet clear: go for it. If you are an experienced player, go for it. You are rather inexperienced with the 4X genre and it frightens you? Go for it.”
9/10 – FactorNews

“For a first game, it is surprisingly complex, demanding and motivating.”
82% – GameStar

Extra Content

About This Game

This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…

A Born Leader: Guide one of eight civilizations as you strive for galactic dominion. Will you control the entire galaxy through subtle trade and diplomacy, explore every corner of the universe to find powerful artifacts and resources, overwhelm other civilizations with your advanced technologies, or destroy your enemies with massive armadas?

Endless Discoveries: With hundreds of star systems to explore, different planet types, luxuries and strategic resources to exploit, the mysteries within the Dust to master and a host of strange scientific phenomena to deal with, the player will have no lack of challenges. Hire heroes to become fleet admirals or system governors and discover five hero classes and their unique ability trees and specializations.

Space Opera: Experience Endless Space with state-of-the-art graphics and interface, switch between strategic battle decisions and long-term planning. Optimize each fleet for epic battles around contested stars. Create the perfect combinations from dozens of unique ships per civilization. Customize your ship with modules, armament, engines and special mods. The player has a plethora of choices of how to best destroy or dissuade his enemy.

Take on the Universe: Play against up to seven opponents and build up – or break – alliances at will. Discover an innovative and dynamic simultaneous turn-based gameplay. Permit instant jump-in for your ongoing online games. Define your own custom civilizations and confront the ones created by your friends.

Endless Replayability: Control every new game’s scope, from a quick match-up to an endless war. Generate an infinity of random galaxies where every start begins a new adventure. Modify the size, shape, density, age and a lot more to create your ideal galaxy. Choose from different victory conditions and adapt your strategy on the fly.

System Requirements

Mac OS X
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core 2 Duo Processor or Equivalent
    • Memory:2 GB RAM
    • Graphics:256 MB DX9 Compliant
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core i5/i7 or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX9 Compliant with PS 3.0 support
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    • OS: MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
    • OS:MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
Helpful customer reviews
193 of 206 people (94%) found this review helpful
1 person found this review funny
318.9 hrs on record
Posted: November 1, 2014
I fell in love with Master of Orion II when it came out first (1996) and since then I look for a worthy successor. Played several 4X games and they had their pros and cons. Endless Space is one of the better 4X games and absolutely worth buying, in my opinion. Wouldn't have played 300+ hours else, heh. I am reviewing it including Disharmony expansion.

Galaxy: Endless Space offers some variety of galaxy shapes and sizes, some favoring defensive players, some favoring offensive ones. Additional finetuning of the galaxy is possible. I miss the opportunity of creating a REALLY huge galaxy, but maximum size with just one opponent works ok as a sandbox mode. During exploring you will find nice bonuses, a few pirates, wormholes (basically dividing the galaxy until you can travel through them) and finally different wonders, so exploring is actually fun.

Background story: You learn about the Endless (usual Elder civilization which went extinct) during playing. The game lacks lore summary articles, but there are traces of this ancient civilization everywhere (galaxy wonders, technologies, factions, leaders), which adds to immersion.

Factions: The games comes with 10 to 12 moderately unique prebuilt factions (depending on whether you get Harmony and Vaulters). Each gets specific traits, innate bonuses, ship bonuses and a few special technologies to encourage certain victory types and hence playstyles. Prebuilt factions are different enough to motivate you to try them all. Additionally, you can create your own faction by modifying a prebuilt one. Meaning you can replace their traits completely, but you have stick with their innate bonuses, ship bonuses and special technologies. It has still a high degree of freedom, I enjoy building my own faction a lot.

AI: Computer opponents (artificial intelligences respective AIs) offer a solid challenge. Especially the 'evil' factions tend to attack you early on, so you cannot simply expand all over the galaxy or rush through the technology trees. Later most AI will attack you when they run out of colonization space - unless they are busy with other opponents. But they also attack each other for same reasons and their reasoning is mostly transparent (+x for long period of peace, -y for common borders etc.). At higher difficulty ratings they are more unfriendly (but not hateful) and get the usual strong production bonuses to offer more of a challenge.

Leader: You can hire a few people for boosts to your empire or your fleets. They make a real difference and usually have a nice background story. It takes some time to learn about their feat trees, but once you became familar with it, your leader can turn a fleet into a nearly unbeatable force. Which you will need to fend off the many enemy ships at higher difficulty ratings... Using leaders to improve your empire helps a lot at the beginning but loses importance as it grows.

Production: Production is done on system level mostly, saving you some time compared to games which do it on planet level. So most buildings affect all colonized planets, ships are produced by the entire system etc.. However, you can specialize your planets (usually: food, industry, research, money), explore their moons and terraform the planets. Terraforming is an interesting feature here because depending on faction and situation you can be better off with unfriendly environment. Since production shouldn't be automated, you will spend a lot of time with tweaking your systems. But that's true for many of these games...

Technology: There are basically four technology trees and they sometimes offer different paths to specific technologies. It honestly needs quite a while to get used to them, but it offers interesting decisions to make. Technology names are often NOT related to their benefits, so at the beginning you will have to check their descriptions often. Other games did that better. Well, on the plus side you have many interesting concepts in the tech description texts - some scifi fans will like them.

Diplomacy: The negotiation with aliens is a solid feature. At the beginning you are at "cold war", meaning you can invade other factions' outposts but not colonies - a bit confusing first. Of course there are war and peace. Peace can be upgraded a bit by two more treaties (open borders, cooperation) and there are alliances. Alliances are usually a short-lived thing with AI empires, but a few traits and technologies reward you for allying. Upgrading from war to cease fire to peace to additional treaties / alliance goes slowly since there is a hardcoded turn amount between them. For instance you have to be at war with your opponent for 10 rounds, then both sides can offer cease fire. At the beginning of the game this makes some sense (why ally instantly with some empire you barely know?), later it becomes kind of a burden. AI empires sometimes ignore the turn amount, speeding up the process. Beside this you can trade dust (basically money), technologies, systems and special resources. At the end of a long war you can even make an AI empire give you all its colonies.

Covert operations: There is no secret service in any empire which is a bit of a letdown. Leaders can steal some dust (money) and technology points from other empires, but that's it.

Ship design: This game gives you rather much freedom how to design your spaceships. The weapon choices are a bit dull: Level 1, 2 and 3 versions of mass drivers, beam weapons and missiles, plus some fighters and bombers. You can defend your ships with thick armor, defense systems or simply taking out the enemy ships fast enough. Finally some special systems make your ships truly unique: Better engines for raids, better scanners to avoid getting surprised, siege for slow invasions, marines for fast invasions (they cost population!), multiple colony pods for quick expansion or multiple layers of armor to accept and shrug off enemy hits.

Battles: Endless Space has a somewhat simplified battle system. You cannot control single ships or squadrons, instead you set the overall strategy by picking a card and probably refine it by formation and general targetting tactics. Leaders add a bit of complexity with their special cards. 'Manual combat' just means you can watch the battle (which looks nice) and change cards every combat phase. Of course this card system means you lose some control (compared with other games), but it also reduces micromanagement and makes the AI more competitive in battles. Some people hate it, some love it, I'd say it's ok.

Bugs: Endless Space crashes ocassionally, let's say every other game. In every case reloading the latest savegame fixed the issue. According to the error messages it's mostly about AI diplomacy - playing with less opponents and in smaller galaxies might help. Given the fun the game provides, I accept the rare crashes though.

If you like complex 4X games, you will (very likely) enjoy Endless Space and its addon Disharmony.
Was this review helpful? Yes No Funny
86 of 108 people (80%) found this review helpful
2 people found this review funny
31.2 hrs on record
Posted: January 12
Endless space. Well it definitely seems endless until some random AI or player appears out of the blue with tech that would take you 80 turns to catch up to. Like another reviewer wrote it is an excersize in walking down the middle of the road, straying too far one direction or another leads to punishment.

So lets break it down

-Graphically better than average
-Very long scenarios (if thats your thing)
-Tons of tech paths
-Customizable balanced races
-Potentially huge universe

- While tons of options exist, viable strategies are severly limited
- Tech extremes (either you dominate vs enemy tech or you get completely destroyed)
- Zero forgiveness / ability to react to enemy tech - by the time you know its way to late
- Extremely long build up for a rapid end game desicion win or lose

Many games will end up 300 turns in with you dominating by teching one or two directions just to have the game end in the next 20 turns when you come against another that has teched to your weakness, it is merciless and gives no method of comeback.

Even if you continue to dominate non stop the game takes for ever. It becomes an effort in picking every weed from the proverbial garden chasind down every last fleet and spending turn after turn invading planets with you puny limited fleet.
Fleet size limiters basically strangle you throughout the game and create a near singular military tactic. Attack every system all at the same time. There is no ability to focus because your fleet size is obscenely limited and each fleet fights solo 1v1 then the next, and the next etc.

So much is not explained in this game, it lacks detailed tools to let you know exactly how things/tech will effect your empire making it difficult to plan without using a wiki or having only a vague idea of how something will effect your empire.

I really wanted this to be the next big 4x but sadly I have to not reccomend it as there are definitely better ones out there.

"Endless Space's combat system had more the feel of a pokemon card game where I play my engineering card in hopes to counter your sabatoge card while we watch a quant little cinimatic in the background
- pewpew..."
Was this review helpful? Yes No Funny
35 of 51 people (69%) found this review helpful
1 person found this review funny
77.2 hrs on record
Posted: November 1, 2014
Endless Space is cast in the grand tradition of 4X turn-based strategy games. They’re so-called for their emphasis on four key gameplay elements: explore, expand, exploit, and exterminate. Endless Space is aptly named, because you’re responsible for shepherding a spacefaring civilization into the stars.

Besides expanding the borders of your civilization (with several unique races to choose from), you need to learn how to adapt to new planetary environments, manage relationships with other races, and handle the continued development of your own species. A four-branch tree of very different technologies, each focal point of which helps you direct your race’s development, either into exploration, applied sciences, warfare, or diplomacy and trade.

As your technology improves, so will your adaptability to the environments of different worlds you discover. You’ll also need to assimilate resources to grow. The four basic resources managed in Endless Space are Food, Industry, Dust, and Science (FIDS for short, an acronym you see pop up from time to time), and you can direct your civilization’s management of those resources on a colony-by-colony basis.

Dust is the “currency” of Endless Space, the gold bullion that greases the wheels of commerce, simplifies the development of technology, facilitates trade and commerce with your neighbors, and more. The uses for Dust are a bit of a wildcard, unlocked as you get further and further into the game.

A growing interstellar civilization demands a fleet of vessels to manage exploration, expansion, trade, and defense. Fleet creation and development is an important component of the game. You can customize your vessels with a tremendous amount of detail depending on your needs and the state of your development.

Inevitably the expansion of a civilization’s borders creates friction for its neighbors, and in Endless Space you have control over how that friction occurs. Each of the eight playable races has a base disposition either using diplomacy and trade as your tool or, let loose the dogs of war. Combat in Endless Space is more football coach than player: You issue fleet commands to direct your ships in the two-minute skirmishes that follow. But like the coach of a football game, you can’t control the players on the field directly.

Every time you play, Endless Space produces a new galaxy to explore, so there’s endless replay value here. You can adjust the parameters of the galaxy extensively (though not endlessly) and you can customize the race you want to play. This leads to some daunting moments for the new player, but the reward is constant challenge no matter how many times you play.

Endless Space is lovely to look at and sounds great too thanks to an electronic soundtrack which fits the stark beauty of the outer space visuals. The galaxy is your sandbox, and you will get immersed for hours, days, weeks at a time. If games like Master of Orion or Civilization appeal to you, there’s a lot to love in Endless Space.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No Funny
17 of 22 people (77%) found this review helpful
1 person found this review funny
13.2 hrs on record
Posted: February 24
Blog Post: http://wildwoodgeek2.blogspot.com/2015/02/Endlessspace.html

What Endless Space did right

Smooth 4X gameplay
Endless Space plays great with smooth 4X gameplay. it plays a lot like a Civilization game, with the player having to manage your government, your tech, your military, and foreign relations.

Strategic Combat
In Endless Space instead of directly controlling battles you choose your battle strategies. like EMPs, Missile Barriers, and the such. choosing the right battle strategy can help you win against even a larger fleet.

Epic Thematic Battles
once you've chosen your battle strategy the only thing to left to do is sit back and watch the fireworks. getting to see your epic fleet destroy (or be destroyed) is just great.

Lots of factions
Endless Space features 12 factions with their own lore, game art, and space ship design. to add to that you can also create your own faction with their own traits.

Custom fleets
in Endless Space you can choose what weapons and systems your ships have, this means you can make ship designs for certain purposes like planet invasion or fleet carrier.

a slight RPG element to Endless Space are heroes. heroes can be assigned to systems and fleets giving bonus. they also get XP as time goes on and get better traits.

What Endless Space did wrong

UI is a little confusing
the Endless Space UI can be a little confusing and they don’t really do good job of explaining everything to you.

AI is not too smart
The AI in Endless Space is not that smart. they will attack you even if you greatly outnumber them. also if you get a too high tech score they attack you “out of fear of your advancement” so basically they get afraid when you have enough power to beat them, so they attack you. on their own. i wish the AI would join together to take you down if they think you've gotten too powerful.
Was this review helpful? Yes No Funny
15 of 20 people (75%) found this review helpful
1 person found this review funny
82.4 hrs on record
Posted: December 14, 2014
Endless Space tries to be the successor of the Master of Orion series, as in a space exploration strategy game with a management phase and space combats.
It doesn't fully succeed, but merit has to be given for it trying to do it in its own way, and innovating rather than copying.

First warning, it takes a long time to appreciate (or master) Endless Space. I don't think I got much fun out of it until the 20th hour or so.

The tutorial doesn't help, it's just a series of much too detailed non-interactive screens, which just make you want to say TLDR. Do I really need to read everything about super advanced diplomacy features on my 1st turn in the game?

The game interface is extremely well designed. It's beautiful, practical, both easy to navigate and feature-rich, has all the info you need where it needs to be. This game should be an example for all other strategy game devs out there.

The graphics are beautiful too, full of eye candy grade galaxies, planets and spaceships, different designs for each faction.

The management phase is the biggest success, and the most interesting to play. There are 4 base components (money, science, food, production), Each planet you colonize provides a mix of those depending on their type and the improvements you build. There are also 16 different luxury ressources + a bunch of rare metals, that provide you different benefits. You can also trade ressources as well as make other diplomatic agreements with other factions.

The research is divided into 4 different trees (military, diplomatic/financial, terraforming/space travel and production/science) in a clever way that will need you to think carefully about your future planning.

The combat phase, unfortunately, is a bit less interesting. A lot of players have described this is nothing but a game of rock, scissors and papers. In reality it is a bit more complicated but in essence it's correct.

You do not have full control over your ships like in similar strategy games. All you do is watch the battle unfold as you play up to 3 cards. You start the game with 8-ish cards to choose from but advance techs and heroes allow you to unlock many more.

Where it does get really more complicated then just Rock Scissor Papers is that each card, in addition to countering certain type of cards, and being countered by some others, also provide your ships with specific advantages, so by studying your opponents stats and making the wise choices, it's a little more tactical than it seems when you first play.

But yet, it's frustrating that the battles are just a show with not much user input. How you build your ships, group them into fleets, and which admirals you assign to them is the most important part in winning a battle, the card phase only changes the odds in a very minor way.

Overall I still recommend this game, for trying to innovate with the space 4x genre, the quality of the interface, the infinite varieties of customization, and the overall adictive fun that it provides, despite the slow pace and the dissapointing space combat.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
157.3 hrs on record
Posted: December 7, 2014
+ Difficulty levels add challenge without affecting balance
+ Various upgrades for territory
+ Multiple classes of ship
+ Heroes are well-implemented and really add to the game
+ Ship customization system is fairly well-designed and easy to get the hang of
+ Excellent racial narratives
+ Excellent audio
+ Intricate detail in ship designs

- Too few weapon types
- Races are mostly unique in ship design and backstory; doesn't affect gameplay quit enough
- Average particle effects
- Battle system is partially dependent on RNG (Random Number Generator), and not in a favorable way
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13 of 18 people (72%) found this review helpful
1 person found this review funny
201.1 hrs on record
Posted: November 28, 2014
tldr: you should probably already own this if you like 4x games and space

A solid 4x and a good benchmark game. If you ever played Risk and thought "I could get into this" this is the game for you. Games take forever, the skill tree(s) might as well go on forever, expansion takes (almost)forever. You get the idea.

This is a good benchmark 4x because it literally does what it claims and no more. Control the planters, systems, fleet, troop, production, and diplomacy in exquisite detail with exactly the right controls (I'm looking at you "right-click backing out of status windows") which I swear should be everywhere.

I digress, if you like the genre or want to dip a toe this is a good foundation to build a love for 4x games upon. For the experienced player you'll be glad to know that things like wormhole geometry will have a bearing on your life. Because jump points between systems become very important. Once you've established yourself in a galactic arm with one jump point in and out you want to keep it. You might take a system on the other side of the jump point just to keep it safe, even though the system is a drag on the economy. You know you're going to have to increase fleet production to take the system but citizens are unhappy because you have...

You get the idea. The only (obvious) twist here is that it takes place in space. So if that's your thing you should enjoy it.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
111.3 hrs on record
Posted: December 17, 2014
I gravitated towards this game after playing Sins of a Solar Empire for a while. I enjoyed the aspect of it feeling like a 4X game (Civ was a want at the time, but I didn't want to pony up 50$+ for a game that I was unsure of), while still feeling vaguely familiar.

After playing Civ5 after this game, I can say that this is probably one of the FASTER 4X's on the market. Games like Civ will take ages just to get yourself to any reasonable point in the game even on the fastest available mode, research and expansion-wise, whereas this game you can effectively start and finish a game in a few casual nights on the fastest speed.

Another perk of the game is just how beautiful the fight cinematics are. Though most players, especially in multi-player, will skip these because of time constraints. But the general presentation of the game is incredibly clean, things are for the most part explained out through hover-over text (Why is my approval rating so low? Here's a list of every positive and negative affect on it within this system!), but there are its flaws here and there with this. Some newer features haven't been polished up as much as the base game, but that's overlookable since everything functions just right.

Speaking of fighting, that brings me to another irk. The AI can be incredibly stubborn regarding fleets, and the mechanics of the game can be bothersome as well. Case in point: If you have a large fleet in enemy territory, a single scout ship can pin down the entire fleet and prevent it from doing anything unless you formally declare war on them. And in turn, declaring war opens up your borders to their ships and doing the same to you. So you can't attack a single piddly ship, nor can you get away from it, unless you either make peace or throw down the hatchet.

Resources in the game are fairly well presented. The game bases around FIDS; Food, Industry, Dust, Science. Every planet can produce some of these, and improvements can further add onto these numbers for a total at the top of every system. Another fine thing is that each system is pretty much independent of each other, aside from a few exceptions of endless temples, wonders, and luxury resources. But these are worded differently and imply that they are empire-wide instead of just in system. So a rebellious and angry system doesn't drag down everybody else, but you can feel it as a whole in regards to your Dust rates. Managing your empire is tough at times, but it's not improbable unless you make some terrible decisions early on (expanding too fast, hiking the taxes up to insane amounts for no legitimate reason, etc.) or end up getting assaulted by a warmonger later on with not enough ships available.

Diplomacy is very well presented, showing your faction vs. everybody else's faction, along with every other faction displaying their current status with other players (Alliance, Peace, Cold War, and War) but there's not much else to it. Trading tech, making deals, and what-not. Basic stuff, nothing too insane.

The way the military system is presented is interesting. Fleets cost dust to maintain, and fleets can only be so big, based on your current tech and starting perks. Some of the science-based factions take smaller fleet perks, since they don't look to win by kicking everybody in the pants. The one issue I have with the game is that it doesn't take into proper account fighters into the attack power strength, which can be incredibly overpowering at times as they don't really have anything to counteract them via battle cards. Could be an interesting addition to the combat tree, if you know the enemy is using figs.

A great game, worthwhile to give a play if you're growing tired of traditional 4X games taking a week of dedicated play to finish, and are looking for something small and fast to play in bite sized pieces. I know most people gripe about balance, but when the game's randomly generated like this, there's obviously going to be a little luck involved. But a good player should be able to counteract things and use their beginning to their advantage as best they can.
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15 of 25 people (60%) found this review helpful
4 people found this review funny
27.5 hrs on record
Posted: January 7
The tech tree is rather neat, colonizing and expanding is entertaining.. overall it's really good. EXCEPT the combat system is obscure, stupid, awful, ♥♥♥♥♥♥, and and makes no sense whatsoever. Which kind of makes the whole game bad, as the game *always* devolves into combat.

Oh, and the AI cheats like nothing else.
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5 of 6 people (83%) found this review helpful
112.7 hrs on record
Posted: December 18, 2014
Endless Space is a 4X game set in space, or, more accurately, in a galaxy you and other factions share. It's a great 4X strategy game, but it is kinda really difficult to get into. If you do manage to get the hang of it though, it's definetly worth it, even though the AI can be frustrating at times.
Also, the Soundtrack is really damn good.
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5 of 6 people (83%) found this review helpful
4.9 hrs on record
Posted: April 17
Did not like it... Sorry. I would rather play stardrive or Space Empire eventhough the graphics are not as good as they are in this game. The mechanics of this game are simply too simple for me and something is lacking. Good thing I bought it for nearly nothing.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
150.5 hrs on record
Posted: October 31, 2014
This is actually a pretty good game. Endless Space is a Real Time Turn Based Science Fiction Strategy. Yeah, something like that. Basically turns happen simultaneously and next turn begins when everyone clicks "end turn". You have quite a lot of races to choose from, and if you don't like them you can create your own races from the other races' set parameters.

The first thing that hit me is that the lore of the Endless universe is absolutely stunning and well thought out. They have many mainstream sci-fi cliches but also very creative and sometimes funny technology tree. The first time you play this game you would think that it has a storyline due to the immersion and random events etc. The scope of the game, within some couple hundred games, is huge: you evolve from a species habiting one single fluffy terran/jungle/ocean/arid planet in a faraway galaxy into a galactic superpower with the ability to colonize gas giants and tear down space-time. What I really like is that they have actually managed to keep the game interesting even into the late game. For example, your population can be hard to manage, at least in the start (you can't expand too quickly or they will get very unhappy), but they won't get pushy and won't drag you to too many details. One way they have done this is that battles are pretty straight forward and there's really no strategy there, except good scouting and finding out how your adversary is equipped so you can counter him/her in the rock-paper-scissors battle mechanic. Hero is a must in a battle, and heroes can really boost your stuff, also when assigned as planet governors.

On higher difficulties and versus multiple enemies a lot of things are luck based. You can simply end up in a bad spot with a cheating AI with no way out. Also the fact that moving of ships & battles is somewhat weird, it actually happens in real time, and is not turn based is a pretty stupid mechanic especially vs AI. Sometimes you would want to move ships between fleets before combat but you can't because the other player forces you to enter combat. I suppose the point here is to cut waiting times in multi player so that turns can happen simultaneously. I have not played MP so I can't say anything about that, although I would "guess" that the game's balancing probably favors single player.

In single player you can easily beat all opponents on easier difficulties, but the game gives you lots of options for handicapping yourself. Too bad that AI is mostly quite stupid, and like many other games, higher difficulties only give bonuses for AI and handicaps for the player or make the AI cheat but I guess that's the only way to make challenging AI's in strategy games... One real point of discontent is the planet menu, it is really hard to organize when you have a lot of things queued, and there is no "bring to top of queue"-button. This is really frustrating if you want to manage things yourself. You can always automate buildings though, but it's not very feasible if you are playing vs 8 AI's in endless difficulty and need to be pretty precise about things. In the trading system the AI is pretty smart though, and is really difficult to cheat.

Ok, so I wouldn't pay 20€ for this game, but definetely recommend it especially if you get it on sale. If you are looking for the ultimate competitive strategy experience, then I don't think that this game is it. However, it can be quite fun to play. I also have Dungeon of the Endless and recommend that as well.
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2 of 2 people (100%) found this review helpful
35.0 hrs on record
Posted: April 18
This game sucks. The tutorial is worthless, the manual is worse, and the game is nowhere nears as streamlined or easy to pick up as Civ. Tired of beating my head against a wall to try to figure out things that should have been clearly explained. For instance, I've researched building destroyers and cruisers. Why then can I only build defenders? What other chicken sacrifices must occur before I can build these ships? Or why do entire fleets get stuck around systems in other civilizations? Or why turn-based really doesn't mean turn-based? For example, I'm trying to move two fleets together to join them. I get both of the fleets togther, and then I get a message that "An attack is imminent" and I can't do anything after that. What happened to it being my turn?

Just overall not a well-thought-out game.
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2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: April 19
Can't recommend this game at this time since I feel the tutorial is very weak. I spent my first game trying to dodge pirates that were 10 times or more stronger than I was and I was on newbie difficulty. I wanted to build some better ships but mysteriously the planets that had the materials I need had pirate ships posted there and never moved. It just seemed to much crap was thrown into my starting system. I'm going to give this game a couple more chances before I choose whether or not to buy it.
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2 of 2 people (100%) found this review helpful
34.0 hrs on record
Posted: April 19
I want to like this game. So much so that I often come back to try it out. But mostly I feel I wasted my money buying this game even when i got it on sale. I had hoped that the expanision pack would solve some things but honestly, with this I might as well go play Civ 5. At least there i don't get randomly rushed by infinate fleets of pirates and enemies before I can even research destroyers.
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2 of 2 people (100%) found this review helpful
28.4 hrs on record
Posted: April 25
After 30 hours (3 games) worth of Endless Space I feel like I've exhausted its options. Maybe that isn't so but after a first runthrough learning the systems I was able to beat the game on easy on my next attempt in about 250 turns. Moving up to normal added little challenge. The game simply ended more quickly because the AI forced my hand earlier on. Strategy games thrive in that thin line between being too simplistic to have lasting appeal and being too complex to learn in the first place. Sadly, Endless Space is both difficult to learn and easy to master. It's the exact opposite of what a game of this sort should be.

That said I still had a lot of fun with Endless Space. I liked the addition of hero units to space based TBS Game. It's something common in fantasy titles but not something I had experienced in this specific type of strategy game. The combat to me was pointless. I found a handful of cards that worked and just used them in almost every battle. The AI didn't adapt to this strategy and I found myself easily winning every battle without having to fight it manually.

The main issue with the pacing of the game is that once you reach the point where you are close to victory you are so insanely powerful that there is little tension. In my first match on the normal difficulty level I built 4 of the 5 wonders needed to win the game and left the fifth one with a couple turns left to build and enough money to finish it instantly if I needed a quick victory. Meanwhile I also researched every single item on the tech tree but the science victory. I made numerous diplomatic agreements for no reason, getting my score very close to 100, and built up a massive army capable of destroying all of my opponents with ease. Eventually an opposing team got too close for comfort to reaching an economic victory, forcing me to finish my final wonder. But the point is that at the very late point in the game I was at, any victory method would have been viable. I was toying with my opponents. This is something I would expect to be able to do after a hundred or more hours of practice or on an easy difficulty setting. But it seems to me that unlike the best turn based strategy games, focusing on one area (say scientific research) does not have to hinder your abilities in other areas. That takes away from the strategy of the game.

So while I enjoyed my three matches of Endless Space, I felt by the end that I had nothing more left to see. I could play as one of the more unique races. I could up the difficulty and see if I could beat a cheating AI, but neither of those prospects excite me greatly. I still play Galactic Civilizations 2 over half a decade after it was released. And in my mind it inarguably remains the greatest sci-fi 4x game on the market.
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3 of 4 people (75%) found this review helpful
30.7 hrs on record
Posted: December 29, 2014
TL:DR: A very deep and interesting space game, with a few minor flaws.

Endless space puts you in control of a galactic civilization and tells you to go kick ♥♥♥ diplomatically, militarily, or scientifically. Kinda like Civilization, except in space.

Players choose a race (or build their own) that has their own sets of strengths and weaknesses to fit their play styles and what kind of victory they want to achieve. Players advance their civs awesomeness by researching a linear tech web with several distinct sections. The tech tree is very large with a lot of different things to get that affect all aspects of gameplay, allowing players to research specific technologies to best complement their civilization.

Players fight other civs by building fleets based upon ships of their design. Players fit ships based on a hull design, propulsion, power, weapons and a few unique things like colonists, siege guns, and other stuff. Players then use their fleets to go kick other fleets in the ♥♥♥.

Combat in this game is resolved auto-magically by the computer based on the opposing fleets ships compositions. I was hoping it was going to be in real time when I bought it based on screenshots, but alas I was decieved. The game does give you a very nice cinematic cut scene of the fleets going at it though, however you can only watch and can't control your ships.
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3 of 4 people (75%) found this review helpful
160.0 hrs on record
Posted: January 10
Simply put ES is a reasonably well-designed 4x game.
The fact that it's space orientated probably suckers me in more than most. It's nice to look at, being able to customise your own empire and game settings, and the diversity of play-style involved is all very nice. The battles at first i thought would be an issue but as you get into it, it's quite easy to understand that the developers have thought it through so that battles in the late game can be auto'd quite successfully to save on turn time using a form of rock-paper-scissors approach with cards, while some can be manually done to watch the pretty explosions. The UI is very intuitive to use, provides all the information you need to cut down the micromanagement needed to a level of enjoyment and not tedium and I love the system view used in this game.

I spend most of the play time on the expansion ES: Disharmony which has expanded on the core idea quite successfully IMO and adds some nice features such as the Harmony race and I'm enjoying trying to get achievements, experience different play-styles and fine tune my custom race, something that this game does really well......


As much as I like this game there are some glaring flaws that must be mentioned.
Firstly, the tech tree is not nearly as large or diverse as I would like it to be. It's really easy to finish which is disappointing and I don't like the military tree. The weapons only have a few levels each of which consists of a weight reduction / power increase which is too simplistic an approach and kind of cheapens the combat thereafter. The techs themselves have massively misleading names; eg Dark Energy Shield - immediately you think "woah, that's gonna be good" but it only unlocks an armour module which does what? More defence power, more ship hp, the same as the rest of them. Only a little bit of variety would add a really nice twist.
Invading systems is in the firing line next. For such a neat ship-combat system this game lacks an invasion system at all really. It consists of; put invasions modules on ships, go to system, invade, wait. You have no influence over the invasion whatsoever which can be a major pain in some games when you need to make key moves quickly and you're held back by invasion speed. Once you research into troops you can bypass this by directly invading with a % chance to succeed but this itself is flawed because by replacing a couple of siege modules with troops and maintaining moderate amounts of siege ships you can insta-take systems quite easily, swinging to the other extreme.
No culture-flipping / major effects of influence is disappointing personally. Lovely way to add pressure to empires without using guns and hulls that could be implemented that isn't currently.
I've heard a lot of knocks at the diplomacy system, I don't think I notice / care with how I play but might be worth investigating if you do because it is quite simplistic compared to something like MOO.

Having said all of that, it might be easy to think this game isn't worth it but I think it is. Yes it needs some TLC and I hope the developers are interested in providing some but for now it has entertained me for over 120 hours and I get bored quite quickly of things so to me that's a success.

My suggestion if you are thinking of buying it, read more reviews, watch a let's play or two on youtube because I did and I found that very helpful in making up my mind.
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3 of 4 people (75%) found this review helpful
1,020.3 hrs on record
Posted: April 6
The short of it: This game is really good, BUT ONLY WITH THE EXPANSION! DO NOT BUY AND PLAY THIS GAME NAKED!

Unlike a lot of 4X games, Endless Space is more about building your empire than about developing your colonies or really fighting wars. Not that you won't fight wars, the AI is usually vicious enough to wait and plot and it will build up an overwhelming force based on your existing military might before waging war on you. And it WILL do that. Every single chance it can, unless it can't, it will do that. Never think it won't, since it has no reason not to.

We'll get more into that later, but right now let's focus on the empire-building. Building up the empire is the primary focus of this game. Oftentimes if you look at too little at a time, you'll tunnel vision yourself into a corner when you should be keeping yourself as distant as possible. A prime example of this is expressed in happiness. The morale of a system and its subsequent production bonuses are NOT more important than the overall happiness of your empire. After all, a 15% production bonus across 4 stars is better than a 30% bonus in just one. If, when settling a new system, you have a planet with lots of production, or a planet with a high amount of happiness-boosting, you pick the one that makes your empire happy, or you lose the game.

Now then, let's talk about war. War is problematic in this game because A) it's inevitable, and B) it's boring. The game takes a very hands-off approach to combat and in the vanilla game technology is both everything and a linear arms race. The guy with the most ship tonnage and the best weapons will always win. You can employ tactics cards, but these will only have a minimal impact on the outcome. This leads to a very boring experience, and can force you into certain types of tech progression and thus certain modes of gameplay. To deviate from established doctrine is to lose in the vanilla game.

DO NOT PLAY THE VANILLA GAME. Instead, do yourself a favor and get the Disharmony expansion. The Disharmony expansion does away with about 75% of the weapon-tech in favor of just four generations of guns. Each is a sizable improvement over the last generation, and keeping up the with the AI is definitely important, but with tactics, ship design, aimpoint selections, and formation management you can steal victory from the jaws of supposedly assured defeat.

Endless Space encourages you to use your distant veiw not to mess with the minutae of your own empire, but rather to mess with the other guys. Through trade, trade routes, blockades, invasions, explorations, treaties, and wars you are charged to take away the choices of the enemy for as long as possible while you improve your own choices. How you do this is entirely up to you, and Endless Space: Disharmony actually allows you quite a bit of wiggle room on how you do it.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
21.3 hrs on record
Posted: December 6, 2014
The Best 4X Space Strategy I was always looking for. (I own nearly all of them)
Awesome Tech Tree and lots of Space Archeology to explore!
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