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Sharpen your axe, string your bow, brew your potions! Ancaria needs heroes like you. Grab your friends to join the resistance! The once peaceful land of Ancaria is in grave danger. The evil Ashen empire has enslaved its population and is using the orc-like Grimmoc to wipe out the Seraphim, who swore to protect it.
Data wydania: 16 Kwi, 2013
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Kup Sacred Citadel 3-Pack

Includes three copies of Sacred Citadel - a copy for yourself and two copies to send to your friends!

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Kup Sacred Collection

Zestaw 3 produktów: Sacred Citadel, Sacred Citadel: Jungle Hunt, Sacred 2 Gold

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Informacje o grze

Sharpen your axe, string your bow, brew your potions! Ancaria needs heroes like you. Grab your friends to join the resistance!

The once peaceful land of Ancaria is in grave danger. The evil Ashen empire has enslaved its population and is using the orc-like Grimmoc to wipe out the Seraphim, who swore to protect it. In order to defeat the empire you will have to prove yourself as a warrior by riding terrifying mounts, acquiring earth shattering skills and looting powerful weapons and valuable treasures. Grab your friends and join the resistance!

Key Features:

  • Battle it out with up to 3 player co-op
  • Take charge of 1 of 4 unique playable character classes with their own set of skills
  • Explore the vast world of Ancaria
  • Ride thumping mounts and use devastating war-machines
  • Tons of loot!
  • Define your own fighting style with different weapon combinations

Wymagania systemowe

    Minimum:

    • OS:Vista/Win7
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Nvidia GeForce 8600 or better, ATI Radeon HD 2600 or better
    • DirectX:9.0c
    • Additional:GPU Memory: 256MB
Pomocne recenzje klientów
13 z 16 osób (81%) uważa, że ta recenzja jest pomocna
5.1 godz. łącznie
Okay so where should I start..
Let's start with the negative stuff cause that's usually what people look at anyway.
The game has a few flaws that I cannot get over:
-Depth Perception Issues. Not only is it often so, that you're being attacked by enemies that you cannot attack because you're not in the same depth, but it's also hard to tell which depth they're in at all, leading to some frustration from time to time. Also some items might sometimes drop in a depth that you cannot even reach.
-It's not hard. Now you might say this is very relative, but for me, these kinds of games is about growing in power, since you level and acquire new gear, so that you may overcome harder challenges. This point is especially important since your experience & gold is saved, even if you die, so you can just keep doing the same thing til' you get past it. Sure, you might die here there once or twice, but we beat every level in the first try and overall found the game to be too easy. Even on the last boss we made it without grinding a single level twice and we didn't even dodge most of his attacks.
-The game is very short. A little over 5 hours of gameplay was enough to beat the entire game with one class, and that's taking into account idling in the menu probably about 30 minutes and restarting it due to bugs like being unable to move or even just crashes.
-Tanky monsters. When I'm saying that I'm not talking about the bosses, the bosses are fine. But this is something I see very often in games. Instead of making the monsters challenging enough, you make them very tanky, so that it'll still take time to take them down. It's not fun, it's just repetitive and tedious.
-Constant knockback. You're constantly being knockbacked, there's really nothing to explain here, you'll spend at least about 30% of your time in combat lying on the ground.

Those are the main points for me that are bad. But here's the good ones.
-Story. It's definitely not that great of a story, but it's somewhat humorous and you want to find out what happens, so I have no complaints, the story did what it was supposed to do, it made me want to play on.
-Gear, I felt the excitement for getting a better weapon/armor. That's at least more than what many other games do.
-Pretty fun multiplayer. Since you're constantly getting knockbacked, mashing buttons, filling up the screen with you power attacks or getting thrown around and ending up in bad positions, it's pretty fun to play co-op in it. As always it's more fun to play with friends.
-Music. The music was not that kind of music that got stuck in your head or something you'll sing/dig along to, but it was decent, and I have no complaints about it either.
-Graphics. The graphic design is nice and overall I enjoyed going through the world, especially paying attention to the background scenery at times.

Overall I must say this is a pretty mediocre game from a game design perspective, but it was decent entertainment for the 5 hours I played it. Do I consider it to be worth 10 euros though? No.
Zamieszczono: 16 sierpnia
Czy ta recenzja była pomocna? Tak Nie
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
34.7 godz. łącznie
Sacred Citadel trys to pluck every single mechanics from the classic side-scrolling fighters that may have played and loved: Golden Axe, Double Dragon, Teenage Mutant Ninja Turtles, and tries to intertwines these mechanics with fun and exciting RPG elements in a simple yet elegant visual style more suitable to modern day. On the side note im not going to blabber your head off for this indie game review and I'll just list some cons n pros.

Pros:
Simple, Elegant, Stylish Interface and Aesthetic
Solid Pacing to Levels
Overall Challenge
Challenging Boss Fights Minus the DLC
Interesting RPG elements
Great visual effects
Basic Button-Combo System

Cons:
Online Co-Op Needs Work
Was only able to play with my friends not entirely sure if it was because nobody plays this anymore
Dull Orc Enemies
Combat may get stale after you learn the stun combo

Sumary:
Would i reccommend the game YES, BUT not at this price..maybe 5$ or so based on how much content was put into it.
IF you like easy achievments % then by all means this is the game for you if you dont mind spending some dinero for the DLC to reach max level.
Zamieszczono: 8 sierpnia
Czy ta recenzja była pomocna? Tak Nie
15 z 28 osób (54%) uważa, że ta recenzja jest pomocna
35.4 godz. łącznie
REVIEW FOR JUNGLE HUNT DLC

I don't mind DLC as much as the average PC gamer, and I found this one better than most. Some argue that when DLC feels like it was something stripped out of the original game and repackaged (and sold) the publisher is ripping off the consumer. In some cases yes, but here it feels more like a complement to the main game, in that Jungle Hunt's Act, and the several bonus levels added onto the main game's Acts, require high-level characters. There's also the matter of not having the DLC preventing a 100% of the game's achievements, but that might only perturb a certain subset of gamers.
Zamieszczono: 2 maja
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
1.3 godz. łącznie
If you're a fan of 2d games Bye it you won't be disapointed. Besides, if you don't bye it I'll tell your parents why it really takes you so long in the shower!
Zamieszczono: 19 września
Czy ta recenzja była pomocna? Tak Nie
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
1.2 godz. łącznie
Amazing game ;3
Zamieszczono: 31 maja
Czy ta recenzja była pomocna? Tak Nie
9 z 10 osób (90%) uważa, że ta recenzja jest pomocna
4.7 godz. łącznie
Muzyka daje radę[szczególnie przypasował mi motyw z menu], grafika też - gra wygląda bardzo ładnie. Szkoda, że to nie są najważniejsze kryteria, kiedy oceniamy gry. Ten beat'em up leży pod względem grywalności. Czuć że był pomysł na jeden poziom, a potem przewałkowano go 20 razy. Ciągłe chodzenie i siekanie klonów może dawać frajdę, ale nie tutaj. Kombosów jest tyle co nic, nowe ciosy poznawane po zdobyciu wyższego levelu to marne urozmaicenie, bo wcale nie są lepsze od podstawowego combo. Najlepsza taktyka to ciągłe przewracanie wrogów i masakrowanie ich, kiedy leżą na ziemi. Tyle że operację tę trzeba powtarzać kilkukrotnie nawet na najsłabszych mobach. Każdy cienias ma chorą ilość hp. My się niby rozwijamy, można zwiększać swoje statystyki i zmieniać bronie na lepsze, ale mobkom też rośnie siła i od początku do końca bijemy potwory tak samo długo, przez co w ogóle nie czuć, że stajemy się silniejsi. Można jeszcze zgnoić recykling wrogów[niby są nowi przeciwnicy w kolejnych etapach, ale poza wyglądem mało się różnią], słabych bossów[większość to większe wersje cieniasów; ostatni boss beznadziejnie prosty]... Nie będę dalej kopał leżącego. Ukończyłem to tylko dlatego, że kumpel chciał pograć w co-opie[wyśmiewanie gry przez Skype daje jakąś frajdę] i całość zmieściła się w 4 godzinach.
Zamieszczono: 16 lutego
Czy ta recenzja była pomocna? Tak Nie