Sharpen your axe, string your bow, brew your potions! Ancaria needs heroes like you. Grab your friends to join the resistance! The once peaceful land of Ancaria is in grave danger. The evil Ashen empire has enslaved its population and is using the orc-like Grimmoc to wipe out the Seraphim, who swore to protect it.
Análises de usuários: Ligeiramente positivas (516 análises)
Data de lançamento: 16/abr/2013

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Comprar Sacred Citadel

Comprar Sacred Citadel 3-Pack

Includes three copies of Sacred Citadel - a copy for yourself and two copies to send to your friends!

Pacotes que incluem este jogo

Comprar Sacred Collection

Inclui 3 itens: Sacred 2 Gold, Sacred Citadel, Sacred Citadel: Jungle Hunt

 

Sobre este jogo

Sharpen your axe, string your bow, brew your potions! Ancaria needs heroes like you. Grab your friends to join the resistance!

The once peaceful land of Ancaria is in grave danger. The evil Ashen empire has enslaved its population and is using the orc-like Grimmoc to wipe out the Seraphim, who swore to protect it. In order to defeat the empire you will have to prove yourself as a warrior by riding terrifying mounts, acquiring earth shattering skills and looting powerful weapons and valuable treasures. Grab your friends and join the resistance!

Key Features:

  • Battle it out with up to 3 player co-op
  • Take charge of 1 of 4 unique playable character classes with their own set of skills
  • Explore the vast world of Ancaria
  • Ride thumping mounts and use devastating war-machines
  • Tons of loot!
  • Define your own fighting style with different weapon combinations

Requisitos de sistema

    Minimum:
    • OS:Vista/Win7
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Nvidia GeForce 8600 or better, ATI Radeon HD 2600 or better
    • DirectX:9.0c
    • Additional:GPU Memory: 256MB
Análises úteis de usuários
10 de 11 pessoas (91%) acharam esta análise útil
8.4 hrs registradas
Publicada: 25 de outubro de 2014
Para quem tem saudades do bom e velho Golden Axe, esse jogo está na medida certa. Ele trás elementos de RPG, como escolha de armas, armaduras e também evolução do personagem. Mas se você é exigente e procura um jogo estilo Diablo ou Torchlight vai se decepcionar. O game é para um nicho que tem saudades da velha formula bater e correr.
Um ponto interessante é que o jogo trás uma vila com um mercado de compras de poções, armaduras e armas, além de uma área de apostas. Assim o jogador pode se preparar para cada missão. O jogo base trás 4 capítulos, a DLC Jungle Hunt vem com um adicional de 1 capítulo, recomendo a compra da DLC.

Pontos possitivos:
- Belos gráficos.
- Multiplayer online.
- Receita antiga de jogo de ação ao estilo do bom Golden Axe.
- Bom nível de dificuldade.
- Várias classes.
- Nunca é demais jogar novamente, mesmo após concluído.

Pontos negativos:
- É curto, cerca de 5 horas para concluir o básico.
- Música com loops repetitivos.
- Alguns bugs.
- Limitado até o nível 40 por personagem.

Considerações:
Vale a pena comprar, me trouxe a mesma sensação de quando jogava a saga Golden Axe nos anos 90. A minha única tristeza é que assim como os jogos dos anos 90 eram curtos, este também é.
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4 de 5 pessoas (80%) acharam esta análise útil
13.5 hrs registradas
Publicada: 19 de novembro de 2014
Excelente beat'em up que relembra os velhos tempos do Golden Axe, Captain Commando, Dungeons and Dragons e afins. Se você curte esse estilo vale a compra, bons gráficos e jogabilidade para a proposta do jogo.
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1 de 1 pessoas (100%) acharam esta análise útil
0.2 hrs registradas
Publicada: 10 de fevereiro
Ótimo Multiplayer, porém, poucas pessoas online!
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2 de 3 pessoas (67%) acharam esta análise útil
9.2 hrs registradas
Publicada: 26 de outubro de 2014
Jogo Beat 'em up com toques de RPG muito divertido, ainda mais se for jogado com mais de uma pessoa, controles respondem bem e não sinto problemas ao rodar em PC ultrapassado. Sendo o único problema a duração do jogo, já que o fator replay não pareça ser atrativo o suficiente.
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1 de 2 pessoas (50%) acharam esta análise útil
6.3 hrs registradas
Publicada: 29 de dezembro de 2014
Hack n Slash muito bom os graficos e diversao nesse jogo valem muito apena .
Jogar coop local muito bom pena ser um jogo curto
Recomendado!!
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1 de 2 pessoas (50%) acharam esta análise útil
11.3 hrs registradas
Publicada: 12 de outubro de 2014
Ótimo jogo! Mistura elementos de RPG e hack'n'slash tradicionais.
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4 de 5 pessoas (80%) acharam esta análise útil
11.1 hrs registradas
Publicada: 7 de fevereiro
Well, it's another beatemup...Or is it a hack & slash?

I have this constant internal debate over whether certain games can be considered beatemups or hack&slashes. Both genres use the "belt-scroller" style of level design, both have the standard "move forward, kill enemies, repeat", but there are numerous subtle yet key differences that set them apart. Usually the simple answer is that everyone has weapons in hack & slashers (Konami's TMNT arcade games, Castle Crashers, etc), but uh...hmm. Capcom's Arcade D&D games feature characters with weapons, and I consider that a beatemup. On the other hand, t...

Wait...What? Uh...let's just get on with the review.

Sacred Citadel is a videogame. You kill things, acquire stuff, and complete challenges. I don't recommend this game, but it isn't bad. Out of 10 I'd give it a 4.1. By IGN's standards that might mean SC is a terrible, horrible, no good pile of etc, but eh I think it's ok. The plot is traditional fantasy fare. Big Momma is causing trouble, some mysterious person is seeking artifacts, and there's a bunch of monsters that need a good killin'. I imagine fans of the Sacred series will have a better understanding of what's going on. I played through Sacred 2 on the Xbox 360, but I lost track of the story in the middle of thousands of quests, billions of items, and hundreds of lands/dungeons/universes.

There are four classes to choose from (Warrior, Ranger, Shaman, Mage).
After deciding on your class (which IMO doesn't make a huge difference) you'll set out on a journey through 4 acts with 5 stages apiece. The level-designs are very traditional, but this game mixes it up a bit with mounts, falling objects, and even a little platforming.

The monsters typically consist of um...Grimmocs? Bedellers? Digestya? Covinters? I think I'm just making words up. There are "orcs" with spears, "mutant tribals" with swords, "robots" with shield-thingies, and you get the idea I hope. Whatever they're actually called is irrelevant, because they're mostly fodder for you to make disgusting paste out of. I play a lot of arcade beatemups (& hack & slashers). These tend to be really difficult. The odds aren't fair in the slightest, you get 2 or 3 lives, and enemies can do a lot of damage. Sacred Citadel is pretty much the exact opposite.

This isn't an easy game just because it has RPG elements. One of the standard tactics in a belt-scroller is "herding". You move around to manipulate the enemies, so that they crowd up together. When enemies separate, they tend to surround you, mess up your attacks, and generally ruin your day. It's like some awkward dance with occasional punching. It definitely pays off if you know what you're doing. With SC...all you have to do to herd enemies is X X X Y. This sends them flying to the corner of the screen. Aftwards you can just press X X X and X X X and X X X and you get where I'm going with this? Decisions in this game tend to consist of:

"Do I press X X X down Y and stun them?"
"Do I press X X up Y and juggle them?"
"Do I just press whatever because it doesn't really matter?"

It's nice having RPG elements, it's nice having many attack options, but there's no incentive to doing well because there's no challenge. Even if you choose a supposedly squishy class like the Shaman, you can still take lots of damage, healing items are prevalant, and you can even keep a few healing potions for emergencies. It's not uncommon to play through this game for the first time, and never die. The only aspect where you are liable to fail involves the stage rankings, book-keeper challenges, and certain "don't get hit by XXXX" achievements. All this other stuff really amounts to is a grind, since it requires playing through every stage a handful of times.

Still, while it eventually becomes a boredom-inducing ordeal, Sacred Citadel can be a satisfying in terms of leveling-up, acquiring loot, and gutting monsters by the dozen. If you expect anything more; like a challenge, or some truly compelling game-design, you're bound to be disappointed.
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4 de 5 pessoas (80%) acharam esta análise útil
14.7 hrs registradas
Publicada: 7 de novembro de 2014
Great 2.5D Hack'n'Slash beat'em up game with beautiful visuals and RPG element pretty much reminds me of the "Golden Axe" series.

Positives:
+ Fun arcadey game
+ Solid frames and beautiful visuals
+ Nice selection and unique characters
+ RPG element feels great

Negatives:
- Playing alone is boring so find someone to play with
- Leveling can be tedious
- The story is nothing blowing ( typical hero story )

Thought:
The game is great if you ever felt bored and want to play something fun well this is what you are looking for but i highly suggest that you look for someone to play with and this game online match making is great so you will not be bored.
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5 de 7 pessoas (71%) acharam esta análise útil
10.3 hrs registradas
Publicada: 26 de setembro de 2014
A really great beat 'em up with pretty smooth graphics. The gameplay feels good-ok, artwork and music are beautiful.

The only thing that could've been better, is that the equipment as it is mostly 2 or 3 drops (one of each type -mace,axe,etc...-) that fit the character per 2-3 levels, which feels like there aren't many options to choose from. In addition I didn't really understand why you can't have 2 same 1h weapons equiped both at a time.

Combat mechanics are enjoyable and also is the idea of having potions, which can really make a differense.

I totally recommend this game, and even more if you are going to play it in co-op mode.
Have fun.
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3 de 4 pessoas (75%) acharam esta análise útil
17.5 hrs registradas
Publicada: 30 de outubro de 2014
Worth about $5

Old/Mid school Style Beat-em Up. Kind of a Capcom Dungeon and Dragons arcade game mashed up with Golden Axe and some Final Fight sprinkled on top, with a great art style.

There are 4 diffrent classes, about 5 diffrent combos/moves to unlock per class, juggle, gound and pound, knockbacks, behind the back attack, elemental weapons, armors, mounts to ride, lots of baddies, and some epic bosses.

It can be a bit botton mashy (like all early to mid 90's beat-em ups) and to make yer class a badass you will have to grind some, it's a fun grind tho. They give you diffrent tasks to complete: no dieing, time limit, and score when you replay levels.
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1 de 1 pessoas (100%) acharam esta análise útil
12.6 hrs registradas
Publicada: 30 de janeiro
I started playing as a warrior alone, but after act 1 I wanted to try co-op with a friend. I tried hunter and he played as warrior and to be honest the game became way more interesting since in two it seems better, more control and well less dying :P

The story is simple, a bad guy is looking for some artefacts that will look like some strange statues and at the end of an act... well he gets them both :) The last act is the battle to stop him destroy the citadel, while the DLC is a different chapter, no idea yet, but I'll buy it for sure :)

The control is simple, easy to remap but since I am not the biggest fan of console control ideas.... well I don't really like the combos and such or the itemization or the management of gear and such but with a friend I managed to finish it and get some nice achievements in the mean time. I can't say that is a bad game just because I don't like the combos idea but the control system seems slower like the one on consoles. The keyboard should be 10-20 times faster than a gamepad but since the game was designed for the slower "minded" people playing on consoles well the control interface will always lag behind the keyboard speed.

Except that, the acts are small, fast places, the mobs are a little too powerfull but managable, while playing in two or more is way better and way more interesting. The game is simple, kill stuff, get some money (way too few for the mobs you kill but well...), buy some gear if you can and do challanges, while focus on dieing as little as possible :P

It takes around 6 hours to finish the four acts but that doesn't mean that you'll get to level 40 (the max level) since at the end of act IV you'll be at best level 35, or at least that was the case for me. How to get from 35 to 40.... well no idea yet.

Remember that this game is a arcade scroller with some RPG parts but with combos and a small number of potions to use, so playing it should be quite easy and enjoyable. Try it alone, try it with friends, I think the 2nd choice will be way better thou :P

And if you like it, well you can always vote my review :P
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1 de 1 pessoas (100%) acharam esta análise útil
19.2 hrs registradas
Publicada: 22 de fevereiro
Basically a flashy Golden Axe style filmstrip side scroll beat um up.

Segmented battle areas, portions of story, rinse repeat.

There are RPG elements with leveling up and distributing points to abilities. Or gain new gear by defeating enemies or purchasing them.

This game feels right at home for me, the story is kind of immature, but I didn't expect more than a reason to go to the right and kill things. It isn't like Golden Axe had a major driving storyline, we just want to push buttons and see bad guys die.

And the satisfaction of earning new levels to your magic is still just as nice.

I think people complaining, were just looking for something deeper. This is right next to Golden Axe, Legend, Knights of the Round, etc.

If any of those names hit home for you, score it on sale. I can't speak for online play, but for 4-player local co-op, this is a good time.
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1 de 2 pessoas (50%) acharam esta análise útil
12.5 hrs registradas
Publicada: 21 de setembro de 2014
If you're a fan of old sidescrolling action packed games with some humour, then Sacred Citadel is the game for you.
Along with it's decent graphics and effects for its genre, the soundtrack is on point and enjoyable as well as the combo's you can perform. The levels aren't terribly challenging and you can finish the game solo, so I recommend you accept the challenges in the towns before each level.
I've yet to play in co-op (both local and online) because not a lot of people have this game yet. So buy it, have a gander at each of the classes, run through the game with your favourite one, and then finally meet me in online rooms.
Coles approved.
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1 de 2 pessoas (50%) acharam esta análise útil
0.2 hrs registradas
Publicada: 13 de novembro de 2014
A sidewise beat-em-up game is rarely seen today at least with polished execution like this. Unfortunately the multiplayer component did not work correctly for me with one side showing that the opposite player was no longer playing etc. The game itself has quite a bit of charm and reminds me of castle crashers - unfortunately not the most exciting game in single player. I could go back and revisit this game one day if I feel up for it so I would recommend it to fans of the genre
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1 de 2 pessoas (50%) acharam esta análise útil
8.2 hrs registradas
Publicada: 5 de janeiro
Clone of the classic Golden Axe series. Good for one evening with a bunch of friends.
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1 de 2 pessoas (50%) acharam esta análise útil
1.6 hrs registradas
Publicada: 18 de janeiro
Played this game for 15 mins. Best 15 minutes of my life. 15/10.

p.s. the artwork in this game is so bootiful.
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1 de 2 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
52.4 hrs registradas
Publicada: 26 de janeiro
I played this game for a hour. It's fun. 1000000/rainbows. All buy this game, or I'll find you, and I WILL kill you!
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2 de 4 pessoas (50%) acharam esta análise útil
5.4 hrs registradas
Publicada: 19 de setembro de 2014
Picked this up just the other day and was pleasantly surprised with the gameplay and controls. I highly recommend this to side-scroller/brawler fans!
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13 de 14 pessoas (93%) acharam esta análise útil
13.5 hrs registradas
Publicada: 28 de novembro de 2013
Levei 5 horas para zerar o jogo, e o terminei por volta do nível 32. Após matar o último chefe algumas vezes, notei que ainda havia um bom espaço para curva de aprendizagem: cada vez que eu o matava, fazia com escore maior, levando menos dano, e em menos tempo!
E nem tanto pelos itens que eventualmente caiam dele, mas sim porque eu bolava técnicas para desviar de seus ataques, maximizando meu dano enquanto atacava. Isso me deixou animado e feliz com a jogabilidade, pois notei que zerar não era o objetivo principal, e sim ser um jogador bom!
Depois também fui atrás das bets após zerar, para revisitar as fases passadas com um objetivo secundário definido. A maioria completei de primeira, com raras exceções, falhando o objetivo de escore numa das fases. Foi inclusive em função disso, tentando novamente, que descobri o combo aéreo, para tentar melhorar o escore. Ou seja, mais um aprendizado, impulsionado pelo próprio jogo!
Também, claro, há a possibilidade de criar um personagem novo, e descobrir toda a evolução do personagem e seus combos, e criar para ele um estilo de jogo único. E quem sabe, um dia, a loucura de resetar um personagem, só para fazer outra build de stats nele? Quem sabe…
Apesar de ter me frustrado no multiplayer, levando em conta seu singleplayer sólido, e imaginando que vão melhorar os problemas de multiplayer (e há sim muito espaço pra isso) com patches, fico esperançoso de ser um título que vingue por muito tempo.
Não posso de deixar de dizer que é um excelente título, de jogabilidade cativante e recompensadora, que vai entreter um bom fã de Beat’em up por várias horas – não só as 5 horas que leva-se para zerar.

Review completa em http://www.poepra2.com.br/blog/review-sacred-citadel/
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12 de 18 pessoas (67%) acharam esta análise útil
1.7 hrs registradas
Publicada: 17 de maio de 2014
Good....
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