Affûtez vos armes et préparez vos potions ! En cette période sombre la terre d'Ancaria a besoin de guerriers comme vous. Rejoignez la résistance avec vos amis ! Ancaria, autrefois paisible, est en danger. Le maléfique empire Ashen a réduit sa population en esclavage et utilise Grimmoc pour se débarrasser de la protection des Séraphins.
Évaluations des utilisateurs : Plutôt positive (415 évaluation(s))
Date de parution: 16 avr 2013

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Acheter Sacred Citadel

Acheter Sacred Citadel 3-Pack

Includes three copies of Sacred Citadel - a copy for yourself and two copies to send to your friends!

Packages qui comprennent ce jeu

Acheter Sacred Collection

Inclut les 3 articles suivants : Sacred Citadel, Sacred Citadel: Jungle Hunt, Sacred 2 Gold

 

À propos de ce jeu

Affûtez vos armes et préparez vos potions ! En cette période sombre la terre d'Ancaria a besoin de guerriers comme vous. Rejoignez la résistance avec vos amis !

Ancaria, autrefois paisible, est en danger. Le maléfique empire Ashen a réduit sa population en esclavage et utilise Grimmoc pour se débarrasser de la protection des Séraphins. Pour battre l'empire, vous devrez prouver votre valeur de guerrier en domptant de terrifiantes montures, en obtenant des compétences spectaculaires et en dénichant des armes puissantes ou de somptueux trésors.

Caractéristiques :

  • Combattez à 3 personnes maximum en coopération
  • Incarnez 1 des 4 classes de personnages qui offrent chacune leurs propres lots de compétences uniques
  • Explorez le vaste monde d'Ancaria
  • Chevauchez d'énormes montures et utilisez des machines de guerre dévastatrices
  • Des tonnes de butins !
  • Forgez votre propre style de combat grâce à différentes combinaisons d'armes

Configuration requise

    Minimum :

    • Système d'exploitation : Windows Vista / 7
    • Processeur : Double-cœur 2 GHz
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : nVidia GeForce 8600 ou ATI Radeon HD 2600 ou meilleure
    • DirectX : DirectX 9.0c
    • Supplémentaire : Mémoire vidéo de 256 Mo
Évaluations intéressantes des utilisateurs
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
0.2 heures en tout
Sacred Citadel, un jeux d'une très bonne réalisation graphique, musicale et gameplay. En effet, malgres de gros défauts notables, comme les bugs en multis ou les cinématiques qui ne se lancent pas...
Heureusement, le travail fournis est important et la qualité du jeux est au rend-et-vous. Je développe, les niveaux sont riches et colorés, l'ambiance ni trop lourde, ni trop légère. Un univers proche aux habitués de la série, et de petite innovations comme les cristaux même si relativement inutiles et cher.
Ainsi le jeux sert parfaitement de platforme d'amusement, d'introduction au hack'n'slash et de scoring détaillé.
Posté le : 6 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
21 personne(s) sur 28 (75%) ont trouvé cette évaluation utile
5.1 heures en tout
Okay so where should I start..
Let's start with the negative stuff cause that's usually what people look at anyway.
The game has a few flaws that I cannot get over:
-Depth Perception Issues. Not only is it often so, that you're being attacked by enemies that you cannot attack because you're not in the same depth, but it's also hard to tell which depth they're in at all, leading to some frustration from time to time. Also some items might sometimes drop in a depth that you cannot even reach.
-It's not hard. Now you might say this is very relative, but for me, these kinds of games is about growing in power, since you level and acquire new gear, so that you may overcome harder challenges. This point is especially important since your experience & gold is saved, even if you die, so you can just keep doing the same thing til' you get past it. Sure, you might die here there once or twice, but we beat every level in the first try and overall found the game to be too easy. Even on the last boss we made it without grinding a single level twice and we didn't even dodge most of his attacks.
-The game is very short. A little over 5 hours of gameplay was enough to beat the entire game with one class, and that's taking into account idling in the menu probably about 30 minutes and restarting it due to bugs like being unable to move or even just crashes.
-Tanky monsters. When I'm saying that I'm not talking about the bosses, the bosses are fine. But this is something I see very often in games. Instead of making the monsters challenging enough, you make them very tanky, so that it'll still take time to take them down. It's not fun, it's just repetitive and tedious.
-Constant knockback. You're constantly being knockbacked, there's really nothing to explain here, you'll spend at least about 30% of your time in combat lying on the ground.

Those are the main points for me that are bad. But here's the good ones.
-Story. It's definitely not that great of a story, but it's somewhat humorous and you want to find out what happens, so I have no complaints, the story did what it was supposed to do, it made me want to play on.
-Gear, I felt the excitement for getting a better weapon/armor. That's at least more than what many other games do.
-Pretty fun multiplayer. Since you're constantly getting knockbacked, mashing buttons, filling up the screen with you power attacks or getting thrown around and ending up in bad positions, it's pretty fun to play co-op in it. As always it's more fun to play with friends.
-Music. The music was not that kind of music that got stuck in your head or something you'll sing/dig along to, but it was decent, and I have no complaints about it either.
-Graphics. The graphic design is nice and overall I enjoyed going through the world, especially paying attention to the background scenery at times.

Overall I must say this is a pretty mediocre game from a game design perspective, but it was decent entertainment for the 5 hours I played it. Do I consider it to be worth 10 euros though? No.
Posté le : 16 août
Cette évaluation vous a-t-elle été utile ? Oui Non
10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
34.7 heures en tout
Sacred Citadel trys to pluck every single mechanics from the classic side-scrolling fighters that may have played and loved: Golden Axe, Double Dragon, Teenage Mutant Ninja Turtles, and tries to intertwines these mechanics with fun and exciting RPG elements in a simple yet elegant visual style more suitable to modern day. On the side note im not going to blabber your head off for this indie game review and I'll just list some cons n pros.

Pros:
Simple, Elegant, Stylish Interface and Aesthetic
Solid Pacing to Levels
Overall Challenge
Challenging Boss Fights Minus the DLC
Interesting RPG elements
Great visual effects
Basic Button-Combo System

Cons:
Online Co-Op Needs Work
Was only able to play with my friends not entirely sure if it was because nobody plays this anymore
Dull Orc Enemies
Combat may get stale after you learn the stun combo

Sumary:
Would i reccommend the game YES, BUT not at this price..maybe 5$ or so based on how much content was put into it.
IF you like easy achievments % then by all means this is the game for you if you dont mind spending some dinero for the DLC to reach max level.
Posté le : 8 août
Cette évaluation vous a-t-elle été utile ? Oui Non
17 personne(s) sur 30 (57%) ont trouvé cette évaluation utile
35.4 heures en tout
REVIEW FOR JUNGLE HUNT DLC

I don't mind DLC as much as the average PC gamer, and I found this one better than most. Some argue that when DLC feels like it was something stripped out of the original game and repackaged (and sold) the publisher is ripping off the consumer. In some cases yes, but here it feels more like a complement to the main game, in that Jungle Hunt's Act, and the several bonus levels added onto the main game's Acts, require high-level characters. There's also the matter of not having the DLC preventing a 100% of the game's achievements, but that might only perturb a certain subset of gamers.
Posté le : 2 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
3.0 heures en tout
A nice arcade hack-n-slash.
Feels like a well-done arcade game I would play when I was a kid at the mall.

Pros:
----------------
1) Responsive controls, fluid animations and satisfying hack-n-slash action.

2) Story is supposedly tied to Sacred/Sacred 2 story line, but make no mistake, this is not an RPG.
It's an arcade, side scrolling hack-n-slash, no more, no less.

3) You do have some small improvement choices.
Between levels you can enter a town and purchase new weapons (Better weapons seem to drop in levels than what I find in the stores), new armor and potions to increase your health, rage and powers.

4) You can choose between four different classes that are standard fare for most RPG's.
Warrior, Ranger, Wizard and Shaman are the only choices I believe.
However, there is very lite character development included in the form of distributing two points per increase to one of four attributes, you can also add limited-time crystals which give you higher stats for about 10 minutes.
One unique feature is while in town you can place a bet with an NPC as to how well you will do on your next mission.
For example, I can bet 100 coins that next level I won't die, or will finish the level in record time.

5) Some multi-player/coop features included if you care about such.

Gripes:
----------------
1) Nowhere to sell loot.
After a while, I had 20 something swords way below my level and no way to sell them or even get rid of them other than swapping one out for another.
Granted, I have not progressed too far into the game, but it seems like if the feature to sell items was there I would have already found it in town.
If I discover otherwise I'll modify my review.

2) Pointless powers and attribute bonuses.
After leveling my character, I am hard pressed to see any difference in my abilities.
The temp restriction of the crystals and potions make working with them a pain and a money sink that really doesn't help.
Learning how to play skillfully and investing in better gear will go a long way to being better at this game, rather than relying on buffs.

3) By default the game could not go higher than 1600x900 resolution.
This was easily fixed by changing the resolution line in renderconfig.txt in the My Documents/Sacred Citadel folder.
I felt this simple fix should have been caught by the developer, and if not, fixed easily enough through a small patch.
People who are not comfortable modifying game files might feel hesitant to fix this themselves.

4) Very general, bland story without much emotion or drive to make you care about the story or the characters.
I assume if you play the Sacred series there might be some useful canon here, but I don't think it would be much.
But I honestly didn't really know why I was killing the trolls/orcs and so on until I made myself read/listen to the small amount of back-story.

5) Other than choosing your class, there is no character customization as far as appearances go.
You get what you get and you do not alter it as you go.
My level 10 ranger looks just like my level 1 did, only with some better weapons.

Thoughts
----------------
I give this a general 6 out of 10.
A touch above-average but not by much.
If it's cheap and you would like a mindless hack/slash game that will hold you for 30 minutes to an hour at a time,
then I say go for it, just don't go expecting a decent story, choices or mind blowing loot.
Posté le : 11 août
Cette évaluation vous a-t-elle été utile ? Oui Non