Sharpen your axe, string your bow, brew your potions! Ancaria needs heroes like you. Grab your friends to join the resistance! The once peaceful land of Ancaria is in grave danger. The evil Ashen empire has enslaved its population and is using the orc-like Grimmoc to wipe out the Seraphim, who swore to protect it.
Valutazione degli utenti: Perlopiù positiva (515 recensioni)
Data di rilascio: 16 apr 2013

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Acquista Sacred Citadel

Acquista Sacred Citadel 3-Pack

Includes three copies of Sacred Citadel - a copy for yourself and two copies to send to your friends!

Pacchetti che includono questo gioco

Acquista Sacred Collection

Include 3 articoli: Sacred 2 Gold, Sacred Citadel, Sacred Citadel: Jungle Hunt


Riguardo questo gioco

Sharpen your axe, string your bow, brew your potions! Ancaria needs heroes like you. Grab your friends to join the resistance!

The once peaceful land of Ancaria is in grave danger. The evil Ashen empire has enslaved its population and is using the orc-like Grimmoc to wipe out the Seraphim, who swore to protect it. In order to defeat the empire you will have to prove yourself as a warrior by riding terrifying mounts, acquiring earth shattering skills and looting powerful weapons and valuable treasures. Grab your friends and join the resistance!

Key Features:

  • Battle it out with up to 3 player co-op
  • Take charge of 1 of 4 unique playable character classes with their own set of skills
  • Explore the vast world of Ancaria
  • Ride thumping mounts and use devastating war-machines
  • Tons of loot!
  • Define your own fighting style with different weapon combinations

Requisiti di sistema

    • OS:Vista/Win7
    • Processor:2GHz Dual Core
    • Memory:2 GB RAM
    • Graphics:Nvidia GeForce 8600 or better, ATI Radeon HD 2600 or better
    • DirectX:9.0c
    • Additional:GPU Memory: 256MB
Recensioni utili dai clienti
5 persone su 6 (83%) hanno trovato questa recensione utile
14.7 ore in totale
Pubblicata: 7 novembre 2014
Great 2.5D Hack'n'Slash beat'em up game with beautiful visuals and RPG element pretty much reminds me of the "Golden Axe" series.

+ Fun arcadey game
+ Solid frames and beautiful visuals
+ Nice selection and unique characters
+ RPG element feels great

- Playing alone is boring so find someone to play with
- Leveling can be tedious
- The story is nothing blowing ( typical hero story )

The game is great if you ever felt bored and want to play something fun well this is what you are looking for but i highly suggest that you look for someone to play with and this game online match making is great so you will not be bored.
Questa recensione ti è stata utile? No Divertente
4 persone su 5 (80%) hanno trovato questa recensione utile
11.1 ore in totale
Pubblicata: 7 febbraio
Well, it's another beatemup...Or is it a hack & slash?

I have this constant internal debate over whether certain games can be considered beatemups or hack&slashes. Both genres use the "belt-scroller" style of level design, both have the standard "move forward, kill enemies, repeat", but there are numerous subtle yet key differences that set them apart. Usually the simple answer is that everyone has weapons in hack & slashers (Konami's TMNT arcade games, Castle Crashers, etc), but uh...hmm. Capcom's Arcade D&D games feature characters with weapons, and I consider that a beatemup. On the other hand, t...

Wait...What? Uh...let's just get on with the review.

Sacred Citadel is a videogame. You kill things, acquire stuff, and complete challenges. I don't recommend this game, but it isn't bad. Out of 10 I'd give it a 4.1. By IGN's standards that might mean SC is a terrible, horrible, no good pile of etc, but eh I think it's ok. The plot is traditional fantasy fare. Big Momma is causing trouble, some mysterious person is seeking artifacts, and there's a bunch of monsters that need a good killin'. I imagine fans of the Sacred series will have a better understanding of what's going on. I played through Sacred 2 on the Xbox 360, but I lost track of the story in the middle of thousands of quests, billions of items, and hundreds of lands/dungeons/universes.

There are four classes to choose from (Warrior, Ranger, Shaman, Mage).
After deciding on your class (which IMO doesn't make a huge difference) you'll set out on a journey through 4 acts with 5 stages apiece. The level-designs are very traditional, but this game mixes it up a bit with mounts, falling objects, and even a little platforming.

The monsters typically consist of um...Grimmocs? Bedellers? Digestya? Covinters? I think I'm just making words up. There are "orcs" with spears, "mutant tribals" with swords, "robots" with shield-thingies, and you get the idea I hope. Whatever they're actually called is irrelevant, because they're mostly fodder for you to make disgusting paste out of. I play a lot of arcade beatemups (& hack & slashers). These tend to be really difficult. The odds aren't fair in the slightest, you get 2 or 3 lives, and enemies can do a lot of damage. Sacred Citadel is pretty much the exact opposite.

This isn't an easy game just because it has RPG elements. One of the standard tactics in a belt-scroller is "herding". You move around to manipulate the enemies, so that they crowd up together. When enemies separate, they tend to surround you, mess up your attacks, and generally ruin your day. It's like some awkward dance with occasional punching. It definitely pays off if you know what you're doing. With SC...all you have to do to herd enemies is X X X Y. This sends them flying to the corner of the screen. Aftwards you can just press X X X and X X X and X X X and you get where I'm going with this? Decisions in this game tend to consist of:

"Do I press X X X down Y and stun them?"
"Do I press X X up Y and juggle them?"
"Do I just press whatever because it doesn't really matter?"

It's nice having RPG elements, it's nice having many attack options, but there's no incentive to doing well because there's no challenge. Even if you choose a supposedly squishy class like the Shaman, you can still take lots of damage, healing items are prevalant, and you can even keep a few healing potions for emergencies. It's not uncommon to play through this game for the first time, and never die. The only aspect where you are liable to fail involves the stage rankings, book-keeper challenges, and certain "don't get hit by XXXX" achievements. All this other stuff really amounts to is a grind, since it requires playing through every stage a handful of times.

Still, while it eventually becomes a boredom-inducing ordeal, Sacred Citadel can be a satisfying in terms of leveling-up, acquiring loot, and gutting monsters by the dozen. If you expect anything more; like a challenge, or some truly compelling game-design, you're bound to be disappointed.
Questa recensione ti è stata utile? No Divertente
5 persone su 7 (71%) hanno trovato questa recensione utile
10.3 ore in totale
Pubblicata: 26 settembre 2014
A really great beat 'em up with pretty smooth graphics. The gameplay feels good-ok, artwork and music are beautiful.

The only thing that could've been better, is that the equipment as it is mostly 2 or 3 drops (one of each type -mace,axe,etc...-) that fit the character per 2-3 levels, which feels like there aren't many options to choose from. In addition I didn't really understand why you can't have 2 same 1h weapons equiped both at a time.

Combat mechanics are enjoyable and also is the idea of having potions, which can really make a differense.

I totally recommend this game, and even more if you are going to play it in co-op mode.
Have fun.
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
17.5 ore in totale
Pubblicata: 30 ottobre 2014
Worth about $5

Old/Mid school Style Beat-em Up. Kind of a Capcom Dungeon and Dragons arcade game mashed up with Golden Axe and some Final Fight sprinkled on top, with a great art style.

There are 4 diffrent classes, about 5 diffrent combos/moves to unlock per class, juggle, gound and pound, knockbacks, behind the back attack, elemental weapons, armors, mounts to ride, lots of baddies, and some epic bosses.

It can be a bit botton mashy (like all early to mid 90's beat-em ups) and to make yer class a badass you will have to grind some, it's a fun grind tho. They give you diffrent tasks to complete: no dieing, time limit, and score when you replay levels.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
12.6 ore in totale
Pubblicata: 30 gennaio
I started playing as a warrior alone, but after act 1 I wanted to try co-op with a friend. I tried hunter and he played as warrior and to be honest the game became way more interesting since in two it seems better, more control and well less dying :P

The story is simple, a bad guy is looking for some artefacts that will look like some strange statues and at the end of an act... well he gets them both :) The last act is the battle to stop him destroy the citadel, while the DLC is a different chapter, no idea yet, but I'll buy it for sure :)

The control is simple, easy to remap but since I am not the biggest fan of console control ideas.... well I don't really like the combos and such or the itemization or the management of gear and such but with a friend I managed to finish it and get some nice achievements in the mean time. I can't say that is a bad game just because I don't like the combos idea but the control system seems slower like the one on consoles. The keyboard should be 10-20 times faster than a gamepad but since the game was designed for the slower "minded" people playing on consoles well the control interface will always lag behind the keyboard speed.

Except that, the acts are small, fast places, the mobs are a little too powerfull but managable, while playing in two or more is way better and way more interesting. The game is simple, kill stuff, get some money (way too few for the mobs you kill but well...), buy some gear if you can and do challanges, while focus on dieing as little as possible :P

It takes around 6 hours to finish the four acts but that doesn't mean that you'll get to level 40 (the max level) since at the end of act IV you'll be at best level 35, or at least that was the case for me. How to get from 35 to 40.... well no idea yet.

Remember that this game is a arcade scroller with some RPG parts but with combos and a small number of potions to use, so playing it should be quite easy and enjoyable. Try it alone, try it with friends, I think the 2nd choice will be way better thou :P

And if you like it, well you can always vote my review :P
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
19.2 ore in totale
Pubblicata: 22 febbraio
Basically a flashy Golden Axe style filmstrip side scroll beat um up.

Segmented battle areas, portions of story, rinse repeat.

There are RPG elements with leveling up and distributing points to abilities. Or gain new gear by defeating enemies or purchasing them.

This game feels right at home for me, the story is kind of immature, but I didn't expect more than a reason to go to the right and kill things. It isn't like Golden Axe had a major driving storyline, we just want to push buttons and see bad guys die.

And the satisfaction of earning new levels to your magic is still just as nice.

I think people complaining, were just looking for something deeper. This is right next to Golden Axe, Legend, Knights of the Round, etc.

If any of those names hit home for you, score it on sale. I can't speak for online play, but for 4-player local co-op, this is a good time.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
12.5 ore in totale
Pubblicata: 21 settembre 2014
If you're a fan of old sidescrolling action packed games with some humour, then Sacred Citadel is the game for you.
Along with it's decent graphics and effects for its genre, the soundtrack is on point and enjoyable as well as the combo's you can perform. The levels aren't terribly challenging and you can finish the game solo, so I recommend you accept the challenges in the towns before each level.
I've yet to play in co-op (both local and online) because not a lot of people have this game yet. So buy it, have a gander at each of the classes, run through the game with your favourite one, and then finally meet me in online rooms.
Coles approved.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
0.2 ore in totale
Pubblicata: 13 novembre 2014
A sidewise beat-em-up game is rarely seen today at least with polished execution like this. Unfortunately the multiplayer component did not work correctly for me with one side showing that the opposite player was no longer playing etc. The game itself has quite a bit of charm and reminds me of castle crashers - unfortunately not the most exciting game in single player. I could go back and revisit this game one day if I feel up for it so I would recommend it to fans of the genre
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
8.2 ore in totale
Pubblicata: 5 gennaio
Clone of the classic Golden Axe series. Good for one evening with a bunch of friends.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
1.6 ore in totale
Pubblicata: 18 gennaio
Played this game for 15 mins. Best 15 minutes of my life. 15/10.

p.s. the artwork in this game is so bootiful.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
52.4 ore in totale
Pubblicata: 26 gennaio
I played this game for a hour. It's fun. 1000000/rainbows. All buy this game, or I'll find you, and I WILL kill you!
Questa recensione ti è stata utile? No Divertente
2 persone su 4 (50%) hanno trovato questa recensione utile
5.4 ore in totale
Pubblicata: 19 settembre 2014
Picked this up just the other day and was pleasantly surprised with the gameplay and controls. I highly recommend this to side-scroller/brawler fans!
Questa recensione ti è stata utile? No Divertente
8 persone su 10 (80%) hanno trovato questa recensione utile
10.7 ore in totale
Pubblicata: 27 novembre 2013
Allontanandosi dalle base di gameplay hack’n'slash dei fratelloni maggiori (e del nuovo Sacred 3 in arrivo), Sacred Citadel preferisce adottare in larga parte quel sistema action da scorrimento orizzontale che tanto fu lieto e apprezzato dai cari e vecchi giocatori delle glorie del passato: Golden Axe in primis. Offrendo un accenno di profondità nel piano di gioco, vestiremo i panni di uno dei quattro eroi che potrà liberamente muoversi, saltare, piroettare e menare come Crom comanda, mentre frotte di nemici si riverseranno verso la nostra posizione, anche in maniera un po’ stupida, colpa di un’IA non brillante; non sono state poche le volte in cui i nemici mi raggiungevano e si fermavano davanti, immobili. Una formula piuttosto ovvia, semplice, ma non per questo inaspettata da questo titolo Southend Interactive (di recente liberatosi totalmente dai publisher – Deep Silver nel caso specifico) che rompe un po’ con la tradizione della saga. Ma sto nuovo Sacred cosa ha effettivamente da offrirci?

Vieni a leggere la recensione completa su
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
9.5 ore in totale
Pubblicata: 23 maggio 2014
Sono stato molto indeciso se consigliare o meno questo gioco.
Alla fine ho scelto di non consigliarlo, perché i difetti superano per numero e importanza i pregi.
Partiamo da questi ultimi: Sacred Citadel è un action a scorrimento veloce, frenetico, senza sosta, semplice e immediato.
Ma è ripetitivo, tanto ripetitivo; è corto, tanto corto; contro i normali nemici risulta banale e noioso, mentre contro i boss lento e frustrante.
La gestione dei salvataggi è inesistente, ci sono alcuni bug e, curiosamente, in cooperativa non migliora.
Alla fin fine trovi una combinazione di tasti funzionante e usi quella in tutto il gioco. Le strategie si limitano ai boss, per il resto è sempre la stessa sequenza di tasti ripetuta senza sosta.
La trama è trascurabile, il coinvolgimento pure.
C'è tanto impegno dietro a questo gioco, che però vale la pena solo in saldo, sapendo che neanche a metà del primo atto si è già visto tutto quello che c'era da vedere.
Personalmente è stato un passatempo carino la prima sera, mentre le successive, piano piano, sono diventate serate in cui non vedevi l'ora di finirlo per metterlo nella categoria dei giochi "finiti" di Steam.
Questa recensione ti è stata utile? No Divertente
1 persone su 3 (33%) hanno trovato questa recensione utile
0.5 ore in totale
Pubblicata: 6 luglio 2014
Questa recensione ti è stata utile? No Divertente
0 persone su 2 (0%) hanno trovato questa recensione utile
4.5 ore in totale
Pubblicata: 9 luglio 2014
Carino :)
Questa recensione ti è stata utile? No Divertente
61 persone su 77 (79%) hanno trovato questa recensione utile
6.2 ore in totale
Pubblicata: 28 dicembre 2013
Not Very Exciting

I played this with my girlfriend (who likes classic beat-em-ups such as Streets of Rage 2) and after Act 1's boss we said, "Ok let's keep playing!"

But as we played, our enthusiasm kept dropping slowly. There wasn't really much to the game. There are only 4 acts and our characters became so over-powered by the end of the game that we just wanted to get it over with. We didn't even use the special, power enhancing crystals once.

- Graphics are nice but sometimes I lost my character in some chaotic battles. The Act 1 boss was the only unique fight in the entire game (except MAYBE the last boss, but that's pushing it).
- Music was fine (some of it sounding like Golden Axe at times)
- Sound needed more "umph" to make me feel like my hits were doing any damage. The sound could have helped make the game more exciting if they put more effort into it.
- Controls were easy but the game can be beaten with one simple attack combo for the entire time and then the "special move" saved for boss fights.

As of this writing the game sells for $15 (before sale discounts) and I'd have to say I'd pay at most half that price for Sacred Citadel if you have run out of beat=em-ups to play.
Questa recensione ti è stata utile? No Divertente
44 persone su 60 (73%) hanno trovato questa recensione utile
5.1 ore in totale
Pubblicata: 16 agosto 2014
Okay so where should I start..
Let's start with the negative stuff cause that's usually what people look at anyway.
The game has a few flaws that I cannot get over:
-Depth Perception Issues. Not only is it often so, that you're being attacked by enemies that you cannot attack because you're not in the same depth, but it's also hard to tell which depth they're in at all, leading to some frustration from time to time. Also some items might sometimes drop in a depth that you cannot even reach.
-It's not hard. Now you might say this is very relative, but for me, these kinds of games is about growing in power, since you level and acquire new gear, so that you may overcome harder challenges. This point is especially important since your experience & gold is saved, even if you die, so you can just keep doing the same thing til' you get past it. Sure, you might die here there once or twice, but we beat every level in the first try and overall found the game to be too easy. Even on the last boss we made it without grinding a single level twice and we didn't even dodge most of his attacks.
-The game is very short. A little over 5 hours of gameplay was enough to beat the entire game with one class, and that's taking into account idling in the menu probably about 30 minutes and restarting it due to bugs like being unable to move or even just crashes.
-Tanky monsters. When I'm saying that I'm not talking about the bosses, the bosses are fine. But this is something I see very often in games. Instead of making the monsters challenging enough, you make them very tanky, so that it'll still take time to take them down. It's not fun, it's just repetitive and tedious.
-Constant knockback. You're constantly being knockbacked, there's really nothing to explain here, you'll spend at least about 30% of your time in combat lying on the ground.

Those are the main points for me that are bad. But here's the good ones.
-Story. It's definitely not that great of a story, but it's somewhat humorous and you want to find out what happens, so I have no complaints, the story did what it was supposed to do, it made me want to play on.
-Gear, I felt the excitement for getting a better weapon/armor. That's at least more than what many other games do.
-Pretty fun multiplayer. Since you're constantly getting knockbacked, mashing buttons, filling up the screen with you power attacks or getting thrown around and ending up in bad positions, it's pretty fun to play co-op in it. As always it's more fun to play with friends.
-Music. The music was not that kind of music that got stuck in your head or something you'll sing/dig along to, but it was decent, and I have no complaints about it either.
-Graphics. The graphic design is nice and overall I enjoyed going through the world, especially paying attention to the background scenery at times.

Overall I must say this is a pretty mediocre game from a game design perspective, but it was decent entertainment for the 5 hours I played it. Do I consider it to be worth 10 euros though? No.
Questa recensione ti è stata utile? No Divertente
17 persone su 20 (85%) hanno trovato questa recensione utile
5.9 ore in totale
Pubblicata: 9 gennaio 2014
I picked this game up as a bonus as part of a humble bundle, it's a updated Golden Axe clone at heart. It's pretty short, I blasted through it in about 3-4 hours, it's challenging at the start before you get some better moves and gear - and the last boss is pretty challenging - but otherwise it wasn't particularly hard. The keyboard controls are pretty awful, without a XBox controller I'd steer well clear of this.

One bug to mention, if you do want to play with a controller - don't touch your keyboard before you press a button on the controller - otherwise you won't be able to use the controller.
Questa recensione ti è stata utile? No Divertente
16 persone su 19 (84%) hanno trovato questa recensione utile
34.7 ore in totale
Pubblicata: 8 agosto 2014
Sacred Citadel trys to pluck every single mechanics from the classic side-scrolling fighters that may have played and loved: Golden Axe, Double Dragon, Teenage Mutant Ninja Turtles, and tries to intertwines these mechanics with fun and exciting RPG elements in a simple yet elegant visual style more suitable to modern day. On the side note im not going to blabber your head off for this indie game review and I'll just list some cons n pros.

Simple, Elegant, Stylish Interface and Aesthetic
Solid Pacing to Levels
Overall Challenge
Challenging Boss Fights Minus the DLC
Interesting RPG elements
Great visual effects
Basic Button-Combo System

Online Co-Op Needs Work
Was only able to play with my friends not entirely sure if it was because nobody plays this anymore
Dull Orc Enemies
Combat may get stale after you learn the stun combo

Would i reccommend the game YES, BUT not at this price..maybe 5$ or so based on how much content was put into it.
IF you like easy achievments % then by all means this is the game for you if you dont mind spending some dinero for the DLC to reach max level.
Questa recensione ti è stata utile? No Divertente