Dungeons And Dragons Online is a severe dissapointment from turbine after their amazing take on tolkiens universe in Lord Of The Rings Online
The game had a nice idea. An MMORPG with components of the popular tabletop roleplaying game D&D thrown into the soup ocassionally.
But what ended up happening was more like this
"HOORAY CRAM ALL THE D&D MECHANICS INTO THIS GAME SO WE CAN MAKE MOOOONEEEYY"
The game ended up as an abhorrent broken mess that just felt wrong to play. They obviously spent no time on the animations, graphics and artwork because it looks absolutely terrible even if you shift everything up to full graphics quality the faces and joints look all triangular and you know a game hasn't been worked on enough when your joints have colision glitches with your other joints and your weapon constantly.
The game is filled to the brink with "pay to play" merchandise which i suppose is excusable for most free to play games but this game literally takes it to the next level when you have it bombarding you with merchandise as soon as you reach level 2
The classes are just not fun to play and are completely unbalanced. Solo runs become pretty much impossible as soon as you reach a decent level. Anything other than your standard melee class is horrible to play as. I really did try to get nostalgic with the races but the appearence of the races was absolutley screwed up (especially the warforged, I mean oh my god its a construct of metal and wood not fricken rainbows). The customization is really broad... In a bad way. You know somethings up when you can have a halfling with pitch black skin and red glowing eyes
it's like LOTRO turned wrong... really really wrong
Zamieszczono: 4 Marzec 2014