JOIN THE REVOLUTION! Lured to Mars by the Ultor Corporation's promise of a better life, thousands have come to seek their fortune and work for the massive mining company. But all is not as it seems. A deadly plague is sweeping through the barracks, and miners suffer daily abuse at the hands of the Ultor guards.
User reviews:
Very Positive (27 reviews) - 81% of the 27 user reviews in the last 30 days are positive.
Very Positive (955 reviews) - 91% of the 955 user reviews for this game are positive.
Release Date: Sep 18, 2001

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Includes 7 items: Red Faction, Red Faction Armageddon Soundtrack, Red Faction Guerrilla Steam Edition, Red Faction II, Red Faction: Armageddon Path to War DLC, Red Faction: Guerrilla Soundtrack, Red Faction®: Armageddon™


About This Game

Lured to Mars by the Ultor Corporation's promise of a better life, thousands have come to seek their fortune and work for the massive mining company. But all is not as it seems. A deadly plague is sweeping through the barracks, and miners suffer daily abuse at the hands of the Ultor guards. Is a revolution on the horizon?
Red Faction revolutionizes gaming with Geo-Mod technology, the ability to completely alter and destroy the environment in real-time. Featuring 5 controllable vehicles, 15 weapons of mass destruction, unparalleled multiplayer action, and a setting on Mars in the midst of a deadly plague and rebellion, Red Faction sets the gold standard in gaming!
  • Geo-Mod technology — the only FPS with real-time, arbitrary geometry modification
  • Unparalleled multiplayer action, with Geo-Mod specific strategies
  • Advanced physics simulation - supports falling geometry, particles and liquid
  • Five land, sea and air vehicles to commandeer and control
  • A compelling storyline across 20 diverse levels
  • Stealth and action driven objectives
  • Varied environments including natural settings unique to the genre
  • Dynamic, real-time lighting including lightmaps, object shadow casting and more
  • Advanced AI behavior
  • Real-time skeletal deformation and interpolation for silky smooth animations
  • Location-based damage system
  • Multiplayer support for LAN and TCP-IP (up to 32 players)

System Requirements

    • Operating System: Windows® 2000/XP
    • DirectX Version: DirectX 8
    • Processor: Pentium II 400 MHz or greater
    • Memory: 64 MB RAM
    • Video Card: 3D Graphics Accelerator Card (8MB)
    • Sound: Direct X Certified audio hardware
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Very Positive (27 reviews)
Very Positive (955 reviews)
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Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
9.1 hrs on record
Posted: October 22
Disclaimer: I feel the need to mention that I worked at Volition 5 years after Red Faction came out. I worked on Red Faction Guerrilla and Armageddon both. I no longer work at Volition and my employment there has only minimal effect on the review (I learned how hard it was to deliver Red Faction to the fans.) However I feel that I'm able to write this review with out a bias.

Red Faction is a very unique game. Playing it 15 years after it came out, and the strongest feeling from playing the game is how gimmicky the famous Geomod destruction is. At the same time, there's quite a bit to like about Red Faction, and even for a "gimmick" Geomod is really unparalleled as an accomplishment. Even later games in the series never reach the same heights as the original.

To get it out of the way, THE reason to play this game is the Geomod destruction models. And honestly, it's one of the coolest features. The player has the ability to use explosives to blow holes walls and buildings, and is able to use those holes to enter the building. There are stalactites all over the game that can be knocked down with a simple explosion. The world actually has physics on all these objects. From a technical standpoint this really is a unique feat, especially for a game that came out around the time of the PS2, but from gameplay side. Well there's the problem.

Red Faction Guerilla (the third game in the series) shows how cool destruction can look and feel during gameplay. The issue is in Red Faction, the player never feels like he has a wealth of these weapons. In addition explosions do huge damage the the player, so he tends not to use explosives. in addition there's not many explosive barrels in this game as others, and when a computer explodes it appears to not to damage to the ground or building.

Add to this the fact that a decent number of walls/ground and areas seem to be impervious, it makes it less likely the player is going to use geomod effectively That's a real problem in my book, because it's a major feature. A major feature that the player doesn't use.

As for the rest of the game. Well if you excuse the old style of gameplay, you'll actually find a pretty good game. I was wrapped up in the story. In fact there was a good amount of the game where I just wanted to see what happens next.

The story involves a miners' revolt on Mars, and a resistance. The resistance though is a bit laughable because every time you meet someone from the resistance it seems they live just long enough for you to find them and then they die. Luckily you are the great hero in the game. Not one of prophecy but the one who actually can fight and not die (mostly).

The story is worth playing through, so I won't go over it, but honestly, there's not a ton of twists, just solid story telling. I enjoyed the story more than I expected, and that's kind of impressive for such an old game. There's almost constant discussion and interactions with people. Again that's quite unique for the time.

The one thing with the gameplay is the AI in this game is a little weak. Granted most shooters at the time were weak, the AI in this game tends to zigzag all over the place. Half life came out the year before and had slightly better AI (or at least different). The thing is the enemies in this game are a bit hard to kill, so that's works. It's just a bit silly looking at time. Otherwise the gameplay is solid for it's time.

The other thing to mention is that the game does take the player through enough areas with a lot of variety that they don't get tired of it. The rock formations are dull brown, but this was before everything had to be brown. There's office buildings, facilities for the planet.

One thing that annoyed me is after about 70 percent of the game, the sound started cutting out. now I had done a marathon gaming session, about 7 hours, maybe something ran out of memory and stopped talking, but it seemed pretty reproducible, so I missed some of the final area's dialog, and that annoyed me.

The other thing is I had to use a cheat code.... on easy mode... for a boss. Because that boss was... I'd call it broken. I'm kind of shocked how hard he was so I cheated just so I can see the rest of the game and story. It was really annoying, but that was the only place where the game had a huge difficulty spike. As long as the player autosaves reasonably often they'll make it through the game with out a lot of problems. But watch out for Capek's boss fight.

Overall though Red Faction is a great game for 2001. And playing it now, it's interesting. I won't call it the best game ever, however it's an interesting technical feat, and the game and story is quite good. The graphics have aged, very poorly, but overall the game is entertaining. If you want to see something that's old but still works great, Red Faction is a good pick up. Just don't expect anything like the later sequels, which took the destruction in a different direction.
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2 of 3 people (67%) found this review helpful
3.0 hrs on record
Posted: October 20
Great classic. I remember back when I played this on my PS2 and was overwhelmed by the GeoMod engine. Apart from that feature, it's a very well-made FPS.
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3 of 16 people (19%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: October 14
An ambitious game that does not deliver. It's full of half-baked features that other games from the same era did better.

The destructable environments are a throwaway gimmick, not a game changer. Basically you can waste ammo making holes in featureless rock walls. It rarely if ever opens new strategies. Once in a while, you have to blast a wall next to a door that won't open, but for the most part, environments are indestructable, and when you find a dead end, you need to backtrack. For something that was a major selling point for this game, the implementation was quite disappointing. Also, Mechwarrior 3 did it better, sooner.

I only played long enough to do one stealth mission. It was basically just like normal gameplay, except you only have a pistol, and you have to avoid walking too close to enemies. It was very unpolished compared to any stealth focused game you can think of, and I felt it hurt the pacing of the game.

The enemies sort of zig-zag back and forth, while randomly firing at you. Compared to Half Life's enemies who used squad based tactics, it was disappointing.

If you shoot an enemy in one of their extremities, they'll stop and clutch that body part, for a moment, and then go right back to their previous behavior. It's amusing for a moment, but doesn't really open up any new strategies.

Every weapon has two firing modes, but only one of them is useful. A supressor for the pistol that doesn't actually change how enemies react to it being fired. A shotgun firing mode that massively slows your rate of fire. Stuff like that.

What I saw of the storyline seemed really generic. Imagine Total Recall with none of its quirky charm, or just watch the 2012 remake. I admit I couldn't bring myself to finish the game.

There's game stopping bugs like the exploding submarine, Gryphon won't follow, the combot won't move. Sometimes you get stuck while climbing ladders, or crawling through ventilation. Rockets sometimes glitch harmlessly through enemies. I quit playing after the combot.

tl;dr Get Red Faction: Guerrilla instead. It delivers where this game makes empty promises. Also it aged a lot better.
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5 of 242 people (2%) found this review helpful
28 people found this review funny
Not Recommended
1.3 hrs on record
Posted: September 28
This game has no autosave, like every single other FPS in the world. I played for a while, died, and started at the beginning. Truly The Worst Game Ever Made.
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Most Helpful Reviews  Overall
141 of 150 people (94%) found this review helpful
21 people found this review funny
8.6 hrs on record
Posted: June 13, 2014
Oh no. A door I can't get past. Well I could go and backtrack for 3 hours and fight enemies that have respawned again, looking for that keycard... or I could just blow a hole in the wall and go around it. Like literally anyone carrying explosives would do.

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69 of 75 people (92%) found this review helpful
5.6 hrs on record
Posted: July 9, 2014
-Good story
-Fun mechanics
-Variety of weapons.

-No auto save feature, only manual saves.
-The sneaking around missions are tedious

-People talking to you can be drowned by the action around.

-Use the purefaction patch to be able to play in widescreen and at an higher resolution than the game allows (make sure to dowload the beta, this is the only version that works with steam. Check out the guide in the community section for more info)
-Lock the framerate to 60. Anything higher and it will cause some game breaking bugs.

Still a classic. Grab it and have fun.
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116 of 151 people (77%) found this review helpful
65 people found this review funny
5.8 hrs on record
Posted: October 20, 2015
It's a rainy thursday evening, and Summer-Rain
has a thermometer sticking out of her mouth
as she curls up in bed, shifting underneath the
covers. You feel her forehead tenderly with your
hand's exterior before checking her temperature.

"Seems like it's going down..." You tell her, while
she pulls a long face. You open your laptop and
engage the Steam client, looking for a game to
play together, a simple one, to take her mind off
of the fever. Suddenly she grabs your arm, and
orders you to stop scrolling in your library.

"What's that one? I've heard of it, but it doesn't
seem familiar."
Summer-Rain points at a game
you remembered buying on the franchise sale.


You tell Summer-Rain about how you were ten
years old when the game came out and you had
to play as a miner named Parker who started as
a disenfranchised worker on Mars before leading
an entire Revolution against his evil company,

Summer-Rain pulls the sheets up to her nose and
says she wants ice cream while she watches you
play Red Faction. After a short trip to the kitchen
and fetching her a bowl of vanilla ice cream, the
introductory cutscene plays as Parker narrates
his down-on-his-luck life as a miner on Mars.

The introductory level opens quickly enough. A
fellow miner is provoked into assault with the
guards, and all hell breaks loose, with you quickly
obtaining a stun baton to bludgeon guards with
and a 9mm pistol as a basic firearm.

Remote charges that stick to targets and grenades
round out your arsenal in this starting stage,
and Summer-Rain laughs while you latch remote
charges to the oncoming Guards, their arms
flailing wildly as they scream and run about
before you detonate them.

You encounter an APC amid a rocky bridge as
Summer-Rain tells you to be careful, expecting
you to face the APC head-on with your Rocket
Launcher which has minimal ammo. You opt to
blow up the two edges of the rock bridge, which
sends the Guards and the APC falling to their
death down the ravine below.

"How-?!" Summer-Rain exclaims, before telling
her that this game has Geo-Mod technology, a
precursor to DICE's Frostbite engine and their
destruction 2.0. "Although this game is from
2001, almost everything you see that isn't part
of the preprogrammed story is fully destructable."

You are soon taking on Guards in drilling vehicles,
travelling between sabotaged power plants in
Submarines and even taking to the skies in one
level in one of Ultor's AESIR Fighters. By now, you
have obtained an Assault Rifle, a Shotgun, the
deadly Precision Rifle with 4x zoom scope and
almighty Sniper Rifle with 10x zoom scope.

Through it all, Summer-Rain mindlessly munches
ice cream in anticipation of what comes next,
with Parker laying waste to everything before him
in his quest to be free of Ultor and Mars.

The villains of the game, Dr. Capek and later the
cold, calculating mercenary Masako, prove to be
some of the most difficult boss fights in the game
with your meager health and zero modern-day
mechanics a player takes for granted, such as
shields and auto-save checkpoints.

When you die and you had the unfortunate habit
of not saving in a game like Red Faction, you find
yourself at the beginning of the Miner Uprising
at the start of the game, having to do it all. over.

The supporting characters of Red Faction are
minimal, but they all compliment the story very
well. The hacker Hendrix is a non-annoying
version of Otacon, Summer-Rain observes, while
she likes the no-nonsense attitude of the Red
Faction leader Eos, and her right-hand man
Orion, who appears only a few times, but chews
up scenery well with his sincere voice acting.

The enemies of Red Faction progress incredibly
well. First there are regular guards, then the
Officers, with their rough-and-tumble black
assault rifles, red visors, yellow trim and biting
attitudes to match.

Later, armored Mercenaries take over the
enemy role, armed with heavy machine
guns, one-hit-kill Railguns (which can see
and shoot through walls)
and the dreaded
Fusion Rocket Launcher.

The end comes, and you have to disarm a
bomb that Eos is strapped to, but the controls
to disarm the bomb make no sense, and you
swear to the High Lords of Valhalla that the
timer is rigged. Summer-Rain has long finished
her vanilla ice-cream, cowering under the
blanket and hoping you can save Eos in time.

The screen fades to white, and both of you
find yourselves at the main menu of the game,
where you load your last save and find that
you have to fight Masako in her AESIR Fighter
again before you can try to disarm the bomb
she strapped to Eos. Summer-Rain heaves a
small sigh of disappointment.

"I could never figure out the sequence in time
back then anyway."
You shrug, apologizing
to Summer-Rain. She sets aside your laptop
and draws you in for a hug. Summer-Rain
thanks you for showing her a game from
your childhood, and if anything, she enjoyed
the ride with you, watching you play as
Parker and try to take down the Ultor
Corporation has her feeling better than
the fever that got her down.

You smile and say that you have to go
and prepare some things for tomorrow's
class before you can join her for the night.
"Go on, go on... hurry back so I don't get
too cold without you!"
She says. You nod,
and reach for your laptop, before her hand
closes on yours. "Leave the laptop." She
orders, and you shrug as you leave to pack
your bags for the class tomorrow.

As you leave her room, you hear the sound
of swooshing doors of the main menu theme
and a guard shouting the familiar words to
a certain Parker...


You turn round and see Summer-Rain
looking away from you at the ceiling, her
mouth in mock whistling. "Better red than
dead, huh Summer?"

She beams back at you.


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43 of 46 people (93%) found this review helpful
11.9 hrs on record
Posted: February 2, 2014
What happens when you mix the first Half-Life game with the original Total Recall movie (1990)? The first game on the Red Faction franchise featured a narrative and playable style very similar to Valve's first title and was set on a martian colony in a dystopian future like the Arnold Schwarzenegger movie.


- Solid gameplay (very similar to the first Half-Life with a low gravity twist thanks to the martian surface).
- Non-Stop levels (the maps doesn't count with a "beginning" or "end" per se, just like the first Half-Life game).
- Multiple fully controllable aerial, marine and land vehicles (each one counts with a precise control and multiple weapons/modes of fire).
- Lots of cool futuristic weapons (each one with its corresponding primary and secondary fire mode).
- Multiple ways to reach an objetive or location (alternatives routes prevent the game to be fully lineal).
- Destructible enviroments (the Geo-Mod Technology allows you to use this to your advantage for destroying enemy cover, finding secrets, create shortcuts, alternative routes, etc).
- Some great graphical aspects for its age (dynamic lighting and water effects).
- Despite its age, the Multiplayer game mode remains active with more than 30 servers with players (at the moment of writing this review).


- Given the Non-Stop character of the maps, the game does not save your progress automatically (there is no Auto-Save, so you have to be very aware to Quick-Save from time to time. Also, you only have one Quick-Save slot, so you have to know when and where to do it).
- some dialogue and characters are cliche and even generic (from my POV).
- The IA tends to cheat towards the end of the game, firing weapons that pass through walls/cover out of your vision range (although some weapons allows you to do the same thing).
- A little short.

If you liked the first Half-Life game regarding narrative, design, shooting mechanics and adding that you can control several vehicles, plus the atmosphere of the original Total Recall movie (1990) you have a winner in here.

There are Mods that allows you to play the game with widescreen and modern resolutions, in addition to correct some bugs (although i played the original Steam version).

My Score: 7.6/10

Note: Played it on Windows XP - SP3
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39 of 43 people (91%) found this review helpful
4.8 hrs on record
Posted: October 21, 2013
Really awesome game, amazing mechanics and graphics for its time, I mean it has a fully destructible map, most modern shooters don't have that, well worth the price, here are some guides you need to do if you're running this on a modern rig though. Use this guide if you're planning to play this game on a modern Windows 7 computer because the base game is a mess when it comes to that
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30 of 35 people (86%) found this review helpful
13.9 hrs on record
Posted: December 29, 2013
A great game despite its age . And this maybe, I guess is the first game to introduce, destructive buildings and objects. Although, I started playing new games I got addicted to the game until I finished it, if you dont mind dated graphics, you must try it and the gameplay and mechanics are awesome for its age. In this game you can drive submarines and jeep at some points which was a surprise as I didnt expect it. The story is good but , not great, The protagonist seems a bit hot-headed guy at some points who only wants revenge . The AI could act foolish sometimes, but that dosent matter much to me. The enemies get harder to kill as you progress through the story, and new and overpowered Weapons are unlocked and its always fun to blow walls and things up with the rocket launcher.And the music of the game is also great, really matches the mood of the game.
And the great part is the multiplayer is still alive after all these years, although only 10-11 players , but after getting the pure faction mod you can get more players and more new maps to join.

Now my conclusion is: Its a must play for those who like old-school FPS games , and I would also recommend others to give it a shot , A great game overall . I give it a 9/10.
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5.2 hrs
Posted: October 17
A little piece of history - (I played this through many times before Steam even existed).
Become a hero of the rebellion against the evil management of the Mars mines.
Find out what is causing "the plegg".

Seriously though, this game has not aged well. If you like retro action games, this is gold-standard - the first game to include fully-destructible environments. Can't find your way to your objective? Blow a tunnel clean through the rockface.

The highlights of the game are the (relatively rare, but not too rare) moments of vehicle combat, and an excellent "undercover" mission.

Out of ammo for your gun? Throw a sticky explosive on those annoying enemies and watch them drop their weapon and run around in panic while you take your time choosing the moment to depress the detonator!

Fun times.
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