Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.
사용자 평가: 압도적으로 긍정적 (평가 847 개)
출시 날짜: 2014년 3월 6일

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Infested Planet 구매

Infested Planet - Deluxe Edition 구매

Includes Trickster's Arsenal DLC

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큐레이터의 추천

"A fun top down RTS game with a cool art style, good variety of soldier classes, several different enemies to fight and lots of unlocks. 7.5/10"
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최신 업데이트 모두 보기 (25)

2015년 5월 6일

Infested Planet - Patch 1.03.2

This patch tweaks a lot of the DLC abilities to be more balanced and fixes a bunch of reported bugs.

MAJOR
  • Marines respawn only at points without aliens on top
  • Marines under fire are healed less
  • Added horde mode to skirmish
  • Made teleport use 2 ammo per marine moved
  • Reduced Steel Curtain healing to 10% (from 20%)
  • Buffed Overdose to consume less health (35% from 50%)
  • Made grenades tech turn off rockets
  • Reduced shield projector cost
  • Reworked life support and reduced price
  • Scouts no longer consume ammo
  • Scouts no longer take more damage
  • Reduced price of chopper strike tech

MINOR
  • Added restart option to game menu
  • Added scrolling using the middle mouse button
  • Added "DLC installed" text in main menu, next to current version
  • Made reinforcement tech use rally beacon
  • Added anti-cheater contermeasures for leaderboards
  • Made rally point notice be hidden by the "no idle pointers" option
  • Made the option toggle widget on/off states clearer
  • Changed price of buffs to be relative to main campaign missions (and not random ones)

FIXES
  • Fixed tip for recycle not to conflict with ironman rules
  • Fixed leaderboard names going out of bounds
  • Fixed starting mutations not appearing in custom ironman
  • Stopped spore mines from interfering with alien building placement
  • Fixed typo in overdose description
  • Re-added software OpenAL32.dll to fix audio issues
  • Solved hives respawning on re-capture in crawler hunt missions
  • Added "no hive respawn" rule to custom ironman
  • Teleportation disengages crate towing properly now

댓글 4 개 더 읽어보기

2015년 4월 24일

Expansion DLC is Released

The expansion DLC is out! Here are the patch notes:

DLC FEATURES

  • New ability menu with 7 commander powers
  • Mutator structure poses strategic dilemmas
  • Hive crawler alien in Ironman and Hunt missions
  • Extra-challenging Ironman skirmish mode and weekly challenge
  • Campaign integration for abilities and hunt missions

MAJOR

  • Commander powers can be used by everyone in weekly challenges
  • Mutator structures appear for everyone in weekly challenges
  • Revised Tension mission to be easier
  • Added patrol command
  • Made life support shared damage affect shielded marines
  • Tweaked costs of several items
  • Made minigunner more vulnerable
  • Changed ammo supply not to drop as much ammo
  • Fixed bug with infested turrets that was making them useless
  • Halved fire rate of infested turrets (compared to marine turrets)

MINOR

  • Made mimic eggs slightly more vulnerable to grenades
  • Made infested marines higher priority targets
  • Made medi-pods higher priority targets
  • Reduced infested officer inspiration duration
  • Improved target selection for burrowing hive
  • Made spore mines unable to respawn if hive is damaged
  • Increased respawn time of spore mines
  • Reduced damage of spore mines
  • Buffed Assassins mutation with infested snipers
  • Removed Assassins mutation from easier difficulties
  • Made minigunners less effective against barriers
  • Added speed and armour bonus to inspired flamers
  • Made respawn happen even at points with dead bunkers
  • Changed AI and infested marines not to switch targets if they already have an important one

UI

  • Added game option to hide idle unit alerts
  • Added game option to reduce size of announcements
  • Added visual indicator for which marine will be tasked with building
  • Added tips to important entities
  • Made all random missions point to marine spawn at the start
  • Added tooltips to custom level menu
  • Removed "Command Cancelled" message for chained commands
  • Added double-click "by type" marine selection
  • Added shadow to tech station icon to help recognition
  • Added ammo number to the UI

FIXES

  • Stopped marines from getting stuck as much
  • Fixed campaign mission UI on extremely wide resolutions
  • Fixed crash issue that happened if switching resolutions during a game
  • Fixed UI issue with ammo upgrade and switching resolutions
  • Fixed date display issue for daily challenge at end of year (if week # warps over)
  • Removed OpenAL32.dll from game folder. Steam should install its own version
  • Optimised bug swarming slightly
  • Fixed bug with guardian mouse-over

댓글 5 개 더 읽어보기

평가

"Alex Vostrov has created the most fiendishly clever, creatively generous, and cinematically thrilling facing-down-the-alien-hordes real time strategy game this side of the original Starcraft! Who says a great RTS has to be a big budget studio endeavor?"
--Tom Chick, Quarter To Three

"Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before."
--Nightmare Mode

"Infested Planet is already quite fun, and the current beta is being very actively expanded, refined and tuned. If you’re into strategy, this might well be worth keeping an eye on. After all, who knows what it could mutate into?" --DIY Gamer

"The mutations are an ingenious way to mix each game up and keep the experience fresh."
--WarGamer

게임에 대해

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.

Features

  • Real time tactical combat
  • A lengthy campaign where you develop new weapons
  • Procedural maps and random mutation system keep the game fresh
  • 21 Human weapons and buildings for you to wield
  • 33 Alien mutations to keep you on your toes
  • Fight thousands of enemies at once

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS:Windows XP or later
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
    Recommended:
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB RAM
    • Graphics:1024MB OpenGL 2.1 Compartible
    Minimum:
    • OS:Mac OS X 10.7 or above
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
유용한 고객 평가
15명 중 15명(100%)이 이 평가가 유용하다고 함
2.8 시간 기록
게시 일시: 2015년 2월 1일
디펜스와 포인트점령을 적절히 섞은 게임.
스토리를 진행하면서 모으는 돈으로 스테이지에 필요한 업그레이드를 할수있습니다.

적진을 하나씩 점령할때마다 BP라고해서 유닛병과변경이나 건물건설에 필요한 포인트를 주지만 적들은 진화해서 더 강력해지고, 그때마다 어떠한 유닛들을 어떻게 배치해야할지 순간적인 판단이 매우 중요합니다. 제작자가 그걸 노렸는지 유닛병과 변경이나 건물회수(?)같은 행동을 하면 BP를 100% 환불해주네요.

인디게임하면서 매번 느끼지만 사용자평가가 좋은 게임은 다 그만한 이유가 있는거같습니다.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
10.2 시간 기록
게시 일시: 2015년 4월 26일
순간 판단과 전략적인 요소가 매우 재밌는 게임입니다. 디펜스 게임 좋아하시면 해보세요. 스토리는 뭐... -_-;;
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
8.5 시간 기록
게시 일시: 2015년 6월 23일
개 씹잼
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109명 중 96명(88%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
4.7 시간 기록
게시 일시: 2015년 5월 3일
Infested Planet is a top-down swarm management RTS developed by Rocket Bear Games. In Infested Planet you take command of a team of five elite soldiers waging war against an alien race which constantly adapts to its situation. Over the course of the campaign you must learn more about this alien race you fight in order to be more effective against it, along the way both sides of the fight receive upgrades and new toys to play with and you must adapt to accomodate these changes.

+Cool art style and good graphics
+Mostly well designed, your units, buildings, enemies etc. all look cool
+A few different soldier classes to be unlocked and used, each with strengths and weaknesses
+Several different types of enemies
+Simple yet fun gameplay which consists of just telling your units where to go. However this can at times get very repetitive, especially on longer missions
+A lot of new technologies and upgrades to be unlocked in the in-game shop
+A lot of missions in the campaign mode, many of which are randomly generated
+If you recycle a unit you get everything you spent on it back
+Enemy AI is very unpredictable which makes the game more challenging
+You can customise Skirmish maps
+Most missions allow you to approach your objectives in a way which suits your own playstyle
+Pretty interesting story
+Good sound effects

-Very steep difficulty curve, the first few story missions are easy but after that they get significantly harder, it would benefit from easing you into it a little bit more. You very quickly get swamped with enemies from everywhere, it becomes hard to go on the offense as well as defend what you've already taken
-As mentioned earlier the gameplay does get a bit repetitive
-Level environments are pretty dull and there's little variation between levels in the same location
-Apart from a couple of exceptions the missions all are pretty much just split into two types of mission, capture everything in your own time or capture everything withing a specific time

Verdict:
7.5

A fun top down RTS game with a cool art style, good variety of soldier classes, several different enemies to fight and lots of unlocks.

***This review was written using a key provided by the Developer for review purposes***

El K.
이 평가가 유용한가요? 아니요 재미있음
52명 중 49명(94%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
22.8 시간 기록
게시 일시: 2015년 2월 25일
Infested Planet is a mix between StarCraft and Starship Troopers.

I will start with the negative points first:
The difficulty can be quite extreme in the later levels. Despite a very flexible gameplay system and some good level ideas or even some maps that are randomly generated, overall the game can end up feeling repetitive if played in long sessions. The art style goes from excellent to just ok.

Now for the rest. Infested Planet plays like a tactical game, or a light RTS (Real-time Strategy). The base construction is minimal, as there is no resource harvesting and there are no factories. The buildings just provide defense or a specific bonus. They are definitively not at the center of the game.
However the distribution of the bases are an important factor of the game. Each base is actually a capture point that can belong to either the player or the Aliens according to who takes it. In general, the player starts with one point and will have to battle through the map and capture each point.

Each Alien base produces a continuous swarm of creatures that attack the player's positions (and despite some minor pathfinding issues, the AI is not stupid and can change course to attack undefended point). The player then has to manage the defense against the flow of Aliens, and the offense to capture points. Capturing a point has two effects that allow the game its sense of progression: some building points are awarded to the player in order to upgrade their army, and the Aliens benefit from a new mutation (new enemy type, new defenses, new hives) that increases the difficulty. Towards the end of the map, the Aliens are very powerful but the player has a wide range of options to deal with them and adapt to the mutation.

Adaptation is an important word to describe this game. First, because there are a lot of options available to the player. Different kind of weapons for the Marines to equip (Minigun, Flamethrower), or different buildings (turrets, airstrike, bonuses for the Marines or buildings). And even if it is more gamey than realistic, at any given point it is possible to remove one of these options to retrieve back all the building points that it costs and change strategy on the fly. This is really GREAT and it allows to experiment without being stuck in a specific technological branch, and to react better to situations (however, some bonuses feel lackluster in comparison to others and thus the cost of entry is not worth investing). Since I am praising this gameplay idea, I also think that the UI (User Interface) and gameplay and level design are all based on the RTS formula but with some nice and subtle improvement touches.
An example would be the dreaded escort mission that plagues most RTS games. Except that here, if the escort dies, it just respawns and tries again. Thus the escort feels like an additional firepower help until the map is safe enough to navigate it, instead of being a burden!

What I like with this game is its adaptability, its polished touches that are delightful surprises, and its sense of progression and pace. Every little step won or lost to the Alien swarms can be felt by the player, and there are very tense moments. And then the overwhelming scary swarm can suddenly be overturned into a jubilating victory, until a new mutation tips the balance of power.

Really a unique and interesting game that shows that RTS games can offer more than we think if they are well thought-of and if the developers are not afraid to make changes in the classic formula.
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