Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy. The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer.
ユーザーレビュー: 非常に好評 (495 件のレビュー)
リリース日: 2014年3月6日

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キュレーターによりおすすめされています

"If you've ever wanted to be a sci-fi action hero, this game will scratch that itch."
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最新の更新 全て表示(22)

2014年10月7日

Infested Planet Adds Trading Cards

You've asked for trading cards and here they are! This patch also fixes a couple of crashes and exploits.

Major Changes
  • Added trading cards

Fixes
  • Fixed a way to get infinite BP by recycling
  • Removed metrics
  • Fixed a crash at the start of the game
  • Fixed crash relating to mimic eggs

3 件のコメント 詳細を見る

レビュー

"Alex Vostrov has created the most fiendishly clever, creatively generous, and cinematically thrilling facing-down-the-alien-hordes real time strategy game this side of the original Starcraft! Who says a great RTS has to be a big budget studio endeavor?"
--Tom Chick, Quarter To Three

"Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before."
--Nightmare Mode

"Infested Planet is already quite fun, and the current beta is being very actively expanded, refined and tuned. If you’re into strategy, this might well be worth keeping an eye on. After all, who knows what it could mutate into?" --DIY Gamer

"The mutations are an ingenious way to mix each game up and keep the experience fresh."
--WarGamer

このゲームについて

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.

Features

  • Real time tactical combat
  • A lengthy campaign where you develop new weapons
  • Procedural maps and random mutation system keep the game fresh
  • 21 Human weapons and buildings for you to wield
  • 33 Alien mutations to keep you on your toes
  • Fight thousands of enemies at once

システム要件

Windows
Mac OS X
    Minimum:
    • OS:Windows XP or later
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
    Recommended:
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB RAM
    • Graphics:1024MB OpenGL 2.1 Compartible
    Minimum:
    • OS:Mac OS X 10.6 or above
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
参考になったカスタマーレビュー
10 人中 10 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 32.7 時間
投稿日: 2014年11月17日
映画スターシップトゥルーパーズの様にワラワラ押し寄せるエイリアンを
様々な兵種や兵器を使って駆逐しちゃうお手軽RTS

操作に慣れればキャンペーンクリアは余裕だけど
チャレンジモードはエイリアンの進化次第じゃ無理ゲー運ゲーな所があります

お手軽なんで暇つぶしにちょうど良い感じです
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 22.3 時間
投稿日: 2014年10月2日
RTS系のゲームとしてはなかなか面白いです。
ユニット選択等にクセはあるものの、最初の劣勢からユニットや設備を整え敵を薙ぎ倒していくのはなかなか爽快です。

中盤~後半前までは。

他の方もレビューしているのですが、何故か後半のステージになると敵のリスポーンポイントがいきなり自軍基地の真ん前に出現し、一気に劣勢へ叩きこまれます。これが全く意味不明です…
特に広いステージの場合、戦線が伸び伸びになるので、後方の自軍基地前に出現されると排除の間もなく基地を占領されてしまいます、、、結局取られた基地を取り返して、また反対側の基地を突如占領されて、、、の繰り返しも少なく無いです。
かと言って後方に警戒部隊を残せるほどポイントは余っているわけではありません。
正直プレイの後半に起きると本当にやる気が無くなります…

そういった劣勢も楽しめればとても良いゲームだと思います。
後はBGMがトリップできて良い、ゲームにとても合っていると思います。
セールで半額以下なら、という感じでしょうか。
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 16.6 時間
投稿日: 2014年9月24日
個人的に気になるのが、UIの使い難さ。

RTSやTDのご多聞に漏れずクイックキーがありますが、これがなぜか二段階仕様。
例えばvを押して攻撃タワーカテゴリを選択した後、wを押してターレットとか。
攻撃カテゴリ開きっぱなしの状態でv→wと押してしまい、
最初のvで攻撃カテゴリを閉じてしまって、w押してもタワーが立たないというときもしばしば。
キーボードなんてキーがいっぱいあるのだから、1キー1コマンドにすればよかったのでは?

ユニット選択はさらにやり難いです。
言葉では説明しづらいのですが、例えば、ユニットが7体いて、4、3に分けて行動させていたとします。
指示出しを4体チームから3体チームに移すときには、
一端選択ユニットをすべて解除して、指示を与えたい3体をシフト+クリックして選ばなければなりません。
数字キー選択もできますが、どのユニットが何番なのかわからないので、実用的ではありません。
よって基本はドラッグで範囲選択することになりますが、ユニットが死んでリスボンする際は、
遠くにリスボンするので、選択するのがこれまた面倒。
時間がシビアなRTSでは、イライラします。
ユニットごとにチーム分けができて、ワンボタンで切り変えれるようにして欲しかった。

また、キャラのセリフや情報が画面のど真ん中に出て来るので、視界を塞がれるのもストレスです。

UIの使い辛さの他にも、いろいろ問題点が。

AIの頭が悪いです。
移動地点をクリックしても、反応してくれなかったり、
わざと遠回りして敵の群れがいる地点を通過しようとしたり、
アイテムの回収指示(一人で十分)を出すと、二人も三人も向かったり。

一部のミッションではランダムにタワーが使用禁止になるみたいです。
強力なBUFF系のタワーが使用不可になると、もうクリアはほぼ不可能。

ミッションで稼いだポイントを使って、ショップでユニットの初期強化できます。
ですが、効能は3回(?)まで。効果が切れたら、また買い直さなければなりません。
ただし、買い直す度に、値段が跳ねあがります。
アイテム1つ買うために、一度クリアしたミッションを何回もクリアしてポイント稼ぎ。
しかし、強化アイテムを買ってもミッション失敗して買い直し、ということを何回もしてると、
そのうちアイテムを買いそろえるために20~30回ミッションをこなす羽目になります。

あと、敵のリスボン。
敵のバロック(リスポン拠点)が、マップにランダムに出現するという謎の仕様。
よって、タワー防衛線の内側に、自陣に隣接するようにバロックが出現してしまうと、
その時点でゲームオーバー。
この仕様のせいで運ゲーになってしまってます。

つまらなくはないですが、いろいろと不備が目立ちます。
1500円はちょっと高い気がします。
このレビューは参考になりましたか? はい いいえ 面白い
85 人中 83 人 (98%) がこのレビューが参考になったと投票しました
記録時間: 25.9 時間
投稿日: 2014年11月3日
I liked infested planet. I bought the game on a bit of a whim when it was on sale, and it had been sitting in my gift inventory. All I really knew about it was that you ordered people around and they shot aliens. Which sounds like a hell of a lot of fun, really.

And it is.

The basic premise of the levels is that you start with a single capture point, and you must destroy the alien hives which sit atop their own capture points, until you control the map. With each point you capture you get more resources (called Build Points) and the alien army 'mutates' and creates an additional complication that you must overcome.

The game plays at a great pace. It's always tense, and yet, when you take a step back, the gameplay actually evolves slowly. You'll often find yourself wondering if you really need to drop a turret to cover an alien attack, or if you could just spare a single marine and spend the resources for the turret elsewhere, and all the while the lines of battle are being pushed and pulled. It's a great feeling.

And those choices. Those options! There are so many different things you can do. There are three main 'classes' of upgrades you can spend points on: weapons for your soldiers, localised power buildings like turrets or healing crates, or global upgrades that can do all manner of things from giving your soldiers grenades to having reinforcements dropped in by helicopter mid-fight. The best thing of all? They're practically all valid courses of play. Everything feels balanced and nice.

I mean look; there's a building that summons robotic clones of your soldiers when they die that fight on for a while. This means that yes: suicide missions are possible. And sometimes they are even optimum. If you -need- to capture that next point before the next attack wave comes in, and you don't have enough points for something to siege with, then an all out infantry rush might just do the trick.

Then there's the opponent. The alien swarm controlled by the AI. Here's another thing that's been done really well. While I was playing I got the distinct impression that behind the alien swarm was another player. Or at least another thing playing its own game. It had different rules to me, but it had to abide by them nonetheless. Each mutation the aliens choose have a profound impact on your play and options. You might be happily shotgunning the swarm one moment, but with the next capture suddenly the alien has consolidated its power into pseudo-human guardians, and you need to swap out your cheep shotguns for expensive sniper rifles. At higher difficulties the AI even counter-picks you. For example, if you invest in a lot of personnel upgrades, the aliens will send clones of them. I hope you know how to deal with the very same minigunners that you had waltzing right back towards your bunkers!

The game doesn't look the prettiest, and the sounds are okay, but what it does well is the gameplay, and it does that amazingly.

So now we have to ask. Do I think this is worth 15$? For myself? Surely. For anyone on the fence, I can say with certainty that it is worth your time and your money.
このレビューは参考になりましたか? はい いいえ 面白い
19 人中 19 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 24.7 時間
投稿日: 2014年10月26日
Hands down, this is one of the best RTS games I've ever played. What makes it different from the rest of the genre? Well, for every alien base you capture, you get points that can be spent on units and buldings - but you can also sell what you have and re-distribute your points when needed (units respawn after a little while when they die).

This makes for very interesting and rewarding gameplay, as you don't have to start over from scratch when they start to defeat you. Simply fall back, rethink your strategy and redistribute your points if necessary. You can also browse the map and give commands while the game is paused, removing the need for super-reflexes and making it easier to deploy your tactics, however detailed they might be. The graphics and explosions are also very satisfying - you really feel you crush these nasty critters :)

All in all, a very rewarding game that doesn't require full-time dedication to get into, while continuing to provide an enjoyable experience even after the 100th game. I find myself going back to this once in a while for a game or two.

This game is a hidden gem; way better than Starcraft 2.
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13 人中 13 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 138.1 時間
投稿日: 2014年11月13日
A simple, challenging game. I have some stability issues, it tends to crash after a few hours, but other than that it's great. I keep coming back to it because it's a good choice to waste 30 minutes of time, and it's so simple that you dont have to spend any time relearning the game. As others have noted, the random nature of the levels and enemy upgrades can sometimes make a particular level nearly impossible to complete, but if you surrender you get to keep all the single-mission upgrades you purchased, and you get cash for all the swarm you have killed so far, so when you try again you are in a better position to win.
このレビューは参考になりましたか? はい いいえ 面白い
11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 20.1 時間
投稿日: 2014年10月28日
This game is difficult, youll be stretched thin trying to figure out where to place troops so that the aliens dont overrun one front while pushing on another and praying the retaliation isnt too strong. Depth overall is pretty low but it is really well polished and balancing troop types/buildings to gain an advantage against the waves of aliens is very addicting. At $15 its a high price but overall id say its worth it.

I keep coming back to the game because its great for jumping in, playing a few rounds and moving on.
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 10 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 13.9 時間
投稿日: 2014年9月22日
Channeling a little Starship Troopers with a sprinkle of Cannon Fodder, Infested Planet is a very specialized kind of real-time strategy game. What it lacks in production values it makes up for with inventive gameplay that centers around “stemming the tide”. As you progress through the silly B-grade plot of the campaign - which harkens back to 90s video game storytelling - you face off against alien hives that spawn infinite enemies. Hundreds of alien grubs are constantly flowing towards your bases and marines. It’s a bit like a puzzle game, figuring out which marines to use for defense, where to place turrets, and which hives to take out first.

When you destroy a hive, it becomes an additional base for your side and you gain “BP”, points added to a pool you draw from when building facilities, calling in more marines, or changing marines into different classes like Flamethrower or Sniper. You can undo your choices at any time to get the points back, and fluidly adapting to the situation becomes required. When you take a hive, the remaining hives on the map get a random mutation that can drastically alter the situation. Even if you fail a mission, you earn some money which can be used to unlock permanent upgrades or temporary boosts for the next mission.
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9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 13.6 時間
投稿日: 2014年10月29日
I’ll keep this brief…”Infested Planet”, in my opinion, is a must-buy. It offers so much for its fifteen dollar price tag (as of 3/7/14). The skirmish mode and the customization options available gives the game almost unlimited replay value. I can safely say that it will keep strategists like myself busy for months, even years to come. Do yourself a favor and pick this little gem up…you won’t be sorry. I’ll go as far as to say that “Infested Planet” is probably my favorite game since “FTL”, which is saying a lot. Excellent, excellent game.

https://www.youtube.com/watch?v=gdWnToDUqbw
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6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 10.9 時間
投稿日: 2014年10月20日
Lovely, simple, progressively harder, nice global challenege. User interface very smooth, nice use of hot keys to speed up response which becomes increasingly needed as the hordes of bugs approach. Difficult not to cpare it with the classic star ship troopers, if you've seen that movie you know what you will be getting; fast and furious action with space marines vs endless hordes. Wouldn't want to underplay the strategic element which keeps you coming back for more.
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 11.7 時間
投稿日: 2014年11月25日
Great game. It's very cheap too, which really helps in my decision to buy.

With graphics, it's got a very nice visual style and the game still looks great ultra-zoomed in.

Gameplay is nice, however it is a bit repetitive. This is no problem for me at all, I like the repetitive nature of the game and there is a lot of upgrades and buildings/weapons to try and shake it up.

The game has you as a commander of a marine team facing huge hordes of thousands of aliens, and the gameplay really stands out as unique with the gradual progression of fighting back against the alien horde.

You can always try out the free game 'Attack of the Paper Zombies' made by the same devs quite a while before this game to see what this game is like. 'Creeper World 3: Arc Eternal' is also a nice similar game.
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 30.3 時間
投稿日: 2014年12月18日
Haven't played an RTS in awhile. This ones good. You can average 30,000 kills a level, lol. Pure exterminating!
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85 人中 46 人 (54%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 15.9 時間
投稿日: 2014年11月10日
Concept: 10 / 10
AI / controls: 6.5 / 10
Mission design: 0 / 10

The core mechanics of this game are good. The early stages are fun, and the shop system makes you want to keep coming back. The targeting AI for your marines is meh, but not bad enough to ruin the game. The first half of the story missions are of acceptable quality.

The second half of the game is a complete mess. Later missions contain game-ending events, and unless you take an extremely specific set of precautions, you're dead. The only way to beat some of these stages is to play them over and over until you learn the stage in advance, and specifically play to avoid the pitfalls you know are coming.

The ambush mission is a great example. You simply spawn at the top of the map, and alien hives randomly appear around you. You have two directions to go, but one (securing the top of the map) isn't the "correct" way, and you'll die every time if you go there. If you try to defend your starting point (an extremely logical move), you will die because alien hives appear under you for the rest of the stage until you die. The "correct" answer to the stage is to fall back and let the aliens destroy everything as you retreat. If you attempt any other strategy, you'll die. There is no indication that this is the correct answer. And that's what makes it so infuriating.

If the level design wasn't so tremendously bad in the last half of the game, I could recommend. Right now though it's just a $15 pile of frustration that will last you about 20 hours, tops.
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6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 21.5 時間
投稿日: 2014年11月6日
Excellent game, it has an interesting story and challenging gameplay. The graphics are simple but it doesn't detract at all from the experience. The mechanics are solid, easy to learn, and I didn't experience any bugs (other than the ones I was shooting. lol) Lots of replayability and you can even go through the campaign again after you beat it with all the stuff you unlocked. I highly recommend this game to anyone who likes strategy games and killing thousands of aliens.
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 10.4 時間
投稿日: 1月12日
Fantastic RTS , love the refund mechanic as you can adapt your stategy on the go without any penalty.
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 9.8 時間
投稿日: 2月18日
Small high-quality game in genre "swarm control".
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 22.8 時間
投稿日: 2月25日
Infested Planet is a mix between StarCraft and Starship Troopers.

I will start with the negative points first:
The difficulty can be quite extreme in the later levels. Despite a very flexible gameplay system and some good level ideas or even some maps that are randomly generated, overall the game can end up feeling repetitive if played in long sessions. The art style goes from excellent to just ok.

Now for the rest. Infested Planet plays like a tactical game, or a light RTS (Real-time Strategy). The base construction is minimal, as there is no resource harvesting and there are no factories. The buildings just provide defense or a specific bonus. They are definitively not at the center of the game.
However the distribution of the bases are an important factor of the game. Each base is actually a capture point that can belong to either the player or the Aliens according to who takes it. In general, the player starts with one point and will have to battle through the map and capture each point.

Each Alien base produces a continuous swarm of creatures that attack the player's positions (and despite some minor pathfinding issues, the AI is not stupid and can change course to attack undefended point). The player then has to manage the defense against the flow of Aliens, and the offense to capture points. Capturing a point has two effects that allow the game its sense of progression: some building points are awarded to the player in order to upgrade their army, and the Aliens benefit from a new mutation (new enemy type, new defenses, new hives) that increases the difficulty. Towards the end of the map, the Aliens are very powerful but the player has a wide range of options to deal with them and adapt to the mutation.

Adaptation is an important word to describe this game. First, because there are a lot of options available to the player. Different kind of weapons for the Marines to equip (Minigun, Flamethrower), or different buildings (turrets, airstrike, bonuses for the Marines or buildings). And even if it is more gamey than realistic, at any given point it is possible to remove one of these options to retrieve back all the building points that it costs and change strategy on the fly. This is really GREAT and it allows to experiment without being stuck in a specific technological branch, and to react better to situations (however, some bonuses feel lackluster in comparison to others and thus the cost of entry is not worth investing). Since I am praising this gameplay idea, I also think that the UI (User Interface) and gameplay and level design are all based on the RTS formula but with some nice and subtle improvement touches.
An example would be the dreaded escort mission that plagues most RTS games. Except that here, if the escort dies, it just respawns and tries again. Thus the escort feels like an additional firepower help until the map is safe enough to navigate it, instead of being a burden!

What I like with this game is its adaptability, its polished touches that are delightful surprises, and its sense of progression and pace. Every little step won or lost to the Alien swarms can be felt by the player, and there are very tense moments. And then the overwhelming scary swarm can suddenly be overturned into a jubilating victory, until a new mutation tips the balance of power.

Really a unique and interesting game that shows that RTS games can offer more than we think if they are well thought-of and if the developers are not afraid to make changes in the classic formula.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 7.5 時間
投稿日: 2014年9月24日
Pre-Release Review
This game is awesome. I've played a ton of RTS games since Command and Conquer, in fact since Cannon Fodder on the Amiga, and this game is right up there as a classic.

The hordes of aliens are crazy and induce plenty of panic-striken moments. Also the way they adapt is cool. Being able to sell your turrets and so on is very useful and one of my favourite things is sending in the chopper for an airstrike.

Plenty of variety and hours of gamplay. Highly recommended.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 10.6 時間
投稿日: 2014年9月29日
This is a throwback to the best Terran missions from StarCraft. Bathe in alien blood.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 15.1 時間
投稿日: 2014年10月19日
A fun, tight concept game that can be played in 30-60minute bursts without becoming repetative.
There are enoughoptions for your troops, and enough enemy variety to keep things interesting without being too much.
The graphics style in simple, but clear and appealing. I never found myself making mistakes due to not being able to see my men, or the enemies.
The story isn't the greatest peice of writing, however it provides a nice bit of context to lead you through the missions; and mission objectives reflect that part ofthe story.

My only gripe is I feel the game is a little over priced, for me this should be a £7 title or about that.

Fun = 9/10
Concept = 8/10
Story = 6/10
Replability = 6/10
Overall execution = 8/10
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