Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy. The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer.
Análises de usuários: Muito positivas (362 análises)
Data de lançamento: 6/mar/2014

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Recomendado por curadores

"If you've ever wanted to be a sci-fi action hero, this game will scratch that itch."
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Atualizações recentes Ver todos (22)

7 de outubro

Infested Planet Adds Trading Cards

You've asked for trading cards and here they are! This patch also fixes a couple of crashes and exploits.

Major Changes
  • Added trading cards

Fixes
  • Fixed a way to get infinite BP by recycling
  • Removed metrics
  • Fixed a crash at the start of the game
  • Fixed crash relating to mimic eggs

2 comentários Leia mais

1 de maio

Infested Planet Update 19 is Out

Horde mode has been added to the weekly challenges and the campaign. There are also a bunch of small fixes and improvements.

Major Changes
  • Added horde mode to weekly challenges and campaign
  • Added limit to how long officer inspiraton can last
  • Added campaign buff for starter medical crate
  • Added stop command to keybindings

Fixes
  • Made leaderboard scores update only at end of match (to solve Steam losing top scores)
  • Removed prefix periods from game esc menu
  • Fixed missing officer buff icon and added medipod buff icon
  • Added log messages to asset loading and fonts
  • Fixed possible triangulation bug for the map (caused black maps)
  • Fixed typos in campaign

3 comentários Leia mais

Análises

"Alex Vostrov has created the most fiendishly clever, creatively generous, and cinematically thrilling facing-down-the-alien-hordes real time strategy game this side of the original Starcraft! Who says a great RTS has to be a big budget studio endeavor?"
--Tom Chick, Quarter To Three

"Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before."
--Nightmare Mode

"Infested Planet is already quite fun, and the current beta is being very actively expanded, refined and tuned. If you’re into strategy, this might well be worth keeping an eye on. After all, who knows what it could mutate into?" --DIY Gamer

"The mutations are an ingenious way to mix each game up and keep the experience fresh."
--WarGamer

Sobre este jogo

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.

Features

  • Real time tactical combat
  • A lengthy campaign where you develop new weapons
  • Procedural maps and random mutation system keep the game fresh
  • 21 Human weapons and buildings for you to wield
  • 33 Alien mutations to keep you on your toes
  • Fight thousands of enemies at once

Requisitos de sistema

PC
Mac
    Minimum:
    • OS:Windows XP or later
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
    Recommended:
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB RAM
    • Graphics:1024MB OpenGL 2.1 Compartible
    Minimum:
    • OS:Mac OS X 10.6 or above
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
5.3 hrs registradas
Awesome game, will recommend this for anyone who just wants to enjoy shooting a boat load of aliens.
Publicada: 14 de outubro
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1 de 1 pessoas (100%) acharam esta análise útil
13.2 hrs registradas
It's a fun top down shooter/tower defense game that I keep come back to and play for a few hours every so often.
Publicada: 17 de outubro
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1 de 1 pessoas (100%) acharam esta análise útil
15.1 hrs registradas
A fun, tight concept game that can be played in 30-60minute bursts without becoming repetative.
There are enoughoptions for your troops, and enough enemy variety to keep things interesting without being too much.
The graphics style in simple, but clear and appealing. I never found myself making mistakes due to not being able to see my men, or the enemies.
The story isn't the greatest peice of writing, however it provides a nice bit of context to lead you through the missions; and mission objectives reflect that part ofthe story.

My only gripe is I feel the game is a little over priced, for me this should be a £7 title or about that.

Fun = 9/10
Concept = 8/10
Story = 6/10
Replability = 6/10
Overall execution = 8/10
Publicada: 19 de outubro
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1 de 1 pessoas (100%) acharam esta análise útil
10.9 hrs registradas
Lovely, simple, progressively harder, nice global challenege. User interface very smooth, nice use of hot keys to speed up response which becomes increasingly needed as the hordes of bugs approach. Difficult not to cpare it with the classic star ship troopers, if you've seen that movie you know what you will be getting; fast and furious action with space marines vs endless hordes. Wouldn't want to underplay the strategic element which keeps you coming back for more.
Publicada: 20 de outubro
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1 de 1 pessoas (100%) acharam esta análise útil
10.6 hrs registradas
This is a throwback to the best Terran missions from StarCraft. Bathe in alien blood.
Publicada: 29 de setembro
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1 de 2 pessoas (50%) acharam esta análise útil
14.1 hrs registradas
If you like difficulty over actual content. if you have unlimited patience to play the same missions over and over again. if you like being spread to thin and have so much going on you dont know where to begin. then this is the game for you! its not a good game for me however. i stopped ejoying my self around mission 5 and just spent time getting money. and dreading the next mission. so much so that i will simply not play it anymore. i got about 6 good (enjoyable) hours i payed 7.50 if it dosnt add up to at least a dollar an hour of enjoyment then it wasnt worth the money.
Publicada: 1 de outubro
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0 de 2 pessoas (0%) acharam esta análise útil
10.7 hrs registradas
That is mini StarCraft II.

This is a really nice game, yeah, but in my mind this isn't worth so much money. Buy it on sales, may be.

5/10.
Publicada: 18 de outubro
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1 de 7 pessoas (14%) acharam esta análise útil
3.0 hrs registradas
not really good
Publicada: 2 de outubro
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3.8 hrs registradas
Dos criadores de Attack of the paper zombies (jogava em 2010), Infested Planet.

Genial, Original, Viciante. Um jogo simples e de qualidade, capaz de te prender por horas na frente do computador.
Um jogo de ataque e defesa, onde é necessário pensar onde irá usar seus recursos. Você tem um esquadrão de soldados que guia pelo mapa, capturando e defendendo bases, e além deles, pode contar com a construção de defesas como sentry guns pelo mapa, chamar reforços como paraquedistas e helicópteros com um alto poder de fogo.

Prós:
* Original
* Modo Skirmish
* Cenários gerados aleatóriamente
* Aliens se adaptam ao cenário, ficando mais
fortes e inteligentes com o passar do tempo
* Desbloqueáveis
* Jogo dinâmico

Cons:
* Sem multiplayer

Conclusão:
Um jogo genial de ataque e defesa, capture bases e defenda-as utilizando os recursos com sabedoria, e assim ir dominando as outras bases pelo mapa até ter controle total. Um dos melhores jogos que tenho.
Publicada: 4 de outubro
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9.3 hrs registradas
Summary
Infested Planet is a top down strategy shooter where you control a squad of mercenaries on an alien world fighting against swarms of aliens. The team can be boosted with different weapons, health or speed. But the aliens also evolve different abilities to combat you. In the campaign, these mutations are rolled out in specific stages. The game also offers a skirmish mode where the mutations of the aliens are random.

Review
The campaign component of Infested Planet is quick and offers a good way to introduce the player to the various aspects of the games enemies and mechanics. A lot of the missions are varied enough, with standard kill everything type scenarios through to last stands. The game tends to flow at the pace set by the player - that is, if the player is quite aggressive and pushes hard, the aliens evolve faster and the game requires faster adaptation by the player. Conversely, the player can actually take the game at a slower pace, and the aliens won't evolve as fast.

The pace is measured by how many alien hives the player destroys. With each hive taken down, the aliens evolve a new ability. If the player is gung ho and smashes through hives quickly, the game will adapt just as fast. This can leave the player somewhat on the backfoot strategically, as the tactics employed up to that point may no longer apply with the newly mutated aliens.

Overall, the game is quite fun. The variety of alien abilities provides significant challenges, while the upgrades to the player squad also allows for fairly deep strategies. Throw in the quick fire nature of the game, and you get a surprisingly fast and easy to grasp strategy game with a solid amount of punch.

My only criticism is that, for me the game seemed to have an uneven difficulty curve. Some missions were dead easy, while others felt like repeatedly smashing your face into a meat grinder - relentless and painful, but over too fast for you to react. This may be a side effect of my skills in strategy games, but it might be something to consider if you prefer your games to be a little more lenient.
Publicada: 25 de setembro
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35.9 hrs registradas
I really liked this game. I kept going back for more!
Publicada: 22 de setembro
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0.5 hrs registradas
You can totally play this awesome little game with the trackpad of a MAC with ease. Almost like the game had that in mind! Good Job !!
Publicada: 22 de setembro
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6.1 hrs registradas
One of the best tactic TD
Publicada: 23 de setembro
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14.9 hrs registradas
The game is fun...
i thinks that's all 'cause i love fight a horde
Publicada: 23 de setembro
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7.5 hrs registradas
This game is awesome. I've played a ton of RTS games since Command and Conquer, in fact since Cannon Fodder on the Amiga, and this game is right up there as a classic.

The hordes of aliens are crazy and induce plenty of panic-striken moments. Also the way they adapt is cool. Being able to sell your turrets and so on is very useful and one of my favourite things is sending in the chopper for an airstrike.

Plenty of variety and hours of gamplay. Highly recommended.
Publicada: 24 de setembro
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8.4 hrs registradas
73%
Publicada: 2 de outubro
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19.4 hrs registradas
You should play this game if you're looking to play Starship Troopers: The Movie: The Video Game.

Note - as the game progresses, and more capabilities are unlocked, it turns in to Starship Troopers: The Book: The Video Game.

Seriously, just torrents of blood.
Publicada: 5 de outubro
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8.9 hrs registradas
Overall I think its a fun game. Has some really uniqe RTS elements in it. I got my moneys worth out of it.
Publicada: 8 de outubro
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10.2 hrs registradas
This is genreally a positive review BUT only if the game is on sale because it does have significant flaws. I got about 4 fairly enjoyable hours out of it but I think I'm done. Reminded me of my experience with Defense Grid where it was enjoyable for a bit until you find out that it forces you to only use one weapon.

So this game is pretty much a realtime strategy version of top down shooter games like Crimsonland or the classic Smash TV. There are alien hives spawning endless waves of enemies and your marines have to mow them down, eventually gaining enough ground to take out a hive which will respawn unless you capture the point. Aliens can recapture points for the hive to respawn. You get more money for each point you capture, BUT the aliens also get tougher and receive some kind of upgrade (the crimsonland monsters get perks!). Buy enough stuff to capture all the points before the alien numbers and upgrades overwhelm you.

What I like is that there's no mechanics of lost resources. You can sell or unequip anything at any time for a full refund. Destroyed buildings refund their full cost. Killed marines respawn for free. You're free to change up your entire strategy at any time.

SO HOW IS THIS NOT THE BEST THING EVER?

The unit selection is sluggish. You can drag to select fine but that's about it. Selecting individual marines is way harder than it should be. You cannot double click to select all marines of the same type.

They needed a better visual design. It's too hard to tell marines apart. Shotgun marines have an angular helmet. Officers have a slightly shorter gun (not a problem since they're useless and you'll never buy them). Snipers have a slightly longer gun. Notifications will pop up about new alien mutations and the text box will take up the entire top half of the screen, effectively blinding you for 5 seconds every time it happens. The amount of alien upgrade icons gets very cluttered and they eventually start poking out too far to obscure visibility.

There are about 20 different upgrades, marine types, and buildings, but you'll only use 4 of them and you'll be buying the same two first thing every single map. This is mostly due to the prices being out of whack. You can give one marine a shotgun for 4 points, or for 6 points you can construct a building that gives all marines an overpowered grenade launcher (can fire 360 degrees on the move) in addition to their main gun. For 7 points you can construct a building that gives you a delayed air strike every minute, OR for one point less just give your all your marines the overpowered grenade launchers for the same amount of firepower every five seconds. 7 points and you can place one turret to guard one capture area, OR for 7 points you can construct a building that gives all your capture areas a free turret, armor, and a healing aura. For 5 points you can construct a building that respawns all dead marines back into the fight instead of back at base, OR for 5 points you can build a portable heal bot that makes it impossible to die in the first place. 6 points gets you one officer who triples your damage for five seconds after killing a hive (useless). 8 points gets you a sniper who is only good against turrets. 7 points for a flamethrower that is only good against short ranged weak enemies. 4 points for a shotgun that is only a moderate upgrade over the standard rifle. OR 14 points for a minigunner who clears out swaths of enemies at any range, obliterates turrets and buildings, and has a shield which makes him virtually immortal. It's like they just picked random numbers for the cost of upgrades because they're totally disconnected from how effective they are.

Every single map it's grenade building, capture point turret building, portable heal bot, then keep buying minigunners until you win. Maybe one fast moving flamethrower to respond to distant hotspots. That's it. Keep winning.

The other major thing that drags it down it the accursed random number generator. The aliens get a random upgrade for every capture area or two you take. Some of the upgrades are MUCH deadlier than others. The counterattack upgrade gives aliens a super speed boost every time you cap a point, overrunning everything you have unless you're prepared with a bunch of ♥♥♥♥. If the aliens get that upgrade early then you might as well restart the level. A lot of the upgrades just further reinforce "grenades + healing minigunners" as the mandatory strategy because eventually all aliens and turrets will come with shields that only grenades and miniguns can punch through in reasonable time. Snipers are only good for one-shotting turrets at long range but the turret shield upgrade make them useless and another upgrade gives turrets a longer range than snipers. And so on and so on for everything in your arsenal except grenades and healing miniguns.

Provides a couple hours of amusement. Campaign takes too long to unlock more than just shotguns.

Either buy it on sale for an afternoon distraction or skip it.


EDIT: For proof that spamming mini guns is the most effective, but boring strategy, check out my rank on the leaderboard. I tried the weekly challenge and got #9 in the entire world on my very first attempt, without bothering to pause for maximum micromanagement effeciency. I simply ordered my guys to walk up the every hive with concentrated fire, and (after the grenade and robotics buildings) did nothing with my money but upgrade everyone to mini gunners when possible. If I had used the pause feature I probbaly could have micromanaged to split up for fastre completion and cracked the top 5. It's just a shame the game forces you to use the same straight forward strategy over and over again. It would be great if you had to constantly reconfigure your forces to respond to mutation threats, like different mutations required different setups to counter. But no the answer is miniguns every single time because no other weapon can break through the shielding mutations and no other marine can tank the increased damage.
Publicada: 23 de setembro
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4.8 hrs registradas
This top down RTS is an amazing game! It focuses on small squad warefare and management and removes complicated tech trees and resource management and replaces it with simple options. Simple is deceiving as these options have a big impact on your strategy and gamepley. It feels well polished and each piece well thought out. The depth of the game is fantastic. Great replay value. This is a game you can just jump in and play without having to spend lots of time familiarizing yourself with controls or memorizing lots of units and game tech.
Publicada: 30 de setembro
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