En una época de caos y agitación, el jugador se mete en la piel de un gran mago, un señor de la guerra que lucha por hacerse con el poder supremo.
Análisis de usuarios: Muy positivos (1,707 análisis) - El 85% de los 1,707 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 8 mayo 2012

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Incluye 7 artículos: Defenders of Ardania, Impire, Majesty 2 Collection, Majesty Gold HD, Warlock - Master of the Arcane, Warlock 2 E-book: The Great Mage Game, Warlock 2: The Exiled

 

Acerca de este juego

The Warlock: Master of the Arcane Complete Collection brings together the complete trials and tribulations of mage and magic which includes:

Warlock: Master of the Arcane – Armageddon
Warlock: Master of the Arcane – Return of the Elves
Warlock: Master of the Arcane – Master of Artifacts
Warlock: Master of the Arcane – Power of the Serpent
Warlock: Master of the Arcane – Powerful Lords

Warlock - Master of the Arcane
In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power. Your mission is to build an empire, expand your borders, research new spells and conquer your enemies. Become the ultimate Warlock and rule over all of Ardania!

Main Features:
  • Feel the magic: Research and master dozens of spells, conjure powerful enchantments and discover awesome spell combinations.
  • Ready an army: Command an expansive range of units, all with unique abilities.
  • Choose your strategy: There are various ways to achieve victory: by military, diplomatic or even magical means.
  • Fight your enemies: Engage in epic battles with large armies marching across the landscape.
  • Command the game: Enjoy an innovative city management system, where there are no routine actions, and every decision counts!
  • Have faith: Fight on the side of one of the eight gods. Complete their quests and spread their temples across the lands or become one yourself!
  • Follow the traditions: Warlock – Master of the Arcane inherits all the best elements of the famous turn based strategies of old.

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Warlock: Master of the Arcane - Armageddon

About This Content:
The ancient prophecy has come true. The End Times are near. The boundaries between worlds have fallen, and the Dremer have entered Ardania. The Great Mages are the only ones who can possibly defend the land, and now more than ever, they need a leader who can gather a force large enough to defeat the Dremer once and for all. Will it be you?

Key Features:
  • New Armageddon Game Mode: Fight against the powerful Dremer while terrible cataclysms tear Ardania apart
  • Two new Great Mages: The Dragon Queen & Krel the Kingpin
  • New Perks For Great Mages
  • Favor of Krolm – Adds 30 points of relationship with Krolm · Clean the Land – Adds the spell “Clean the Land” to the spellbook ·
  • Elven Followers – Provides a unit of Elven Archers · Elven Relatives – Ensures the appearance of an Elven village near a Great Mage’s capitol

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Warlock: Master of the Arcane: Return of the Elves

About This Content:
The elves from the knightly order of Arethi return to Ardania. They come not to serve as they did in the past but to conquer. They bring along the True Knowledge, and intend to share its’ light with everyone who will accept it, willingly or otherwise.

Key Features:
  • New race of the Arethi Elves with all its might and glory:
  • 18 new units
  • 20 brand new city buildings
  • Additional new perks and abilities
  • New Great Mage – Grand Master Amberon the Dark
  • New perks for Great mages:
  • Glorious Tactician - Increases the attack power of all units of a Great mage

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Warlock: Master of the Arcane – Master of Artifacts

About This Content:
The ancient and almost forgotten art of making artifacts returns to Ardania. Now every Great Mage can create powerful artifacts imbued with spells, abilities, or even strength of the gods!

Key Features:
  • Using special spells artifacts can be created
  • Special units of lords can be given artifacts (which will be available via free patch)
  • Artifacts can be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana.

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Warlock: Master of the Arcane – Power of the Serpent

About This Content:
Play as the all new Great Mage, Malixalxochi, Wizard Queen of a powerful race of reptilian warriors known as the Koatl. Renowned for her cruelty and ferocity, she is a formidable foe to anyone in Ardania who dares oppose her.

The new Mage brings two new perks to the battlefield: Lord of Koatls and Koatl Training. As Lord of her race she can hire fierce reptile Spears, Hunters, Warlocks and of course the powerful Giant Turtle. Then instruct any of your units with Koatl training for increased protection from ranged an Melee attacks. Crush your enemies with the Power of the Serpent!

Key Features:
  • The Great Mage Malinalxochi, the Queen of Serpents.
  • New perks for Great Mages:
  • Koatl Training – Increased protection from melee and ranged attacks for all of your Great Mage's units.
  • Lord of Koatls – Ensures the appearance of a Koatl village near the capitol of a Great Mage.
  • The Koatl village is a local resource that allows for the construction of buildings that enable the player to hire Koatl Hunters, Koatl Spears, Koatl Warlocks, and a powerful Giant Turtle.

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Warlock: Master of the Arcane: Powerful Lords

About This Content:
You are introduced to two powerful lords: the High Blademaster and the Imp Adviser. The two lords will appear near the capitol of the Great Mage who selects the “Master of Blades” and “Demonic Adviser” faction perks at the start of the game.

Requisitos del sistema

    Mínimo:
    • SO: Windows Vista, Windows 7
    • Procesador: Dual Core
    • Memoria: 2 GB de RAM
    • Gráficos: GeForce GT240 con 512 MB de VRAM o equivalente
    • Versión de DirectX®: 9.0c
    • Disco Duro: 4 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9.0c
    Recomendado:
    • SO: Windows 7
    • Procesador: Quad Core
    • Memoria: 4 GB de RAM
    • Gráficos: GeForce GTX460 con 1 GB de VRAM o equivalente
    • Versión de DirectX®: 9.0c
    • Disco Duro: 4 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9.0c
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
4.1 h registradas
Publicado el 13 de noviembre de 2015
great
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A 23 de 26 personas (88%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
47.6 h registradas
Publicado el 11 de agosto de 2015
This is a fantasy themed modification of Civilization V. Some of the same core mechanics are here; research, city building, army building, war and combat, leader traits and multiple paths to victory. Resource management, commerce, trade and diplomacy are also here, but are heavily simplified and limited compared to Civ V's mechanics; land management and building management have been combined for example. This game is geared much more towards war and combat.

Wonders have been replaced by Gods who grant rewards based on your favor with them. Technology is replaced by magic spells, but magic spells do not operate like technologies do in Civ V. Magic spells require mana and time to cast and do not provide civilization wide changes like technologies do. Most magic spells provide only small changes to the game such as damage to all units in a small area, the summoning of a unit or the raising or lowering of land and are not as important to the game as technologies are to Civ V.

The Civ V religion system is gone, there are no great people and many other mechanics of Civ 5 are gone as well. Some of the unique additions to the game are quests that randomly appear and grant rewards upon completion, 'Heroes' which are powerful units that can be purchased or found and Temple units which are powerful units granted by Gods. As said earlier, this game is geared towards war and combat and most of the additions to gameplay reflect that.

It's built on Civ 5, a solid and widely enjoyed game. In turn, it is a solid albeit simplied game that many would enjoy especially if war and combat is what you enjoy most in Civ 5.
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A 13 de 15 personas (87%) les ha sido útil este análisis
755.1 h registradas
Publicado el 15 de agosto de 2015
This had to be my favorite game in a long time as I played it for 755 hours! Everything about it was RPG: combat, spells, maps, character development. I wish I didn't get bored of games after beating them as I may just still be playing this one!
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A 5 de 5 personas (100%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
9.3 h registradas
Publicado el 28 de septiembre de 2015
It's hard not to start a review for this game with "Civilization V in a fantasy setting" so I decided I won't.
Won't not, that is.

Because this is very, very much like Civilization V except in a fantasy setting, and that is by no means a bad thing.
In case you've never played a Civilization or more generally a 4X game, you're tasking with the survival of a faction and will need to manage cities, armies, diplomacy and the discovery of the world around you.

There were barely any features truly unique to this game, in fact the only thing that appears to be without a direct Civ V parallel would be the magic system.
I would definitely recommend this to people that want to play long campaigns guiding a civilization as it develops in a fantasy setting. The game did exactly what I hoped it would and I had no technical problems or concerns about design choices at all.
Whether you'll ever prefer this to Civ depends on what you want, this being slightly more focussed on combat and less on development, but it's definitely a fun game to play.
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A 2 de 2 personas (100%) les ha sido útil este análisis
13.3 h registradas
Publicado el 23 de noviembre de 2015
Civ 5 with wizards.

You have 3 resources, gold, food and mana. You use mana to maintain enchantments and magical units, as well as cast spells. Food goes to supporting cities and units. Gold goes to building and army upkeep, as well as buying new units.

It's simpler, but still crazy addictive. There are also 'Lords', basically hero units that require a lot of upkeep but can equip artefacts and are essentially more powerful than standard units. Seriously, if you pile the enchantments on, these guys can get ridiculously OP, it's so fun.

There's a religion system, where you do quests to earn favour with gods that govern particular spheres (such as death, strength or the sun). At first I thought, oh great, another list of made up deity names for me to learn, but there's not so many and they all make sense. It's especially easy to remember as they have polar opposite gods as well, e.g Dauros is the god of order and law, his rival is Fervus, god of chaos and nature.

I'm not a massive strategy fan and I love this game. Fans of the 4X genre might want something more complicated, but this is a worthy buy for me.
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