Dans ces temps de fureur et de chaos vous jouez le rôle d'un mage, un chef de guerre en quête du pouvoir ultime.
Évaluations des utilisateurs : Très positive (1,613 évaluation(s)) - 86% des 1,613 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 8 mai 2012

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Acheter Warlock: Master of the Arcane Complete Edition

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Packages qui comprennent ce jeu

Acheter World of Ardania Bundle

Inclut les 8 articles suivants : Defenders of Ardania, Dungeonland, Impire, Majesty 2 Collection, Majesty Gold HD, Warlock - Master of the Arcane, Warlock 2 E-book: The Great Mage Game, Warlock 2: The Exiled

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Recommandé par les curateurs

"Like Civilization, but more combat-focused and wrapped in a fantasy theme. 66% off for the rest of the week."

À propos de ce jeu

Le dernier jeu de la série populaire Majesty, Warlock: Master of the Arcane est basé sur de la stratégie au tour par tour et la conquête du monde fantastique d’Ardania. Dans une période où règne le chaos, le joueur prend le contrôle d’un grand magicien, un chef militaire en quête du pouvoir ultime. Votre mission sera de construire un empire, d’étendre vos frontières, de chercher de nouveaux sorts et de vaincre vos ennemis. Devenez le plus grand des sorciers, et gouvernez Ardania !

Caractéristiques principales :

  • Vivez la magie : Cherchez et maitrisez des douzaines de sorts, conjurez de puissants enchantements et découvrez d’incroyables combinaisons magiques.
  • Levez une armée : Prenez la tête d’un grand nombre d’unités, chacune ayant ses capacités propres. Mobilisez les forces de trois races, pouvant invoquer des troupes spéciales et des créatures sauvages.
  • Choisissez votre stratégie : De nombreuses voies mènent à la victoire : les ressources militaires, la diplomatie ou encore la magie.
  • Affrontez vos ennemis : Prenez part à des combats épiques à travers le continent et à la tête d’immenses armées. Le joueur devra apprendre un certain nombre de tactiques et utiliser les capacités spéciales d’un vaste nombre d’unités. Ajoutez un peu de magie à cela et vous ressentirez la réelle fureur du combat.
  • Soyez maître du jeu : Découvrez un système de gestion des cités innovant, où la routine n’a pas sa place, et chaque décision compte !
  • Ayez la foi : Combattez aux côtés de l’un des huit dieux. Achevez leurs quêtes et construisez leurs temples sur les terres. – Ou ne tenez compte d’aucun dieu et devenez en un vous-même !
  • Suivez les traditions : Warlock – Master of the Arcane reprend tous les meilleurs éléments des vieux jeux de stratégie au tour par tour. Son gameplay et son esthétique sont modernes, mais au fond il s’agit d’un classique où chaque joueur règne sur son propre royaume grâce à ses compétences magiques et ses talents militaires.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows Vista, Windows 7
    • Processeur : Intel Core 2
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : GeForce GT240 512 Mo ou comparable
    • DirectX® : Version 9.0c
    • Disque dur : 4 Go d'espace disque disponible
    • Son : Carte son compatible avec la version du DirectX 9.0c
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Quad Core CPU
    • Mémoire vive : 4 Go de RAM
    • Affichage : GeForce GTX460 1Gb ou comparable
    • DirectX® : 9.0c
    • Disque dur : 4 Go d'espace disque disponible
    • Son : DirectX 9.0c compatible
Évaluations intéressantes des utilisateurs
13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
93.2 heures en tout
Posté le : 6 mai
Warlock:Master Of Arcane

Admired for it's simplicity, Warlock:Master of Arcane is just that 4X Turn-Based type of game that keeps you hooked for hours and hours.
The 4X sub-genre of strategy games scares away all but hardcore strategy fans and the infinitely patient. Basic things, like combat and resource management, may be familiar to RTS fans, and the turn-based nature won't bother RPG fans. However, the level of micromanagement and diplomacy can be overwhelming for newcomers who aren't familiar with the likes of Civilization and Master of Orion. Paradox saw how difficult it would be for new players to jump into a popular 4X strategy game and offered help with Warlock: Master of the Arcane, a strategy game that seems designed to ease players into the genre.

Interestingly, the game gives the player no real backstory. From the online instruction book and the description on Steam, you know that the lands of Ardania (from the Majesty game series) have been chaotic since the last king died over 70 years ago. The gods feel that the time is right to appoint one of the High Mages as the next ruler. With seven mages vying for the role, your job is to have that mage obliterate everyone else and take the throne.

Rating: 8.5/10
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15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
14.4 heures en tout
Posté le : 18 avril
-Quick Review-
Warlock - Master of the Arcane is a turn-based strategy game, like many strategy games, the longer you play, the more elaborate the tactics get, and the longer your turn gets as your control over the world increases!
...or you get constantly bombarded by random world events and you can't expand because you're fighting off hoards of giants, dragons, undead, and random quest heroes.

-Detailed breakdown review-
Story: Welcome to Adrania, maybe you've been here before, maybe this is your first visit, regardless welcome, welcome. This land has appeared in numerous games, the first game I played in the series was "Majesty Gold Edition".
In this game, you are one of (X) amount of Mages/Warlocks, depending on the world size you may have more or less mages/AI/NPC's in the game. The more AI the more competition in the game. (But on the flip side, the more people fighting back the wild landscape... and trust me, it's wild)

Game Play: Starting with the most basic explanation about the game play, you have Hex's which represent segments of the land, very similar other strategy games, some hex's increase gold, food, or magic... while others are just taking up space, or even reduce values.
I compare this game to one of the Civilization games except that you're fighting with magic instead of science, and the "Rock, Paper, Scissors" game of Land, Air, and Water units. It is now more like "Rock, Paper, Scissors, TNT, Chuck Norris, God"; There's magic that you can cast, there's magic units, heroes which can be equipped with better armor and weapons, you can upgrade them with gold, in addition to the typical "ship, flying, and land" units.
I need to point out I haven't played the multiplayer yet. However, after looking it up, the game doesn't have "simultaneous turns", so the multiplayer will be at an even slower pace. You probably don't want to get into a very large game, smaller skirmishes so you can play the game for a day... ...instead of spanning over several weeks.

Achievements: There are no steam achievements for Warlock - Master of the Arcane.

Price: Warlock - Master of the Arcane is priced at $24.99. For me personally, strategy games have always had a high value because I play them long and really enjoy the challenge. I won't lie, I picked this game up for free from Humblebundle, but this game on a 50% or better sale is definitely worth it.

Conclusion: The first time I played Majesty: The Fantasy Kingdom Sim (released in 2000), was when I was in highschool, I had no idea that there were more games from the same universe! So once I heard the announcer's voice I thought "NO WAYYYYYY!!!!" I'm happy to have returned to Ardania!
As I said earlier in my review, this game is basically Civilization with Magic. While it's not the most well made strategy game out there, there's definitely enough fun stuff you can do in the game to keep you entertained for a long time. I find myself thinking "okay... one more turn, then I'll go to bed" And just keep telling myself that for another hour.
I recommend this game for standard strategy game fans, Chances are if you like Civ5, you can pick up this game... but you will find Civilization has been made much better and tighter fitting then Warlock - Master of the Arcane.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
47.6 heures en tout
Posté le : 11 août
This is a fantasy themed modification of Civilization V. Some of the same core mechanics are here; research, city building, army building, war and combat, leader traits and multiple paths to victory. Resource management, commerce, trade and diplomacy are also here, but are heavily simplified and limited compared to Civ V's mechanics; land management and building management have been combined for example. This game is geared much more towards war and combat.

Wonders have been replaced by Gods who grant rewards based on your favor with them. Technology is replaced by magic spells, but magic spells do not operate like technologies do in Civ V. Magic spells require mana and time to cast and do not provide civilization wide changes like technologies do. Most magic spells provide only small changes to the game such as damage to all units in a small area, the summoning of a unit or the raising or lowering of land and are not as important to the game as technologies are to Civ V.

The Civ V religion system is gone, there are no great people and many other mechanics of Civ 5 are gone as well. Some of the unique additions to the game are quests that randomly appear and grant rewards upon completion, 'Heroes' which are powerful units that can be purchased or found and Temple units which are powerful units granted by Gods. As said earlier, this game is geared towards war and combat and most of the additions to gameplay reflect that.

It's built on Civ 5, a solid and widely enjoyed game. In turn, it is a solid albeit simplied game that many would enjoy especially if war and combat is what you enjoy most in Civ 5.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
260.2 heures en tout
Posté le : 8 mai
I actually like that there is a chance that you can be in dire danger within a few turns, on even the easier levels. I also like that can make custom warlocks, specializing in anything from farming to instructor to etc. There is a lot of replay value. No two games truly will not be the same. Sometimes perfect landscape locations. Other times not too far from a volcano. Sometimes foes are far away, an other times, you meet them in a turn or two. I also like the almost like Sid Meier's like system of spell advancement trees, which at times look like they may be no real patterns. Combat is fun. The less health a unit has, the less power it has. One also has to keep track of economics, food growth, and magic power available. You may not be able to afford to keep that new awesome lord you want to recruit. It is different, even though it may have the outward appearance of a hybrid. My son got the demo, I never played the demo, but told him if he did some chores I would get it. He has yet to had the chance to play it. it has been ALL dad time...

Now that I have over 100 hours on it, I find it even more awesome. The different types and species of heroes make it fun. There so many ways to meet the challenges, and likewise there are ways to meet defeat. I'll be back at 250 hours. :)
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
10.2 heures en tout
Posté le : 13 juin
The spiritual successor to Civ 2: Test of Time's Fantasy Game Mode that Firaxis likely will never give.

The game basically plays like a Civ game with a fantasy mesh. A Civ 5 game ofcourse, but a Civ game nonetheless, only there is actual difference between the races in the game in how they operate at the most basic of levels.

There's Human, Undead, Elves and Monsters and they all work differently.
Each race has different units, though they do share some specific units and they all also have a few unique buildings, but share mostly all the same ones.

Humans are balanced, because uncreativity.
Undead eat Mana and are really good for taking out neutral cities early-game.
Elves are powerful and can research Spells the fastest.
Monsters can produce more food than any other race, meaning more cities earlier on.

The game doesn't suffer from any Arbitrary systems that people have grown used to and grown to accept, such as Happiness, Culture, Religion or Tourism. There's none of that. Instead every building and every unit requires some form of upkeep. Some requiring food, or gold, or mana, or two of those, or all three I think.

Instead of following a rigid as crap tech tree, you only research spells, which are situational abilities that cost mana. you accumulate it overtime like gold, and spend it on these spells, and the spells range from creating temporary units, damaging or buffing existing ones, or even altering spaces on hte board, like making more land. Yes, one spell turns ocean into land.

With tech out of the picture, you may ask "Well how do you get the cool units then?" well dear reader, you build stuff in cities. Progression is entirely based on what buildings you have in your cities, which each building occupies a space, and you can't pillage anything.

In my opinion, the game is criminally underlooked.

That being said, here are some issues I have with the game...

Unlike in nearly any other Turn-based Strategy game ever, once moves are playing out, you cannot do anything until it ends, though you can easily Left click to skip them and finsih them instantly.

Some controls (like moving and doing unit actions with hte left click) are a bit backwards when they feel like they shouldn't be (after all, it's common that LEft click selects, and right click does orders. It's a rule of all strategy games ever. Why not do that? It's simpler and easier.).

There's no actual in-game help, which there always should be in games like this. Even just control help would be useful. Meaning you need to refer to a Wiki in order to figure stuff out, or take forever in comparison, and learn what makes certain things go.

All in all, this is a game that any civ player should get, it's better than Civ 5 in my eyes and this is hte civ 2: Test of Time Fantasy Mode that Firaxis will likely never give again.

I give this game an 8/10.

The soundtrack is great, voice acting is fitting and nice, and the game just looks like a gorgeous fantasy world.

Bonus points for using Multi-Map, which is CRIMINALLY Underused, like... Seriously.

It's worth getting.
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