In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power.
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リリース日: 2012年5月8日

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The Warlock: Master of the Arcane Complete Collection brings together the complete trials and tribulations of mage and magic which includes:

Warlock: Master of the Arcane – Armageddon
Warlock: Master of the Arcane – Return of the Elves
Warlock: Master of the Arcane – Master of Artifacts
Warlock: Master of the Arcane – Power of the Serpent
Warlock: Master of the Arcane – Powerful Lords

Warlock - Master of the Arcane
In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power. Your mission is to build an empire, expand your borders, research new spells and conquer your enemies. Become the ultimate Warlock and rule over all of Ardania!

Main Features:
  • Feel the magic: Research and master dozens of spells, conjure powerful enchantments and discover awesome spell combinations.
  • Ready an army: Command an expansive range of units, all with unique abilities.
  • Choose your strategy: There are various ways to achieve victory: by military, diplomatic or even magical means.
  • Fight your enemies: Engage in epic battles with large armies marching across the landscape.
  • Command the game: Enjoy an innovative city management system, where there are no routine actions, and every decision counts!
  • Have faith: Fight on the side of one of the eight gods. Complete their quests and spread their temples across the lands or become one yourself!
  • Follow the traditions: Warlock – Master of the Arcane inherits all the best elements of the famous turn based strategies of old.

________________________________________________
Warlock: Master of the Arcane - Armageddon

About This Content:
The ancient prophecy has come true. The End Times are near. The boundaries between worlds have fallen, and the Dremer have entered Ardania. The Great Mages are the only ones who can possibly defend the land, and now more than ever, they need a leader who can gather a force large enough to defeat the Dremer once and for all. Will it be you?

Key Features:
  • New Armageddon Game Mode: Fight against the powerful Dremer while terrible cataclysms tear Ardania apart
  • Two new Great Mages: The Dragon Queen & Krel the Kingpin
  • New Perks For Great Mages
  • Favor of Krolm – Adds 30 points of relationship with Krolm · Clean the Land – Adds the spell “Clean the Land” to the spellbook ·
  • Elven Followers – Provides a unit of Elven Archers · Elven Relatives – Ensures the appearance of an Elven village near a Great Mage’s capitol

________________________________________________
Warlock: Master of the Arcane: Return of the Elves

About This Content:
The elves from the knightly order of Arethi return to Ardania. They come not to serve as they did in the past but to conquer. They bring along the True Knowledge, and intend to share its’ light with everyone who will accept it, willingly or otherwise.

Key Features:
  • New race of the Arethi Elves with all its might and glory:
  • 18 new units
  • 20 brand new city buildings
  • Additional new perks and abilities
  • New Great Mage – Grand Master Amberon the Dark
  • New perks for Great mages:
  • Glorious Tactician - Increases the attack power of all units of a Great mage

________________________________________________
Warlock: Master of the Arcane – Master of Artifacts

About This Content:
The ancient and almost forgotten art of making artifacts returns to Ardania. Now every Great Mage can create powerful artifacts imbued with spells, abilities, or even strength of the gods!

Key Features:
  • Using special spells artifacts can be created
  • Special units of lords can be given artifacts (which will be available via free patch)
  • Artifacts can be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana.

________________________________________________
Warlock: Master of the Arcane – Power of the Serpent

About This Content:
Play as the all new Great Mage, Malixalxochi, Wizard Queen of a powerful race of reptilian warriors known as the Koatl. Renowned for her cruelty and ferocity, she is a formidable foe to anyone in Ardania who dares oppose her.

The new Mage brings two new perks to the battlefield: Lord of Koatls and Koatl Training. As Lord of her race she can hire fierce reptile Spears, Hunters, Warlocks and of course the powerful Giant Turtle. Then instruct any of your units with Koatl training for increased protection from ranged an Melee attacks. Crush your enemies with the Power of the Serpent!

Key Features:
  • The Great Mage Malinalxochi, the Queen of Serpents.
  • New perks for Great Mages:
  • Koatl Training – Increased protection from melee and ranged attacks for all of your Great Mage's units.
  • Lord of Koatls – Ensures the appearance of a Koatl village near the capitol of a Great Mage.
  • The Koatl village is a local resource that allows for the construction of buildings that enable the player to hire Koatl Hunters, Koatl Spears, Koatl Warlocks, and a powerful Giant Turtle.

________________________________________________
Warlock: Master of the Arcane: Powerful Lords

About This Content:
You are introduced to two powerful lords: the High Blademaster and the Imp Adviser. The two lords will appear near the capitol of the Great Mage who selects the “Master of Blades” and “Demonic Adviser” faction perks at the start of the game.

システム要件

    Minimum:
    • OS:Windows Vista, Windows 7
    • Processor:Dual Core CPU
    • Memory:2 GB RAM
    • Graphics:GeForce GT240 512Mb or comparable
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX 9.0c compatible
    Recommended:
    • OS:Windows 7
    • Processor:Quad Core CPU
    • Memory:4 GB RAM
    • Graphics:GeForce GTX460 1Gb or compartible
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX 9.0c compatible
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記録時間: 2.7 時間
投稿日: 3月16日
これ都市増やすだけ増やせば勝てるんじゃね?

戦闘メインで楽しいお!( `・∀・´)
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記録時間: 3.2 時間
投稿日: 2014年11月30日
Bored of Civilization Beyond Earth ? Buy this.
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記録時間: 10.4 時間
投稿日: 4月18日
-Quick Review-
Warlock - Master of the Arcane is a turn-based strategy game, like many strategy games, the longer you play, the more elaborate the tactics get, and the longer your turn gets as your control over the world increases!
...or you get constantly bombarded by random world events and you can't expand because you're fighting off hoards of giants, dragons, undead, and random quest heroes.

-Detailed breakdown review-
Story: Welcome to Adrania, maybe you've been here before, maybe this is your first visit, regardless welcome, welcome. This land has appeared in numerous games, the first game I played in the series was "Majesty Gold Edition".
In this game, you are one of (X) amount of Mages/Warlocks, depending on the world size you may have more or less mages/AI/NPC's in the game. The more AI the more competition in the game. (But on the flip side, the more people fighting back the wild landscape... and trust me, it's wild)

Game Play: Starting with the most basic explanation about the game play, you have Hex's which represent segments of the land, very similar other strategy games, some hex's increase gold, food, or magic... while others are just taking up space, or even reduce values.
I compare this game to one of the Civilization games except that you're fighting with magic instead of science, and the "Rock, Paper, Scissors" game of Land, Air, and Water units. It is now more like "Rock, Paper, Scissors, TNT, Chuck Norris, God"; There's magic that you can cast, there's magic units, heroes which can be equipped with better armor and weapons, you can upgrade them with gold, in addition to the typical "ship, flying, and land" units.
I need to point out I haven't played the multiplayer yet. However, after looking it up, the game doesn't have "simultaneous turns", so the multiplayer will be at an even slower pace. You probably don't want to get into a very large game, smaller skirmishes so you can play the game for a day... ...instead of spanning over several weeks.

Achievements: There are no steam achievements for Warlock - Master of the Arcane.

Price: Warlock - Master of the Arcane is priced at $24.99. For me personally, strategy games have always had a high value because I play them long and really enjoy the challenge. I won't lie, I picked this game up for free from Humblebundle, but this game on a 50% or better sale is definitely worth it.

Conclusion: The first time I played Majesty: The Fantasy Kingdom Sim (released in 2000), was when I was in highschool, I had no idea that there were more games from the same universe! So once I heard the announcer's voice I thought "NO WAYYYYYY!!!!" I'm happy to have returned to Ardania!
As I said earlier in my review, this game is basically Civilization with Magic. While it's not the most well made strategy game out there, there's definitely enough fun stuff you can do in the game to keep you entertained for a long time. I find myself thinking "okay... one more turn, then I'll go to bed" And just keep telling myself that for another hour.
I recommend this game for standard strategy game fans, Chances are if you like Civ5, you can pick up this game... but you will find Civilization has been made much better and tighter fitting then Warlock - Master of the Arcane.
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 25.7 時間
投稿日: 2014年12月31日
(This turned out to be rather long. Skip to the conclusion if short on time. Thank you!)

I got the original WMotA game for free during some give away I can't remember. Then one day I looked up and the game was upgraded to the "complete" version for free too. Mind you, I still hadn't even played the game. I looked up some reviews and got a lot of mixed signals about it being good or not so good. The only constant was that it was a "Civ 5" clone. And since I'm a HUGE Civ IV, V & BE fan, I didn't see a point in playing a knock off.

To the point of this review, I made a point of playing this game over the holidays. I didn't want to write a review of it until I played it at least 25 hours and gave it every chance under the sun to impress me. In conclusion, my verdict is...this is an outstanding game!

The first thing I want to say is, this is not some Civ 5 clone. And people saying that have no idea what they're talking about. Just because it has a hex-based tile map seems to give WMotA some stigma of being "like" or "a clone" of Civ5. There are tons of games out with the same system, so that characteristic is more than unfounded to say this game is "like" Civ 5.

In Warlock, you will master economics, amass a versitile army, strategize, and FIGHT! Furthermore, unlike Civ 5, you will not have a DULL moment before pushing the "end turn" button. That's what I hate about all Civ games. You will get to a point where entertainment turns to a chore...and there's nothing you can do about it.

And unlike Civ games, each turn in WMotA matters! You not only get to pick what building you want to build for what city, but where to place them in your region. That's part of the fun in the city-building aspect. Each tile may give a specific bonus and it's worth checking out what gets placed where. It's worth checking out if you have a resource in your region you can exploit. In Civ games, you just worry about the percentages despite its land resources. In WMotA, you can research spells to change the dynamics of the tile...which in essence, changes the percentages or bonuses of that tile. And there are a ton of spells to do a ton of different things. Too many in fact to go into. But volcano spells and removing swamps to make fertile terrain is pretty epic in this game. You'll see when YOU play.

But what I like most about WMotA is its variety. Look folks, you will never amass the amount of different units you can...collect...in this game and even remotely compare it to Civ 5. I mean (laughing histerically) this is supposed to be a fantasy game, right? But you got armored soldiers from a Civ game; you've got fantasy units from an Age of Wonders game; you've got undead units from a Lords of the Ring game; you've got blood sucking units from a Van Helsing game; you've got badass bears of all types from every game...I mean...LOL...it's ridiculous. And here's the kicker: No land-based melee unit can attack a flying range unit. So you won't see a knight on a horse killing a blackhawk helicopter like you WILL see in a Civ game! In WMotA, these units serve purposes true to logical gameplay. Not just some random point system statistical outcome.

And then there are the portals that send you to other worlds. Where the hell is that in a Civ 5 game? In Civ 5 you play on 1 map; O-N-E! WMotA has the main map, and then there are portals that can send you to as many other maps as you request in the game setup. Listen folks, I selected the XL map (the largest) with six alternate worlds (the most) against eight other mages (the highest) on the difficult setting (the default). It was a mad house... A MAD HOUSE! I had no idea I had to fight monsters and rouge civilizations along WITH the others mages in the game. Everybody was fighting everybody. It was insane! It was wonderful!!

In fact, the only, and I do mean only, downside to the game was its diplomacy aspect. It truly sucks. I can't even begin to lie about that; especially when compared with Civ games. I guarantee (unless you're a lousy player) that any "demand" from the enemy AI given to you will result in WAR. You're not even going to consider the ridiculous stuff this game offers you to keep from going to war. The other stuff though is plausable and makes the game fly by unscathed.

But back to the portals, man. They occasionally send up these strong monster units, and if you aren't ready for them, they will wreck havoc. Then there are the quest (again, nothing like Civ 5) that sometimes make you defeat enemies you've never even heard of, man. Like the time the game dropped this ♥♥♥♥♥♥ off supernatural ghost smack down on my settlement without a hero in sight. That green ghost...man...he laid a smack down on my candy-♥♥♥ like The Rock. I finally got my hero chick over there to battle it. They fought for five turns until she finally overcame him and I won the quest. Got some sweet rewards too. Yet, that was only a SMIDGEN of what was going on with my other endeavours during those turns.

So I got pretty confident in my efforts and decided to send my tanked-out Hero Knight into one of these portals. When the map switched over...LOL...I was SURROUNDED by doubled-headed dragons, Fire Elementals, and other high-powered monsters I can't even name. I could not believe what quick work they made of my Rambo-Lancelot. I was truly butt-hurt after that encounter. I called the game a cheater and hurled all sorts of foul insults at the monitor for hours before quitting for the night. Heck, I almost quit the game twice after that beatdown.

But guess what? The next day and several hours later, I researched a spell that would bring my hero back to life. Not only did I finally get him back, but he was still tanked-out. I love this game. The next time, I sent a few zomie units to another portal to check THAT world out. Of course it looked TOTALLY different. Nice diversity in the maps here! My zombies didn't last long either but the spolied sacks of meat had like 60 hit points apiece. They lasted longer than the Hero Knight did. P.S., did I tell you one of my zombies was walking around on fire...after getting blazed by that two-headed dragon?

BUGS: Believe it or not, there aren't many bugs in this game. In fact, I really searched and only found 1; and it isn't even that major. What happens is you sometimes get double event screens but you're only able to see the last event. So you can't close the first event or see it for that matter. You have to hit the escape key which takes you to the main menu. Select "resume" and you're back to your game and are able to close the last event screen. It's not as bad nor annoying as it sounds once you understand what's happening. It also doesn't happen that often. You can see what you missed at the top of the menu bar where the quests are kept.

I know this was long (much longer that I meant it to be) but I wanted to express my disagreement with some of the claims out there. This is no Civ 5 clone. It's a great turn-based/action/strategy/4x game that fixes a ton of stuff that Civ games and Endless Legend gets wrong. You can hire heroes and equip them with armor, weapons and artifacts much like Endless Legend & Fallen Enchantress - Legendary Heroes.

In conclusion, thank you for reading my review. This is my opinion showing no bias for nor against other reviews or reviewers but solely based on my gameplay experiences. In final, this game's sole similarity to Civ 5 is its hex-based tiles. With that in mind, I found WMotA to be a Civ 5/Endless Legend/Fallen Enchantress - Legendary Heroes chimera. And it would be WELL WORTH your time to experience it at least once for yourself. Thank you for your time. GO PLAY SOMETHING!
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1人がこのレビューが面白いと投票しました
記録時間: 41.7 時間
投稿日: 2014年11月6日
This game is awesome, it is alot easier to learn then Civ.

Its fun to sit down and play with a friend when you have time, either teaming up against AI or Playing against each other.

Would Reccomend to anyone who enjoys 4X games with a fantasy theme.
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 10.3 時間
投稿日: 2月5日
My friend and I got this in a bundle, and decided to play multiplayer since we had no idea what we were doing.
I was an elven woman leading an army of spooky skeletons, and I had the Heal spell. I traded with my friend to get a useful spell, while giving him Shadow Bolt, which he couldn't use against my skeletons.
Then we waged war over donkeys.

10/10
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記録時間: 120.8 時間
投稿日: 2月8日
As of now, this is the most-played game in my Steam Library. I played this obsessively for a few weeks, giving up entire weekends to it. When you start one of these games, be prepared to give up the next 20 hours of your life, because that's how long some of these games can take, depending on the game setup (difficulty, world size, victory conditions, etc.)

The graphics, music, sounds effects, and gameplay all perfectly complement each other, and they don't get old even after hours of gameplay. Because you don't want to leave a game unfinished, you end up saying, "Just one more turn, then I'll take a break." Three hours later, you're still playing, literally starving because you can't leave the game to cook some food. The game takes so long because it takes time to build up your force enough to overcome an enemy. There are also neutral monsters which pose a threat. Not to mention, you have to wait for the AI to finish their turns. The wait is totally worth it, because the feeling of slowly overcoming your opponents is addicting.

The AI isn't super smart, which is good or bad, depending on your perspective. Personally, I liked taking advantage of the flawed AI strategies, like sending their entire army to me by boat, which I destroyed before they could even land. Diplomacy with the AI is somewhat of a joke. They might make a truce with you, but they'll break it on a whim. I tried to be honorable with truces, but after you've played awhile, you start to understand the motivations of the AI when they make a truce, and you can tell when they are about to break it.

Another great aspect of this game is the random world generation and fog of war. From the initial setup, you have an idea of what the world is like, but not the details. Curiosity and fear of the unknown helps to maintain your interest as you explore the map.

After playing this, I tried Civilization 5, and personally, I hated it. I'd rather take a history class. Personally, I don't like playing games that remind me of reality. Warlock is a fantasy escape into another world, and it really absorbs you. I can't recommend it highly enough.
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 13.9 時間
投稿日: 4月27日
Better than a Sid Meier's Civilization: Beyond Earth
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 6.6 時間
投稿日: 4月20日
Well... i dont really know what to say about this game...
Pretty good Fantasy/Strategy game.
7/10!
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 39.0 時間
投稿日: 2014年11月10日
Simple 4x game, nice introduction to the genre or a nice casual experience for the pro.

It's not got the complexity of other 4x games, instead Warlock goes down the route of funziez. It's a very casual experience that after a while can lose it's charm and turn into mediocrirt but for the first 10-20 hours will hold your attention competently.

Don't bother putting it on the highest difficulty, the ai spams an ocean of units and it's just ridiculous. There are many types of units with various abilites but nothing really new.

I like how your spells can interact with the landscape to create mountains and oceans. Levelling up was fun but a clear rip off of civ 5.

eventually the game feels stale, lifeless and mundane. It's probably you won''t finish a campaign before your too bored to go on.

not a very good 4x but fun for a good while. Worth it for £5 even if you've played all the other 4x games or are not up for learning anythign complex.
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 1.5 時間
投稿日: 1月29日
Warlock is a Majesty/Civ hybrid fantasy turn-based strategy game. It incorporates some fantastic RPG elements, allowing you to customise each individual unit all without complicating the gameplay. A must buy for fans of the genre. 8/10
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記録時間: 52.3 時間
投稿日: 2014年11月20日
Please purchase this game whilst it is on sale. They now include all the DLC in a single package, and it's really fun. It's in the vein of civilisation, but with a magical theme, which in my opinion makes it more enjoyable.
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記録時間: 55.1 時間
投稿日: 2014年11月29日
I love this game. It's soooooooooooo good. I play with my boyfriend often, and am currently in a 3-way game, waiting to stomp their heads to the curb. >.>

Anyway, does anyone know if the complete edition allows you to play with the base game? I bought the complete edition for my friend last night, and I'm curious. :3
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記録時間: 5.9 時間
投稿日: 2014年12月19日
well ggwp
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 7.3 時間
投稿日: 2014年12月20日
I'm sad I didn't give this game a try sooner, it's an absolute blast! The game is so in depth with it's units and buffs/ debuffs/ buildings/ research. Do not let the "Civilization V" look fool you, it is a completely different game, and in my personal opinion, far more entertaining than Civ V.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 35.3 時間
投稿日: 1月1日
Fantastic game for people who love Civilization series.

It's a mixture of Civ5 (mostly), Heroes of Might and Magic (You have heroes that gain exp. and different races? Pehaps species would be a better word. This include Humans, Undead and various insect, and dragonlike species), and of course for fans of Majesty there is Ardania, and couple parallel (for the lack of better word) worlds. No to mention whole tree of Magic to research. And here is the only bug I've encountered. If you want to see all the spells, you've researched, you have to use smaller, not extended version of Magic Book. But this small bug, while may be annoing doesn't cloud the fun I had playing game. After over 200 rounds in one game it still manages to suprise me (in a good way), and it seems I will be playing it for years. 9/10 or 4,5/5
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 12.1 時間
投稿日: 3月15日
This is a Fantasy verion of Civilization. As a big Civ and RPG fan this game is amazing. Honestly i have no idea how it ended up in my inventory, im just happy it did.

If like like Civ5 id get this.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 91.8 時間
投稿日: 3月28日
Great turned based strategy game with a fantasy theme. Has lots of replay value via the various set up options, differing races / mages to play and strategies for winning. A recommend
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.8 時間
投稿日: 4月19日
Very nice turn-based strategy game, i love it!
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 35.5 時間
投稿日: 2014年11月28日
At first glance, this game is like Civ 5. A fantasy version of Civ 5. A half-done fantasy version of Civ 5. I was wrong and right at the same time.

This game - as I just said - is pretty much a Civ 5 clone at first glance, however later on you learn that this game is not quite. With game mechanics that parallel them, this game still has plenty of other ideas, concepts and such which are completely different. The first that springs to mind are the spells.

Spells are either the worst thing you in the history of ever or the best thing ever. Depends purely on which side you're on. These are an interesting - though unsurprising - element added to the game. Their near unlimited number and their wide range of effects can basically make you god-like, however these spells require mana and time to cast and if they are ongoing spells, mana for upkeep. However if you have tonnes of mana and little gold, fortunately you can just have the mass of your army be summed creatures that simply require mana for upkeep rather than gold (Some require both. Awesome...)

An unusual set of elements are artefacts and lords. They randomly come about throughout the game and can be purchased/hired so long as you have enough gold to afford their upfront cost. Although you can find them in the map at various locations, I seem to find them a lot more of them to purchase at the start of the turn. The lords are a lot like their common unit counterparts, however with unique perks and abilities with the ability to equip artefacts to them to change or add more abilities. One lord got my attention and stood out from all the rest. It is - and I'm not making this up - the infamous rabbit in Monty Python and the Holy Grail. I have screencaps of it if you don't believe me. The funny thing is about this creature is that it is one of the most OP units in the game Arm the rabbit with a broomstick and it can fly, crossing all terrain with no movement penalty and the ability to take on any creature. However there are stronger lords beyond this one so [OP intensifies].

The game also has pocket dimensions and they are randomly scattered through the map (supposing you have enabled them) and are infinitely useful once you managed to capture one, drive out all the late-game monsters and in general wrestle them under your control. However once one is under your control, you essentially increased the power of your empire without the further need to war with other Great Mage (players or if you don't have friends like me, the CPU). Even then, if the wars do happen, the other Great Wizards are going to go through hell to reclaim any pocket dimension.

The communication and interaction with the Great Mage is fairly limited compared to those in Civ 5, with no request there being something that can have a minor result if you decline. If someone either demands resources from you or has a request, declining it can either result in outright war with the other Great Mage or destroying your alliance if it's a request. It would be great if declining wouldn't be so extreme and would simply just decrease the Great Mage's attitude towards you rather than... this. Another thing that bugs me is that either there's no option to request a war with another Great Mage or I've missed it entirely.

The same applies with quests. These are also unusual game mechanics that at some times can be VERY ANNOYING! Why? Failing to complete a quest can result in a punishment. Usually they don't amount in much e.g. some gold/mana lost, but some can be kinda... dumb. For example, one god losing favour with you simply because you couldn't build a church in time. For that to happen, you need to get yourself some holy ground and if that's in anothers' land, you have to go forcibly take it from them. Something like that isn't usually done in a small space of time. Taking a city can take many turns, even with a decent, strong army. Fortunately, some quests seem to last forever so you have plenty of time to do that quest. Unless you forget the quest and do other more presssing matters at hand.

Overall, Warlock is a pretty good stratergy game but could do with a bit more effort towards the interaction with other Great Mages and a bit of rebalancing with their lords.
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