America’s Army: Proving Grounds is the official game of the U.S. Army and part of the highly acclaimed America’s Army game series. This free military game focuses on small unit tactical maneuvers and puts you to the test in a wide variety of new America’s Army maps as well as AA fan favorites.
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發售日: 2015 年 10 月 1 日


執行 America's Army: Proving Grounds


最近更新 檢視全部(71)

04 月 21 日

Game Update Notes (21 Apr 2016)

We have a very small update today to fix a few bugs, we are still working on the next big content update with the UMM contest winning maps. 

  • Players may no longer jump, lean, change posture, sight up, etc. during the shoot house weapon cinematic
  • Securing now properly interrupts the M24 bolt cycle
  • Self-inflicted damage no longer counts towards ROE
  • Removed the duplicate VOIP toggle from the Misc. Settings menu
  • Fixed the issue where the M24 and M1911 weapon skin progression was reversed

7 則回應 繼續閱讀

04 月 6 日

Downtime Tomorrow (7 APR 2016) at 0700 CDT

America's Army: Proving Grounds will be down tomorrow, April 7th, starting at 0700 CDT.

We expect this downtime to last no longer than an hour and will post a notice once everything is back online.

4 則回應 繼續閱讀

Key Features

  • You are a U.S. Army Soldier
    Rank - Progress through the enlisted ranks of the U.S. Army from a Recruit heading to basic training to the Sergeant Major of the Army
    Weapons - M4A1 Assault Rifle, M16A4 Assault Rifle, M249 Saw, M14EBR-RI, M24 Sniper Weapon System, Remington 870 MCS, M1911 and M9A1 Pistol
    Grenades - M67 Fragmentation Grenade, M106 Fast Obscurant Grenade and M84 Stun Grenade
    Optics - M68 Close Combat Optic, M553 Holographic Weapon Sight, M150 ACOG 4x Optic, Elcan M145, Leupold Mk4 and Ghost Ring Sight
    Supported Fire allows you to rest your weapon on obstacles to reduce recoil
    Bullets do instant and bleed damage, bandage yourself to stop the bleeding
    Enemy Weapons - Secure the enemy and pickup a Czervenian weapon as a backup for extended engagements

  • Two Mission sizes
    Experience fast-paced Battledrill Exercises (BDX) (6v6) that focus on small unit maneuvers. As you learn how the enemy might react, adjust your strategy for future engagements
    Forward Line Operations (FLO) (12v12) test your skills in a larger environment

  • Two Game Modes
    Standard mode has settings for normal pub play
    Comp mode has no revives, full friendly fire damage and no kicks for friendly fire

  • 4 Mission Types
    Activate - Activate all the objectives
    Extract - Extract the objective to the rally point
    C4 - Plant the C4 at one of the bomb sites and defend it until it explodes
    Take and Hold - Activate all the objectives and prevent the enemy from activating objectives you control

  • Character and Weapon Customization
    Each role on the fire team has several gear load-outs you can choose from. You can also select the camo pattern that you will see on your team. The color of the camo is determined by the environment you are operating in.
    Each weapon has several skins and optics that you can unlock by completing challenges with the weapon.

  • Teamwork is Critical
    Spotting enemies gives your teammates greater situational awareness
    Reviving your down buddies gets them back in the fight
    Securing enemies prevents them from being revived and communicating with their team
    Report your location and status to your team
    Suppression affects your enemy even if you don’t hit them. Use the M249 to control firing lanes and keep the enemy’s head down while your team flanks their position

  • Train in Shoot Houses
    Shoot Houses give you a place to learn how to use all the weapons in a single-player environment. They are fast-paced exercises that allow you to compete for the highest score
    Create your own shoot houses in the Mission Editor

Mission Editor

Create your own missions and shoot houses with the AA:PG Mission Editor
Share them on the Steam Workshop
View the Tutorial at
As your skills with the Mission Editor increase, you can move to the Advanced Editor
*The Mission Editor and Advanced Editor are developer tools that require more advanced hardware than what is required to run the game. Performance may vary.

About the Comic

The storyline that influences the America’s Army: Proving Grounds game is unveiled in the America’s Army Comic series. Learn more about the assignment you are on and the challenges you will face by reading the saga of American forces deployed to Czervenia, a tiny foreign nation in the middle of a chaotic conflict. In order to defend against Czervenian President-General Adzic and his army who are attacking the neighboring Republic of the Ostregals, America's Army has created new experimental combat teams, forged together in secret Proving Grounds, to uncover the General's insidious plot before time runs out. Read more at


Do you have what it takes to train like a U.S. Army Soldier?

Take on the role of an 11B Infantryman practicing combat maneuvers at JTC Griffin, a fabricated training MOUT (military operations on urban terrain) environment. This training is crucial to your success as part of a Long Range Combined Arms – Recon (LRCA-R) unit, a full spectrum capable team that embarks on special operations missions behind enemy lines.

Key Features

  • You are a U.S. Army Soldier
  • Two Game Modes with 4 objective types
  • Character and Weapon customization
  • Teamwork is Critical
  • Train in Shoot Houses
  • Mission Editor and Steam Workshop


    • 作業系統: Windows Vista
    • 處理器: 2.4+ GHz Quad Core CPU
    • 記憶體: 4096 MB 記憶體
    • 圖像: Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM
    • DirectX: 版本:9.0c
    • 網路: 寬頻網際網路連線
    • Storage: 10000 MB 可用空間
    • 音效卡: Direct X 9.0c compliant sound card
    • Additional Notes: Requires Internet Explorer 9 or later and the latest Windows Media Player
    • 作業系統: Microsoft Windows 7 or higher
    • 處理器: 3.3+GHz Core i5 CPU
    • 記憶體: 8192 MB 記憶體
    • 圖像: Direct X 9.0c compliant, Shader 3.0 enabled video card with 1GB RAM
    • DirectX: 版本:9.0c
    • 網路: 寬頻網際網路連線
    • Storage: 10000 MB 可用空間
    • 音效卡: Direct X 9.0c compliant sound card
    • Additional Notes: Requires Internet Explorer 9 or later and the latest Windows Media Player
8 人之中有 8 人(100%)認為這篇評論值得參考
934.2 記錄時數
張貼於:01 月 4 日
比起其他gun and run的fps遊戲來說,AAPG更重視團隊合作(例如報位、醫療等等)。


這篇評論值得參考嗎? 搞笑
123 人之中有 104 人(85%)認為這篇評論值得參考
有 16 位使用者認為這則評論很有趣
4,837.7 記錄時數
張貼於:01 月 28 日
The history in the America's Army series is so great. I downloaded this game a few days after the beta release and played until shortly before official release (roughly 3 years). And I (like many others) participated heavily in the competition community for this game. So it is with a heavy heart that I write this review.

AA:PG was one of those games that started out with a lot of potential. The team of devs behind it seemed eager to take suggestions and even more eager to follow through with what they said would be done. There were serious issues along the way (PB problems, launcher issues, major glitches), but things seemed to get fixed on a regular basis. However, I started noticing a regular pattern. Much like a lot of other games currently on the market, patches were being issued and one thing would get fixed while two to three other elements were being broken because the developer team decided something wasn't quite right. Everytime an update/patch was issued an uproar arose from the community. Casual players were leaving on a regular basis. The community was changing incredibly fast. The one constant in the community was the group of us who competed in this game. Eventually, the dev team got so tired of hearing what the competitive players had to say that they outright told us they would rather we all leave than continue making suggestions for how to iron out the wrinkles in the game. They outed the one portion of the community that only wanted to game to get better. Of course, with an attitude like that, some of the more confident (and toxic) competitive players began following developers around into games and trolling them heavily. This game could have been very good. The idea was there. The attitude was not. The developers clashed with the competition community and that caused this game to fall apart. In almost a "**** you this is MY game and I will do what I want with it!" fashion. Now the game is a complete trainwreck and will never work or run the way it should have. I've given up on AA:PG after three years and 5000 hours invested.

TL:DR Game had potential. Developers are ***hats. I wasted 5000 hours of my life. Don't try this game.
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60 人之中有 36 人(60%)認為這篇評論值得參考
有 53 位使用者認為這則評論很有趣
4,158.1 記錄時數
張貼於:2015 年 12 月 5 日
Of all the games I've played, this is definitely one of them.
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13 人之中有 9 人(69%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
43.4 記錄時數
張貼於:2015 年 11 月 28 日
Fun game, confusing customization mechanics and no real way to check challenge progress or progression progress. Little to no customization which sucks but gameplay is addictive and fun and the overall community is mature and respectful! Get it if you don't have it yet
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9 人之中有 6 人(67%)認為這篇評論值得參考
167.8 記錄時數
張貼於:2015 年 12 月 29 日
I love this game, I've been playing America's Army games since the original was released years ago. They took out some features I really liked such as rolling the gernades and bullet james, as well as cracking doors all which made the game more interactive. Even with these features removed this game boasts hours of fun. I love the slide and dive capabilities and a big fan of being able to cook my gernades before throwing them. If you are looking for a large scale, hyper realistic military simulator you need to look at ArmA 3. However if you like round based Team vs Team matches that focus on organization and tactics you may find AA:PG to be your new favorite game.
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