America’s Army: Proving Grounds is the official game of the U.S. Army and part of the highly acclaimed America’s Army game series. This free military game focuses on small unit tactical maneuvers and puts you to the test in a wide variety of new America’s Army maps as well as AA fan favorites.
Análisis de usuarios: Mayormente positivos (5,354 análisis) - El 76% de los 5,354 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 1 oct. 2015

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Jugar a America's Army: Proving Grounds

 

Actualizaciones recientes Ver todos (63)

2 de febrero

Game Update Notes (28 Jan 2016)

Our January update is focused on fixing known bugs and preparing for our content update next month. We've fixed some ADS issues with the weapons, made quality of life improvements to the server browser, and fixed many small bugs with our new UI. On top of that we were able to fix quite a few environment issues, audio issues, and some of the community's top reported bugs. The deadline for our Map Contest is just around the corner and we're extremely excited to start judging all of the entries.  Submit your map before Feb 1 if you haven't, and take a look at the maps already submitted on the forums! 

Weapons
  • When sighting up with the M14 and M24 the sway no longer starts at the same point each time
  • Fixed a problem which caused some true scopes to become blurry when firing
Server Browser
  • Servers in the browser now sort by official servers by default with ping the secondary sort
  • A "Last Played" column added to the History and Favorites tab in the server browser
UI
  • Fixed an issue where a player's inventory would occasionally reset without them doing so
  • Fixed an issue where the main menu would vanish upon some disconnect scenarios
  • Tweaked the bleeding bar animation to be more readable at long distance
  • Fix for spectate UI vanishing after an interrupted revive attempt
  • The "Last Man Standing" message should no longer occasionally appear when spawning
Environments
  • Fixed a Z-fighting issue on the missile launcher prop used on Outer Hospital as well as other maps
  • Fix for players being able to anchor while standing on some objects
  • Closed off a spot on Watchdog where players could leave the play space
  • Fixed a collision issue on Bridge where players would float above one particular car
  • Fixed a small collision issue on Checkout where players could walk along an invisible ledge
  • Fixed an issue where shader settings had unintended effects on fog visibility on Bridge and Bridge Night
  • Dynamic lights are now forced on when a shoot house is played, which fixes the long-standing issue of blacked out targets on the range; be aware dynamic lights will remain on upon the conclusion of a shoot house
Audio
  • Tweaked audio settings within Redline and Harbor Assault for better results with some ambient sounds
  • A particular sparking lamp in Redline is no longer excessively loud
Miscellaneous
  • Admin map changes now overrule all other map votes
  • Closed a possible console command exploit
  • Fixed a rare server crash
  • Grenades, bleedouts and takedown will no longer count toward Hawkeyes and do not interrupt a Hawkeye streak
  • Fixed a rare client crash upon reviving or securing just as a round ends
  • Crouched and walking with the shotgun no longer results in the arms and head clipping

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19 de noviembre de 2015

New Official Map Released (19 Nov 2015)

The latest update to America’s Army: Proving Grounds includes our first new map since the game released, Checkout. We also improved the audio by integrating AstoundSound®, which is a 3D effect that takes into account the Z-axis when playing sounds. The ROE system has been improved to help limit griefers and we have fixed a few bugs with stats not getting reported, weapon challenge issues and other things. Check out the details below for more info.



New Map – Checkout
  • An all new map set in the ruins of an abandoned Czervanian mall. An enemy chopper went down with sensitive information that must be recovered. You and your team will recover it.
  • The map may be played either as a FLO with the full 12 v 12 or as a BDX with 6 v 6.
  • The new assets are all available to use in the mission editor.

3D Audio (AstoundSound®)
  • Audio now takes into effect the Z-axis when playing sounds. Footsteps, dialog and other sounds will be heard above and below you and you will be able to detect the direction sounds are coming from better.
  • The 3D effect is subtle, but quite effective. The overall mix feels clean and discrete and has more dynamic range, yet is still very gritty when the action heats up. You will notice some loudness and attenuation (listening range) adjustments to player driven sound groups. The purpose is to develop more distinct “patterns” for a players tactical awareness of distance and direction of movement around them.

Revised ROE System
  • ROE (rules of engagement) have changed. When a player damages teammates they will accumulate ROE points. If the player should accumulate too may ROE points over the course of a match they will receive an ROE violation. On the first ROE violation the player will be removed from the round (effectively killed).
  • This is the offending player’s one and only warning.
    If that player receives a second ROE violation in the same match they will be kicked and temporarily banned from the server.
  • Additionally, if a player should receive an ROE violation in the opening moments of a round they are charged double and immediately kicked and banned. Mass grenade team kills are handled similarly; they will result in an immediate kick and ban.

There are two new settings server owners have access to regarding ROE:
  • FriendlyFireLimit – This sets the amount of damage a player may do to teammates before an ROE violation occurs. The default number is 200. This will typically allow four shots with an M4 with a violation occurring on the fifth.
  • ROEKickBanTime – The time in seconds a player is banned for ROE violations. The default is 900 (fifteen minutes).

Numerous Bug Fixes
  • Hot keys added for Bug Report and Report Player; these are F5 and F6 – opens the Steam web interface
  • Fix for VOIP not working for some players with multiple sound devices
  • Fixed an issue where the M24’s state could become out of sync with the server, resulting in the player firing blanks (if killed immediately after firing, before cycling bolt)
  • Earned weapon skins should now appear immediately without the player having to cycle optics, grenades, etc.
  • Repeating Elite weapon challenges are now displayed and tracked properly
  • Fixed a case where a server would not report stats for a player for an entire match
  • When a player leaves a game mid-round, stats are properly processed and recorded for that round too
  • Map vote now handles UMM names better (removes $123456789)
  • Fix for not being able to secure/revive when several downed players were piled on top of one another
  • Fix for player being unable to move for a moment after attempting to revive a player who leaves the game
  • The entire secure animation is no longer played if the secure key is released
  • Shoot house achievements are now awarded and reported correctly to the database and the webpage
  • Fixed an occasional crash at the end of a shoot house
    Team kills no longer register for achievements, weapon challenges or stats
  • Fixed an issue where glass would sometimes not break as expected when shot
  • ROE is no longer enforced in warm-up mode
  • The server setting bKickLiveIdlers now works correctly

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Key Features

  • You are a U.S. Army Soldier
    Rank - Progress through the enlisted ranks of the U.S. Army from a Recruit heading to basic training to the Sergeant Major of the Army
    Weapons - M4A1 Assault Rifle, M16A4 Assault Rifle, M249 Saw, M14EBR-RI, M24 Sniper Weapon System, Remington 870 MCS, M1911 and M9A1 Pistol
    Grenades - M67 Fragmentation Grenade, M106 Fast Obscurant Grenade and M84 Stun Grenade
    Optics - M68 Close Combat Optic, M553 Holographic Weapon Sight, M150 ACOG 4x Optic, Elcan M145, Leupold Mk4 and Ghost Ring Sight
    Supported Fire allows you to rest your weapon on obstacles to reduce recoil
    Bullets do instant and bleed damage, bandage yourself to stop the bleeding
    Enemy Weapons - Secure the enemy and pickup a Czervenian weapon as a backup for extended engagements

  • Two Mission sizes
    Experience fast-paced Battledrill Exercises (BDX) (6v6) that focus on small unit maneuvers. As you learn how the enemy might react, adjust your strategy for future engagements
    Forward Line Operations (FLO) (12v12) test your skills in a larger environment

  • Two Game Modes
    Standard mode has settings for normal pub play
    Comp mode has no revives, full friendly fire damage and no kicks for friendly fire

  • 4 Mission Types
    Activate - Activate all the objectives
    Extract - Extract the objective to the rally point
    C4 - Plant the C4 at one of the bomb sites and defend it until it explodes
    Take and Hold - Activate all the objectives and prevent the enemy from activating objectives you control

  • Character and Weapon Customization
    Each role on the fire team has several gear load-outs you can choose from. You can also select the camo pattern that you will see on your team. The color of the camo is determined by the environment you are operating in.
    Each weapon has several skins and optics that you can unlock by completing challenges with the weapon.

  • Teamwork is Critical
    Spotting enemies gives your teammates greater situational awareness
    Reviving your down buddies gets them back in the fight
    Securing enemies prevents them from being revived and communicating with their team
    Report your location and status to your team
    Suppression affects your enemy even if you don’t hit them. Use the M249 to control firing lanes and keep the enemy’s head down while your team flanks their position

  • Train in Shoot Houses
    Shoot Houses give you a place to learn how to use all the weapons in a single-player environment. They are fast-paced exercises that allow you to compete for the highest score
    Create your own shoot houses in the Mission Editor

Mission Editor

Create your own missions and shoot houses with the AA:PG Mission Editor
Share them on the Steam Workshop
View the Tutorial at http://aapg.americasarmy.com/editor/tutorial
As your skills with the Mission Editor increase, you can move to the Advanced Editor
*The Mission Editor and Advanced Editor are developer tools that require more advanced hardware than what is required to run the game. Performance may vary.

About the Comic

The storyline that influences the America’s Army: Proving Grounds game is unveiled in the America’s Army Comic series. Learn more about the assignment you are on and the challenges you will face by reading the saga of American forces deployed to Czervenia, a tiny foreign nation in the middle of a chaotic conflict. In order to defend against Czervenian President-General Adzic and his army who are attacking the neighboring Republic of the Ostregals, America's Army has created new experimental combat teams, forged together in secret Proving Grounds, to uncover the General's insidious plot before time runs out. Read more at http://comics.americasarmy.com.

Acerca de este juego


Do you have what it takes to train like a U.S. Army Soldier?

Take on the role of an 11B Infantryman practicing combat maneuvers at JTC Griffin, a fabricated training MOUT (military operations on urban terrain) environment. This training is crucial to your success as part of a Long Range Combined Arms – Recon (LRCA-R) unit, a full spectrum capable team that embarks on special operations missions behind enemy lines.

Key Features

  • You are a U.S. Army Soldier
  • Two Game Modes with 4 objective types
  • Character and Weapon customization
  • Teamwork is Critical
  • Train in Shoot Houses
  • Mission Editor and Steam Workshop

Requisitos del sistema

    Mínimo:
    • SO: Windows Vista
    • Procesador: 2.4+ GHz Quad Core CPU
    • Memoria: 4096 MB de RAM
    • Gráficos: Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM
    • DirectX: Versión 9.0c
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 10000 MB de espacio disponible
    • Tarjeta de sonido: Direct X 9.0c compliant sound card
    • Notas adicionales: Requires Internet Explorer 9 or later and the latest Windows Media Player
    Recomendado:
    • SO: Microsoft Windows 7 or higher
    • Procesador: 3.3+GHz Core i5 CPU
    • Memoria: 8192 MB de RAM
    • Gráficos: Direct X 9.0c compliant, Shader 3.0 enabled video card with 1GB RAM
    • DirectX: Versión 9.0c
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 10000 MB de espacio disponible
    • Tarjeta de sonido: Direct X 9.0c compliant sound card
    • Notas adicionales: Requires Internet Explorer 9 or later and the latest Windows Media Player
Análisis útiles de usuarios
A 6 de 7 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
85.6 h registradas
Publicado el 4 de octubre de 2015
Por ser un juego gratuito es muy bueno
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A 3 de 4 personas (75%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
1,235.5 h registradas
Publicado el 16 de diciembre de 2015
Es un juego muy bueno y entretenido, lo recomiendo
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A 2 de 3 personas (67%) les ha sido útil este análisis
0.2 h registradas
Publicado el 19 de enero
presenta bugs, no quiere entrar en el modo onlne :(
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A 810 de 945 personas (86%) les ha sido útil este análisis
1,149 personas han encontrado divertido este análisis
2.4 h registradas
Publicado el 18 de agosto de 2015
i went 23 and 7 and they drafted me into the army.


im 9 and a half.
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A 118 de 133 personas (89%) les ha sido útil este análisis
24 personas han encontrado divertido este análisis
5,267.2 h registradas
Publicado el 1 de octubre de 2015
Great game that provides a unique and engaging experience compared against other FPS on the market.
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