America’s Army: Proving Grounds is the official game of the U.S. Army and part of the highly acclaimed America’s Army game series. This free military game focuses on small unit tactical maneuvers and puts you to the test in a wide variety of new America’s Army maps as well as AA fan favorites.
多半好评 (5,660 篇评测) - 5,660 篇用户的游戏评测中有 76% 为好评。
发行日期: 2015年10月1日


玩 America's Army: Proving Grounds


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Game Update Notes (21 Apr 2016)

We have a very small update today to fix a few bugs, we are still working on the next big content update with the UMM contest winning maps. 

  • Players may no longer jump, lean, change posture, sight up, etc. during the shoot house weapon cinematic
  • Securing now properly interrupts the M24 bolt cycle
  • Self-inflicted damage no longer counts towards ROE
  • Removed the duplicate VOIP toggle from the Misc. Settings menu
  • Fixed the issue where the M24 and M1911 weapon skin progression was reversed

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Downtime Tomorrow (7 APR 2016) at 0700 CDT

America's Army: Proving Grounds will be down tomorrow, April 7th, starting at 0700 CDT.

We expect this downtime to last no longer than an hour and will post a notice once everything is back online.

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Do you have what it takes to train like a U.S. Army Soldier?

Take on the role of an 11B Infantryman practicing combat maneuvers at JTC Griffin, a fabricated training MOUT (military operations on urban terrain) environment. This training is crucial to your success as part of a Long Range Combined Arms – Recon (LRCA-R) unit, a full spectrum capable team that embarks on special operations missions behind enemy lines.

Key Features

  • You are a U.S. Army Soldier
  • Two Game Modes with 4 objective types
  • Character and Weapon customization
  • Teamwork is Critical
  • Train in Shoot Houses
  • Mission Editor and Steam Workshop


    • 操作系统: Windows Vista
    • 处理器: 2.4+ GHz Quad Core CPU
    • 内存: 4096 MB RAM
    • 图形: Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM
    • DirectX 版本: 9.0c
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10000 MB 可用空间
    • 声卡: Direct X 9.0c compliant sound card
    • 附注事项: Requires Internet Explorer 9 or later and the latest Windows Media Player
    • 操作系统: Microsoft Windows 7 or higher
    • 处理器: 3.3+GHz Core i5 CPU
    • 内存: 8192 MB RAM
    • 图形: Direct X 9.0c compliant, Shader 3.0 enabled video card with 1GB RAM
    • DirectX 版本: 9.0c
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10000 MB 可用空间
    • 声卡: Direct X 9.0c compliant sound card
    • 附注事项: Requires Internet Explorer 9 or later and the latest Windows Media Player
26 人中有 25 人(96%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
2.5 小时(记录在案的)
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8 人中有 8 人(100%)觉得这篇评测有价值
1.2 小时(记录在案的)
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142 人中有 119 人(84%)觉得这篇评测有价值
有 21 人觉得这篇评测很欢乐
4,837.7 小时(记录在案的)
The history in the America's Army series is so great. I downloaded this game a few days after the beta release and played until shortly before official release (roughly 3 years). And I (like many others) participated heavily in the competition community for this game. So it is with a heavy heart that I write this review.

AA:PG was one of those games that started out with a lot of potential. The team of devs behind it seemed eager to take suggestions and even more eager to follow through with what they said would be done. There were serious issues along the way (PB problems, launcher issues, major glitches), but things seemed to get fixed on a regular basis. However, I started noticing a regular pattern. Much like a lot of other games currently on the market, patches were being issued and one thing would get fixed while two to three other elements were being broken because the developer team decided something wasn't quite right. Everytime an update/patch was issued an uproar arose from the community. Casual players were leaving on a regular basis. The community was changing incredibly fast. The one constant in the community was the group of us who competed in this game. Eventually, the dev team got so tired of hearing what the competitive players had to say that they outright told us they would rather we all leave than continue making suggestions for how to iron out the wrinkles in the game. They outed the one portion of the community that only wanted to game to get better. Of course, with an attitude like that, some of the more confident (and toxic) competitive players began following developers around into games and trolling them heavily. This game could have been very good. The idea was there. The attitude was not. The developers clashed with the competition community and that caused this game to fall apart. In almost a "**** you this is MY game and I will do what I want with it!" fashion. Now the game is a complete trainwreck and will never work or run the way it should have. I've given up on AA:PG after three years and 5000 hours invested.

TL:DR Game had potential. Developers are ***hats. I wasted 5000 hours of my life. Don't try this game.
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73 人中有 41 人(56%)觉得这篇评测有价值
有 69 人觉得这篇评测很欢乐
4,165.2 小时(记录在案的)
Of all the games I've played, this is definitely one of them.
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15 人中有 10 人(67%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
43.4 小时(记录在案的)
Fun game, confusing customization mechanics and no real way to check challenge progress or progression progress. Little to no customization which sucks but gameplay is addictive and fun and the overall community is mature and respectful! Get it if you don't have it yet
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