The latest title in the storied franchise, Ridge Racer Unbounded gears up to carve its own destructive path with a new breed of arcade racing.
User reviews: Mostly Positive (291 reviews)
Release Date: Mar 29, 2012
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Packages that include this game

Buy Ridge Racer Unbounded Bundle

Includes 5 items: Ridge Racer™ Unbounded - Extended Pack: 3 Vehicles + 5 Paint Jobs, Ridge Racer™ Unbounded - Ridge Racer™ 1 Machine and the Hearse Pack, Ridge Racer™ Unbounded - Ridge Racer™ 7 Machine Pack, Ridge Racer™ Unbounded - Ridge Racer™ Type 4 Machine and El Mariachi Pack, Ridge Racer™ Unbounded

 

Reviews

"This is Ridge Racer unbounded from the shackles of its heritage, rebuilt from the ground up into one of the most subversive, sublime street-racing games ever made."
9/10 – Edge

“A brighter, sleeker and more explosion filled Ridge Racer”
8/10 – http://www.gamespot.com/ridge-racer-unbounded/reviews/ridge-racer-unbounded-review-6368781/

“An extremely solid racer”
8/10 – Godisageek.com

About This Game

The latest title in the RIDGE RACER franchise, RIDGE RACER Unbounded gears up to carve its own destructive path with a new breed of arcade racing.

RIDGE RACER Unbounded brings an unexpected dimension to the series, delivering an original blast of ferocious racing adrenaline. Join the Unbounded street racing gang, lead by Kara Shindo, and test your driving skills against rivals in every street and alley of Shatter Bay. Prove your worth, get respect and expand your turf.

Key Features

  • Crash through everything - Cutting edge physics and effects combine to bring direct destruction like you’ve never seen before. Unleash your rage to obliterate everything in your way and carve your own path.
  • Race in urban environments - Shatter Bay lives by its own rules and is ripe for being torn apart by the overpowered vehicles rampaging through its many areas, including the commercial zone, refinery, port, and high-rise construction site.
  • New breed of racing machines - Traditional racing machines are out and dozens of badass street machines are in, including the legendary RIDGE RACER Angel and Devil cars.
  • Easily create tracks, share them online and compete against your friends.

System Requirements

    Minimum:
    • OS:Windows XP, Vista SP2 32-bit, 7. [Windows up to date and latest service pack installed]
    • Processor:Dual Core Athlon x2 2.6 GHz or Intel Equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX Compatible
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
2 of 3 people (67%) found this review helpful
0.9 hrs on record
Posted: November 5
This is not a Ridge Racer game.
I can't even label this as a ♥♥♥♥♥♥♥ Child.
It was made to cater and aimed to typical "stereotypical western gamer".

Explosive, destruction, lights like Michale Bay? All in this game.
The traditional drift handling? All gone. Thrown out of the window.

This game wasn't even released in Japan. They won't even try to own this horrible abomination.

Ohh... Those reviews from top game reviewers? $$$???
Do yourself a favor. Play the ps2, ps3 or psVita version if you really want to play the REAL Ridge Racer.

P.S.
This game was priced $49.99 originally. *wink* *wink* *nudge* *nudge*
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1 of 2 people (50%) found this review helpful
17.3 hrs on record
Posted: November 18
Its not a ridge racer game. Its burnout meets trackmania without a clear focus. The game is based around beautiful destruction physics but in order to destroy other cars, you need to drift, chase, or destroy items. Destroying items is worthless since you get a fraction of the boost needed, so you tend to be drifting a lot.

However the ai just gains boost at a steady pace, meaning they will just boost whenever their meter is full. The boost itself is odd, its designed around strategic use to either power through a corner, destroy a city target to get more speed/shortcuts, or take out a racer but instead the game requires you to be constantly boosting in order to keep up. As well, there are no mechanics to allow players to catch up. None of the short cuts drastically change the map and the leader can use his boost to open it up anyways so there is no way for someone behind him to catch up unless he messes up.

Given the nature boost is gained, the late game is also to the favor of the leader as there are less targets available and players are more spread out.

Combat is also weird. There are no rewards for damaging cars, and you don't get boost if you frag someone in a special way ala burnout. Also unlike later burnout entries, there is only one type of car per race. As a result, cars with good acceleration and speed trump all else since they can drift fine and use boost to make up for any lose of speed.

The game does have one very interesting part and thats the special events. These include some trackmania esque maps where you have to get to the finish line while hitting targets.

But what sells the game to me is the sense of destruction. The objects you destroy remain on the track making the track feel more and more wartorn and whenever you destroy a car you see an amazing slow motion view of it bouncing. It never got old for me.

As for the default levels, they are pretty generic and some end up being confusing since they reuse prefabs in an unusual way. The events aren't always balanced, either, some will prove to be a pain since you just don't have the right car for it or others are so easy because you can use a car that the level wasn't balanced for.

The star is the player-made levels, of which there are tons, which use the ingame editor and allow for a nice variety of fun and bizarre levels. The game to me seems like a case where there was a pre-existing game that was adapted with the ridge racer brand and then rushed into development.

I say get the game if you like arcade destruction racing , the 10 dollar price tag is appropiate but with games like carmageddon and NCG, there are more focused alternatives.
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2 of 5 people (40%) found this review helpful
2.1 hrs on record
Posted: November 9
bad start. bad handling . horrible drifting . don't buy .
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8 of 10 people (80%) found this review helpful
10.0 hrs on record
Posted: August 2
This game has gotton alot of negitive feedback & i dont know why.
Its a Great Arcade racer & plays alot like Ridge racer games before Ie Ridger racer Type 4.
Great sound track when turned up loud and some excellent course with tunnels & destroyable roads.
Perfect game to sit back & chill to for a few hours.
If this game was in your Local arcade with link up play it would get alot of coins from me.
Only thing perhaps its missing is that old ridge racer Voice In game !
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8 of 12 people (67%) found this review helpful
2.6 hrs on record
Posted: June 12
This is one of the most underrated games i have ever played. I have been a fan of the Ridge racer series since Rage racer hit the ps1 in 1997, I’ve loved the way cars can drift around corners at impossible angles and speeds...and how its all about the skill of drifting. THIS GAME IS NOT LIKE THE OLD RIDGE RACERS; in this game you can hit walls and it is not very likely you will keep your speed when you just turn and press the drift button, in unbound you have to control your car, or else you will be at the back of the grid. It also borrows from the burnout series with 'frags' (takedowns in burnout)...this adds another element to the exciting racing in this game. It is also made by bugbear (the makers of the flat-out series and Next Car Game), you can see game elements from flat-out throughout this game, as in the highly destructive environments and vehicle combat. The track-editor is also amazing, the editor lets you create many...MANY tracks in all different shapes with all different elements, the advanced editor lets you add ramps and explosives to the track you have created. Overall if you want a fun arcade racer to pass the time and have a lot of fun along the way, get this!! its a brilliant mix of many different racing games.
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2 of 2 people (100%) found this review helpful
26.4 hrs on record
Posted: September 6
As with all Ridge Racer titles, the game play is fast paced, arcade-like, explosive fun. Once you master the art of drifting (some cars are much better than others), you can start scoring huge drift scores and unlocking new cars, new races, new districts, and finally city blocks for the track editor (that allows you to make your own race track and share it online for others to race).

You can even drive an American Truck and ram the police, and some of the time trials are nuts taking you through loop the loops, and insane angles. Despite all this, I found the game a bit too easy to master. If you liked Driftopia, you'll probably love this too.

Personal Rating: A bit too easy, but nonetheless good solid fun.
Score Rating: 75% - It's Ridge Racer, no surprises!
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3 of 5 people (60%) found this review helpful
7.0 hrs on record
Posted: October 9
I just couldn't stand it anymore.

That's my short-review of Unbounded.

Is a long-review really necessary? *Sigh*
Well if nothing can be done about it, let's dive in.

I've been a Ridge Racer fan for quite a long time. Aside from Ridge Racer Vita, R: Racing Evolution, and maybe Rave Racer, I've played all the games. I'm extensively familiar with the series, but that's irrelevant. Unbounded is...I don't know what it is. Was it some game Namco bought and then had some RR music and cars included to tie everything together? I don't know. So yeah, if I compare this game to RR, or hell if I so much has even mention that game, then I've lost.

Unbounded takes place in Shatter Bay, where a mysterious group is involved in illegal street racing. Apparently they hate the city almost as much as they hate each other. This is one of those racing games where not only can you obliterate your rivals, but you can also bust through cafes, government buildings, and construction sites for a shortcut. The similarities to Burnout are pretty obvious, though in this game "checking" a rival is a bit more binary.

By catching air, drifting, and/or receiving various in-race awards, the player gets boost. Aside from a temporary increase in speed, anyone you run into during that brief period is going to get wrecked. This is about a 95% chance. If you're grinding next to someone (oh my) and you hit the boost, they're going to turn into flaming wreckage instantly. When not boosting you have a 5% chance of wrecking someone. This is a neat way to reverse all the dirty tricks that can happen in a usual race. Say you're one of two racers making a turn. You're on the outside, and the inside guy is using you as a buffer to avoid hitting the wall. This is a great time to boost because they'll suffer dearly. Also whenever you wreck an opponent, the game auto-corrects your car, so you don't drive into a wall or anything. Exploiting this mechanic can be quite handy.

Your opponents can boost as well, and aside from the red trail there's no obvious indication that they've boosted. Something like a sound effect could have been really useful. As it stands you're better off handling the other racers with kid gloves (especially if they're cheating AI), because they could boost at potentially any moment and take you out. Boosting is also necessary for certain destructable objects. Their usefulness in the actual race varies, and they could just as easily glitch out and cause you to flip over or get turned around. To unlock more races you have to amass a lot of points, destroying stuff is how you get them.

There are no shortage of tracks in this game. That's because they're all created via a track-editor. It's a neat idea but not really fleshed out. Basically each track is divided into sections. Let's say there is a straight-away, a curve to the right, a squiggly line, a hard-angle right, a dip, a long-easy right, a hairpin right, and that's the track. A lot of time in arcade-racers is spent learning the track itself, but with this game it doesn't seem to matter much at all. Instead you familiarize yourself with particular turns (the 1 or 2 difficult ones to be precise). While the track-editor allows further customization by adding objects and other tools, it's not as deep as it could be. Let's call it a limitation of the game-design. It's difficult to create ornate tracks when it's expected that a handful of racers are trying to destroy each other. There are a lot of created tracks floating around, and some are really interesting. Consider spending some time checking things out online.

I don't like the handling. Normally I'd just tack this on to the end of a huge paragraph, but it's the #1 reason why I couldn't take anymore of this game. The main reason I don't like it is because it's inconsistent. With some games drifting has either A) a sizable learning curve, or B) can be picked up in the first few seconds. Both A & B work on their own. Daytona USA** is an A type, while Ridge Racer (I lose!) is a B type. Both games have appropriate learning curves, and mastering them is an exceptional feat despite the wildly different barriers of entry. Unbounded can't be an A type because the tracks aren't nearly as involved and well-designed. There's only so much you can do with such a base-selection of turns. Unbounded isn't a B type either because the cars have more weight, it takes more counter-steering not to lose control, and deciding between what type of brake to use to initiate the drift is more important. Essentially the system just doesn't gel for me, but I guess it doesn't matter.

This game apparently considers good drifting somewhere towards the bottom of "things you should actually be concerned about in a race". In the career mode there are very few time-attack races, and even then they have gimmicks like icons you pick up to freeze the clock. There are drifting events too, but you don't think about applying what you've picked up in an actual race. It's hard to appreciate a good drift in this game, when it's usually more effective to barrel through the opposition with a boost. Sometimes the winner is merely the racer that managed to get away from the chaos. More often than not, driving skill takes a backseat.

Altogether Unbounded just isn't satisfying. It never flicks the "Hell Yeah!" switch in my brain. Quad-kills, surviving a brutally difficult platforming section, or just executing the perfect drift through the hardest turn, these are just some of the many "Hell Yeah!" moments. Unbounded has never in my 7 hours* of play elicited that same response. I do all these supposedly awesome things but it's just not exciting at all.

*Yes I realize that by playing the game for a sizable amount of time, I've opened myself up to comments such as "If you didn't like the game, why'd you play it for that long?" I was ready to quit this game after 2 hours, but that wouldn't be fair would it? Although, I probably should have beat the game, but playing Unbounded for 10+ hours is just too much to ask of me.

Sorry.

**In Daytona USA it's called power-sliding. It's the same but different. DETAILS.
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6 of 11 people (55%) found this review helpful
5.4 hrs on record
Posted: August 12
Looks like a pop glamour FlatOut + Burnout without good style, good music and good controls. Cars physics is so arcade, that you CANT properly control your car in any cases. RESPAWNS AFTER CRASHES IS A HORRIBLE THING. You can be respawned and instantly crashed by enemy. And enemies respawns in the middle and YOU RESPAWNS LAST. Also enemy crash cam is a ♥♥♥♥ because your car position after it IS A SURPRISE - you can hit the wall or you can STAND STILL! Map design isn't good. Sometimes some walls are destroyable, BUT SOMETIMES NOT! After the cool object destruction with slo-mo etc YOU CAN HIT THE WALL WITHIN 1 SEC!
Better play FlatOut OR Burnout. Mixing this games isnt good idea.
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1 of 2 people (50%) found this review helpful
3.6 hrs on record
Posted: August 12
I Love this game it improves on the original 100% - it's challenging, fun and full of destruction!
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0 of 1 people (0%) found this review helpful
1.3 hrs on record
Posted: June 27
I'd enjoy this game a lot more of the drifting mechanics weren't coded by an autistic monkey.
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0 of 1 people (0%) found this review helpful
28.2 hrs on record
Posted: August 16
Ridge Racer Unbounded is an arcade racing game.

The games physics are completely unrealistic but it is fun to play. There is no real strategy when playing this game. You just need a bit of luck and experience. There are 4 different game modes which are all equally fun. The track editor works well. However there are limitation to what you can do. At the end of the day all tracks look the same.

The graphics are good and runs smoothly than most racing games on a PC. There is no issues with frame rate even on low end PCs. It almost feels you are playing the game on an emulator.

The sound effects are average. The destruction effects are good, but the cars are not. They repetitively go up in gears even at top speed. This can get annoying after a while. The soundtrack is brilliant and is worth having on during play at all times.

This is a game not to take too seriously. It is good fun and made well. Therefore I do recommend it, but only just and only on a deal.
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0 of 1 people (0%) found this review helpful
1.0 hrs on record
Posted: August 15
MUST PLAY! If you love RACING GAMES!!

10/10!
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0 of 1 people (0%) found this review helpful
4.3 hrs on record
Posted: August 12
Driftopia offline. I was expecting some fun. Not a constant barrage of being clipped by ai and wrecking. Nor catch up ai from hell. Manage to get first place? The ai now has unlimited boost.
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0 of 1 people (0%) found this review helpful
0.1 hrs on record
Posted: September 4
this game is awful there is almost no point to the game and awful controls not worth the three bucks I paid
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0 of 1 people (0%) found this review helpful
0.2 hrs on record
Posted: September 17
No graphics settings
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0 of 1 people (0%) found this review helpful
1.1 hrs on record
Posted: September 26
I bought this expecting more... Didn't deliver.
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1 of 4 people (25%) found this review helpful
6.3 hrs on record
Posted: June 14
If you look at the game piece by piece - it is good game, but when you put it together - it doesn't work well. It seems to have identity crisis and it doesn't seem to be able to choose - or it wants to be NFS or Flatout. By not establishing itself - it competes with those titles while failing to deliver on par with them. I would definitely prefer a racing game without essentially useless (unpredictable) destructible environment and weird physics (on one occasion my car went into air after driving over knocked sign or some debris) or game similar to Flatout, but not this hybrid.
At first - I was enjoying this game, but after playing more I will definitely not recommend this game as it is less than sum of its parts.
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1 of 4 people (25%) found this review helpful
2.3 hrs on record
Posted: October 13
RIDDGGGGEEE RACCCERRRR-Yeah its a fun little game!
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0 of 3 people (0%) found this review helpful
10.9 hrs on record
Posted: July 8
cars are inde♥♥♥♥ingstructable and game is too ♥♥♥♥ing hard to win the first race.
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5 of 14 people (36%) found this review helpful
0.3 hrs on record
Posted: June 14
Feelin' CHEATED. No game controller support whatsoever except keyboard and Xbox gamepad!
Common Bugbear, this is a very basic PC requirement.

I would Never Have Bought if I'd have known.

Stupid to buy a racing game that is designed to prevent steering wheel usage.

2 years and still no contoller support update means Ain't Never Gonna Happen, translated to Never Again Buy Bugbear.
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