Le tout dernier titre de la franchise Ridge Racer, Ridge Racer Unbounded est destiné à tracer son chemin vers un nouveau genre de course arcade.
Évaluations des utilisateurs : Variable (421 évaluation(s))
Date de parution: 29 mar 2012
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Acheter Ridge Racer™ Unbounded

Packages qui comprennent ce jeu

Acheter Ridge Racer Unbounded Bundle

Inclut les 5 articles suivants : Ridge Racer™ Unbounded - Ridge Racer™ Type 4 Machine and El Mariachi Pack, Ridge Racer™ Unbounded, Ridge Racer™ Unbounded - Extended Pack: 3 Vehicles + 5 Paint Jobs, Ridge Racer™ Unbounded - Ridge Racer™ 1 Machine and the Hearse Pack, Ridge Racer™ Unbounded - Ridge Racer™ 7 Machine Pack

 

Articles

"Il s'agit de Ridge Racer libéré des entraves de son héritage, recréé du début pour créer l'un des jeux de courses de rue les plus sublimes et les plus subversifs jamais réalisés."
9/10 – Edge
“Un Ridge Racer plus riche, plus brillant et plus explosif”
8/10 – http://www.gamespot.com/ridge-racer-unbounded/reviews/ridge-racer-unbounded-review-6368781/

“Un jeu de course très très solide”
8/10 – Godisageek.com

À propos de ce jeu

Le dernier titre de la franchise RIDGE RACER, RIDGE RACER Unbounded se prépare à un jeu de destructions avec des courses d'arcades.

RIDGE RACER Unbounded apporte une dimension inattendue à la série, et délivre une explosion de férocité et d'adrénaline... Rejoignez l'Unbounded street racing gang, dirigée par Kara Shindo, et testez vos capacités en conduite contre d'autres rivaux dans toutes les rues et allées de Shatter Bay. Prouvez vos valeurs, imposez le respect et élargissez votre territoire.

Caractéristiques

  • Passez à travers tout - La physique de pointe et les effets se combinent pour apporter la destruction comme vous ne l'avez jamais vu auparavant. Déchainez votre rage pour tout détruire sur votre passage et tailler votre propre route.
  • Pilotez dans des environnements urbains - Shatter Bay vit selon ses propres règles et est prête à être déchirée par les véhicules surpuissants saccageants tout dans ses nombreuses zones, incluant la zone commerciale, la raffinerie, le port et chantier de construction de gratte-ciel.
  • Nouvelle race de machines de course - Les machines de course traditionnelles sont hors jeu et des dizaines des monstrueuse machines de la rue sont là, y compris les légendaires voitures Ange et Démon de RIDGE RACER.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP, Vista SP2 32-bit, 7. [Windows mis à jour avec les derniers Service packs]
    • Processeur : Double cœur Athlon x2 2.6 GHz ou équivalent Intel
    • Mémoire vive :2 Go de RAM
    • Carte graphique : Carte comportant 512 Mo de mémoire vidéo, ATI Radeon 4850 ou meilleure, nVidia GeForce 8800 GT ou meilleure
    • DirectX® : DirectX 9.0c
    • Disque dur : 3 Go d'espace disque disponible
    • Son : Carte son compatible DirectX
    • Additionnelle : Connexion Internet haut débit
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
2.7 heures en tout
Posté le : 23 mai
Ridge Racer Unbounded is completely unrelated to the original Ridge Racer arcade games. It managed to introduce a lot of new concepts, such as course construction set (with progressive unlock of building blocks), group racing, lots of cars, multiple modes, destructible scenes, and so on. However, with the shut down of the matchmaking servers in early 2015, buggy game (crash to desktop after several races), and odd handling (there is no tutorial on how drift works in this game) means the game, even at bargain basement prices, is not exactly a good investment.

As a new racer joining the scene in Shatter Bay, your task is to "take over" multiple neighborhoods by doing well or very well in the various races. Each neighborhood has about 7 races. Winning the races (or at least, get into top 3) will unlock higher races, while accumulating score will increase your rank and gain you access to better cars.

There are multiple race modes, but most races will be "domination race", where you race up to 11 other cars. Do the special moves like getting air, hit top speed, or drifting, will gain you boost. Once you fill the boost gauge, you can engage boost which allows you to smash through certain "targets", yielding shortcuts that gain you more boost (usually involve getting some big air) but since boost has limited duration, you have to time its use carefully. Smashing other cars will cause them to respawn, albeit several seconds behind.

So what's the problem? Very weird drifting mechanism. Some guides advocate holding down the handbrake button during the turn, others insist on releasing the handbrake as soon as drift had started. The problem is there is no "test track" for you to practice. It's always race, race, race.

The graphics are quite good, and as this is a Bugbear product (makers of Flatout series) the game has decent handling... except for the weird drifting. Sound is... okay, with a lot of decent soundtracks, again, just like Bugbear games like Flatout.

You were able to build your own race courses and as you conquer neighborhoods and raise your driver level you will unlock additional blocks to build the courses. However, with death of the matchmaking servers the courses are of little use now, as much of the fun is race others in MP games. In fact, the game is stuck for about a minute checking for nonexisting server when it starts up.

All in all, Ridge Racer Unbounded tried to do too much and lack of tutorial / test track made the game unenjoyable, and the shutdown of matchmaking server is the nail in the coffin. It's fast, it's furious, but it left an empty feeling.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
9.3 heures en tout
Posté le : 11 mai
I have never played Burnout, a lot of others seem to say this is similar....

Honestly I do enjoy this game, the music is pacey, the gameplay is easy to grasp. It is slightly repetitive but worth a few pounds. It is a bit like Paradise City in a way due to its destruction stages, but without an open world (boo...).

I have stopped playing because the drifting stages are god-awful or I am just very bad at them.

I did buy the dlc at them time as it was mega a cheap, cars arnt great, but the RR Type 4 pack brings back some great times with the RT Solvalu. But, it no doubt comes as no surprise to hear that it sucks in game.
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19 personne(s) sur 33 (58%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.3 heures en tout
Posté le : 12 janvier
Imagine if Burnout had terrible drifting, awful music, no Takedowns, and a bad 'boost' system. You'd have Ridge Racer Unbounded. You're better than this, Bugbear.
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7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
29.1 heures en tout
Posté le : 9 mars
A tough and challenging game but a good one that i really liked id only recommend this to anyone who really loves car games and looking for a real challenge, cause this one will really test your skills and consistency but if your only looking for a fun racing game i wouldnt recommend this because this one is more for hardcore racers 9/10
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
14.8 heures en tout
Posté le : 10 janvier
Ridge Racer: Unbounded was, to me, a very fun, yet repetitive racing experience.

(Be prepared to read a VERY descriptive review. TL;DR is at the bottom.)

The game's introduction is very simple, and explains to the player how Shatter Bay came to be, only to turn into a urban playground for the Unbounded. As a beginner, the player is convinced by the hashiriya master to join the Unbounded, and seeks higher recognition by moving up the ranks.

Now, if you've played any of the Ridge Racer titles preceding this one, you'll find that this particular title mostly leaves any traditional aspect of the older games in the dust. However, do note that Unbounded was produced alongside major game developer Bugbear Entertainment, the same folks behind the Flatout series and, most recently, Next Car Game: Wreckfest. Bugbear's role in developing Unbounded was one of the major factors in producing this game.

The single-player mode is very simple. The player has to race through the districts within Shatter Bay and dominate every one of them. These districts very in location and theme, from the lower parts to the docks to even the city center. Now, each district has a set of challenges that get tougher and tougher as the player moves from district to district. These events are filtered out into specific types, from the standard Domination Race to my personal favorite, Drift Attack. Unbounded also adds a ranking system to game, where you unlock more & more features by gaining EXP and moving yourself up higher on the list. Now, from my playthrough of Unbounded, I found that these challenges often felt a little repetitive, considering that they all take place within their respective districts and can only offer so much in terms of visuals.

Gameplay is where Bugbear's changes come into light. The physics system is completely different compared to traditional Ridge Racer titles, with drifting through corners feeling more realistic instead of the old-fashioned "go through a turn drifting at 300 km/h" approach. However, from my playthough experience, the physics of Unbounded are easy to adjust to, with a slight learning curve. There's new gameplay mechanics implemented into Unbounded, the most notable being Frags and Targets. Frags are the Unbounded equivalent of Burnout's Takedowns, where you can smash into another opponent in order to temporarily render them out of play. An awards system is also present, which gives awards to objectives you achieve as you're racing, such as hitting a particular Target or getting multiple Frags. Targets, however, pretty much lead me to my next point.

The game now introduces a destructive environment, where almost everything can be smashed into. DICE ain't got anything on the amount of buildings and coffee shops you'll be smashing through, as the amount of destruction the player will be causing to the city can put a smile on his/her face. And yes, there's explosions too.
Small explosions.
Big explosions.
Michael Bay-approved explosions.

Aside from the carnage, there's a game mode that I'd like to recall: Shindo racing. This is pretty much the standard racing game mode, where there's no frags and no driving into buildings. Instead, you race against other Shindo class opponents around the city, with the winner being the first across the line. The game also features Time Attack, where you race against the clock in order to beat the timer.

One of the game's bigger selling points is the track editor. This allows users to build up their own personal cities for other players to violently smash through. Track pieces are unlocked as the player progresses through the single-player and multi-player. However, I found that making a city isn't exactly the best time-investing thing to do, but the option will be there should I choose to do so.

This game often goes on sale, and when it does, it's very cheap. I picked up Unbounded with all the DLCs for less than $4 during the Steam Winter Sale of 2014. The game made up the $3.74 I paid for it quite well, providing a solid single-player experience with the added addition of multiplayer (which, admittedly, I haven't gotten to yet).

TL;DR: Ridge Racer Unbounded is a game that I'd recommend as a means of trying new things. The revamped gameplay plus the added ability to create your own personal city to tear through offers a very entertaining experience for the racer fanatic. The single-player is a pretty decent experience, but it allows you to understand how the game works, so that you can begin dominating other players online.


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