Der neueste Ableger der beliebten Rennspiel-Reihe, Ridge Racer Unbounded, entwickelt die Serie in eine völlig neue und unerwartete Richtung weiter: In wilden Rennen erwartet Sie eine wahre Adrenalin-Explosion!
Nutzerreviews: Größtenteils positiv (284 Reviews)
Veröffentlichung: 29. März 2012
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Enthält 5 Artikel: Ridge Racer™ Unbounded, Ridge Racer™ Unbounded - Ridge Racer™ 1 Machine and the Hearse Pack, Ridge Racer™ Unbounded - Ridge Racer™ Type 4 Machine and El Mariachi Pack, Ridge Racer™ Unbounded - Ridge Racer™ 7 Machine Pack, Ridge Racer™ Unbounded - Extended Pack: 3 Vehicles + 5 Paint Jobs



"Das ist Ridge Racer losgelöst von den Fesseln seines Erbes, von Grund auf neu entwickelt und zu einem der subversivsten, hervorragendsten Straßenrennspiele gemacht, die es jemals gegeben hat."
9/10 – Edge

“Ein brillanterer, wendigerer und explosiverer Ridge Racer”
8/10 –

“Ein extrem solider Racer”
8/10 –

Über dieses Spiel

RIDGE RACER ist zurück! Der neueste Ableger der beliebten Rennspiel-Reihe entwickelt die Serie in eine völlig neue und unerwartete Richtung weiter: In wilden Rennen erwartet dich eine eine wahre Adrenalin-Explosion! Werden Sie Mitglied der Unbounded Street Racing Gang, angeführt von Kara Shindo. Verschaffen Sie sich Respekt und beweisen Sie Ihr fahrerisches Können gegen ihre Rivalen auf den Straßen von Shatter Bay.
Dank neuesten Grafik- und Physikeffekten erleben Sie Zerstörung wie nie zuvor. Fahren Sie wie entfesselt und vernichten Sie alles, was sich Ihnen in den Weg stellt. Shatter Bay hat seine ganz eigenen Regeln und wird dominiert von den zahlreichen PS-Monstern, die sich ihren zerstörerischen Weg durch die vielen verschiedenen Gegenden bahnen, z. B. Gewerbegebiet, Raffinerie, Hafen oder Hochhaus-Baustelle.


  • Spektakuläre Zerstörungen dank neuesten Grafik- und Physikeffekten. Fahrzeuge, Häuser, Brücken - nahezu alles ist zerstörbar!
  • City Creator für unendlichen Spielspaß. Mit diesem Editor können ganz einfach aus vorgefertigten Blöcken eigene Strecken erschaffen und mit anderen Spielern geteilt werden. Scharfe Kurven, dunkle Tunnels, riesige Brücken – der Kreativität sind keine Grenzen gesetzt.
  • Keine störenden Anzeigen: Punktestände und Platzierungen werden einfach auf Häuserwände projiziert Shatter Bay bietet viel Abwechslung mit zahlreichen actionreichen Strecken, z. B. Gewerbegebiet, Raffinerie, Hafen oder Hochhaus-Baustelle Perfektes Arcade-Handling mit waghalsigen Drifts.


    • Betriebssystem: Windows XP, Vista SP2 32-Bit, 7 (aktuelles Windows mit den neuesten Service Packs)
    • Prozessor: Dual Core Athlon X2 2,6 GHz oder vergleichbarer Intel-Prozessor
    • Hauptspeicher: 2 GB RAM
    • Grafik: 512 MB RAM, ATI Radeon 4850 oder besser, NVIDIA GeForce 8800 GT oder besser
    • DirectX®: 9.0c
    • Festplatte: 3 GB freier Speicherplatz
    • Sound: DirectX kompatibel
    • Sonstige Anforderungen: Breitband-Internetverbindung
Hilfreiche Kundenreviews
3 von 5 Personen (60%) fanden dieses Review hilfreich
7.0 Std. insgesamt
I just couldn't stand it anymore.

That's my short-review of Unbounded.

Is a long-review really necessary? *Sigh*
Well if nothing can be done about it, let's dive in.

I've been a Ridge Racer fan for quite a long time. Aside from Ridge Racer Vita, R: Racing Evolution, and maybe Rave Racer, I've played all the games. I'm extensively familiar with the series, but that's irrelevant. Unbounded is...I don't know what it is. Was it some game Namco bought and then had some RR music and cars included to tie everything together? I don't know. So yeah, if I compare this game to RR, or hell if I so much has even mention that game, then I've lost.

Unbounded takes place in Shatter Bay, where a mysterious group is involved in illegal street racing. Apparently they hate the city almost as much as they hate each other. This is one of those racing games where not only can you obliterate your rivals, but you can also bust through cafes, government buildings, and construction sites for a shortcut. The similarities to Burnout are pretty obvious, though in this game "checking" a rival is a bit more binary.

By catching air, drifting, and/or receiving various in-race awards, the player gets boost. Aside from a temporary increase in speed, anyone you run into during that brief period is going to get wrecked. This is about a 95% chance. If you're grinding next to someone (oh my) and you hit the boost, they're going to turn into flaming wreckage instantly. When not boosting you have a 5% chance of wrecking someone. This is a neat way to reverse all the dirty tricks that can happen in a usual race. Say you're one of two racers making a turn. You're on the outside, and the inside guy is using you as a buffer to avoid hitting the wall. This is a great time to boost because they'll suffer dearly. Also whenever you wreck an opponent, the game auto-corrects your car, so you don't drive into a wall or anything. Exploiting this mechanic can be quite handy.

Your opponents can boost as well, and aside from the red trail there's no obvious indication that they've boosted. Something like a sound effect could have been really useful. As it stands you're better off handling the other racers with kid gloves (especially if they're cheating AI), because they could boost at potentially any moment and take you out. Boosting is also necessary for certain destructable objects. Their usefulness in the actual race varies, and they could just as easily glitch out and cause you to flip over or get turned around. To unlock more races you have to amass a lot of points, destroying stuff is how you get them.

There are no shortage of tracks in this game. That's because they're all created via a track-editor. It's a neat idea but not really fleshed out. Basically each track is divided into sections. Let's say there is a straight-away, a curve to the right, a squiggly line, a hard-angle right, a dip, a long-easy right, a hairpin right, and that's the track. A lot of time in arcade-racers is spent learning the track itself, but with this game it doesn't seem to matter much at all. Instead you familiarize yourself with particular turns (the 1 or 2 difficult ones to be precise). While the track-editor allows further customization by adding objects and other tools, it's not as deep as it could be. Let's call it a limitation of the game-design. It's difficult to create ornate tracks when it's expected that a handful of racers are trying to destroy each other. There are a lot of created tracks floating around, and some are really interesting. Consider spending some time checking things out online.

I don't like the handling. Normally I'd just tack this on to the end of a huge paragraph, but it's the #1 reason why I couldn't take anymore of this game. The main reason I don't like it is because it's inconsistent. With some games drifting has either A) a sizable learning curve, or B) can be picked up in the first few seconds. Both A & B work on their own. Daytona USA** is an A type, while Ridge Racer (I lose!) is a B type. Both games have appropriate learning curves, and mastering them is an exceptional feat despite the wildly different barriers of entry. Unbounded can't be an A type because the tracks aren't nearly as involved and well-designed. There's only so much you can do with such a base-selection of turns. Unbounded isn't a B type either because the cars have more weight, it takes more counter-steering not to lose control, and deciding between what type of brake to use to initiate the drift is more important. Essentially the system just doesn't gel for me, but I guess it doesn't matter.

This game apparently considers good drifting somewhere towards the bottom of "things you should actually be concerned about in a race". In the career mode there are very few time-attack races, and even then they have gimmicks like icons you pick up to freeze the clock. There are drifting events too, but you don't think about applying what you've picked up in an actual race. It's hard to appreciate a good drift in this game, when it's usually more effective to barrel through the opposition with a boost. Sometimes the winner is merely the racer that managed to get away from the chaos. More often than not, driving skill takes a backseat.

Altogether Unbounded just isn't satisfying. It never flicks the "Hell Yeah!" switch in my brain. Quad-kills, surviving a brutally difficult platforming section, or just executing the perfect drift through the hardest turn, these are just some of the many "Hell Yeah!" moments. Unbounded has never in my 7 hours* of play elicited that same response. I do all these supposedly awesome things but it's just not exciting at all.

*Yes I realize that by playing the game for a sizable amount of time, I've opened myself up to comments such as "If you didn't like the game, why'd you play it for that long?" I was ready to quit this game after 2 hours, but that wouldn't be fair would it? Although, I probably should have beat the game, but playing Unbounded for 10+ hours is just too much to ask of me.


**In Daytona USA it's called power-sliding. It's the same but different. DETAILS.
Verfasst: 9. Oktober
War dieses Review hilfreich? Ja Nein
1 von 3 Personen (33%) fanden dieses Review hilfreich
2.3 Std. insgesamt
RIDDGGGGEEE RACCCERRRR-Yeah its a fun little game!
Verfasst: 13. Oktober
War dieses Review hilfreich? Ja Nein
16.4 Std. insgesamt
Ein super Arcade Rennspiel für zwischendurch.Mit dem Editor kann man sogar eigene Strecken bauen und mit der Community teilen.Klare Empfehlung.
Verfasst: 10. Oktober
War dieses Review hilfreich? Ja Nein
1.1 Std. insgesamt
I bought this expecting more... Didn't deliver.
Verfasst: 26. September
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
13.1 Std. insgesamt
Ridge Racer™ Unbounded ist für sich genommen ein solides Rennspiel, welches mich auch gut unterhalten hat.
Die Fahrphysik ist ganz gut und das Schadensmodell eigentlich auch.
Die sogenannte Power die man durch driften und rammen von anderen Fahrzeugen aufladen kann ist ziemlich stark, da man problemlos 2-3 Autos auf einmal zerstören kann (Man wird auch oft genug von anderen Fahrzeugen die Power benutzen zerstört).
Anstonsten gibt es verschiedene Missionen wie zb. driften oder zerstören von Fahrzeugen, (natürlich auch normale Rennen).
Fazit: Man kann sich von Ridge Racer™ Unbounded die Demo runterladen, und wenn sie einem zusagt bei einem Steamdeal zuschlagen.
Verfasst: 15. September
War dieses Review hilfreich? Ja Nein
7 von 15 Personen (47%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Das Potential wäre da gewesen, aber bei einem 1,5GB Spiel sollte man die Erwartungen niedrig halten (auch wenn es von den Entwicklern von Next Car Game und Flatout ist und der Publisher Namco Bandai ist). Wirkt grafisch arg konsolig, und man fährt wie auf Schienen, Nitro und Driften sind nur Aktionen, die ausgelöst werden, die Länge kann nicht besimmt werden, weshalb man fast immer gegen die Wand prallt, weil man eig nur kurz eine kleine Kurve driften wollte, der Drift aber nicht aufhören will. Und das Nitro geht ca 3s lang, auch wenn man nur kurz beschleunigen will, was dann meistens in einem Dreher. Der Soundtrack ist lame und die Gegner OP.
Alles in allem ein dahingeklatsches "Rennspiel", da reißt es die Möglichkeit, auf Knopfdruck mit Nitro durch Häuser zu rauschen, auch nicht mehr raus. Erinnert mich von der Innovationsarmut an die neuen NFS-Teile, die haben aber mehr als 5 [Edit: 5 sind es pro Rennart, von denen es bis jetzt 4 oder 5 gibt, trotzdem ein bisschen wenig] (!!!, wer kommt den auf die beschissene Idee?!?! Die Restlichen kann man sich im 2er-Pack für je 1,99€ holen, nein danke. Und das erste Auto fährt sich trotz Gamepad ganz schwach, das Verzögerte nervt am Meisten).
Ist nicht mehr als ein paar € wert, und da würde ich es mir genauestens überlegen.

Und das Edge Magazine: "one of the most subversive, sublime street-racing games ever made". Da hat wohl noch nie einer NFS MW/Underground gespielt. Und das mit dem durch-die-Häuser-fahren ist nicht sublime, ganz sicher nicht. Das Xbox Magazine UK meint, dass der Editor 'brilliant' sei, am Anfang kann man zwischen 3 Straßentypen und etwa 10 Gegenständen zum Daraufstellen wählen, aber einen Editor gibt es halt nicht immer, der bei - mist, mir fällt der Name grad nicht ein, auf jeden Fall waren da die Arenen und der Editor richtig geil- war um Lichtjahre besser, es gab auch mehr Autos und das Wichtigste: es halt SPASS gemacht, und den verdammt viel. Was für ne Schnulze, die sind doch gekauft und die Screenshots Renderbilder, so sieht es Ingame auf jeden Fall nicht aus.

Glücklicherweise hab ich es kostenlos bekommen, sonst würde ich mich ärgern , Geld verschenkt zu haben.
Ich probier vlt noch ein paar mehr Modi aus, wenn ich das erste Rennen endlich mal schaffe (und es ist nicht mein erstes Rennspiel)...
Verfasst: 3. Mai
War dieses Review hilfreich? Ja Nein
2 von 5 Personen (40%) fanden dieses Review hilfreich
25.6 Std. insgesamt
Ridge Racer Unbounded gutes Rennspiel
-geile auhc fantasyKarren
-coole Grafik
-Streckeneditior der an den von Trackmania erinnert, perfekt für mich als Fan der Trackmania-Serie
-schwammiges Fahrgefühl
-blöde Dupstepmusik die ich net toll fande
-machnmal geht das Spiel bei 25fps in die Knie
Verfasst: 5. Juni
War dieses Review hilfreich? Ja Nein
2 von 6 Personen (33%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Das wohl schlechteste Rennspiel oder Action Arcade Renn Simulation blablabla Gedöns den ich JEMALS gespielt habe !
Verfasst: 24. August
War dieses Review hilfreich? Ja Nein
2 von 21 Personen (10%) fanden dieses Review hilfreich
0.9 Std. insgesamt
So gut, es macht einfach Spaß (100 Std auf der XBOX)
Ich würde jetzt mal kz German♥♥♥♥HD zitieren: "Sie stellen mich als armen Bauern da, mit der Latzhose am Start"
Und das stimmt, den ich bin ein Bauer!!!
Glaubt ihr das
Mögt ihr Eis
Esst ihr Eis
Wen Megan Fox ein Mann wäre, wäre Snickers Eis blau???
Wieso schreibe ich diese Review
Weis ich nicht
Ach ja ♥♥♥♥MANN
Verfasst: 13. Mai
War dieses Review hilfreich? Ja Nein
38 von 43 Personen (88%) fanden dieses Review hilfreich
162.6 Std. insgesamt
When I purchased this game, I expected a Ridge Racer experience: alien vehicles drifting at impossible angles and blinding speed in every curve with a very passionate commentator. Ridge Racer™ Unbounded is none of those things.

This game differs from the rest of the series. A lot. You can actually drift off into wall and crash your car, or bump into your opponents in an attempt to take them out. There's a handful of game types you can play, from your typical race to the finish where drifting fills up your boost meter (Shindo racing), to causing as much damage to the city as you pass through it, including your opponents (Domination race).

Each car has a unique feel to it, although most of them just slide all over the place, or can barely turn at all. The lower the "Drift", and the higher the "Handling", the easier to drive!

The graphics are simply beautiful. The attention to detail is remarkable, from the different shops in the city to the spot-on reflections on the cars. The weather changes the look and feel of the track in an immersive way, although there is no precipitation. My only complaint is that lighting effects are sometimes blindingly intense, especially at night, to the point where wearing sunglasses would almost make sense.

The music is upbeat and powerful, unfortunately we do not get a set of original tracks this time around. Ridge Racer™ Unbounded borrows a few tracks from previous games in the series, as well as songs from other artists.

The game features a fairly simple track editor, which reminds me of Accolade's Grand Prix Unlimited (DOS). Published tracks are uploaded online, where everyone has access to them. That's an infinity of maps to play on! I must admit, however, that most people are very uncreative when it comes to making custom tracks, but there's always a few gems in there. You just gotta find them!

Unfortunately, I can't say much about the multiplayer experience. You can invite people from your Steam friends to play with you, but don't expect anyone else to join your game.

I've encountered a few bugs here and there (glitching graphics, flipping cameras when boosting during a collision, and one area where you can drive off the map), but nothing major or game breaking.

What I'd love to see in this game would be a better controller support (for non-Xbox 360 controllers), rural-themed tracks, and maybe a multiplayer lobby where all players can actually see who's online and play together!

Overall, Ridge Racer™ Unbounded's title can be misleading, but it's still tons of fun, and has a high replayability value for a modest price. I recommend it to anyone who'd love a neat little pick-up-and-play urban-racing game.
Verfasst: 6. Mai
War dieses Review hilfreich? Ja Nein
6 von 7 Personen (86%) fanden dieses Review hilfreich
10.0 Std. insgesamt
This game has gotton alot of negitive feedback & i dont know why.
Its a Great Arcade racer & plays alot like Ridge racer games before Ie Ridger racer Type 4.
Great sound track when turned up loud and some excellent course with tunnels & destroyable roads.
Perfect game to sit back & chill to for a few hours.
If this game was in your Local arcade with link up play it would get alot of coins from me.
Only thing perhaps its missing is that old ridge racer Voice In game !
Verfasst: 2. August
War dieses Review hilfreich? Ja Nein
8 von 12 Personen (67%) fanden dieses Review hilfreich
2.6 Std. insgesamt
This is one of the most underrated games i have ever played. I have been a fan of the Ridge racer series since Rage racer hit the ps1 in 1997, I’ve loved the way cars can drift around corners at impossible angles and speeds...and how its all about the skill of drifting. THIS GAME IS NOT LIKE THE OLD RIDGE RACERS; in this game you can hit walls and it is not very likely you will keep your speed when you just turn and press the drift button, in unbound you have to control your car, or else you will be at the back of the grid. It also borrows from the burnout series with 'frags' (takedowns in burnout)...this adds another element to the exciting racing in this game. It is also made by bugbear (the makers of the flat-out series and Next Car Game), you can see game elements from flat-out throughout this game, as in the highly destructive environments and vehicle combat. The track-editor is also amazing, the editor lets you create many...MANY tracks in all different shapes with all different elements, the advanced editor lets you add ramps and explosives to the track you have created. Overall if you want a fun arcade racer to pass the time and have a lot of fun along the way, get this!! its a brilliant mix of many different racing games.
Verfasst: 12. Juni
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
26.4 Std. insgesamt
As with all Ridge Racer titles, the game play is fast paced, arcade-like, explosive fun. Once you master the art of drifting (some cars are much better than others), you can start scoring huge drift scores and unlocking new cars, new races, new districts, and finally city blocks for the track editor (that allows you to make your own race track and share it online for others to race).

You can even drive an American Truck and ram the police, and some of the time trials are nuts taking you through loop the loops, and insane angles. Despite all this, I found the game a bit too easy to master. If you liked Driftopia, you'll probably love this too.

Personal Rating: A bit too easy, but nonetheless good solid fun.
Score Rating: 75% - It's Ridge Racer, no surprises!
Verfasst: 6. September
War dieses Review hilfreich? Ja Nein
6 von 11 Personen (55%) fanden dieses Review hilfreich
5.4 Std. insgesamt
Looks like a pop glamour FlatOut + Burnout without good style, good music and good controls. Cars physics is so arcade, that you CANT properly control your car in any cases. RESPAWNS AFTER CRASHES IS A HORRIBLE THING. You can be respawned and instantly crashed by enemy. And enemies respawns in the middle and YOU RESPAWNS LAST. Also enemy crash cam is a ♥♥♥♥ because your car position after it IS A SURPRISE - you can hit the wall or you can STAND STILL! Map design isn't good. Sometimes some walls are destroyable, BUT SOMETIMES NOT! After the cool object destruction with slo-mo etc YOU CAN HIT THE WALL WITHIN 1 SEC!
Better play FlatOut OR Burnout. Mixing this games isnt good idea.
Verfasst: 12. August
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
3.6 Std. insgesamt
I Love this game it improves on the original 100% - it's challenging, fun and full of destruction!
Verfasst: 12. August
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
0.2 Std. insgesamt
No graphics settings
Verfasst: 17. September
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
28.2 Std. insgesamt
Ridge Racer Unbounded is an arcade racing game.

The games physics are completely unrealistic but it is fun to play. There is no real strategy when playing this game. You just need a bit of luck and experience. There are 4 different game modes which are all equally fun. The track editor works well. However there are limitation to what you can do. At the end of the day all tracks look the same.

The graphics are good and runs smoothly than most racing games on a PC. There is no issues with frame rate even on low end PCs. It almost feels you are playing the game on an emulator.

The sound effects are average. The destruction effects are good, but the cars are not. They repetitively go up in gears even at top speed. This can get annoying after a while. The soundtrack is brilliant and is worth having on during play at all times.

This is a game not to take too seriously. It is good fun and made well. Therefore I do recommend it, but only just and only on a deal.
Verfasst: 16. August
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
1.0 Std. insgesamt

Verfasst: 15. August
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
4.3 Std. insgesamt
Driftopia offline. I was expecting some fun. Not a constant barrage of being clipped by ai and wrecking. Nor catch up ai from hell. Manage to get first place? The ai now has unlimited boost.
Verfasst: 12. August
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
1.3 Std. insgesamt
I'd enjoy this game a lot more of the drifting mechanics weren't coded by an autistic monkey.
Verfasst: 27. Juni
War dieses Review hilfreich? Ja Nein