¡Consigue la saga GalCiv II completa, la cual incluye Galactic Civilizations II: Dread Lords y los packs de expansión Dark Avatar y Twilight of the Arnor!
Análisis de usuarios:
Recientes:
Muy positivos (15 análisis) - 86% of the 15 user reviews in the last 30 days are positive.
Global:
Mayormente positivos (814 análisis) - El 74% de los 814 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 2 dic. 2011

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Comprar Galactic Civilizations II

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

-75%
$19.99
$4.99

Packs que incluyen este juego

Comprar Galactic Civilizations I and II Pack

Incluye 2 artículos: Galactic Civilizations® I: Ultimate Edition, Galactic Civilizations® II: Ultimate Edition

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

Comprar Stardock Bundle 2016

Incluye 8 artículos: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

 

Acerca de este juego

¡Consigue la saga completa de Galactic Civilizations II incluyendo el aclamado juego de estrategia del año para ordenador Galactic Civilizations II: Dread Lords, la expansión ganadora de varios premios Dark Avatar y el último paquete de expansión Twilight of the Arnor!

Galactic Civilizations II: Dread Lords: Galactic Civilizations II es la secuela al juego de estrategia por turnos homónimo que fue un éxito en 2003. El jugador toma el papel del líder de una civilización viajera del espacio y debe guiar su expansión en una galaxia hostil. Los jugadores deben equilibrar su poder económico, tecnológico, diplomático, cultural y militar para forjar alianzas, luchar guerras y, en última instancia, dominar la galaxia. El juego es para un solo jugador, y permite jugar mapas galácticos generados aleatoriamente o jugar una campaña de varias misiones que cuenta la historia de un enemigo ancestral llamado los Dread Lords.

Galactic Civilizations II: Dark Avatar: La expansión para el juego de estrategia ganador de varios premios de Stardock, Galactic Civilizations II: Dread Lords. Este paquete de expansión no solo añade el contenido típico que las expansiones suelen aportar, como nuevos oponentes, unidades nuevas y una nueva campaña. También expande enormemente la jugabilidad de Galactic Civilizations II. Las características nuevas incluyen cinturones de asteroides en los mapas que pueden ser explotados para obtener recursos, planetas únicos que requieren tecnologías especiales para ser colonizados, espías para llevar a cabo sabotajes y desestabilizaciones (o para proteger tus planetas de éstos), nuevos tipos de tratados diplomáticos, una inteligencia artificial mejorada ¡y mucho más!

Galactic Civilizations II: Twilight of the Arnor: Año 2227. El fuego de la guerra está consumiendo la galaxia gracias a las maquinaciones de los malvados Dread Lords. Sin embargo, las facciones restantes, lideradas por los humanos, tienen un plan para borrar de una vez por todas los Dread Lords de la galaxia.

Expande el universo de Galactic Civilizations II con Estrellas del Terror, árboles de tecnologías únicos para las civilizaciones, editores de mapa, creadores de escenarios personalizados, editores de campañas, nuevos tipos de naves, mejoras planetarias nuevas ¡y mucho más!

Características principales:

  • Un estupendo motor 3D que da vida a planetas, estrellas, asteroides y batallas espaciales.
  • Crea naves personalizadas en 3D, pieza por pieza, en tus Astilleros.
  • Juega como una de las doce civilizaciones únicas, o crea tus propias.
  • Múltiples caminos a la victoria: conquista militar, dominación cultural, alianza política, supremacía tecnológica o ascensión.
  • Jugabilidad adictiva: galaxias dinámicas que van desde diminutas a gigantescas.
  • La inteligencia artificial superior multiproceso permite que los jugadores controlados por el ordenador presenten un desafío sin tener que usar trucos.
  • Sube tus puntuaciones en línea mediante Metaverse y compite con jugadores de alrededor del mundo.
  • Un diseño totalmente modificable permite a los jugadores crear oponentes, gráficos y escenarios únicos.
  • La diplomacia avanzada permite a los jugadores comerciar, firmar tratados, crear alianzas y muchas más cosas.

Requisitos del sistema

    • Operating system: Windows® XP SP3 / Vista™ SP2 / Windows® 7 / 8.1 / 10
    • Processor: Intel® Pentium® III 1 GHz (or AMD equivalent)
    • Memory: 512 MB (1 GB for Windows 7 / Vista)
    • Hard disk space: 2 GB
    • Video:64 MB DirectX 9.0c Compatible Video Card
    • Sound: DirectX® 9.0c Compatible Sound Card
    • DirectX®: DirectX® 9.0c

    • Other Requirements: Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Análisis de usuarios
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Recientes:
Muy positivos (15 análisis)
Global:
Mayormente positivos (814 análisis)
Publicados recientemente
Mashishi the Italian chef
( 5.2 h registradas )
Publicado el 28 de junio
Proper game, only buy if you're ready to learn how to play, personally i like to play this game when i'm on roadtrips and stuff cus it really gets you immersed and los track of time
¿Es útil? No Divertido
Water
( 53.0 h registradas )
Publicado el 27 de junio
Now I don't usually do this sort of thing so I'm just going to do a pros and cons thing.

Pros-
Superb Replayability Options
Unique Victory Options
You Get To Make Your Own Race And Ships! (Voluntarily You Don't Have To)
The Map Size Can Be Ridiculously Big Or Small
You Get Full Control Of Your Entire Empire From The Tax Rate To The Building Of Ships
Really Gives You That "Just One More Turn!" Feeling That Makes You Play For Hours On End
The Sandbox Ship Designer That Lets You MAke Anything From The Enterprise From Startrek To The Star Destroyers And X-Wings Of Star Wars.
Quite Cheap And You Get Quite The Bang For Your Buck!

Cons-
Kinda Harsh Learning Curve I Recommend Watching Every Tutorial And Then Playing
The AIs Are Kinda Easy To Beat Unless You Put It On Tough Or Higher Difficulty (But Thats Just Me)
Some Grammar And Spelling Errors That Stick Out But Who Cares About That Right?
The Tutorials Are BAD!


As some last minute thoughts go watch some LPs of this game first to see if you like it as it costs money and I don't want anyone to buy this and then not like it because of this review. I recommend watching Get Daved's Let's Plays as he explains everything while playing, actually ill just give you a link to it https://www.youtube.com/watch?v=S5aD7rxRexA watch all of them he explains it well!

P.S. Some Of The Races Like The Arceans Are Underated! DO NOT Be Afraid To Try New Things In This Game!
¿Es útil? No Divertido
Agent J
( 9.6 h registradas )
Publicado el 25 de junio
Its just great.
¿Es útil? No Divertido
blainedeyoung2
( 19.9 h registradas )
Publicado el 23 de junio
I keep trying to love GalCiv (I dabbled a little with the first game too). On paper it's got all the elements of a game I love: 4x check, sci-fi check, it's even turn-based. Master of Orion II is my favorite game of all time, and I started playing GalCiv I when someone told me that it was what MoO III should have been. I disagree.

The game is sprawling with completely inadequate tools to help you keep track of what's going on. I spend half of the time playing searching for that one planet I caught a glimpse of once, and don't get me started on resources and blackholes. I'm supposed to coordinate multiple colonies building constructors (10-20 turns) and sending them to a resource (20-30 turns) and I can't even find the resource when I want to. A searchable, sortable database of planets (like the one they had in MoO II!) and resources would go a long way toward making this game playable. Or since building starbase modules is all constructors do, why don't they just ask which resource I want to go to when I build them?

You remember how in MoO II when you sent a scout to solar system, it automatically found all the planets in that system? Not here, my friend. Even with advanced sensors, it takes weeks to explore a system. And the auto-explore feature on the scouts does not even try to find all the planets.

A lot of the game seems quirky and gimmicky. You might think that trade routes would be worth a certain steady amount based on the relative wealth, technology, and resources of the trading partner empires rewarding diversity such that if you're very different than your trading partner you make more, right? No, they pay off based on the distance between the two worlds- like the rest of your civilization isn't even involved in trade. So you make most off trade routes if you build all your freighters on just one planet, the one furthest from trading partner regardless of what you do on that planet. Then the value of the route runs through a cycle. At first it's of little value and it gradually increases to a maximum then it gradually decreases again and repeats. What the hell is that? If they cost a bunch then you had to wait then paid off all in a big lump sum, it would seem like they were going for realism with an age of discovery feel. But what's this cycle thing? Steady value seems more realistic for trade between advanced civilizations.

From the name alone, the game begs to be compared with Civilization. But if you're going to compare this game to Civilization, it desperately needs a much better GalCivilopedia because virtually every aspect of the game requires more elaboration than what's present.

Between inadequacies, redundancies, and murkiness, it seems like the designers just can't organize your thoughts. And the result is frustrating game that rapidly becomes boring. I understand why people want to say they like it, but I don't understand why they do.
¿Es útil? No Divertido
ShoutingFungus
( 13.9 h registradas )
Publicado el 23 de junio
Good, hard, classic 4X game.

AI is brutal when the difficulty is turned up.
¿Es útil? No Divertido
Enemy_of_World0
( 15.2 h registradas )
Publicado el 22 de junio
Good Game but the turioutous (or whatever it called) doesnt help me how to play. Took me few hours to learn by myself.
¿Es útil? No Divertido
Rho
( 11.8 h registradas )
Publicado el 15 de junio
Opened negociations with some alien squirrel and SURRENDERED my empire to him thinking I was asking them to surrender to me.

10/10 would surrender again
¿Es útil? No Divertido
calmandcollected1
( 33.8 h registradas )
Publicado el 10 de junio
Yeah so the rumours were actually true this time. I venture forth into the great abyss that is fog of war, and found an absolutely brutal A.I. Altarian waiting for me to be duped into friendship, only to fall behind in the technological race. I thought I was a vertran of 4X space games, but this slammed me up against a wall of....space...erm...it was challenging, fune and full of surprises. More than I expected and I can see me having to keep myself away from it if I want to get any actual work done. It's the sort of game that could be played at work I suppose...
¿Es útil? No Divertido
Red Earth
( 165.6 h registradas )
Publicado el 7 de junio
The way economics work it very counteract intuitive. The game encourages you to specialize a planet in what it would be best at but the way it actually works means that could cripple your other colonies. Also it's better to build all factories everywhere on every planet or all labs and then have science produced from factories or manufacturing from labs. Takes the fun out of building up colonies when they work this way.
Also I discovered a way to make the AI focus all weapon fire on one non threatening but indestructible ship while leaving my high damage but defenseless alone. To not use this exploit I'd have to not use a class of equipment which takes the fun out of designing ships if I have to do it in a way that gives the AI a chance.
I played a lot and had fun, but learning how the game actually works made it all pointless.
¿Es útil? No Divertido
The Gelfbeard
( 145.1 h registradas )
Publicado el 6 de junio
This is not the easiest game to learn how to play, nor is it well balanced. I still haven't figured out how to spy and steal tech. But it's great game play!
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 5 de 5 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
245.5 h registradas
Publicado el 1 de junio
It\'s not Master of Orion 2, but it\'s good. This one hits close to the mark for what I want in a space 4x game. As a disclaimer, I don\'t have quite as many hours logged as it says in my profile; I tend to leave this game running and walk away, so actual hours played are probably 2/3.
¿Te ha sido útil este análisis? No Divertido
A 4 de 5 personas (80%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
Recomendado
11.8 h registradas
Publicado el 15 de junio
Opened negociations with some alien squirrel and SURRENDERED my empire to him thinking I was asking them to surrender to me.

10/10 would surrender again
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
33.8 h registradas
Publicado el 10 de junio
Yeah so the rumours were actually true this time. I venture forth into the great abyss that is fog of war, and found an absolutely brutal A.I. Altarian waiting for me to be duped into friendship, only to fall behind in the technological race. I thought I was a vertran of 4X space games, but this slammed me up against a wall of....space...erm...it was challenging, fune and full of surprises. More than I expected and I can see me having to keep myself away from it if I want to get any actual work done. It's the sort of game that could be played at work I suppose...
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
5.2 h registradas
Publicado el 28 de junio
Proper game, only buy if you're ready to learn how to play, personally i like to play this game when i'm on roadtrips and stuff cus it really gets you immersed and los track of time
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
53.0 h registradas
Publicado el 27 de junio
Now I don't usually do this sort of thing so I'm just going to do a pros and cons thing.

Pros-
Superb Replayability Options
Unique Victory Options
You Get To Make Your Own Race And Ships! (Voluntarily You Don't Have To)
The Map Size Can Be Ridiculously Big Or Small
You Get Full Control Of Your Entire Empire From The Tax Rate To The Building Of Ships
Really Gives You That "Just One More Turn!" Feeling That Makes You Play For Hours On End
The Sandbox Ship Designer That Lets You MAke Anything From The Enterprise From Startrek To The Star Destroyers And X-Wings Of Star Wars.
Quite Cheap And You Get Quite The Bang For Your Buck!

Cons-
Kinda Harsh Learning Curve I Recommend Watching Every Tutorial And Then Playing
The AIs Are Kinda Easy To Beat Unless You Put It On Tough Or Higher Difficulty (But Thats Just Me)
Some Grammar And Spelling Errors That Stick Out But Who Cares About That Right?
The Tutorials Are BAD!


As some last minute thoughts go watch some LPs of this game first to see if you like it as it costs money and I don't want anyone to buy this and then not like it because of this review. I recommend watching Get Daved's Let's Plays as he explains everything while playing, actually ill just give you a link to it https://www.youtube.com/watch?v=S5aD7rxRexA watch all of them he explains it well!

P.S. Some Of The Races Like The Arceans Are Underated! DO NOT Be Afraid To Try New Things In This Game!
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
Recomendado
145.1 h registradas
Publicado el 6 de junio
This is not the easiest game to learn how to play, nor is it well balanced. I still haven't figured out how to spy and steal tech. But it's great game play!
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 692 de 707 personas (98%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
155.7 h registradas
Publicado el 2 de marzo de 2014
Imagine with me, if you will. You are leader of a small but prosperous empire, controlling roughly two dozen small star systems. You and your allies have been at war with the most powerful civilization for years, and you've managed to gain the upper hand. A long and costly war has cost you several star systems and most of your fleet. Finally, they agree to peace. You sign the papers, and begin to focus on internal affairs.

As you check your intelligence briefings, you notice that another empire has been building up their military. Significantly. As it stands, the Yor have four to five times as much firepower as the rest of the nations put together, as well as a much larger population. They begin to greedily prey upon the weaker nations, demanding tribute or conquering them.

You halt all social and military production, and begin pouring all of your resources into your R&D projects, developing weapons and shields specialized to counter the growing threat. One by one, your allied nations fall to swarms of powerful Yor ships.

After the research had advanced sufficiently, you empty your coffers and upgrade your small fleet, and purchase some additional cruisers. You position your fleet on the Terran-Yor border and wait.

Its time. Your destroyers flash across the border, seeking out the numerically superior Yor fleets and engaging them. Terran ships begin to explode, but the Yor are technologically inferior, and they explode faster. War erupts across the galaxy as civilizations pick their sides. A galactic conflagration begins.

Behind your destroyers, fleets of heavily-escorted troop carriers descend onto Yor worlds, crammed with billions of troops. Tens, then hundreds, of billions die as your begin to inch your way towards the Yor homeworlds. Your war machine keeps turning, producing dozens of sophisticated warships.

Eventually, Icos itself falls. You survey your vast empire, won with the blood of countless billions. Your huge fleet dwarfs all others. Your allies are afraid of you. You've positioned fleets on all of your borders, backed up with troop ships.

Then you realize: you've become what you set out to destroy.

This is Galactic Civilizations.
¿Te ha sido útil este análisis? No Divertido
A 11 de 11 personas (100%) les ha sido útil este análisis
Recomendado
18.5 h registradas
Publicado el 3 de febrero de 2015
Es un juego imprescindible si eres aficionado a los juegos de estrategia. Tiene una banda sonora que te atrapa y sumerge en la partida. Graficamente no es increible, pero ese no es su punto fuerte, su magia le viene de la integracion de todos los demas recursos. Gestion economica, edicion de naves, edicion de razas. Tiene una amplia variedad de formas de desarroyo de tecnologias que te tendran pensando, si por ejemplo necesitas investigar como habitar de forma positiva un planeta toxico.
Las opciones para la partida SANDBOX son muy completas para que tengas la galaxia con tus propios rivales creados, la densidad de estrellas, eventos y un largo etc. Tiene una interfaz que te haces con ella rapidamente. Y se hace diverido poder contemplar tus naves creadas con tus propias manos por el espacio.
Un juego tipo civil por turnos con batallas espaciales y un amplio abanico de posibilidades.
Aconsejo desactivart la opcion de seguimiento de los movimientos de naves. Cuando tienes muchas puede darte un parrus viendo como se menea la pantalla. Memorizar vuestras rutas es mas aconsejable y sano para la mente. Saludos
¿Te ha sido útil este análisis? No Divertido
A 6 de 7 personas (86%) les ha sido útil este análisis
Recomendado
4.7 h registradas
Publicado el 20 de agosto de 2014
Galactic Civilizations II es un juego de estrategia que simula como llevar una raza en el espacio. Es el año 2227, muchos planetas con vida inteligente se han aliado y han establecido un gobierno en cada una de sus planetas. En este juego puedes ser una de esas razas para controlar todos los planetas y galaxias que puedas colonizar. Empezarás en tu planeta natal, a partir de este tendrás que salir de él embarcado en naves espaciales en busca de recursos y de planetas habitables. En tu camino te toparás con otras razas que pueden ayudarte dándote dinero o algún un tipo de alianza, o simplemente puedes encontrarte con unos piratas que quieren destruir tu nave para vender las piezas en el mercado negro. ¿Que te parece difícil? Sí, en efecto, el juego tiene una dificultad bastante avanzada ya que el dinero y los recursos escasean, además de la propensa creación de guerras por tomar el control de una galaxia, un cinturón de asteroides, un planeta. Pero no te preocupes, si tienes un buen dominio del inglés poco a poco te irás haciendo con el control del juego y podrás construir tus naves de combates personalizadas ya que este juego incluye la "customización" de tus naves. A la vez que juegas, tendrás que mantener a flote tu economía y el "tech tree" o árbol de habilidades, que servirá para desbloquear nuevos avances tecnológicos como por ejemplo traductores universales y la posibilidad de crear armas para tus naves cada vez más potentes. Sinceramente, no sé como no habré conocido este juego antes, me ha encantado la libertad que tienes en este juego y lo que puede ocurrirte cada vez que realizas una acción. Aunque el juego tenga sus añitos, a este juego le doy un 9/10 por ser uno de los juegos 4X del espacio que más me están gustando, y eso sin contar con las expansiones.
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
106.1 h registradas
Publicado el 22 de agosto de 2014
Genial juego de estrategia por turnos ,con una i.a de lo mejor que existe, ( i que a niveles intermedios no hace trampas). amantes de los graficos molones abstenerse.
¿Te ha sido útil este análisis? No Divertido