Pak de complete GalCiv II-saga, inclusief Galactic Civilizations II: Dread Lords, het uitbreidingspakket Dark Avatar, en het nieuwe uitbreidingspakket Twilight of the Arnor!
Gebruikersrecensies:
Recent:
Erg positief (12 recensies) - 83% van de 12 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Grotendeels positief (811 recensies) - 74% van de 811 gebruikersrecensies voor deze game is positief.
Releasedatum: 2 dec 2011

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Galactic Civilizations II kopen

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-75%
$19.99
$4.99

Pakketten die deze game bevatten

Galactic Civilizations I and II Pack kopen

Bevat 2 items: Galactic Civilizations® I: Ultimate Edition, Galactic Civilizations® II: Ultimate Edition

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Stardock Bundle 2016 kopen

Bevat 8 items: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

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Over dit spel

Get the complete Galactic Civilizations II saga including the acclaimed PC strategy game of the year Galactic Civilizations II: Dread Lords, the award winning expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor!

Galactic Civilizations II: Dread Lords: Galactic Civilizations II is the sequel to 2003's hit turn-based strategy game of the same name. The player takes on the role of the leader of a space-faring civilization and must guide its expansion in a hostile galaxy. Gamers must balance their economic, technological, diplomatic, cultural, and military power to forge alliances, fight wars, and ultimately dominate the galaxy. The game is single-player and allows the player to play randomly generated galactic maps or play through a multi-mission campaign that tells the story of an ancient enemy called the Dread Lords.

Galactic Civilizations II: Dark Avatar: The expansion pack for Stardock's award-winning hit strategy game, Galactic Civilizations II: Dread Lords. This expansion pack not only adds the usual content that expansion packs tend to do such as new opponents, new units and a new campaign. It also greatly expands the game play of Galactic Civilizations II. New features include asteroid belts on the map that can be mined for resources, unique planets that require special technologies to colonize, spies to conduct sabotage and destabilization (or used to protect your worlds from the same), new types of diplomatic treaties, an enhanced artificial intelligence engine, and much more!

Galactic Civilizations II: Twilight of the Arnor: The year is 2227 and the fire of war is consuming the galaxy thanks to the manipulations of the evil Dread Lords. But the remaining factions, led by the humans, have a plan to rid the galaxy of the Dread Lords once and for all.

Expand the Galactic Civilizations II universe with Terror Stars, unique technology trees per civilization, Map editors, Custom Scenario makers, campaign editors, new types of ships, new planetary improvements, and much more!

Key features:

  • Beautiful 3D engine brings planets, stars, asteroids and ship battles to life.
  • Create custom 3D ships piece-by-piece with your Shipyard.
  • Play as any of a dozen unique civilizations or create your own.
  • Multiple paths to victory: Military conquest, cultural domination, political alliance, technological supremacy or ascension.
  • Addictive gameplay: Dynamic galaxies ranging from tiny to gigantic.
  • Superior multi-threaded artificial intelligence enables computer players to provide a challenge without having to cheat.
  • Put your scores online via the Metaverse and compete with players from around the world.
  • Fully moddable design enables players to create unique opponents, graphics and scenarios.
  • Advanced diplomacy enables players to trade, make treaties, alliances and more.

Systeemeisen

    • Operating system: Windows® XP SP3 / Vista™ SP2 / Windows® 7 / 8.1 / 10
    • Processor: Intel® Pentium® III 1 GHz (or AMD equivalent)
    • Memory: 512 MB (1 GB for Windows 7 / Vista)
    • Hard disk space: 2 GB
    • Video:64 MB DirectX 9.0c Compatible Video Card
    • Sound: DirectX® 9.0c Compatible Sound Card
    • DirectX®: DirectX® 9.0c

    • Other Requirements: Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Erg positief (12 recensies)
Totaal:
Grotendeels positief (811 recensies)
Recentelijk geplaatst
Skogsmulle 「森のオタク」
( 19.9 uur in totaal )
Geplaatst: 25 juni
As a big fan of Master of Orion 1 and 2 and some other 4X games. I heard a lot of good things about this game, but I didn't like this game much. I dident like how the ships, menus or overall how the graphics or design looked (imo MOO2 has great graphics and design). The gameplay was OK I guess, but nothing that made me want to play more though.
Behulpzaam? Ja Nee Grappig
Agent J
( 9.6 uur in totaal )
Geplaatst: 25 juni
Its just great.
Behulpzaam? Ja Nee Grappig
blainedeyoung2
( 19.9 uur in totaal )
Geplaatst: 23 juni
I keep trying to love GalCiv (I dabbled a little with the first game too). On paper it's got all the elements of a game I love: 4x check, sci-fi check, it's even turn-based. Master of Orion II is my favorite game of all time, and I started playing GalCiv I when someone told me that it was what MoO III should have been. I disagree.

The game is sprawling with completely inadequate tools to help you keep track of what's going on. I spend half of the time playing searching for that one planet I caught a glimpse of once, and don't get me started on resources and blackholes. I'm supposed to coordinate multiple colonies building constructors (10-20 turns) and sending them to a resource (20-30 turns) and I can't even find the resource when I want to. A searchable, sortable database of planets (like the one they had in MoO II!) and resources would go a long way toward making this game playable. Or since building starbase modules is all constructors do, why don't they just ask which resource I want to go to when I build them?

You remember how in MoO II when you sent a scout to solar system, it automatically found all the planets in that system? Not here, my friend. Even with advanced sensors, it takes weeks to explore a system. And the auto-explore feature on the scouts does not even try to find all the planets.

A lot of the game seems quirky and gimmicky. You might think that trade routes would be worth a certain steady amount based on the relative wealth, technology, and resources of the trading partner empires rewarding diversity such that if you're very different than your trading partner you make more, right? No, they pay off based on the distance between the two worlds- like the rest of your civilization isn't even involved in trade. So you make most off trade routes if you build all your freighters on just one planet, the one furthest from trading partner regardless of what you do on that planet. Then the value of the route runs through a cycle. At first it's of little value and it gradually increases to a maximum then it gradually decreases again and repeats. What the hell is that? If they cost a bunch then you had to wait then paid off all in a big lump sum, it would seem like they were going for realism with an age of discovery feel. But what's this cycle thing? Steady value seems more realistic for trade between advanced civilizations.

From the name alone, the game begs to be compared with Civilization. But if you're going to compare this game to Civilization, it desperately needs a much better GalCivilopedia because virtually every aspect of the game requires more elaboration than what's present.

Between inadequacies, redundancies, and murkiness, it seems like the designers just can't organize your thoughts. And the result is frustrating game that rapidly becomes boring. I understand why people want to say they like it, but I don't understand why they do.
Behulpzaam? Ja Nee Grappig
ShoutingFungus
( 13.9 uur in totaal )
Geplaatst: 23 juni
Good, hard, classic 4X game.

AI is brutal when the difficulty is turned up.
Behulpzaam? Ja Nee Grappig
Enemy_of_World0
( 15.0 uur in totaal )
Geplaatst: 22 juni
Good Game but the turioutous (or whatever it called) doesnt help me how to play. Took me few hours to learn by myself.
Behulpzaam? Ja Nee Grappig
Rho
( 11.8 uur in totaal )
Geplaatst: 15 juni
Opened negociations with some alien squirrel and SURRENDERED my empire to him thinking I was asking them to surrender to me.

10/10 would surrender again
Behulpzaam? Ja Nee Grappig
calmandcollected1
( 33.8 uur in totaal )
Geplaatst: 10 juni
Yeah so the rumours were actually true this time. I venture forth into the great abyss that is fog of war, and found an absolutely brutal A.I. Altarian waiting for me to be duped into friendship, only to fall behind in the technological race. I thought I was a vertran of 4X space games, but this slammed me up against a wall of....space...erm...it was challenging, fune and full of surprises. More than I expected and I can see me having to keep myself away from it if I want to get any actual work done. It's the sort of game that could be played at work I suppose...
Behulpzaam? Ja Nee Grappig
Red Earth
( 165.6 uur in totaal )
Geplaatst: 7 juni
The way economics work it very counteract intuitive. The game encourages you to specialize a planet in what it would be best at but the way it actually works means that could cripple your other colonies. Also it's better to build all factories everywhere on every planet or all labs and then have science produced from factories or manufacturing from labs. Takes the fun out of building up colonies when they work this way.
Also I discovered a way to make the AI focus all weapon fire on one non threatening but indestructible ship while leaving my high damage but defenseless alone. To not use this exploit I'd have to not use a class of equipment which takes the fun out of designing ships if I have to do it in a way that gives the AI a chance.
I played a lot and had fun, but learning how the game actually works made it all pointless.
Behulpzaam? Ja Nee Grappig
The Gelfbeard
( 144.9 uur in totaal )
Geplaatst: 6 juni
This is not the easiest game to learn how to play, nor is it well balanced. I still haven't figured out how to spy and steal tech. But it's great game play!
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
4 van de 4 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
245.5 uur in totaal
Geplaatst: 1 juni
It\'s not Master of Orion 2, but it\'s good. This one hits close to the mark for what I want in a space 4x game. As a disclaimer, I don\'t have quite as many hours logged as it says in my profile; I tend to leave this game running and walk away, so actual hours played are probably 2/3.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
33.8 uur in totaal
Geplaatst: 10 juni
Yeah so the rumours were actually true this time. I venture forth into the great abyss that is fog of war, and found an absolutely brutal A.I. Altarian waiting for me to be duped into friendship, only to fall behind in the technological race. I thought I was a vertran of 4X space games, but this slammed me up against a wall of....space...erm...it was challenging, fune and full of surprises. More than I expected and I can see me having to keep myself away from it if I want to get any actual work done. It's the sort of game that could be played at work I suppose...
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Aanbevolen
11.8 uur in totaal
Geplaatst: 15 juni
Opened negociations with some alien squirrel and SURRENDERED my empire to him thinking I was asking them to surrender to me.

10/10 would surrender again
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Aanbevolen
144.9 uur in totaal
Geplaatst: 6 juni
This is not the easiest game to learn how to play, nor is it well balanced. I still haven't figured out how to spy and steal tech. But it's great game play!
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
691 van de 706 mensen (98%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
155.7 uur in totaal
Geplaatst: 2 maart 2014
Imagine with me, if you will. You are leader of a small but prosperous empire, controlling roughly two dozen small star systems. You and your allies have been at war with the most powerful civilization for years, and you've managed to gain the upper hand. A long and costly war has cost you several star systems and most of your fleet. Finally, they agree to peace. You sign the papers, and begin to focus on internal affairs.

As you check your intelligence briefings, you notice that another empire has been building up their military. Significantly. As it stands, the Yor have four to five times as much firepower as the rest of the nations put together, as well as a much larger population. They begin to greedily prey upon the weaker nations, demanding tribute or conquering them.

You halt all social and military production, and begin pouring all of your resources into your R&D projects, developing weapons and shields specialized to counter the growing threat. One by one, your allied nations fall to swarms of powerful Yor ships.

After the research had advanced sufficiently, you empty your coffers and upgrade your small fleet, and purchase some additional cruisers. You position your fleet on the Terran-Yor border and wait.

Its time. Your destroyers flash across the border, seeking out the numerically superior Yor fleets and engaging them. Terran ships begin to explode, but the Yor are technologically inferior, and they explode faster. War erupts across the galaxy as civilizations pick their sides. A galactic conflagration begins.

Behind your destroyers, fleets of heavily-escorted troop carriers descend onto Yor worlds, crammed with billions of troops. Tens, then hundreds, of billions die as your begin to inch your way towards the Yor homeworlds. Your war machine keeps turning, producing dozens of sophisticated warships.

Eventually, Icos itself falls. You survey your vast empire, won with the blood of countless billions. Your huge fleet dwarfs all others. Your allies are afraid of you. You've positioned fleets on all of your borders, backed up with troop ships.

Then you realize: you've become what you set out to destroy.

This is Galactic Civilizations.
Was deze recensie nuttig? Ja Nee Grappig
299 van de 340 mensen (88%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Niet aanbevolen
72.5 uur in totaal
Geplaatst: 7 juni 2015
A great game, of which I am angry I cannot play anymore because of the stupid "Stardock Account" that is now required to run this game . I have registered for this dumb account proccess and the game errors after launch every time. why this is now part of this game I do not care but i feel it is now becoming a "process" for running some steam games. If i go through steam for games and multiplayer content why is there another middle man for playing the game?? it makes no sense.
Was deze recensie nuttig? Ja Nee Grappig
137 van de 144 mensen (95%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
231.3 uur in totaal
Geplaatst: 31 januari 2014
Ah, GalCiv2... Memories...
I sank so, so many hours into this game. I owned it on CD before losing them and having to buy it again on Steam. And then sank in some more hours, for good measure.

So, what makes this game awesome? It's often compared to Civilization, but in space. Yeah, that sounds about right... but it's not totally true either. See, GalCiv has many things Civilization does not. Unique tech trees for every race: check. Unique gameplay for every race: check. Being able to customize every single ship: check. That's right, no Warrior vs Warrior here. You can build your ships however you like with the ship builder and put whatever weapons, armour, modules and engines you damn well like.

The political system is also well tought-out and doesn't feel out of place. Want a bigger economic bonus? Go Star Democracy! But what's that? Oh yeah, we're a democracy now, I can't just declare war on a whim... Alright then, let's ask what the parliament thinks. They approve? Oh yeah, let's kick some alien butt, baby! (If your approval is too low, good luck getting your people to follow you into war. They have other priorities you know.)

Okay, enough talk. You're a strategy fan? Need another 4x game to sink time into? Get this game and thank me later!
Was deze recensie nuttig? Ja Nee Grappig
161 van de 177 mensen (91%) vonden deze recensie nuttig
Aanbevolen
118.5 uur in totaal
Geplaatst: 19 oktober 2013
Ok listen if you're a strategy game fan you need to own this game no questions asked. This is about as good as you're going to get when it comes to the 4x genre and is pretty much Civilization 5 in space but better and with its own ship designer. There is an extremely large amount of techs, buildings, weapons and so on so yeah a lot of variety. Even the ship builder is well developed as you can build a ship anyway you like and equip it anyway you like based on the technology you have availible. With Galactic Cvilizations 3 announced recently and the low price this game is at there is no reason why you should not pick this one up and give it a go if you like strategy at all I promise you won't regret it.
Was deze recensie nuttig? Ja Nee Grappig
106 van de 116 mensen (91%) vonden deze recensie nuttig
Aanbevolen
39.5 uur in totaal
Geplaatst: 16 december 2013
If you like Civ IV/Civ V, epic, long games, and space, then GCII is definitely for you. It strikes an incredible balance between providing large-scale epicness and surprisingly robust micromanager's playgrounds.

**While micromanager's playgrounds are not uncommon in modern games, it's exceedingly uncommon for a game to include them sporadically enough that they don't become tedious obligations and yet give them enough weight to make them worthwhile and rewarding. You can go an entire game without ever creating your own ship if that's not your cup of tea--but boy is it ever satisfying to wreck other civilizations with ships you designed.**

GCII is such a vast, epic game it'd be a bargain at twice the price. It's got a bit of a learning curve, but dive right in with a custom scenario and learn by doing until you master the incredible depth and number of facets to it--it's way easier than doing the tutorials. Then, like Civ games, sit in stunned silence when you look up and realize that you've been playing for 13 straight hours. It's that good.
Was deze recensie nuttig? Ja Nee Grappig
93 van de 103 mensen (90%) vonden deze recensie nuttig
Aanbevolen
69.4 uur in totaal
Geplaatst: 23 april 2014
Apparently I'm not saying anything new about this, since it's so highly rated and regarded already, it seems, but nonethless:

A game that I have played, stopped playing, and come back to playing again many times over the years. I've enjoyed it a lot, and for some reason a big title or two will come out and I'll eventually forget about galactic civ. for a while, and then eventually I'll stumble upon it... always surprised by how much I enjoy playing it, time and again.

It lacks some of the graphical 'bells and whistles' of a Civ-type of turn-based strategy game, but as any player of ck2 knows, what a game lacks in polish can be very much made up for in actual game content and replayability. The depth of galactic civ (and ck2, for that matter) makes civilization look like simplistic child's play (unplayable to me, as a by-product) in comparison.

Distinctive differences/cool elements of the game:

- Skill trees are actually unique to every race.
- fully customizable ships (designing ships became one of my favorite elements of the game early, to my surprise).
- plot/narrative elements that differ game-to-game, making it very replayable.
- Races themselves are fully customizable, adding another layer of replayability and depth to the game's customization.

On the downside, it has many layers of things to control and 'develop,' so to someone coming to this from civ or simpler games of that nature, galactic civ could be daunting, by all means, even overly so. This is a game for a real turn-based strategy-lover, who wants to have a depth of 'control' that might be beyond the average gamer, whoever or whatever that even means...?

I'd say for a strategy-lover (someone who likes games like ck2, europa universalis, etc.) it's a must have regardless of price (I don't think it's more than $20, this far from publication). If you're a civilization/spore lover and you're worried this might go a little too deep and not have the 'sheen' you look for in a game, wait for it to go on sale, as it does every so often, and get it for $5, and give it a shot; Who knows? The developers clearly labored over it with love, and put in a lot of good work in making a very fine game (as I see it).
Was deze recensie nuttig? Ja Nee Grappig