Get the complete GalCiv II saga including Galactic Civilizations II: Dread Lords, the expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor!
Användarrecensioner:
Senaste:
Blandat (12 recensioner) - 41% av de 12 användarrecensionerna från de senaste 30 dagarna är positiva.
Sammanställt:
Mest positivt (798 recensioner) - 73% av 798 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 2 dec, 2011

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Innehåller 8 saker: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

 

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17 december, 2015

No Game Left Behind: Stardock Brings Update to GalCiv II!

The crew here at Stardock cares a lot about our community and the games that we produce for you.

That's why we're pleased to announce that version 2.20 for Galactic Civilizations II is available for you today! 

Even when a title is "finished" and put out to market, there are always little things we find that could use a tweak or a change here and there. We also know what it's like to enjoy an old game so much that you keep going back to it, even when there are newer and "better" versions of it out there. 

With help of some awesome community members, the Dev Team has taken all of the suggestions and implemented them into this update. You can find he entire change log (spoiler alert: it's long!) at the bottom of this post.

A few words from our CEO and President, Brad Wardell:"It was awesome being able to work with the fans to integrate years of their own mods and tweaks into the base game. They also gave me a long list of areas where they thought I could improve the AI, which I used to dig into the now 10 year old AI source code base to implement."

We hope you enjoy the update. We have an awesome community here at Stardock and are so very happy that you're a part of it. Have a great holiday season!

Special Thanks
To Antonio "Mabus" Invernizzi, Gaunathor, SilasOfBorg, Kamil "OShee" Bober, DARCA1213, Sam "MarvinKosh" Edwards. Steffem "Maiden666" Jenter, MarvinKosh, Leiavoia, Frogboy and everyone else who helped out!

See the full list of changes here: http://steamcommunity.com/app/202200/discussions/0/487877107136803698/

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Om detta spel

Get the complete Galactic Civilizations II saga including the acclaimed PC strategy game of the year Galactic Civilizations II: Dread Lords, the award winning expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor!

Galactic Civilizations II: Dread Lords: Galactic Civilizations II is the sequel to 2003's hit turn-based strategy game of the same name. The player takes on the role of the leader of a space-faring civilization and must guide its expansion in a hostile galaxy. Gamers must balance their economic, technological, diplomatic, cultural, and military power to forge alliances, fight wars, and ultimately dominate the galaxy. The game is single-player and allows the player to play randomly generated galactic maps or play through a multi-mission campaign that tells the story of an ancient enemy called the Dread Lords.

Galactic Civilizations II: Dark Avatar: The expansion pack for Stardock's award-winning hit strategy game, Galactic Civilizations II: Dread Lords. This expansion pack not only adds the usual content that expansion packs tend to do such as new opponents, new units and a new campaign. It also greatly expands the game play of Galactic Civilizations II. New features include asteroid belts on the map that can be mined for resources, unique planets that require special technologies to colonize, spies to conduct sabotage and destabilization (or used to protect your worlds from the same), new types of diplomatic treaties, an enhanced artificial intelligence engine, and much more!

Galactic Civilizations II: Twilight of the Arnor: The year is 2227 and the fire of war is consuming the galaxy thanks to the manipulations of the evil Dread Lords. But the remaining factions, led by the humans, have a plan to rid the galaxy of the Dread Lords once and for all.

Expand the Galactic Civilizations II universe with Terror Stars, unique technology trees per civilization, Map editors, Custom Scenario makers, campaign editors, new types of ships, new planetary improvements, and much more!

Key features:

  • Beautiful 3D engine brings planets, stars, asteroids and ship battles to life.
  • Create custom 3D ships piece-by-piece with your Shipyard.
  • Play as any of a dozen unique civilizations or create your own.
  • Multiple paths to victory: Military conquest, cultural domination, political alliance, technological supremacy or ascension.
  • Addictive gameplay: Dynamic galaxies ranging from tiny to gigantic.
  • Superior multi-threaded artificial intelligence enables computer players to provide a challenge without having to cheat.
  • Put your scores online via the Metaverse and compete with players from around the world.
  • Fully moddable design enables players to create unique opponents, graphics and scenarios.
  • Advanced diplomacy enables players to trade, make treaties, alliances and more.

Systemkrav

    • Operating system: Windows® XP SP3 / Vista™ SP2 / Windows® 7 / 8.1 / 10
    • Processor: Intel® Pentium® III 1 GHz (or AMD equivalent)
    • Memory: 512 MB (1 GB for Windows 7 / Vista)
    • Hard disk space: 2 GB
    • Video:64 MB DirectX 9.0c Compatible Video Card
    • Sound: DirectX® 9.0c Compatible Sound Card
    • DirectX®: DirectX® 9.0c

    • Other Requirements: Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Customer reviews
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Senaste:
Blandat (12 recensioner)
Sammanställt:
Mest positivt (798 recensioner)
Recently Posted
scaly slouch
( 45.9 timmar totalt )
Upplagd: 26 maj
Many elements of the game are pretty good. Reasonable graphics, average controls. Resource and crafting a little to dumded down to be really acceptable and whilst useful and stupid, The cutscences are way over the top and becoming really annoying after the first play through. They tell a story but are way too long and painfully unskippable, in fact I play web games while they are running, they become that annoying.
Definately the last Farcry game I will buy and all down to extremely annoying, stupidly long, unskippable cutscenes. Why the refuse to fix this bug and repeat the same mistake again and again is really disappointing. Whether the intent is to purposefully kill replayability so that you will buy another game or they think people enjoy unskippable cutscenes they have no interest in wacthing, what ever, I can not reccmmend any farcry game with them and I certainly will not be bothering with any future far cry games, until they fix the old ones.
Helpful? Ja Nej Rolig
Jeremy
( 11.8 timmar totalt )
Upplagd: 23 maj
To hear more of my thoughts on this game, check out the episode on Game Hoard Podcast

Gameplay
As the name might imply, Galactic Civ II plays a lot like the Civilization series. This is definitely not a bad thing and Galactic Civ II expands on the formula in interesting ways. Rather than just unlocking new units, new technologies unlock new ship parts that you can use to design your own ships. Want a slow moving transport with tons of armor? Build it. Want a super fast fighter that can zip across the galaxy and deal out damage but goes down in one hit? Go for it. I really enjoyed this aspect of the game and found that it made combat very rewarding.

Another great aspect of the game is the fantastic AI. I really got the sense that the AI players actually know how to play the game and aren't successful just due to unfair bonuses, as is sometimes the case in 4X strategy games. This is important because the game completely lacks multiplayer, which is a strange omission, even with the age of this game.

Overall, it's a lot of fun to just start a random map and begin conquering the galaxy. There are lots of different victory conditions and lots of strategies for pursuing them. I won with a mix of military strength and focus on culture to win an influence victory, but was simultaneously pursuing an ascension victory, which requires capturing energy from ascension crystals scattered around the map.

Unfortunately, I didn't find the campaign very fun or interesting. All missions seemed to rely on military strategy alone but didn't even start you off with military technology. The result was a slow and clumsy build up to a strategy-less conflict. I spent the majority of my time in the sandbox mode, as I expect is true of most players.

Presentation
Both the art and sound in Galactic Civ II is good, but not great. It's all fairly standard sci fi fair and feels pretty derivative and uninspired. These aren't very important aspects to me in a turn-based strategy game, so I was happy to play while listening to my own music. Presentation is definitely a major differentiating factor between this game and the Civilization series.

One good aspect of the presentation is that the parts you use in building ships actually animate differently, with shields and weapon systems having different effects during battle.

Also, don't expect much in the way of a riveting story.

Overall
I really enjoyed my time with Galactic Civilizations II and it really does hit that "one more turn" paradigm. If you are looking for a space-based 4X strategy game, Galactic Civ II will definitely scratch that itch and you can have a lot of fun building up your empire
Helpful? Ja Nej Rolig
sic02
( 9.5 timmar totalt )
Upplagd: 21 maj
sadly, you can't alt-tab out, without freezing the game and getting into actual trouble (since you cannot change to other windows any more - you have to make your way through the task manager with the arrow keys and without looking) - quite annoying...

== found a "solution": If you alt-tab out, go back and alt-tab out, before the game screen appears, you are screwed. Still quite annoying, Multitasking on windows is now more than 25 years old, there should be no games having problems with that...
Helpful? Ja Nej Rolig
SamsWrath
( 370.7 timmar totalt )
Upplagd: 20 maj
This is a hard game to give a thumbs down because its actually super fun but, there's a major problem that prevents me from truly enjoying the game--the 2GB Virtual Memory limitation of 32 bit applications.

I love 4X games. Specifically, I love playing 4X games on the largest possible map with the maximum number of opponents and the highest density of resources (in this case planets, stars, asteroids and other celestial bodies). I play 4X games this way so I can shape the game-world to my liking. Unfortunately, that is impossible in this game.

Because this game was developed as a 32 bit application, its VM maxes out at 2GB. This is a huge problem. After a 100+ turns (sometimes fewer) the game will crash because it runs out of VM. I tried a 4GB patcher on the application with no luck. I did manage to get a game past 500 turns by playing on the very lowest graphics settings but, after a point I still encountered the VM crash.

I suppose my biggest mistake was buying this game on Steam. From what I've read, it appears that using a 4GB patcher will work on the GoG version but, not on the Steam version. If you enjoy playing massive 4X games that last for 100s of hours/turns--don't buy this game unless you are willing to pick it up on GoG and patch it to use 4GB of VM.
Helpful? Ja Nej Rolig
|v£|Frozen DDD
( 0.7 timmar totalt )
Upplagd: 20 maj
I usually like 4x games, and I have no doubt that this is a good game. The problem for me is that it doesn't really ease you into anything. I weren't caught by it at all, and was just looking at ship models larger than planets, and a complete mess of things to do. Likely I shouldn't have started with a skirmish and found some form of tutorial, but I've been fine doing that with other 4x's and yea. This just didn't catch me at all.. I'll likely give it another try in the future, and then this will be updated. For now, I can't recommend it, as I didn't personally like it.

However keep in mind that if you don't mind an overwhelming complexity from the start, due to the various and varied game play, allowing you a lot of freedom as to what you want to do, then this might just be the game for you.
Helpful? Ja Nej Rolig
Jorboc
( 586.6 timmar totalt )
Upplagd: 19 maj
I don't think I'll ever have as much fun with a 4x game that doesn't let me build my own ships from scratch...(That's why you failed, MOO4)

The gameplay itself is solid enough for the most part, and I just can't hate them for putting together a major update a decade after the game was released, which should tell you enough about the designers; gotta love perfectionists...

Simply being able to create literally any ship in sci-fi, and/or just something you threw together, and watch them lay waste to anything you point them at, or just build them and sell them to somebody unscrupulous who'll do it for you=fun: literally hundreds of hours worth.
Oh, of course, always remember to sell crappier versions than your own fleet, or it can become unpleasant if one of those random, diplomatic events rolls around, especially after you've been mucking around in the raceconfig files to make things interesting. Good Game, really.

I haven't tried GC3 as of yet, but I hope they've made some good improvements, and didn't wreck anything.
-Cheers

PS: Watching multiple variants of Veritech fighters escorting an ID4 City Destroyer face off against Stargate Daedalus-Class ships escorting X-COM Battleships? That's kind of awesome.
Helpful? Ja Nej Rolig
Bird Person
( 42.4 timmar totalt )
Upplagd: 18 maj
This game is fantastic. It's fun as hell and if you're a major Space and Sci-Fi fan like me you'll love the hell out of it even more. The only thing I had a problem with is the price. It's easily a bit too pricey. It's an old game and still is at 20 dollars like what's with that? If you don't have money to spend then you might wanna wait till a sale but in my personal opinion it was worth the 20 dollars. I'v already put almost 40 hours into it and gonna put a lot more into it. It's one of the best turn based strategy games i'v ever played. You can win many different ways and my personal favorite is conquest. Some people say the game is too slow paced. And it can be if you don't have the right settings on. I can spend hours just on the ship builder alone. Over all if I were to give this game a rating i'd give it an 8 or 9 out of 10 and even with spending almost only 40 hours into the game I still feel like I just started and I wanna play more.
Helpful? Ja Nej Rolig
Xeinar dies a lot - ITA
( 11.7 timmar totalt )
Upplagd: 15 maj
I'm sorry to say that, cause I would really like the game.... but it is boring. It never really takes off. It is slow paced, never really exciting. In my matches I still have to find a momentum worth mentioning.

Please understand me, the AI is good and challenges you, yet it is too old style to be really enjoyable nowadays.
Maybe you can buy it on sale at 3 euros.
Helpful? Ja Nej Rolig
stigthigpen
( 55.0 timmar totalt )
Upplagd: 14 maj
DO NOT BUY THIS. The changes made to the tech trees in the Twilight of the Arnor expansion make certain races unplayable, and by the time you've been in a game long enough to realize this, you will have passed the two hour point at which time Steam will no longer give you a refund.
Helpful? Ja Nej Rolig
starlord3452
( 3.9 timmar totalt )
Upplagd: 2 maj
This is by far one of my favorite games, i used to own it way before i got steam. I decided to get it agian and it was a great decision on my part. just note this game is not for everyone, it involves a lot of micro mangement. But when you learn the game and are patient, the game realy pays off. Double thumbs up from me.
Helpful? Ja Nej Rolig
Curundir
( 133.8 timmar totalt )
Upplagd: 2 maj
I've been playing this game since it's release (way, way back) and I still love it dearly. It's a 4x turn-based strategy game, set in a sci-fi environment. The players start off as a young race on one planet, with a handful of spaceships. With these ships they can explore and exploit the universe and it's diverse offerings, colonize new planets, meet opponents and friends, fight pirates and other threats, build starbases, or conquer opponent's planets. There are many ways to win, some peaceful, others violent.

The most heard comment on Galciv is that it is Sid Meier's Civilization IN SPACE. This might be an obvious comparison, but in my mind that is only partially true. The first obvious difference is that in space there are no tactical advantages to be had from terrain. Another huge difference is that in Galciv you can actually design your own units. And the tech tree is much bigger, and also forked. That means that at any time you can choose from many different technologies to research, while in Sid Meier's Civilization your choices are limited.

What all that means to me, is that Galciv feels more like a 4X GRAND strategy game. The scope is more epic, you have way more freedom, and games generally take a lot longer. The trick here is to realize that you cannot learn to play this game without reading it's (excellent) manual. There are so many game concepts to wrap your head around, that in your first game you will probably feel like a headless chicken running around. In the second game you will have some understanding of all the concepts, and you'll start to experiment a little, e.g. with ship design and planet specialization. Upping the difficulty is not recommended for your first few playtroughs.

I tried Galciv III for a few hours and I don't see any improvements over this older version. Quite the contrary in fact. I would recommend this version II Ultimate Edition over version III in a heartbeat. This is such a solid, balanced, epic and well thought-out game, that one wonders why they had to make a new one in the first place...
Helpful? Ja Nej Rolig
=T-G-G= Jred477
( 72.1 timmar totalt )
Upplagd: 23 april
Diplomacy needs some work, but at least this game doesn't confuse the heck out of me like Gal Civs 3 does. Seriously What is Pragmatism, Benevolence, and.... can't remember the other one, might have been Malevolence or something... and the production tree and research tree is very easy to get the hang of using. 3 cheers for GalCivs 2!!!!!!!!

10/10 for being the best space strategy game ever!
Helpful? Ja Nej Rolig
Bluewave256
( 6.7 timmar totalt )
Upplagd: 18 april
Slow and clunky.. Not much to do. Map generation options seem to do not work at all. I prefer Distant Worlds and Endless Space not to mention Master of Orion. A question to developers: Explain to me what is the reason for uninhabitable planets to exist.. There is none. At least let me exploit them in some way. It is like the sea in Civilization.. Useless if I can't make cities or something on it.. Good thing I did not pay anything for this game thanks to bundles.. I will try it another time in the future when I am less enraged with stupid developers who do not know anything about "FUN" and a "functioning program that works".
Helpful? Ja Nej Rolig
DangerousEwe53
( 18.9 timmar totalt )
Upplagd: 17 april
The game is solid,but I bought the game yesterday and I've had 6 crashes and 4 game breaking issues.
Helpful? Ja Nej Rolig
wolkenwand
( 2.5 timmar totalt )
Upplagd: 14 april
Good game.
Helpful? Ja Nej Rolig
seandoc12
( 173.2 timmar totalt )
Upplagd: 5 april
Long Live the Terran Alliance !
Helpful? Ja Nej Rolig
Kodkod
( 24.0 timmar totalt )
Upplagd: 17 mars
Forget about life period.
Helpful? Ja Nej Rolig
imperiusdamian
( 100.7 timmar totalt )
Upplagd: 15 mars
In a word: Addictive. Yes, addictive in that terrifying, inescapable, "just-one-more-turn" way. Galactic Civilizations II is what you get if you take Master of Orion II, expand it so that the galaxy, tech tree and ship customisation are roughly a hundred times as huge without ever becoming boring, bump the graphics up to a standard still respectable today for a TBS, give each civilization some serious make-or-break differences (hint: the Drengin and the Yor almost always end up dominating most of the galaxy that ISN'T YOU), and shove it out there to give almost every other space-based TBS a serious poke in the eye.

Galactic Civilizations II, made even better by its two expansions Dark Avatar and Twilight of the Arnor, allows you to build up a massive, sprawling interstellar empire, then throw the universe into chaos by stomping rough-shod all over everybody else's massive, sprawling interstellar empires. Each race has its own personality which helps (or hinders) it in its dealings with its various neighbours. Depending on your chosen path, your ethical choices, your research direction and your custom ship designs, you can choose peaceful, violent, subversive or a combination of methods to conquer a galaxy with a large number of customisation options. Galaxies can range in size from miniature star-cluster sized affairs which can be overrun in the space of an afternoon to immense beasts that will probably take weeks to complete a game on. You can pick and choose who shares these galaxies with you; decide how frequent habitable planets will be; choose the difficulty level and the rate at which technologies are researched, and several other options which make each galaxy a unique one. Stars and habitable planets are all renameable for a truly Make-Your-Own-Galaxy experience.

Galactic Civilizations II is also still receiving updates from its developer Stardock. The most recent of these seems to have fixed the occasional crash-to-desktop errors which previously occurred, although oddly enough the newest NVidia drivers on Windows 10 seem to generate an "out-of-date driver" error on startup. This error however has no effect on the game itself, which still runs flawlessly on my machine.
Helpful? Ja Nej Rolig
Scoob
( 110.6 timmar totalt )
Upplagd: 14 mars
8/10
Helpful? Ja Nej Rolig
Most Helpful Reviews  In the past 30 days
14 av 14 personer (100%) fann denna recension hjälpsam
Rekommenderas
133.8 timmar totalt
Upplagd: 2 maj
I've been playing this game since it's release (way, way back) and I still love it dearly. It's a 4x turn-based strategy game, set in a sci-fi environment. The players start off as a young race on one planet, with a handful of spaceships. With these ships they can explore and exploit the universe and it's diverse offerings, colonize new planets, meet opponents and friends, fight pirates and other threats, build starbases, or conquer opponent's planets. There are many ways to win, some peaceful, others violent.

The most heard comment on Galciv is that it is Sid Meier's Civilization IN SPACE. This might be an obvious comparison, but in my mind that is only partially true. The first obvious difference is that in space there are no tactical advantages to be had from terrain. Another huge difference is that in Galciv you can actually design your own units. And the tech tree is much bigger, and also forked. That means that at any time you can choose from many different technologies to research, while in Sid Meier's Civilization your choices are limited.

What all that means to me, is that Galciv feels more like a 4X GRAND strategy game. The scope is more epic, you have way more freedom, and games generally take a lot longer. The trick here is to realize that you cannot learn to play this game without reading it's (excellent) manual. There are so many game concepts to wrap your head around, that in your first game you will probably feel like a headless chicken running around. In the second game you will have some understanding of all the concepts, and you'll start to experiment a little, e.g. with ship design and planet specialization. Upping the difficulty is not recommended for your first few playtroughs.

I tried Galciv III for a few hours and I don't see any improvements over this older version. Quite the contrary in fact. I would recommend this version II Ultimate Edition over version III in a heartbeat. This is such a solid, balanced, epic and well thought-out game, that one wonders why they had to make a new one in the first place...
Var denna recension hjälpsam? Ja Nej Rolig
11 av 14 personer (79%) fann denna recension hjälpsam
Rekommenderas inte
370.7 timmar totalt
Upplagd: 20 maj
This is a hard game to give a thumbs down because its actually super fun but, there's a major problem that prevents me from truly enjoying the game--the 2GB Virtual Memory limitation of 32 bit applications.

I love 4X games. Specifically, I love playing 4X games on the largest possible map with the maximum number of opponents and the highest density of resources (in this case planets, stars, asteroids and other celestial bodies). I play 4X games this way so I can shape the game-world to my liking. Unfortunately, that is impossible in this game.

Because this game was developed as a 32 bit application, its VM maxes out at 2GB. This is a huge problem. After a 100+ turns (sometimes fewer) the game will crash because it runs out of VM. I tried a 4GB patcher on the application with no luck. I did manage to get a game past 500 turns by playing on the very lowest graphics settings but, after a point I still encountered the VM crash.

I suppose my biggest mistake was buying this game on Steam. From what I've read, it appears that using a 4GB patcher will work on the GoG version but, not on the Steam version. If you enjoy playing massive 4X games that last for 100s of hours/turns--don't buy this game unless you are willing to pick it up on GoG and patch it to use 4GB of VM.
Var denna recension hjälpsam? Ja Nej Rolig
12 av 21 personer (57%) fann denna recension hjälpsam
Rekommenderas inte
55.0 timmar totalt
Upplagd: 14 maj
DO NOT BUY THIS. The changes made to the tech trees in the Twilight of the Arnor expansion make certain races unplayable, and by the time you've been in a game long enough to realize this, you will have passed the two hour point at which time Steam will no longer give you a refund.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
Rekommenderas
11.8 timmar totalt
Upplagd: 23 maj
To hear more of my thoughts on this game, check out the episode on Game Hoard Podcast

Gameplay
As the name might imply, Galactic Civ II plays a lot like the Civilization series. This is definitely not a bad thing and Galactic Civ II expands on the formula in interesting ways. Rather than just unlocking new units, new technologies unlock new ship parts that you can use to design your own ships. Want a slow moving transport with tons of armor? Build it. Want a super fast fighter that can zip across the galaxy and deal out damage but goes down in one hit? Go for it. I really enjoyed this aspect of the game and found that it made combat very rewarding.

Another great aspect of the game is the fantastic AI. I really got the sense that the AI players actually know how to play the game and aren't successful just due to unfair bonuses, as is sometimes the case in 4X strategy games. This is important because the game completely lacks multiplayer, which is a strange omission, even with the age of this game.

Overall, it's a lot of fun to just start a random map and begin conquering the galaxy. There are lots of different victory conditions and lots of strategies for pursuing them. I won with a mix of military strength and focus on culture to win an influence victory, but was simultaneously pursuing an ascension victory, which requires capturing energy from ascension crystals scattered around the map.

Unfortunately, I didn't find the campaign very fun or interesting. All missions seemed to rely on military strategy alone but didn't even start you off with military technology. The result was a slow and clumsy build up to a strategy-less conflict. I spent the majority of my time in the sandbox mode, as I expect is true of most players.

Presentation
Both the art and sound in Galactic Civ II is good, but not great. It's all fairly standard sci fi fair and feels pretty derivative and uninspired. These aren't very important aspects to me in a turn-based strategy game, so I was happy to play while listening to my own music. Presentation is definitely a major differentiating factor between this game and the Civilization series.

One good aspect of the presentation is that the parts you use in building ships actually animate differently, with shields and weapon systems having different effects during battle.

Also, don't expect much in the way of a riveting story.

Overall
I really enjoyed my time with Galactic Civilizations II and it really does hit that "one more turn" paradigm. If you are looking for a space-based 4X strategy game, Galactic Civ II will definitely scratch that itch and you can have a lot of fun building up your empire
Var denna recension hjälpsam? Ja Nej Rolig
3 av 6 personer (50%) fann denna recension hjälpsam
Rekommenderas
3.9 timmar totalt
Upplagd: 2 maj
This is by far one of my favorite games, i used to own it way before i got steam. I decided to get it agian and it was a great decision on my part. just note this game is not for everyone, it involves a lot of micro mangement. But when you learn the game and are patient, the game realy pays off. Double thumbs up from me.
Var denna recension hjälpsam? Ja Nej Rolig
Most Helpful Reviews  In the past 90 days
2 av 2 personer (100%) fann denna recension hjälpsam
5 tyckte att den här recensionen var rolig
Rekommenderas
122.4 timmar totalt
Upplagd: 14 mars
Great fun, sort of like Civilization set in a Galactic war...they should call it Galactic Civilization...oh right.
Anyway, yes, you should buy this game if you're a fan of turn based strategy and want something different. The enemies are great, the combat system works well. I really enjoyed this game, but you do need to be into this sort of thing to enjoy it.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
Rekommenderas
100.7 timmar totalt
Upplagd: 15 mars
In a word: Addictive. Yes, addictive in that terrifying, inescapable, "just-one-more-turn" way. Galactic Civilizations II is what you get if you take Master of Orion II, expand it so that the galaxy, tech tree and ship customisation are roughly a hundred times as huge without ever becoming boring, bump the graphics up to a standard still respectable today for a TBS, give each civilization some serious make-or-break differences (hint: the Drengin and the Yor almost always end up dominating most of the galaxy that ISN'T YOU), and shove it out there to give almost every other space-based TBS a serious poke in the eye.

Galactic Civilizations II, made even better by its two expansions Dark Avatar and Twilight of the Arnor, allows you to build up a massive, sprawling interstellar empire, then throw the universe into chaos by stomping rough-shod all over everybody else's massive, sprawling interstellar empires. Each race has its own personality which helps (or hinders) it in its dealings with its various neighbours. Depending on your chosen path, your ethical choices, your research direction and your custom ship designs, you can choose peaceful, violent, subversive or a combination of methods to conquer a galaxy with a large number of customisation options. Galaxies can range in size from miniature star-cluster sized affairs which can be overrun in the space of an afternoon to immense beasts that will probably take weeks to complete a game on. You can pick and choose who shares these galaxies with you; decide how frequent habitable planets will be; choose the difficulty level and the rate at which technologies are researched, and several other options which make each galaxy a unique one. Stars and habitable planets are all renameable for a truly Make-Your-Own-Galaxy experience.

Galactic Civilizations II is also still receiving updates from its developer Stardock. The most recent of these seems to have fixed the occasional crash-to-desktop errors which previously occurred, although oddly enough the newest NVidia drivers on Windows 10 seem to generate an "out-of-date driver" error on startup. This error however has no effect on the game itself, which still runs flawlessly on my machine.
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Most Helpful Reviews  In the past 180 days
28 av 36 personer (78%) fann denna recension hjälpsam
Rekommenderas
15.5 timmar totalt
Upplagd: 7 december, 2015
To all of you who are having trouble with the Game's RDM it's eazy to sort out if you follow these eazy steps

1) once you download the game and have installed it and you go to launch the game for the first time it will come up with you CD Key DO NOT close the window

2) Click the Copy to Clipboard button in the window that shows your CD Key

3) Create a Stardock Account using the E-Mail address you use for your Steam Account (You can use any other E-Mail address you own but I find it easier to remember) ((This will also alow you to redownload GC 2 if steam ever stops working))

4) When the Stardock Window opens asking for your User Name and Password just put in the E-Mail address (And Password) you used to create your Stardock Account

5) If for any reason your CD Key isn't on your clipboard reclick the Copy to Clipboard button in the window that shows your CD Key, then once you have done that copy your CD Key from your Clipboard to the space that is asking for the CD Key using the Control-V Shortcut Command

6) Click next, and the game will take about 5 minutes at most to regester the game for that computer (This can be done for other Computers as well)

7) Now that the game is regestered you can play...

At most this process should take about 15 minutes
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13 av 17 personer (76%) fann denna recension hjälpsam
10 tyckte att den här recensionen var rolig
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134.7 timmar totalt
Upplagd: 13 januari
GalCiv 2 is a love hate relationship for me.

GalCiv 2 is like an old lover. Who visits, stays a couple of hours then disappears again for the next year or two. Which is fine, she's a bomb but gets on my nerves quick.

I can spend hours designing my ships, forming my fleets.
Only to have my neat formations confronted by a never ending, undisciplined stream of enemy ships. Like a laser beam they target one spot on the map, and keep on coming to that one spot. For hours realtime. No flanking, no sneak attacks elsewhere, nothing. Just that endless stream of bots.

If you try it out, make sure to have random events deactivated. Those release what some nutty gamedesigner considers to be fun: overpowered super race waltzing all over the place.
MoO had it as well, precursor motherlovers that suddenly appear and mess it all up with ease. Must be a religious defect in the producer's noggin.

Do I recommend it? Would I recommend drinking alcohol? That would be a no, I myself drink too much.
Hm.
I recommend the old bomb bum. That I can do.
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4 av 5 personer (80%) fann denna recension hjälpsam
Rekommenderas
53.3 timmar totalt
Upplagd: 26 januari
4X TBS. Game was just updated!
This game brinngs the difficulty and depth. An enormous research tree to explore. Many DIFFERENT races to play as you make your imprint upon the galaxy the size of your choosing. A sleek ship builder that is actually useful, not just cosmetic. This game is superb. The sci fi elemets are believable enough to make you think.
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3 av 4 personer (75%) fann denna recension hjälpsam
Rekommenderas
171.5 timmar totalt
Upplagd: 26 januari
This is honestly one of the best games I have ever played. It offers an unlimited number of options with the sandbox mode, multiple races and tech trees, as well as custom races. In one month I have put in 168 hours into this game and I'm still going strong. It can be as easy or as difficult as you wish which is why I am addicted to this game. Get IT!!! You won't be sorry.
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3 av 4 personer (75%) fann denna recension hjälpsam
Rekommenderas
23.2 timmar totalt
Upplagd: 24 februari
This was such a time sink in college. I bought it on Stardock's (used to be) DRM free service. This has DRM btw. If you want it DRM free, buy it on GOG.

The AI felt smarter in GCI. The cost curve to build structures and ships feels too high. The tech trading is easily gamed. If you get too powerful and you don't quickly act you will get game altering events such as thousands of pirate ships with advanced technology (where did they get this tech? My military is the most advanced in the galaxy and everyone else is either defeated or Canada.)

With that said, the atomsphere, the ship building, making your own story in your head, the event choices. The 23.2 hours at the time of this review leaves out the 100+ I played back when Windows XP was popular. If you like 4X this game is a great experience (and you can get it a good price too during the sales).

It runs great on modern machines, except for a random, very annoying delay when you end a turn. The founder of the studio said the issue was in GalCiv1 and the code was so old they didn't want to touch for fear of breaking more things.
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3 av 4 personer (75%) fann denna recension hjälpsam
Rekommenderas
416.0 timmar totalt
Upplagd: 20 januari
This game is pretty awesome. It's like civilization for space. If you like micromanaging and long game play, this is the game for you.
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1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
95.5 timmar totalt
Upplagd: 20 februari
This is a great space strategy game. Control worlds, make friends and destroy your enemies. You can play short quick games or long term strategy games. Win using your charm or strength of arm.
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2 av 3 personer (67%) fann denna recension hjälpsam
Rekommenderas
425.3 timmar totalt
Upplagd: 31 december, 2015
Was a blast if your looking to rule the galaxy! Looking a little dated now. GCIII looks better and plays better but the ship designer in GSII smokes GSIII's ship designer. GSII can flip the ships over and add parts to the undersides, fronts, backs, tops and every which location on the ship. GSIII 2D ship designer?!?!?!?!? It's ok. Just not as fun.
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3 av 5 personer (60%) fann denna recension hjälpsam
Rekommenderas
1.0 timmar totalt
Upplagd: 7 januari
This game is great. If you have DRM issues, then I am sorry to hear that. I haven't had any issues with DRM. Transferring to a new laptop or using a temporary desktop for a while, the DRM has not once ever given me trouble. The game itself is fantastic. Plenty of ways to win, you can build alliances with other factions. There are large factions and smaller sub factions.

I will however admit there is definitely a learning curve, and it does't help that there is LOTS of micromanagement required. And when your empire starts expanding, the turns will take longer and longer and longer as you check every ship and planet and ensure that they are doing as needed. And making sure you are building properly and so on so forth.

The only issue I have had was on my old computer, the game would like to crash every so often. But not on the laptop. I have no problems with this game, you can quickly get lost in it.
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7 av 14 personer (50%) fann denna recension hjälpsam
Rekommenderas inte
80.9 timmar totalt
Upplagd: 6 december, 2015
GalCiv 2 is lacking some essential, tactical depth, as well as more options for the map generator.
Wanna have a fair game without the incredibly overpowered resource system? Too bad, you gonna die to the influence hogger.
Tired of manually managing your planets in an immensely-sized map? Too bad, have fun with carpal tunnel, because you can't set the governor by default, and have to select him.
Outsourcing work to get a fraction of the galaxy's production capability while 100% of the money goes to tourism of other civs? Too bad, the game doesn't have that.
How about more political systems, like a triumvirate of sorts? Too bad, authoritarian regime and representive democracy are the only ways to go.
Turning off Galactic Achievements? Are you crazy?

This is a grudge I hold with ALL 4x games: They feel like a forced, strictly competetive race.
Cooperation is a game field that is not explored much, so it would've been nice to have a mode of sorts, where you can only escape bankruptcy by cooperating with other civs, and where you have to react to serious crisises.
Maybe I'm just a little bit picky about the financial aspect.

Battles are stiff and lack impact.
Tech screens try to be funny, and sometimes have spelling errors.
Colony rushing is still effective, and that's a good thing.
Building ships is troublesome with floating point sliders.

The game itself runs okay, I've encountered crashes while playing a lenghty round on immense, but otherwise it's fine.
Tools are not very sophisticated and clearly lack testing; I'm having more fun with a HEX editor, tbh..

So, yeah, it's basic, and it works (mostly), but I'd like to see a more... loaded experience in the future.
I thus cannot recommend this game.

Oh, and the 3rd party DRM is pretty bad. Like, UPlay level of bad.
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Most Helpful Reviews  Overall
687 av 702 personer (98%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
155.7 timmar totalt
Upplagd: 2 mars, 2014
Imagine with me, if you will. You are leader of a small but prosperous empire, controlling roughly two dozen small star systems. You and your allies have been at war with the most powerful civilization for years, and you've managed to gain the upper hand. A long and costly war has cost you several star systems and most of your fleet. Finally, they agree to peace. You sign the papers, and begin to focus on internal affairs.

As you check your intelligence briefings, you notice that another empire has been building up their military. Significantly. As it stands, the Yor have four to five times as much firepower as the rest of the nations put together, as well as a much larger population. They begin to greedily prey upon the weaker nations, demanding tribute or conquering them.

You halt all social and military production, and begin pouring all of your resources into your R&D projects, developing weapons and shields specialized to counter the growing threat. One by one, your allied nations fall to swarms of powerful Yor ships.

After the research had advanced sufficiently, you empty your coffers and upgrade your small fleet, and purchase some additional cruisers. You position your fleet on the Terran-Yor border and wait.

Its time. Your destroyers flash across the border, seeking out the numerically superior Yor fleets and engaging them. Terran ships begin to explode, but the Yor are technologically inferior, and they explode faster. War erupts across the galaxy as civilizations pick their sides. A galactic conflagration begins.

Behind your destroyers, fleets of heavily-escorted troop carriers descend onto Yor worlds, crammed with billions of troops. Tens, then hundreds, of billions die as your begin to inch your way towards the Yor homeworlds. Your war machine keeps turning, producing dozens of sophisticated warships.

Eventually, Icos itself falls. You survey your vast empire, won with the blood of countless billions. Your huge fleet dwarfs all others. Your allies are afraid of you. You've positioned fleets on all of your borders, backed up with troop ships.

Then you realize: you've become what you set out to destroy.

This is Galactic Civilizations.
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296 av 335 personer (88%) fann denna recension hjälpsam
3 tyckte att den här recensionen var rolig
Rekommenderas inte
72.5 timmar totalt
Upplagd: 7 juni, 2015
A great game, of which I am angry I cannot play anymore because of the stupid "Stardock Account" that is now required to run this game . I have registered for this dumb account proccess and the game errors after launch every time. why this is now part of this game I do not care but i feel it is now becoming a "process" for running some steam games. If i go through steam for games and multiplayer content why is there another middle man for playing the game?? it makes no sense.
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136 av 143 personer (95%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
231.3 timmar totalt
Upplagd: 31 januari, 2014
Ah, GalCiv2... Memories...
I sank so, so many hours into this game. I owned it on CD before losing them and having to buy it again on Steam. And then sank in some more hours, for good measure.

So, what makes this game awesome? It's often compared to Civilization, but in space. Yeah, that sounds about right... but it's not totally true either. See, GalCiv has many things Civilization does not. Unique tech trees for every race: check. Unique gameplay for every race: check. Being able to customize every single ship: check. That's right, no Warrior vs Warrior here. You can build your ships however you like with the ship builder and put whatever weapons, armour, modules and engines you damn well like.

The political system is also well tought-out and doesn't feel out of place. Want a bigger economic bonus? Go Star Democracy! But what's that? Oh yeah, we're a democracy now, I can't just declare war on a whim... Alright then, let's ask what the parliament thinks. They approve? Oh yeah, let's kick some alien butt, baby! (If your approval is too low, good luck getting your people to follow you into war. They have other priorities you know.)

Okay, enough talk. You're a strategy fan? Need another 4x game to sink time into? Get this game and thank me later!
Var denna recension hjälpsam? Ja Nej Rolig