Acquista la saga completa di GalCiv II, che comprende Galactic Civilizations II: Dread Lords, l'espansione Dark Avatar, e la nuovissima espansione Twilight of the Arnor!
Valutazione degli utenti:
Recenti:
Nella media (18 recensioni) - 61% delle 18 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Perlopiù positiva (809 recensioni) - 809 recensioni degli utenti (74%) per questo gioco sono positive.
Data di rilascio: 2 dic 2011

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Acquista Galactic Civilizations II

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Pacchetti che includono questo gioco

Acquista Galactic Civilizations I and II Pack

Include 2 articoli: Galactic Civilizations® I: Ultimate Edition, Galactic Civilizations® II: Ultimate Edition

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Acquista Stardock Bundle 2016

Include 8 articoli: Galactic Civilizations III, Sorcerer King, Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Dead Man's Draw, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod

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Informazioni sul gioco

Acquista la saga completa di Galactic Civilizations II, che comprende l'acclamato gioco strategico dell'anno per PC Galactic Civilizations II: Dread Lords, l'espansione Dark Avatar, vincitrice di numerosi premi, e la nuovissima espansione Twilight of the Arnor!

Galactic Civilizations II: Dread Lords: Galactic Civilizations II è il seguito del capolavoro strategico a turni del 2003 con lo stesso nome. Il giocatore prende il ruolo del comandante di una civiltà spaziale e deve guidare la sua espansione in una galassia ostile. Dovrà bilanciare le capacità economiche, tecnologiche, diplomatiche, culturali e militari della sua gente per costruire alleanze, combattere guerre ed in definitiva dominare la galassia. Il gioco è per giocatore singolo e permette di giocare su mappe galattiche generate casualmente o di intraprendere una lunga campagna che narra la storia di un antico nemico, i Dread Lords.

Galactic Civilizations II: Dark Avatar: L'espansione per Galactic Civilizations II: Dread Lords, il gioco di strategia di Stardock vincitore di molti premi. Questa espansione non aggiunge solo i contenuti tipici delle espansioni, come nuovi nemici, nuove unità e una nuova campagna, ma espande enormemente le possibilità di gioco di Galactic Civilizations II. Le nuove caratteristiche includono fasce di asteroidi che possono essere sfruttate per acquisire risorse, pianeti unici che richiedono tecnologie speciali per la loro colonizzazione, spie per sabotare e destabilizzare (o per proteggere i tuoi mondi dalla stessa fine), nuove tipologie di trattati diplomatici, un motore di intelligenza artificiale più evoluto, e molto di più!

Galactic Civilizations II: Twilight of the Arnor: Siamo nel 2227 e la guerra sta consumando la galassia a causa delle macchinazioni dei malvagi Dread Lords. Ma le altre civiltà, guidate dagli umani, hanno un piano per sbarazzarsi dei Dread Lords una volta per tutte.

Espandi l'universo di Galactic Civilizations II con le Terror Stars, alberi tecnologici unici per ogni civiltà, editor di mappe, creatori di scenari personalizzati, editor di campagne, nuove classi di astronavi, nuovi miglioramenti planetari, e molto di più!

Caratteristiche principali:

  • Il bellissimo motore grafico 3D dà vita a pianeti, stelle, asteroidi e battaglie spaziali.
  • Crea pezzo per pezzo le tue navi spaziali 3D grazie allo Shipyard.
  • Gioca con una tra le dodici civiltà uniche presenti nel gioco, oppure crea la tua!
  • Molte strade portano alla vittoria: la conquista militare, il dominio culturale, le alleanze politiche, la supremazia tecnologica e l'ascesa.
  • Giocabilità che crea dipendenza: galassie dinamiche, dalle più piccole a quelle gigantesche.
  • La superiore intelligenza artificiale a calcolo parallelo permette alle civiltà controllate dal computer di offrire una sfida divertente senza dover barare.
  • Pubblica i tuoi risultati sulla rete grazie a Metaverse e sfida i giocatori di tutto il mondo.
  • Il design completamente modificabile permette ai giocatori di creare nemici, scenari e grafica unici.
  • La diplomazia avanzata permette ai giocatori di commerciare, stipulare trattati, dichiarare alleanze e altro ancora.

Requisiti di sistema

    • Operating system: Windows® XP SP3 / Vista™ SP2 / Windows® 7 / 8.1 / 10
    • Processor: Intel® Pentium® III 1 GHz (or AMD equivalent)
    • Memory: 512 MB (1 GB for Windows 7 / Vista)
    • Hard disk space: 2 GB
    • Video:64 MB DirectX 9.0c Compatible Video Card
    • Sound: DirectX® 9.0c Compatible Sound Card
    • DirectX®: DirectX® 9.0c

    • Other Requirements: Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Nella media (18 recensioni)
Complessivamente:
Perlopiù positiva (809 recensioni)
Pubblicate di recente
blainedeyoung2
( 19.9 ore in totale )
Pubblicata: 23 giugno
I keep trying to love GalCiv (I dabbled a little with the first game too). On paper it's got all the elements of a game I love: 4x check, sci-fi check, it's even turn-based. Master of Orion II is my favorite game of all time, and I started playing GalCiv I when someone told me that it was what MoO III should have been. I disagree.

The game is sprawling with completely inadequate tools to help you keep track of what's going on. I spend half of the time playing searching for that one planet I caught a glimpse of once, and don't get me started on resources and blackholes. I'm supposed to coordinate multiple colonies building constructors (10-20 turns) and sending them to a resource (20-30 turns) and I can't even find the resource when I want to. A searchable, sortable database of planets (like the one they had in MoO II!) and resources would go a long way toward making this game playable. Or since building starbase modules is all constructors do, why don't they just ask which resource I want to go to when I build them?

You remember how in MoO II when you sent a scout to solar system, it automatically found all the planets in that system? Not here, my friend. Even with advanced sensors, it takes weeks to explore a system. And the auto-explore feature on the scouts does not even try to find all the planets.

A lot of the game seems quirky and gimmicky. You might think that trade routes would be worth a certain steady amount based on the relative wealth, technology, and resources of the trading partner empires rewarding diversity such that if you're very different than your trading partner you make more, right? No, they pay off based on the distance between the two worlds- like the rest of your civilization isn't even involved in trade. So you make most off trade routes if you build all your freighters on just one planet, the one furthest from trading partner regardless of what you do on that planet. Then the value of the route runs through a cycle. At first it's of little value and it gradually increases to a maximum then it gradually decreases again and repeats. What the hell is that? If they cost a bunch then you had to wait then paid off all in a big lump sum, it would seem like they were going for realism with an age of discovery feel. But what's this cycle thing? Steady value seems more realistic for trade between advanced civilizations.

From the name alone, the game begs to be compared with Civilization. But if you're going to compare this game to Civilization, it desperately needs a much better GalCivilopedia because virtually every aspect of the game requires more elaboration than what's present.

Between inadequacies, redundancies, and murkiness, it seems like the designers just can't organize your thoughts. And the result is frustrating game that rapidly becomes boring. I understand why people want to say they like it, but I don't understand why they do.
ShoutingFungus
( 13.9 ore in totale )
Pubblicata: 23 giugno
Good, hard, classic 4X game.

AI is brutal when the difficulty is turned up.
Enemy_of_World0
( 15.0 ore in totale )
Pubblicata: 22 giugno
Good Game but the turioutous (or whatever it called) doesnt help me how to play. Took me few hours to learn by myself.
Rho
( 11.8 ore in totale )
Pubblicata: 15 giugno
Opened negociations with some alien squirrel and SURRENDERED my empire to him thinking I was asking them to surrender to me.

10/10 would surrender again
calmandcollected1
( 33.8 ore in totale )
Pubblicata: 10 giugno
Yeah so the rumours were actually true this time. I venture forth into the great abyss that is fog of war, and found an absolutely brutal A.I. Altarian waiting for me to be duped into friendship, only to fall behind in the technological race. I thought I was a vertran of 4X space games, but this slammed me up against a wall of....space...erm...it was challenging, fune and full of surprises. More than I expected and I can see me having to keep myself away from it if I want to get any actual work done. It's the sort of game that could be played at work I suppose...
Red Earth
( 165.6 ore in totale )
Pubblicata: 7 giugno
The way economics work it very counteract intuitive. The game encourages you to specialize a planet in what it would be best at but the way it actually works means that could cripple your other colonies. Also it's better to build all factories everywhere on every planet or all labs and then have science produced from factories or manufacturing from labs. Takes the fun out of building up colonies when they work this way.
Also I discovered a way to make the AI focus all weapon fire on one non threatening but indestructible ship while leaving my high damage but defenseless alone. To not use this exploit I'd have to not use a class of equipment which takes the fun out of designing ships if I have to do it in a way that gives the AI a chance.
I played a lot and had fun, but learning how the game actually works made it all pointless.
The Gelfbeard
( 143.7 ore in totale )
Pubblicata: 6 giugno
This is not the easiest game to learn how to play, nor is it well balanced. I still haven't figured out how to spy and steal tech. But it's great game play!
moonweasel
( 245.5 ore in totale )
Pubblicata: 1 giugno
It\'s not Master of Orion 2, but it\'s good. This one hits close to the mark for what I want in a space 4x game. As a disclaimer, I don\'t have quite as many hours logged as it says in my profile; I tend to leave this game running and walk away, so actual hours played are probably 2/3.
Kerdig
( 2.4 ore in totale )
Pubblicata: 31 maggio
Best game!
Recommend fro sci fi fans!
Recensioni più utili  Negli scorsi 30 giorni
4 persone su 4 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
245.5 ore in totale
Pubblicata: 1 giugno
It\'s not Master of Orion 2, but it\'s good. This one hits close to the mark for what I want in a space 4x game. As a disclaimer, I don\'t have quite as many hours logged as it says in my profile; I tend to leave this game running and walk away, so actual hours played are probably 2/3.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
33.8 ore in totale
Pubblicata: 10 giugno
Yeah so the rumours were actually true this time. I venture forth into the great abyss that is fog of war, and found an absolutely brutal A.I. Altarian waiting for me to be duped into friendship, only to fall behind in the technological race. I thought I was a vertran of 4X space games, but this slammed me up against a wall of....space...erm...it was challenging, fune and full of surprises. More than I expected and I can see me having to keep myself away from it if I want to get any actual work done. It's the sort of game that could be played at work I suppose...
Questa recensione ti è stata utile? No Divertente
2 persone su 3 (67%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
Consigliato
11.8 ore in totale
Pubblicata: 15 giugno
Opened negociations with some alien squirrel and SURRENDERED my empire to him thinking I was asking them to surrender to me.

10/10 would surrender again
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
Consigliato
143.7 ore in totale
Pubblicata: 6 giugno
This is not the easiest game to learn how to play, nor is it well balanced. I still haven't figured out how to spy and steal tech. But it's great game play!
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
691 persone su 706 (98%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
155.7 ore in totale
Pubblicata: 2 marzo 2014
Imagine with me, if you will. You are leader of a small but prosperous empire, controlling roughly two dozen small star systems. You and your allies have been at war with the most powerful civilization for years, and you've managed to gain the upper hand. A long and costly war has cost you several star systems and most of your fleet. Finally, they agree to peace. You sign the papers, and begin to focus on internal affairs.

As you check your intelligence briefings, you notice that another empire has been building up their military. Significantly. As it stands, the Yor have four to five times as much firepower as the rest of the nations put together, as well as a much larger population. They begin to greedily prey upon the weaker nations, demanding tribute or conquering them.

You halt all social and military production, and begin pouring all of your resources into your R&D projects, developing weapons and shields specialized to counter the growing threat. One by one, your allied nations fall to swarms of powerful Yor ships.

After the research had advanced sufficiently, you empty your coffers and upgrade your small fleet, and purchase some additional cruisers. You position your fleet on the Terran-Yor border and wait.

Its time. Your destroyers flash across the border, seeking out the numerically superior Yor fleets and engaging them. Terran ships begin to explode, but the Yor are technologically inferior, and they explode faster. War erupts across the galaxy as civilizations pick their sides. A galactic conflagration begins.

Behind your destroyers, fleets of heavily-escorted troop carriers descend onto Yor worlds, crammed with billions of troops. Tens, then hundreds, of billions die as your begin to inch your way towards the Yor homeworlds. Your war machine keeps turning, producing dozens of sophisticated warships.

Eventually, Icos itself falls. You survey your vast empire, won with the blood of countless billions. Your huge fleet dwarfs all others. Your allies are afraid of you. You've positioned fleets on all of your borders, backed up with troop ships.

Then you realize: you've become what you set out to destroy.

This is Galactic Civilizations.
Questa recensione ti è stata utile? No Divertente
2 persone su 4 (50%) hanno trovato questa recensione utile
Consigliato
6.4 ore in totale
Pubblicata: 28 dicembre 2013
Ottimo gioco di strategia spaziale che va assolutemente comprato
Questa recensione ti è stata utile? No Divertente
298 persone su 338 (88%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
Sconsigliato
72.5 ore in totale
Pubblicata: 7 giugno 2015
A great game, of which I am angry I cannot play anymore because of the stupid "Stardock Account" that is now required to run this game . I have registered for this dumb account proccess and the game errors after launch every time. why this is now part of this game I do not care but i feel it is now becoming a "process" for running some steam games. If i go through steam for games and multiplayer content why is there another middle man for playing the game?? it makes no sense.
Questa recensione ti è stata utile? No Divertente
137 persone su 144 (95%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
231.3 ore in totale
Pubblicata: 31 gennaio 2014
Ah, GalCiv2... Memories...
I sank so, so many hours into this game. I owned it on CD before losing them and having to buy it again on Steam. And then sank in some more hours, for good measure.

So, what makes this game awesome? It's often compared to Civilization, but in space. Yeah, that sounds about right... but it's not totally true either. See, GalCiv has many things Civilization does not. Unique tech trees for every race: check. Unique gameplay for every race: check. Being able to customize every single ship: check. That's right, no Warrior vs Warrior here. You can build your ships however you like with the ship builder and put whatever weapons, armour, modules and engines you damn well like.

The political system is also well tought-out and doesn't feel out of place. Want a bigger economic bonus? Go Star Democracy! But what's that? Oh yeah, we're a democracy now, I can't just declare war on a whim... Alright then, let's ask what the parliament thinks. They approve? Oh yeah, let's kick some alien butt, baby! (If your approval is too low, good luck getting your people to follow you into war. They have other priorities you know.)

Okay, enough talk. You're a strategy fan? Need another 4x game to sink time into? Get this game and thank me later!
Questa recensione ti è stata utile? No Divertente
161 persone su 177 (91%) hanno trovato questa recensione utile
Consigliato
118.5 ore in totale
Pubblicata: 19 ottobre 2013
Ok listen if you're a strategy game fan you need to own this game no questions asked. This is about as good as you're going to get when it comes to the 4x genre and is pretty much Civilization 5 in space but better and with its own ship designer. There is an extremely large amount of techs, buildings, weapons and so on so yeah a lot of variety. Even the ship builder is well developed as you can build a ship anyway you like and equip it anyway you like based on the technology you have availible. With Galactic Cvilizations 3 announced recently and the low price this game is at there is no reason why you should not pick this one up and give it a go if you like strategy at all I promise you won't regret it.
Questa recensione ti è stata utile? No Divertente
106 persone su 116 (91%) hanno trovato questa recensione utile
Consigliato
39.5 ore in totale
Pubblicata: 16 dicembre 2013
If you like Civ IV/Civ V, epic, long games, and space, then GCII is definitely for you. It strikes an incredible balance between providing large-scale epicness and surprisingly robust micromanager's playgrounds.

**While micromanager's playgrounds are not uncommon in modern games, it's exceedingly uncommon for a game to include them sporadically enough that they don't become tedious obligations and yet give them enough weight to make them worthwhile and rewarding. You can go an entire game without ever creating your own ship if that's not your cup of tea--but boy is it ever satisfying to wreck other civilizations with ships you designed.**

GCII is such a vast, epic game it'd be a bargain at twice the price. It's got a bit of a learning curve, but dive right in with a custom scenario and learn by doing until you master the incredible depth and number of facets to it--it's way easier than doing the tutorials. Then, like Civ games, sit in stunned silence when you look up and realize that you've been playing for 13 straight hours. It's that good.
Questa recensione ti è stata utile? No Divertente