Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed. Summoned from the depths of the Bottomless Pit, the (once) mighty Báal-Abaddon has been torn from his throne of skulls and imprisoned in an earthly body of less-than-imposing stature (he's an Imp,...
Évaluations des utilisateurs :
Globales :
variables (302 évaluation(s)) - 46% des 302 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 14 fév 2013

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Acheter Impire

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-75%
$19.99
$4.99

Packages qui comprennent ce jeu

Acheter World of Ardania Bundle

Inclut les 7 articles suivants : Defenders of Ardania, Impire, Majesty 2 Collection, Majesty Gold HD, Warlock - Master of the Arcane, Warlock 2 E-book: The Great Mage Game, Warlock 2: The Exiled

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

 

À propos de ce jeu

Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed. Summoned from the depths of the Bottomless Pit, the (once) mighty Báal-Abaddon has been torn from his throne of skulls and imprisoned in an earthly body of less-than-imposing stature (he's an Imp, OK?) to serve the none-too-competent sorcerer Oscar van Fairweather. But unfortunately for Fairweather, the luck of the damned is on Báal's side and he soon breaks free to build his own dark and majestic... Impire.


Take control the of demon Báal-Abaddon as he attempts to rebuild his mighty hell spawn form. With the aid of dozens of evil creatures big and small as well as an arsenal of spells, you will help him construct a dungeon underworld of limitless evil and nastiness to stop all those pesky Heroes of Ardania from ruining his return to greatness!

Key Features


  • Incarnate a demon of the abyss; make him evolve into a powerful dungeon lord and customize him through weapon and armor upgrades
  • Dig your own dungeon, build different room types, and craft wicked traps to stop your enemies
  • Beat up the heroes who attempt to thwart your plans, or even better, crush their souls and use them as resources to build up your dungeon
  • Recruit a vast array of creatures, level them up, and upgrade their equipment
  • Terrorize the surface of Ardania by raiding different locations, collecting treasures and riches along the way
  • Unlock unique magical item cards and mix and match them to build a deck that suits your playing style
  • Play the campaign in solo or in coop mode; or confront friends in different multiplayer game modes

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP / Vista / 7
    • Processeur : Intel® Core™2 Duo E8400 3.0 GHz ou AMD Athlon 64 X2 6000+
    • Mémoire vive : 3 Go de RAM
    • Carte graphique : nVidia® GeForce 8800 ou ATI Radeon® HD3000 comportant 512 Mo de mémoire vidéo
    • DirectX® : DirectX 9.0
    • Disque dur : 3 Go d'espace disque disponible
    • Son : Carte son compatible DirectX
    • Autres prérequis : Connexion Internet haut débit
    • Supplémentaire : Souris à 3 boutons, clavier, haut-parleurs et connexion Internet pour le mode multijoueur
    Recommandée :
    • Supplémentaire : Souris à 3 boutons, clavier, haut-parleurs et connexion Internet pour le mode multijoueur
Évaluations des utilisateurs
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Globales :
variables (302 évaluation(s))
Publiées récemment
Hartifax
( 1.0 heures en tout )
Posté le : 21 mai
It's straight ♥♥♥♥.
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J3tski
( 41.3 heures en tout )
Posté le : 10 mai
I wanted it so bad to be DK3. Was it? No. Did it come close? Not really.
It was a very enjoyable game on its own. If you buy it expecting DK3 you won't get it.
But what you will get is a cool little dungeon builder, although limited, is still fun to lay out. It was fun to set the traps and stuff and wipeout heroes.
There isn't alot of replayability in this title. I played it twice and then it kind of died. There isn't really much that will make you want to do it all again a bunch of times.
It would have been nifty and you could make your demon way bigger and badder.

7/10 would recommend if you want a closeish DK
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Walker Trips
( 13.0 heures en tout )
Posté le : 13 avril
Impire is quite fun. Humorous, well voiced and narrated and pretty if you want a dark game. It progresses slowly and whilst the take by the hand tutorial can be tedious... it can also be turned off and it isn't as buggy as some people have made out. Work your way around in different demonic squads and raid ♥♥♥♥ and evolve your minion. I'm only a little into it, but not bored after a couple hours. Certainly doesn't deserve such bad reviews. If you like dark humour especially give it a try at least and have a chuckle.
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Snus
( 1.8 heures en tout )
Posté le : 23 février
The worst Dungeon Keeper clone you could possibly imagine.
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Henry Gloval
( 2.5 heures en tout )
Posté le : 12 février
Like Dungeon Keeper 2, but with all the fun taken out.
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Homer
( 5.0 heures en tout )
Posté le : 10 janvier
Not good enough,

Slow, broken controls very slow campaing and stupid jokes.

Not worth the 0.90 euros i paid for it on ♥♥♥ for it.

ps: i still believe in the Return of Dungeon Keaper
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vampire17
( 2.7 heures en tout )
Posté le : 3 janvier
Seemed fun at first but becomes very monotonous after an hour of playing.
+humor
+playing as a bad guy (still rare)
+not many games in the dungeon keeping genre
+not bad graphics

-gets boring quickly
-repeatable side quests
-escalates slowly
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YahavDskull
( 5.9 heures en tout )
Posté le : 14 décembre 2015
Was fun at first, it is somewhat humorous but the gameplay is kinda boring after a few levels and slow too
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Glodson
( 0.3 heures en tout )
Posté le : 21 novembre 2015
Controls are unintuitive. Gameplay incredibly slow. Not recommended.
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TeamTom Reviews
( 63.3 heures en tout )
Posté le : 11 novembre 2015
Impire is a real time strategy game developed by Cyanide Studios. The game was released in early 2013 on PC.

Gameplay in Impire is heavily inspired by Dungeon Keeper. You are in control of a demon, and you have to build your own dungeon, with a large amount of rooms to build and modify however you want; along with building tunnels connecting all of the rooms together, you can create some really interesting dungeons. The action in Impire is based around having squads of other demons, these squads consist of four demons, and they operate as a team, think of them as like a 4 man group out of an MMO, you want to have a tank, a healer and some damage dealers. You are able to unlock new demons using the talent tree, which interestingly resets at the start of each level, allowing you to only spec into what you really are going to need for the objectives. Impire also has another game play element, called Raids. This function allows you to send your squads of minions on mini raids to other dungeons in order to gather treasure, materials, or complete side quests – this is nice addition but can sometimes be forgotten about if you aren’t careful. The raids require no human interaction other than you telling the squad to go and start it.

The graphics in Impire will again, remind you completely of Dungeon Keeper, they just have a more higher resolution look to them. The UI in Impire can look daunting upon a first glance, but the game has a very good tutorial mission which explains everything very clearly and you’ll be navigating through the menus with ease after completing it. It would have been nice if all of the buttons came with a tooltip though, so you can just remind yourself as to what some of the lesser used buttons do at times without having to just click it to find out.

This game is fully voice acted to a pretty high standard, the game is narrated very well, units are all voice acted. The game has quite an abundance of cut scenes with multiple characters, which can sometimes become an annoyance when you are in the middle of a fight, but some of the dialogue is quite funny so you can sort of take it with a pinch of salt there.

Impire gives the impression that it is a hard game, but in reality, you really have to be bad at the game to fail. The only way you lose a mission is if one of your treasure rooms is destroyed; I never saw it get destroyed once in my entire time playing this game. Playing the game on the hardest difficulty may make it more of a challenge, rather than a grind; but I would of thought the medium setting would have given some sort of challenge.

So far I have put about sixty three hours into Impire – the story mode is split into five chapters, each has about five or six missions to them; you can sometimes spend an hour on each level, this game has a serious amount of content to offer. Not to mention the multiplayer mode (something which I didn’t experience so will not comment on).

I did have one technical problem whilst playing the game – it can be played on all resolutions up to 4k which is nice to see; however even on the lower resolutions, you will notice quite a bit of stuttering on the cut scenes when the camera angel changes, it just looks janky but if you can ignore that you’ll be fine. The game has a wide variety of graphical options so you can customize the graphics to match your rig very easily.

In summary; this is a brilliant Dungeon Builder game with a huge amount of content on offer. Fans of Dungeon Keeper should definitely be checking this game out. The price of £14,99 may be considered high for some, but given how many hours I have put into this game, I am going to highly recommend it.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

Please also check out Completing the Backlog's Curator page here - follow for regular updates on reviews for other games!

http://store.steampowered.com/app/202130
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Évaluations les plus pertinentes  Globales
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
7.4 heures en tout
Posté le : 27 juillet 2014
Un jeu qui part d'une idée intéressante, relativement original.
Et complètement gâché.

S'il y a quelques choix tactiques, ils sont souvent secondaires et d'une importance faible.
Chaque carte se ressemble, le jeu est globalement "mou", et on finit par s'endormir devant son écran.
Le scénario est... inintéressant au mieux.

Bref... un manque d'ambition dans le développement rend le jeu linéaire et peu dynamique.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 6 (17%) ont trouvé cette évaluation utile
Recommandé
11.3 heures en tout
Posté le : 24 juillet 2014
Waw! an awesome game!
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99 personne(s) sur 106 (93%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
Non recommandé
32.1 heures en tout
Posté le : 28 décembre 2014
Humorous Dungeon Keeper like game.

Pros
- Good beginning story - lord of the pit to sidekick of a loser
- I love stories from the perspective of the bad guys
- The demon, your champion, really does grow to be a bad ♥♥♥. You get served very easily towards the beginning, but at the end you've reclaimed your lord of the pit status
- Session skill tree. Points are earned through almost every action (i.e. killing heroes, crafting items, raiding, etc.) You unlock new branches of the skill tree mostly through exploration/side quests that can be interesting
- Squad combinations can lead to good bonuses (plus to crit, defense, etc.) encouraging the player to mix and match

Cons
- Storyline grows weaker throughout the game
- Clunky controls (i.e. assign worker to repair room, but game doesn't auto assign him to then work it). Launch Game vs. Load Game between stages - if you hit load instead of launch it takes you to your last saved slot instead of the next level - why is this even on the page?
- Camera - cut scenes frequently have you looking in a different direction super zoomed in
- Ladders - the attempt to keep you on your toes while you accomplish main and side quests. Decent concept, but they happen at regular intervals and with your ability to teleport yourself or squads directly most any where, this becomes zoom out, find ladders, teleport squads, and go back to what you were doing
- Traps play almost no role
- Almost necessary to play with Priests and Overlords
- Runes disappearing? Played the entire game through and still had some empty rune slots. Some would show unlocked at the end of a successful mission, but not appear on the next mission. Not sure if they were meant to be passive, but could not find a way to view them
- Demon upgrades - no way to preview before selecting so be warned!
- Session skill tree. Mentioned above as a plus. Unfortunately, if you want to build a ton of traps, summon a horde, equip your squads to the teeth, etc. you'll only get so many points for each route. What this means is that you're going to build x number of rooms, build x number of traps, equip x number of minions, craft x number of items, dig x number of tiles, etc. I really felt like this was the major failing of the game. I picked the exact same skill tree items for about 3/4 of the game. This pigeon holes you into the same rooms, same units, and same path to victory again and again.
- Difficulty. I play most games on normal expecting to have some challenges, but not pull my hair out. If your demon dies, he respawns about five seconds later and you can teleport him right back in. The only way you die is if they destroy a treasure room? It is strange. My demon died quite a bit in the beginning, but I was never in danger of losing a stage. This makes the game a total grind. I'd recommend bumping it up if you expect any challenge.
- For a humorous game, the jokes were really hit and miss and mostly miss.
- Voice for the demon is good when you're still a little imp, but really needed to change after you reclaim your stature.
- Ending was just strange

Overall, if you like the genre then you might give it a whirl, but I wouldn't pay more than $5 for it.
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79 personne(s) sur 97 (81%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
15.2 heures en tout
Posté le : 10 décembre 2013
It looks fun, it starts out ok, then the micro-managment makes it feel like work. Work at a boring, mundane desk job. All the rooms have a preset lay-out and size taking away some of the dungeon building creativity.

Then you go adventure, but your minions are hungry so you have to send them back to the dungeon to feed them, by the time they arrive back at the battle they are half-way to hungry again.

Then the ladders apprear. The annoying ladders they say are needed for "balance". Maybe to balance out the boring micromanagement between ladders and hungry minions, but adds little to nothing to gameplay.

The game has received almost no updates or attempt at fixing the game-play at all. Paradox has our money and gave up on the game, don't give them your money too, just move on.
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54 personne(s) sur 67 (81%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Recommandé
63.3 heures en tout
Posté le : 11 novembre 2015
Impire is a real time strategy game developed by Cyanide Studios. The game was released in early 2013 on PC.

Gameplay in Impire is heavily inspired by Dungeon Keeper. You are in control of a demon, and you have to build your own dungeon, with a large amount of rooms to build and modify however you want; along with building tunnels connecting all of the rooms together, you can create some really interesting dungeons. The action in Impire is based around having squads of other demons, these squads consist of four demons, and they operate as a team, think of them as like a 4 man group out of an MMO, you want to have a tank, a healer and some damage dealers. You are able to unlock new demons using the talent tree, which interestingly resets at the start of each level, allowing you to only spec into what you really are going to need for the objectives. Impire also has another game play element, called Raids. This function allows you to send your squads of minions on mini raids to other dungeons in order to gather treasure, materials, or complete side quests – this is nice addition but can sometimes be forgotten about if you aren’t careful. The raids require no human interaction other than you telling the squad to go and start it.

The graphics in Impire will again, remind you completely of Dungeon Keeper, they just have a more higher resolution look to them. The UI in Impire can look daunting upon a first glance, but the game has a very good tutorial mission which explains everything very clearly and you’ll be navigating through the menus with ease after completing it. It would have been nice if all of the buttons came with a tooltip though, so you can just remind yourself as to what some of the lesser used buttons do at times without having to just click it to find out.

This game is fully voice acted to a pretty high standard, the game is narrated very well, units are all voice acted. The game has quite an abundance of cut scenes with multiple characters, which can sometimes become an annoyance when you are in the middle of a fight, but some of the dialogue is quite funny so you can sort of take it with a pinch of salt there.

Impire gives the impression that it is a hard game, but in reality, you really have to be bad at the game to fail. The only way you lose a mission is if one of your treasure rooms is destroyed; I never saw it get destroyed once in my entire time playing this game. Playing the game on the hardest difficulty may make it more of a challenge, rather than a grind; but I would of thought the medium setting would have given some sort of challenge.

So far I have put about sixty three hours into Impire – the story mode is split into five chapters, each has about five or six missions to them; you can sometimes spend an hour on each level, this game has a serious amount of content to offer. Not to mention the multiplayer mode (something which I didn’t experience so will not comment on).

I did have one technical problem whilst playing the game – it can be played on all resolutions up to 4k which is nice to see; however even on the lower resolutions, you will notice quite a bit of stuttering on the cut scenes when the camera angel changes, it just looks janky but if you can ignore that you’ll be fine. The game has a wide variety of graphical options so you can customize the graphics to match your rig very easily.

In summary; this is a brilliant Dungeon Builder game with a huge amount of content on offer. Fans of Dungeon Keeper should definitely be checking this game out. The price of £14,99 may be considered high for some, but given how many hours I have put into this game, I am going to highly recommend it.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

Please also check out Completing the Backlog's Curator page here - follow for regular updates on reviews for other games!

http://store.steampowered.com/app/202130
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46 personne(s) sur 63 (73%) ont trouvé cette évaluation utile
Non recommandé
17.6 heures en tout
Posté le : 17 octobre 2013
I spent a lot of time trying to like this game and clear it from my backlog...19 hours in and my conclusion is.... do not spend any amount of time or money on this game.

The first levels in the game start out rather slow and it never really improved beyond that.
Even after getting to the point of full upgrades/squads
Resource collection was primarily through sending out squads on missions and felt like a more annoying way than say telling a worker to cut trees in a standard RTS.
Enemy Heroes were kinda trivial since you could instantly teleport around the map and destroy the ladders before they started spawning.
Fell into the routine of deathballing since it was either that or suiciding smaller groups until you cleared out the area and against certain bosses.
The story was rather bland, evil guy doing evil stuff.
The dialogue/voice acting was cringe worthy, enough that the game becomes unplayable unless you mute it.

TLDR: There's a premise here that could be an interesting game but it falls short in every way. Not worth your time or money.
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36 personne(s) sur 53 (68%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
3.2 heures en tout
Posté le : 22 février 2014
From what I can tell, public opinion on this game was heavily tarnished by the fact that the game made the fatal sin of NOT being Dungeon Keeper. Regardless of its lukewarm to cold reception, I found the game to be fun to play as a squad based RTS with some light base building. Essentially, this game was what Dungeons was shooting for and missed. So if you felt like Dungeons was terrible, but found the ideas intriguing I'd definitely recommend you load up Impire and give it a spin. It's not a flawless game by any means, but still manages to be a humorous, challenging, and moderately fresh way to kill a Sunday afternoon.
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29 personne(s) sur 44 (66%) ont trouvé cette évaluation utile
Non recommandé
23.5 heures en tout
Posté le : 29 juin 2014
As you would probly guess it's like dungeon keeper with some gameplay changes while trying to keep the same brand of humour. That being said it's take on the humour, in my opinion, feels childish and drab while the gameplay leaves me struggling to keep my attention in order to finish. Not to say it's a bad game, you should know that if you want to play a dungeon keeper type game then you could do better.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
63.4 heures en tout
Posté le : 16 février 2015
Impire is a poorly executed amalgamation of some of my favorite franchises. It could have been oh-so-much more.

The Good
* Its like a MOBA-Squad based Dungeon Keeper
* Its Ardania (I'm a big fan of the Majesty franchise)
* Characters are pretty awesome
* Dialog is great... although the demon's voice is slightly annoying
* Pretty nice graphics overall

The Bad
* Dungeon Keeper clone is not Dungeon Keeper
* Pre-Fab rooms cut down on customization. Training room, for example is a fixed size. Can't be expanded or made into a different shape
* MOBA-style RTS is a poor replacement for the Simulated Life (individual monster AI) of Dungeon Keeper
* Squad-based RTS is tactically uninteresting. Its mostly "Oh A go attack B"
* Pretty-much the same strategy can be used over and over again endlessly with no variation. This becomes grind-tastic quickly because this game has a billion levels.
* Decent graphics, and humorous dialog seem lost on ingame movies with game assets close-up (no high-poly models) who's mouths don't even move. They took the time to do good writing, and make a great engine, but didn't consider high-poly models for close-up briefings and cinematics? WTF.
* Controls feel sluggish and dull
* Hero ladders are extremely annoying and grindy.
* The need for constant teleportation should have informed the game-makers that something was wrong with their gameplay. Perhaps they should have made it so you didn't have to ninja over to hero ladders and perhaps make garrisoning better so you don't have to constantly shift frontline troops back for hero invasions.

I give this a 6.5/10, which is barely a passing grade, but is still a passing grade. I had fun, even though there's really very shallow in terms of tactics or strategy. The same things work over and over again. Most units don't even need to be used. But the Dungeon Keeper nostalgia and cute dialog put it over the top for me.
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33 personne(s) sur 53 (62%) ont trouvé cette évaluation utile
Non recommandé
9.1 heures en tout
Posté le : 26 novembre 2013
This is one of the games I wish I didn't have in my steam account. There is nothing fun to do in this game. All you be doing is micro manage your minions to the kitchen so they can feed.
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