Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed. Summoned from the depths of the Bottomless Pit, the (once) mighty Báal-Abaddon has been torn from his throne of skulls and imprisoned in an earthly body of less-than-imposing stature (he's an Imp,...
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发行日期: 2013年2月14日
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Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed. Summoned from the depths of the Bottomless Pit, the (once) mighty Báal-Abaddon has been torn from his throne of skulls and imprisoned in an earthly body of less-than-imposing stature (he's an Imp, OK?) to serve the none-too-competent sorcerer Oscar van Fairweather. But unfortunately for Fairweather, the luck of the damned is on Báal's side and he soon breaks free to build his own dark and majestic... Impire.


Take control the of demon Báal-Abaddon as he attempts to rebuild his mighty hell spawn form. With the aid of dozens of evil creatures big and small as well as an arsenal of spells, you will help him construct a dungeon underworld of limitless evil and nastiness to stop all those pesky Heroes of Ardania from ruining his return to greatness!

Key Features


  • Incarnate a demon of the abyss; make him evolve into a powerful dungeon lord and customize him through weapon and armor upgrades
  • Dig your own dungeon, build different room types, and craft wicked traps to stop your enemies
  • Beat up the heroes who attempt to thwart your plans, or even better, crush their souls and use them as resources to build up your dungeon
  • Recruit a vast array of creatures, level them up, and upgrade their equipment
  • Terrorize the surface of Ardania by raiding different locations, collecting treasures and riches along the way
  • Unlock unique magical item cards and mix and match them to build a deck that suits your playing style
  • Play the campaign in solo or in coop mode; or confront friends in different multiplayer game modes

系统需求

    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:Intel® Core™2 Duo Processor E8400 3.0GHz or AMD Athlon 64 X2 6000+,
    • Memory:3 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® HD3000 video card with 512MB of dedicated memory
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX Compatible Soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:3-button mouse, keyboard, speakers, Internet connection for multiplayer
    Recommended:
    • Additional:3-button mouse, keyboard, speakers, Internet connection for multiplayer
有价值的用户评测
9 人中有 8 人(89%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
35.0 小时(记录在案的)
发布于:1月20日
战役模式下是个RPG游戏;对战模式下勉强算是RTS游戏


地图分为自己的地下城区域,有最大大小,边缘是挖不动的。。。


别人敌军的地下城,支持多人对战


野外,交战区域,在战役中是人类的地面或者别人的地下城。。。


注意这不是一个《地下城守护者》模拟类游戏,而是一个普通的即时战略改地下城皮肤。。。


因为和其他普通即时战略一样,你的兵营,训练场,工厂,铁匠铺都是固定单位大小的房间或者说房子。。


你唯一可以自己挖的只是地道,通道而已。。。。可以集中精力在战斗上。。。


小怪最多升级到lv3,武器和防御也可以分别升级到Lv3,外观漂亮许多。。


编组后,一组4个小怪,可以升级一个宝宝提供附加能力。。。


怪物种类比较多,这是个内购游戏,可以点开游戏内的商城买怪物种类。。。


Boss领主,一共13级,战士、法师、领主三个职业转职方向,法师太弱了,战士几乎可以单挑所有的任务Boss


====================================================


整个游戏的流程就是


开局用通道吧所有房间联通;造4个弓箭手出门抢粮(和web游戏一样的模式,大地图上画几个蘑菇木头)


不管做什么都会累积科技点数,去解锁自己的科技(固定的科技树+可选的卡牌系统)


解锁兵种,升级装备,解锁陷阱。。。。


然后领主带着小兵出门打仗。。。家里嘛,留给陷阱防御就行了


==============================================================
游戏不错,建议玩。。。感谢制作者为本虎带来超过30小时的娱乐。。。可喜可贺七喜可乐
这篇评测是否有价值? 欢乐
51 人中有 45 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
32.1 小时(记录在案的)
发布于:2014年12月28日
Humorous Dungeon Keeper like game.

Pros
- Good beginning story - lord of the pit to sidekick of a loser
- I love stories from the perspective of the bad guys
- The demon, your champion, really does grow to be a bad ♥♥♥. You get served very easily towards the beginning, but at the end you've reclaimed your lord of the pit status
- Session skill tree. Points are earned through almost every action (i.e. killing heroes, crafting items, raiding, etc.) You unlock new branches of the skill tree mostly through exploration/side quests that can be interesting
- Squad combinations can lead to good bonuses (plus to crit, defense, etc.) encouraging the player to mix and match

Cons
- Storyline grows weaker throughout the game
- Clunky controls (i.e. assign worker to repair room, but game doesn't auto assign him to then work it). Launch Game vs. Load Game between stages - if you hit load instead of launch it takes you to your last saved slot instead of the next level - why is this even on the page?
- Camera - cut scenes frequently have you looking in a different direction super zoomed in
- Ladders - the attempt to keep you on your toes while you accomplish main and side quests. Decent concept, but they happen at regular intervals and with your ability to teleport yourself or squads directly most any where, this becomes zoom out, find ladders, teleport squads, and go back to what you were doing
- Traps play almost no role
- Almost necessary to play with Priests and Overlords
- Runes disappearing? Played the entire game through and still had some empty rune slots. Some would show unlocked at the end of a successful mission, but not appear on the next mission. Not sure if they were meant to be passive, but could not find a way to view them
- Demon upgrades - no way to preview before selecting so be warned!
- Session skill tree. Mentioned above as a plus. Unfortunately, if you want to build a ton of traps, summon a horde, equip your squads to the teeth, etc. you'll only get so many points for each route. What this means is that you're going to build x number of rooms, build x number of traps, equip x number of minions, craft x number of items, dig x number of tiles, etc. I really felt like this was the major failing of the game. I picked the exact same skill tree items for about 3/4 of the game. This pigeon holes you into the same rooms, same units, and same path to victory again and again.
- Difficulty. I play most games on normal expecting to have some challenges, but not pull my hair out. If your demon dies, he respawns about five seconds later and you can teleport him right back in. The only way you die is if they destroy a treasure room? It is strange. My demon died quite a bit in the beginning, but I was never in danger of losing a stage. This makes the game a total grind. I'd recommend bumping it up if you expect any challenge.
- For a humorous game, the jokes were really hit and miss and mostly miss.
- Voice for the demon is good when you're still a little imp, but really needed to change after you reclaim your stature.
- Ending was just strange

Overall, if you like the genre then you might give it a whirl, but I wouldn't pay more than $5 for it.
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6 人中有 5 人(83%)觉得这篇评测有价值
39.1 小时(记录在案的)
发布于:3月26日
Got this thinking it would be a variation on Dungeon Keeper, was super wrong. The story is fairly bland and the gameplay gets repetitive. Been meaning to finish the game, but it's become more of an obligation to complete it rather than a desire.
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7 人中有 5 人(71%)觉得这篇评测有价值
63.4 小时(记录在案的)
发布于:2月16日
Impire is a poorly executed amalgamation of some of my favorite franchises. It could have been oh-so-much more.

The Good
* Its like a MOBA-Squad based Dungeon Keeper
* Its Ardania (I'm a big fan of the Majesty franchise)
* Characters are pretty awesome
* Dialog is great... although the demon's voice is slightly annoying
* Pretty nice graphics overall

The Bad
* Dungeon Keeper clone is not Dungeon Keeper
* Pre-Fab rooms cut down on customization. Training room, for example is a fixed size. Can't be expanded or made into a different shape
* MOBA-style RTS is a poor replacement for the Simulated Life (individual monster AI) of Dungeon Keeper
* Squad-based RTS is tactically uninteresting. Its mostly "Oh A go attack B"
* Pretty-much the same strategy can be used over and over again endlessly with no variation. This becomes grind-tastic quickly because this game has a billion levels.
* Decent graphics, and humorous dialog seem lost on ingame movies with game assets close-up (no high-poly models) who's mouths don't even move. They took the time to do good writing, and make a great engine, but didn't consider high-poly models for close-up briefings and cinematics? WTF.
* Controls feel sluggish and dull
* Hero ladders are extremely annoying and grindy.
* The need for constant teleportation should have informed the game-makers that something was wrong with their gameplay. Perhaps they should have made it so you didn't have to ninja over to hero ladders and perhaps make garrisoning better so you don't have to constantly shift frontline troops back for hero invasions.

I give this a 6.5/10, which is barely a passing grade, but is still a passing grade. I had fun, even though there's really very shallow in terms of tactics or strategy. The same things work over and over again. Most units don't even need to be used. But the Dungeon Keeper nostalgia and cute dialog put it over the top for me.
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4 人中有 3 人(75%)觉得这篇评测有价值
10.3 小时(记录在案的)
发布于:2013年12月27日
我依然比较纠结这是一款RTS还是SLG游戏,有着即时的战斗和建筑系统,个人认为应当归类于即时战略类。游戏风格很像《霸王Overload》系列,是一个彻底的反英雄题材游戏。非常可惜,这款P社出品的不大不小的策略游戏没有占据玩家的视线
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75 人中有 58 人(77%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
15.2 小时(记录在案的)
发布于:2013年12月10日
It looks fun, it starts out ok, then the micro-managment makes it feel like work. Work at a boring, mundane desk job. All the rooms have a preset lay-out and size taking away some of the dungeon building creativity.

Then you go adventure, but your minions are hungry so you have to send them back to the dungeon to feed them, by the time they arrive back at the battle they are half-way to hungry again.

Then the ladders apprear. The annoying ladders they say are needed for "balance". Maybe to balance out the boring micromanagement between ladders and hungry minions, but adds little to nothing to gameplay.

The game has received almost no updates or attempt at fixing the game-play at all. Paradox has our money and gave up on the game, don't give them your money too, just move on.
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47 人中有 33 人(70%)觉得这篇评测有价值
17.6 小时(记录在案的)
发布于:2013年10月17日
I spent a lot of time trying to like this game and clear it from my backlog...19 hours in and my conclusion is.... do not spend any amount of time or money on this game.

The first levels in the game start out rather slow and it never really improved beyond that.
Even after getting to the point of full upgrades/squads
Resource collection was primarily through sending out squads on missions and felt like a more annoying way than say telling a worker to cut trees in a standard RTS.
Enemy Heroes were kinda trivial since you could instantly teleport around the map and destroy the ladders before they started spawning.
Fell into the routine of deathballing since it was either that or suiciding smaller groups into you cleared out the area and against certain bosses even then they would wipe.
The story was rather bland, evil guy doing evil stuff.
The dialogue/voice acting was cringe worthy, enough that the game becomes unplayable unless you mute it.

TLDR: There's a premise here that could be an interesting game but it falls short in every way. Not worth your time or money.
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29 人中有 20 人(69%)觉得这篇评测有价值
64.2 小时(记录在案的)
发布于:2013年12月11日
To make it very clear at the beginning, this game is no Dungeon Keeper III and looks more like an underground based RTS. The campaigne has 4 chapters with 5 mission each and takes all together ~20hours. Sometimes the jokes during the missions are too bad but if you like the kind of humor used in Grotesque you should also like this one. At least there are two ends of the game, so playing again isn't a bad choice. Your main character, the demon Baal-Abbadon, has three specs (Support/Melee/Caster) and all three are play- and enjoyable.

The grafic isn't up-to-date but there are many lovely details if you look at the little demons or the underground rooms. The whole game can be played in coop and has also some mulitplayer parts. There you have to protect NPCs, raid some enemy camps or to fight of endless hordes of heroes.

Some negative aspects are the low variation of missions and the missed chance to improve the experience outside of the dungeon. But I had many hours of fun in Coop with this game, so anyone interested in RTS should have a look at it.

Last hint, it plays like a mix of Majesty II and classic RTS games.
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50 人中有 31 人(62%)觉得这篇评测有价值
9.1 小时(记录在案的)
发布于:2013年11月26日
This is one of the games I wish I didn't have in my steam account. There is nothing fun to do in this game. All you be doing is micro manage your minions to the kitchen so they can feed.
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39 人中有 25 人(64%)觉得这篇评测有价值
23.5 小时(记录在案的)
发布于:2014年6月29日
As you would probly guess it's like dungeon keeper with some gameplay changes while trying to keep the same brand of humour. That being said it's take on the humour, in my opinion, feels childish and drab while the gameplay leaves me struggling to keep my attention in order to finish. Not to say it's a bad game, you should know that if you want to play a dungeon keeper type game then you could do better.
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25 人中有 17 人(68%)觉得这篇评测有价值
3.9 小时(记录在案的)
发布于:2014年10月4日
First off - THIS IS NOT DUNGEON KEEPER! Do NOT buy it if you're looking for a DK fix. Go play Dungeon Keeper instead :P

The story line isn't really that great, and the animations and voice acting that follows it, are below par.

However, if you last long enough to get past that, the game play is quite enjoyable. A sorta dungoen building/ dungeon crawling combo. Build up your squads so you can have them zapping over whenever those pesky heroes come a-knocking, while you were out exploring yourself. Just don't have all your squads out raiding at the same time... <.<

Being still in the beginning of the game myself, I haven't seen the highend units yet, but the lowend are versatile enough to make some good combinations in your squads.

So far, though, I'd recommend it to anybody who enjoys dungeon building/ dungeon crawling kind of games.
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42 人中有 26 人(62%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2013年11月25日
Impire never promised to take the place of Dungeon Keeper 3, but it sure as hell lingered around the idea long enough to secure pre-orders. This title should have been Early Access, because my first (and likely last) experience was one of bitter disappointment.

Paradox is a hit-or-miss publisher and this was certainly a miss.

The Good:
- nice quirky graphics
- beautiful room and minion design
- interesting premise

The Bad:
- mutliplayer lobby cluttering up the main menu
- limited control over dungeon
- boring gameplay

The Ugly:
- lifeless minions without personality that just stand around or patrol
- horribly annoying voice acting
这篇评测是否有价值? 欢乐
31 人中有 20 人(65%)觉得这篇评测有价值
3.2 小时(记录在案的)
发布于:2014年2月22日
From what I can tell, public opinion on this game was heavily tarnished by the fact that the game made the fatal sin of NOT being Dungeon Keeper. Regardless of its lukewarm to cold reception, I found the game to be fun to play as a squad based RTS with some light base building. Essentially, this game was what Dungeons was shooting for and missed. So if you felt like Dungeons was terrible, but found the ideas intriguing I'd definitely recommend you load up Impire and give it a spin. It's not a flawless game by any means, but still manages to be a humorous, challenging, and moderately fresh way to kill a Sunday afternoon.
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17 人中有 11 人(65%)觉得这篇评测有价值
30.2 小时(记录在案的)
发布于:2014年10月2日
I do think this game is enjoyable, if even just to waste time. There are certainly better games out there, and this is not one of those eye-popping good games. However its a good game to play when your bored or just want to be evil. I am dissapointed with the lack of a good skirmish game.

If your looking for a game you can easilly spend 100+ hours on, dont buy this game. If your not strapped for cash and you just wanna experiment and dabble around with different types of games this is a good one to check out.
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30 人中有 17 人(57%)觉得这篇评测有价值
5.6 小时(记录在案的)
发布于:2013年12月19日
Went into this expecting a nice reboot of Dungeon Keeper with some changes and additional features. Although the game itself seemed okay, a clunky GUI, the unit micromanagement and the lack of flexibility that Dungeon Keeper had with placing dungeon rooms ruined it for me.
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1 人中有 1 人(100%)觉得这篇评测有价值
26.5 小时(记录在案的)
发布于:2013年4月10日
Rather nice little game pretending to be the "Dungeon Keeper of the modern era" :) Terrible control of battle units (only 5 squads with only 4 units each, and achieving the ability to create the 4th and 5th squad is rather painstaking), and limited number of technological points to spent are major flaws.
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1 人中有 1 人(100%)觉得这篇评测有价值
13.0 小时(记录在案的)
发布于:2013年6月2日
This games ♥♥♥♥in awsome tons of fun an it holds your interset
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1 人中有 1 人(100%)觉得这篇评测有价值
25.1 小时(记录在案的)
发布于:2013年6月24日
its imp tastic with a kind of dark humor to it dungeon build and defence.
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1 人中有 1 人(100%)觉得这篇评测有价值
27.7 小时(记录在案的)
发布于:2013年7月28日
Pretty dang good game if you like Dungeon Keeper 1 or 2
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1 人中有 1 人(100%)觉得这篇评测有价值
58.4 小时(记录在案的)
发布于:2013年5月19日
I give it a 7.
In the vein of Dungeon Keeper, this is a dungeon building RTS. The voice-acting and script are equally horrible and excellent; some of the jokes fall flat while others are great. The graphics are decent and the gameplay good. There were a few mechanics of it I didn't like, such as the random upgrade drops and inability to expand a hallway into a room.
Gameplay was about 45 hours to OCD the campaign. I'd put it in the $15 range, if you like this style of game.
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