Un jeu super rapide à deux sticks analogiques pour l'âge moderne!
Évaluations des utilisateurs :
Globales :
plutôt positives (1,851 évaluation(s)) - 76% des 1,851 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 24 fév 2012

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Acheter Really Big Sky

 

Articles

“Such an unpredictable game begs to be played again and again”
Kotaku

À propos de ce jeu

REALLY BIG SKY! A super fast, twin analogue shooter for the modern age!
Way over in the big void of space live some aliens. They coveted [your planet] and would do anything to live there. So what's [your planet] to do? Yeah, blast through them all! Face off against waves of enemies, bosses, giant laser planets, blackholes, wormholes, massive lasers, planets and asteroids across 12 game modes!
Everything is procedurally generated from the way YOU play the game! From attack patterns, strength of bosses and enemies, pacing between waves and generosity of bonuses!
Features a comprehensive statistics system to let you hone your mad laser skills.

Key Features


  • Fast, Adaptive and Addictive Gameplay
  • 12 Juicy, Full-fat Game Modes
  • Giant, Dynamic Bosses and 17 Enemy Types
  • Powerups, Perk system and the Friendly Mothership to help you out
  • Ultra Perks and Ultra Weapons for super post-game madness!
  • Smash through solid planets and asteroids. Cruise through gas giants
  • Narration from a cheeky cockney AI
  • Xbox 360 controller support
  • Library and Secret unlocks
  • Loads of events including Blackholes, Wormholes, Pandora Box, Panic Crashes, Warp Speed…
  • Gameplay-altering 'Cascade Events'
  • Online scoreboards - measure your awesomeness!

Configuration requise

    • Système d'exploitation : Windows XP
    • Processeur : Core 2 Duo 2 GHz
    • Mémoire vive : 512 Mo de RAM
    • Carte graphique : Carte compatible DirectX 9.0c ou supérieure
    • DirectX® : DirectX 9.0c
    • Disque dur : 200 Mo d'espace disque disponible
    • Son : Carte son compatible DirectX
    • Additionnelle : Support de manette étendu exclusivement aux manettes officielles pour Xbox 360.
Évaluations des utilisateurs
Customer Review system updated! Learn more
Globales :
plutôt positives (1,851 évaluation(s))
Publiées récemment
HyphenSam
( 1.9 heures en tout )
Posté le : 22 avril
When I first started the game, there were black borders around the game. That's fine, I'll just change the resolution. Oh wait, there's only 4 options to select.

So if your monitor isn't the top 4 common resolutions, then you're out of luck. Unfortunately changing the resolution booted me to windowed mode, and alt+enter didn't work for me. So instead of having the manageable black borders, I have to play in windowed mode. Great start!

So I went through the tutorial and played the game, then I died to some invisible enemy. I could not tell what was going on in the screen due to all the flashy effects the game throws at you. They're pretty, but annoying as ♥♥♥♥.

After you die you can add points to upgrade certain abilities, I think. I'm not sure if I have to add points all the way to get that ability, or it improves the ability in-game, which I do not notice due to all the flashy ♥♥♥♥ going on.

So I played through the game again and reached a boss. The boss was a ship with thrusters that each shoots beams in a pattern, so naturally I shot the thrusters. Didn't do a thing.
Apparently I was supposed to wait for the pattern to do it's thing, then enemies appear.

Then the cycle continues until the boss moves backwards and forwards, bringing you towards the ship, and you have to drill through the ship to avoid getting damaged. During this stage you can shoot the thrusters.

And inside the ship is a circle thing, where if you touch it you get damaged. Apparently I did that too many times and died, I think? I could still move around, and the boss keeps moving backwards and forwards, but I can't shoot anything. I also can't take damage.

So I uninstalled the game feeling confused by the game and confused by how this game got so many positive reviews. Oh well, if they enjoyed the game then I won't judge them, but in my experience I couldn't enjoy the game.
Lone Owl
( 4.2 heures en tout )
Posté le : 21 avril
Takes classic arcade games to a whole new level for me. Love the giant atmosphere feel this game gives!
Skyflyer37
( 1.5 heures en tout )
Posté le : 16 avril
lame af i got it for free becuase some website gave out free codes without dowload so the only reson i have 1 hour of gamplay is becuase i just leav it on and do somwthing else just to get free cards
✧ The Pie ✦
( 0.5 heures en tout )
Posté le : 10 avril
Weed simulator
$Hri✟i✟or
( 2.7 heures en tout )
Posté le : 5 mars
you need to collect 2367963M to finish this game
sosa
( 3.1 heures en tout )
Posté le : 21 février
Got epilepsy attack from this game

10/10 would stare at shiny colors again
Kuebic
( 1.0 heures en tout )
Posté le : 20 février
The game has a few interesting ideas for the bullet-hell/twin-stick shooter genre-hybrid, but it lacks focus and struggles to follow it's own rules resulting in a highly unsatisfying experience.

Here was my experience.

First thing that struck me was the obnoxiously flashy menu screen. I mean, the bloom rendered the menus unreadable! But perhaps it is my monitor that isn't perfectly calibrated that is causing the issue. I can try to look past that. So let me change the resolution so I can enjoy it in full-screen... wait a minute. Why is there an unsatisfying selection of screen resolutions? The game just reeks laziness now. If your monitor resolution isn't the top 4 most common resolutions, gg to full-screen experience.

I still decided to give the game a shot. I tried the tutorial, but it left me feeling very confused about many things. Why add in the drilling ability? The spinning ability? When would I use each one? What are you talking about "hoops in the nebula"? Perhaps if I play a few levels I will come to understand... Nope. After playing a few levels, I didn't even understand how I died most of the time nor understand what I should have done to stay alive. Maybe the fun is in figuring all this out? But first I got to use my points to level up.

What should I level up? What does each of these do? The description doesn't clarify most of the time nor can I see how the leveling affects my ship. The leveling process is so unsatisfying, I don't even care what I level up as I often feel no sense of progress. Also, why are there two play/back commands in the level up menu? Such lazy menu design.

After playing and dying so many times, I decide to refer to the library archive in hopes of reading up on the enemies I faced. "Know thy enemy" right? Well, it would make a lot more sense if they actually placed images of the enemies so I know what they are talking about instead of focusing on trying to be funny. For the record, their attempt at humor was so invasive, there was nothing funny about it.

I keep playing hoping I get over that hump to where I can start to have fun, but the more I play, the more I realize how rotten the game is. Due to randomly generated levels, each playthrough is unique, but it's also not satisfying because the difficulty feels very artificial and removes the feeling of progress. Also, by adding shields that absorb damage in a bullet-hell game, it removes the threat bullets have at all. I'll bet it was introduced because when things get too intense, all the flashy effects makes it impossible to tell what the hell is going on. So rather than toning down the effects, they removed the core of what made bullet-hell bullet-hell. It doesn't stop there though. What makes difficult games fun? Because the game lays out rules, and defeats you while following those rules. And the simpler the rules, the better. As such, when you die, you know exactly why you died and that reason was you. The game didn't cheap-shot you. Due to all the elements added to a supposedly simple genre, many times it's not clear why you died, and it breaks it's rules quite often, removing any fun from the challenge.

So in conclusion, the game ebbs feebly with nice ideas and flashy effects, but the game lacks much needed focus for the experience to be satisfying. Avoid this game if you can.
[ヲタ] Air Man
( 3.2 heures en tout )
Posté le : 13 février
Mad props to this game. One of my favorite bullet hells. It's simple - not rage inducting - random level generation and different game modes keep replay value for hours of fun. Handful of bosses each with their own challenging abilities. Music and visuals are stellar and MP mode is a huge plus. Oh, and that snarky British announcer. Just. Fantastic.
PirateD
( 2.5 heures en tout )
Posté le : 6 février
good one, worth $2 for sure. Atmosphere is a bit distracting and becomes really hard to see which is a bit frustrating. Music is good. Game breaks on my pc when I go fullscreen (pc running i7 & nvidia 970 video card)
MPO
( 2.9 heures en tout )
Posté le : 31 janvier
Gameplay suffers from an interface and graphics soaked in overexcess, throwing visual clarity out the window in favor of edginess. The decision to include the lagging mouse cursor is equally perplexing. Doesn't run well, either.
Pewmaister
( 16.9 heures en tout )
Posté le : 27 janvier
There is no end to the overwhelming amount of things to destroy in this game, you play it in classic first and think you've got the game handled and then they throw you into a black hole. I swear you could play this game for a year and still be finding things new. I LOVE IT!
BuldoZerstorung
( 12.4 heures en tout )
Posté le : 13 janvier
This game is so much fun u have no idea! :D
love playing this on long trips with no internet ^^
Get it if u can :)
Thaxs (Axel)
( 0.2 heures en tout )
Posté le : 10 janvier
Nice retro arcade game with beautiful visuals. Atmospheric.

Things that let this game down:
The game crashes when I try to make it fullscreen + One other game crash within 10 minutes of playing.
The beautiful visuals can make it hard to see what is going on.
No proper tutorial or explanations. In the beginning you are running blind and doing things via trial and error
Takes too long to retry/restart a stage.

Overall a thumbs down.
SsAaBmEuRs
( 23.9 heures en tout )
Posté le : 7 janvier
Not that bad as far as shoot em ups go. I'm not a big fan of the genre but this one is doable. It seems to be on the easier side which may turn some people off. It works for me.
The game has some nice colors and looks okay but there were times where I wasn't sure if I was about to collect a star or if I was about to take a bullet to the face.
I personally won't spend alot of time on this game but I would recommend it to anyone who likes this style of game.
MuflihOnii-chan
( 2.4 heures en tout )
Posté le : 6 janvier
this game is addictive :v
maninjapan
( 6.7 heures en tout )
Posté le : 3 janvier
You ♥♥♥!
Gordon the gopher!
You really let yourself go!
Fliptable101
( 3.2 heures en tout )
Posté le : 29 décembre 2015
I have no idea what's going on
Egant981 ︻-デ┳ー
( 7.9 heures en tout )
Posté le : 29 décembre 2015
This game
nearly gave me
a hearth attack...


Old Review
Hardest bullet
hell game
I had ever played
with the graphics
I like and the performance.
yajiu
( 7.3 heures en tout )
Posté le : 28 décembre 2015
This is a fun twin stick shooter. There is a fairly major seizure warning to be aware of, lots of flashing lights and effects on screen. There's also some entertaining voice-acting in a British accent which comments on some events.

For those that don't know what that means, it's a shooter where one stick (or WASD) controls movement, while the other stick (or your mouse) control the direction your weapons shoot in. This isn't a standard bullet hell game where you have a tiny hitbox and one hit will destroy you, you have a shield and two alternate modes for your ship that can (or must be used) to protect you from enemies and the environment. There's only four bosses, but the enemies appear in a wide variety of patterns and it's easy to pick up and play for a little while.

If you like stacking massive high scores while trying to keep your little ship alive, this is a great game. If you like your shoot-em-ups to be orderly and have no unpredictable elements, this may feel like a frustratingly different experience.

I like it, and there's lots of developer's commentary included in the in-game Library that really shows the love and dedication the creators have for the genre and games in general.
Évaluations les plus pertinentes  Dans les 90 derniers jours
13 personne(s) sur 17 (76%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
1.0 heures en tout
Posté le : 20 février
The game has a few interesting ideas for the bullet-hell/twin-stick shooter genre-hybrid, but it lacks focus and struggles to follow it's own rules resulting in a highly unsatisfying experience.

Here was my experience.

First thing that struck me was the obnoxiously flashy menu screen. I mean, the bloom rendered the menus unreadable! But perhaps it is my monitor that isn't perfectly calibrated that is causing the issue. I can try to look past that. So let me change the resolution so I can enjoy it in full-screen... wait a minute. Why is there an unsatisfying selection of screen resolutions? The game just reeks laziness now. If your monitor resolution isn't the top 4 most common resolutions, gg to full-screen experience.

I still decided to give the game a shot. I tried the tutorial, but it left me feeling very confused about many things. Why add in the drilling ability? The spinning ability? When would I use each one? What are you talking about "hoops in the nebula"? Perhaps if I play a few levels I will come to understand... Nope. After playing a few levels, I didn't even understand how I died most of the time nor understand what I should have done to stay alive. Maybe the fun is in figuring all this out? But first I got to use my points to level up.

What should I level up? What does each of these do? The description doesn't clarify most of the time nor can I see how the leveling affects my ship. The leveling process is so unsatisfying, I don't even care what I level up as I often feel no sense of progress. Also, why are there two play/back commands in the level up menu? Such lazy menu design.

After playing and dying so many times, I decide to refer to the library archive in hopes of reading up on the enemies I faced. "Know thy enemy" right? Well, it would make a lot more sense if they actually placed images of the enemies so I know what they are talking about instead of focusing on trying to be funny. For the record, their attempt at humor was so invasive, there was nothing funny about it.

I keep playing hoping I get over that hump to where I can start to have fun, but the more I play, the more I realize how rotten the game is. Due to randomly generated levels, each playthrough is unique, but it's also not satisfying because the difficulty feels very artificial and removes the feeling of progress. Also, by adding shields that absorb damage in a bullet-hell game, it removes the threat bullets have at all. I'll bet it was introduced because when things get too intense, all the flashy effects makes it impossible to tell what the hell is going on. So rather than toning down the effects, they removed the core of what made bullet-hell bullet-hell. It doesn't stop there though. What makes difficult games fun? Because the game lays out rules, and defeats you while following those rules. And the simpler the rules, the better. As such, when you die, you know exactly why you died and that reason was you. The game didn't cheap-shot you. Due to all the elements added to a supposedly simple genre, many times it's not clear why you died, and it breaks it's rules quite often, removing any fun from the challenge.

So in conclusion, the game ebbs feebly with nice ideas and flashy effects, but the game lacks much needed focus for the experience to be satisfying. Avoid this game if you can.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
2.7 heures en tout
Posté le : 5 mars
you need to collect 2367963M to finish this game
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
3.2 heures en tout
Posté le : 13 février
Mad props to this game. One of my favorite bullet hells. It's simple - not rage inducting - random level generation and different game modes keep replay value for hours of fun. Handful of bosses each with their own challenging abilities. Music and visuals are stellar and MP mode is a huge plus. Oh, and that snarky British announcer. Just. Fantastic.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 180 derniers jours
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
12.4 heures en tout
Posté le : 13 janvier
This game is so much fun u have no idea! :D
love playing this on long trips with no internet ^^
Get it if u can :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
Non recommandé
2.1 heures en tout
Posté le : 27 décembre 2015
"pretty" "artsy" visuals aside, Really Big Sky is basically a game that fills in a checklist of how NOT to design a shmup.

The visuals are simply "crazy" and not in the good, Crimzon Clover sort of way. All of the post-processing effects that do not interact well with each other at all make it hard to see what's going on, and the lack of level design and spongy enemies make playing Really Big Sky a confusing and ultimately pointless experience. (The worst offender is the "retro" mode, which only looks retro if 60's acid trip raves are what you consider to be "retro" in videogames.)

Additionally, the gameplay is not at all noteworthy or creative. The only unique mechanic in this horizontally-scrolling twin-stick shooter is the "drill" option, which allows you to drill through certain objects and collect items. Although this could be fun, the game doesn't do much with it, largely due to the lazy procedural generation and simplistic obstacles, which leads me to my next point, the game is laughably easy - you can take many hits before biting it, and all of the enemies and bosses have extremely simple attack patterns that pretty much everyone has seen before. you may ask "so how does the game introduce challenge over time?" and the answer to this is that it instantly kills you by some kind of hazard or enemy that enters at speeds that you could not reasonably react to, and since the game is randomised it's not as though you can reliably memorise them. Needless to say, this is incredibly lazy game design that any arcade game worth its weight in quarters could not get away with.

This isn't even mentioning the obnoxious narration that goes on throughout the game (which at least when I played it, you could not disable). Hearing a sterotypical british guy say "oohhhhh you ♥♥♥" every second time you die is cute the first couple of times you hear it, but quickly becomes grating.

Really Big Sky is a game filled with unnecessary additions weighing down the otherwise simplistic and boring gameplay, that tries to excuse this fact by shoving in post-processing effects and obnoxious narration to try and be "artistic". Even worse and even more overrated than Sine Mora. Avoid.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
1.2 heures en tout
Posté le : 14 décembre 2015
My internet has turned to ♥♥♥♥, it connects on and off constantly and I can't play anything online, but this game saved me!
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
15.3 heures en tout
Posté le : 2 février
Muy adictivo
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
6.0 heures en tout
Posté le : 13 décembre 2015
Very impressed with REALLY BIG SKY!!! Great job, very creative, fresh, and always has you on your toes. 9/10 ^^
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
1.3 heures en tout
Posté le : 6 novembre 2015
sky is so big
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Non recommandé
0.2 heures en tout
Posté le : 10 janvier
Nice retro arcade game with beautiful visuals. Atmospheric.

Things that let this game down:
The game crashes when I try to make it fullscreen + One other game crash within 10 minutes of playing.
The beautiful visuals can make it hard to see what is going on.
No proper tutorial or explanations. In the beginning you are running blind and doing things via trial and error
Takes too long to retry/restart a stage.

Overall a thumbs down.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
Non recommandé
1.2 heures en tout
Posté le : 7 décembre 2015
WTF did I play?!

PLUSES:
+ Good for retro arcade lovers. I also like arcade and retro games, BUT! I didn't like this game!

MINUSES:
- Reminds me "N.P.P.D. RUSH - The milk of Ultra violet" (my 1th hated game), because both have some disgusting graphics. I don't say it must be on super ultra 3D graphics, but at least a little kind and pleasuring graphics.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
1.4 heures en tout
Posté le : 24 décembre 2015
1313
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
Non recommandé
0.2 heures en tout
Posté le : 24 décembre 2015
I'm really interested in pc local multiplayer games for my living room, and this looked like it fit the bill. *I was wrong*. The graphics are extremely buggy, and you cannot play the game in fullscreen at 1080p. The controls are ill-advised... who puts a dedicated screenshot button on the left bumper? The entire time you play, an englishman mumbles nonsense at you. I really don't understand this game, but I don't want to spend the time to figure it out.
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Évaluations les plus pertinentes  Globales
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
1.8 heures en tout
Posté le : 28 décembre 2013
Très bon jeu indépendant ! Un shoot hyper visuel, mais également difficile, offrant de nombreux modes de jeu et des graphismes qui changent en fonction des modes : Style visuel de l'époque de l'Amiga, des 16 bits, ... Bref, c'est un bon petit jeu sur lesquel je reviens régulièrement.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
4.0 heures en tout
Posté le : 7 septembre 2014
Exellent jeu
-Tres colore
-Requiert de bon reflexe


-ATTENTION : Ce jeu n'est pas pour les epileptiques ! Des flash de couleurs differentes sont tres frequent (option pour les reduire disponible) .
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
2.1 heures en tout
Posté le : 19 août 2014
Crazy game with good graphics and funny gameplay
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
2.0 heures en tout
Posté le : 10 août 2014
jeu vite lassant.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
2.2 heures en tout
Posté le : 26 novembre 2014
Un shoot em up original et sympa avec plusieurs types de jeu.
Il m'a fallu un petit moment pour m'habituer au coté flashy qui rend parfois les combats peu lisibles.
En tout cas un petit bien fun.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
1.7 heures en tout
Posté le : 16 juillet 2014
nice game
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
6.6 heures en tout
Posté le : 31 décembre 2013
bonne petite découverte !
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