A super fast, twin analogue shooter for the modern age!
Análises de usuários:
Todas:
Ligeiramente positivas (1,858 análises) - 76% das 1,858 análises de usuários deste jogo são positivas.
Data de lançamento: 24/fev/2012

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“Such an unpredictable game begs to be played again and again”
Kotaku

Sobre este jogo

REALLY BIG SKY! A super fast, twin analogue shooter for the modern age!
Way over in the big void of space live some aliens. They coveted [your planet] and would do anything to live there. So what's [your planet] to do? Yeah, blast through them all! Face off against waves of enemies, bosses, giant laser planets, blackholes, wormholes, massive lasers, planets and asteroids across 12 game modes!
Everything is procedurally generated from the way YOU play the game! From attack patterns, strength of bosses and enemies, pacing between waves and generosity of bonuses!
Features a comprehensive statistics system to let you hone your mad laser skills.

Key Features


  • Fast, Adaptive and Addictive Gameplay
  • 12 Juicy, Full-fat Game Modes
  • Giant, Dynamic Bosses and 17 Enemy Types
  • Powerups, Perk system and the Friendly Mothership to help you out
  • Ultra Perks and Ultra Weapons for super post-game madness!
  • Smash through solid planets and asteroids. Cruise through gas giants
  • Narration from a cheeky cockney AI
  • Xbox 360 controller support
  • Library and Secret unlocks
  • Loads of events including Blackholes, Wormholes, Pandora Box, Panic Crashes, Warp Speed…
  • Gameplay-altering 'Cascade Events'
  • Online scoreboards - measure your awesomeness!

Requisitos de sistema

    • OS:Windows XP
    • Processor:2ghz Core 2 Duo
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c or above
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:DirectSound-compatible Sound Card
    • Additional:Controller support extends to official Xbox 360 controllers only.
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Todas:
Ligeiramente positivas (1,858 análises)
Últimas análises
Trump 4 Prez
( 3.8 horas registradas )
Publicada: 26 de maio
The game is decent but the problem is there isn't a good tutorial or a good UI so I jump in not knowing if I am doing well. It gets annoying and turns me off from playing. 4/10
Übeo
( 3.4 horas registradas )
Publicada: 26 de maio
Produto recebido de graça
I was told to write this review extremely short:
This game is good when your internet's dead. Period.
403Name
( 1.4 horas registradas )
Publicada: 20 de maio
yeah it really big
CaptainNemesis
( 2.4 horas registradas )
Publicada: 9 de maio
awesome game awesome graphics
DavidGX
( 0.5 horas registradas )
Publicada: 8 de maio
This is the perfect game for those who do drugs or those who want to do drugs. Really fun, crazy at times.
Aethelia
( 6.0 horas registradas )
Publicada: 7 de maio
This is the perfect example of why random people shouldn't be allowed to publish any crap they make in a game making program. Learn a real programming language before putting "games" on Steam, not this experiment where you just throw random lighting effects in and call it a feature.

But it's clear the publisher doesn't care about quality, ignoring the many people who can't even run the game because it only works in about 2 obscure resolutions.

Do everyone a favor and buy a better microphone too. Who is this idiot saying random things like "Here come the niiiiiiids, cash baaaaaaaaaack". I wish I could get my cash back for this garbage. This wouldn't be half as bad if all the stupid voiceovers were removed. Particularly "Eat a cat". Um, no thanks. Though that's only the second worst thing you're in favor of after publishing shovelware on Steam.
KURLAND HERE
( 1.7 horas registradas )
Publicada: 7 de maio
really big ♥♥♥♥
HyphenSam
( 1.9 horas registradas )
Publicada: 22 de abril
When I first started the game, there were black borders around the game. That's fine, I'll just change the resolution. Oh wait, there's only 4 options to select.

So if your monitor isn't the top 4 common resolutions, then you're out of luck. Unfortunately changing the resolution booted me to windowed mode, and alt+enter didn't work for me. So instead of having the manageable black borders, I have to play in windowed mode. Great start!

So I went through the tutorial and played the game, then I died to some invisible enemy. I could not tell what was going on in the screen due to all the flashy effects the game throws at you. They're pretty, but annoying as ♥♥♥♥.

After you die you can add points to upgrade certain abilities, I think. I'm not sure if I have to add points all the way to get that ability, or it improves the ability in-game—which I don't notice due to all the flashy ♥♥♥♥ going on.

So I played through the game again and reached a boss. The boss was a ship with thrusters that each shoots beams in a pattern, so naturally I shot the thrusters. Didn't do a thing.
Apparently I was supposed to wait for the pattern to do it's thing, then enemies appear.

Then the cycle continues until the boss moves backwards and forwards, bringing you towards the ship, and you have to drill through the ship to avoid getting damaged. During this stage you can shoot the thrusters.

And inside the ship is a circle thing, where if you touch it you get damaged. Apparently I did that too many times and died, I think? I could still move around, and the boss keeps moving backwards and forwards, but I can't shoot anything. I also can't take damage.

So I uninstalled the game feeling confused by the game and confused by how this game got so many positive reviews. Oh well, if they enjoyed the game then good on them, but in my experience I couldn't enjoy the game.
Melefono
( 4.2 horas registradas )
Publicada: 21 de abril
Takes classic arcade games to a whole new level for me. Love the giant atmosphere feel this game gives!
Skyflyer37
( 1.5 horas registradas )
Publicada: 16 de abril
lame af i got it for free becuase some website gave out free codes without dowload so the only reson i have 1 hour of gamplay is becuase i just leav it on and do somwthing else just to get free cards
✧ The Pie ✦
( 0.5 horas registradas )
Publicada: 10 de abril
Weed simulator
WillianWG
( 0.2 horas registradas )
Publicada: 22 de março
odeio fazer análise negativa mais se a produtora não faz nada eu faço.
o jogo está bugado,fica em tela preta pra sempre,você pode tentar mil caralhadas pra poder jogar só que não adianta em nada.
Tinha ganhado a key desse jogo(AINDA BEM POIS NÃO GASTEI ♥♥♥♥♥ NENHUMA NELE),aconselho a não comprarem pra não passar dor de cabeça.
já exclui ele permanentemente da minha conta :D bye bye!!
JuniorBolt™
( 4.2 horas registradas )
Publicada: 9 de março
O game é legal conta com um gameplay agradável mais imperfeito, os gráficos são bons mais não é nada alem disso afinal o game não passa de uma certa resolução mesmo com as opções disponíveis , porém o que mais me incomoda é o preço existem outros nessa categorias melhores pelo mesmo preço, mais não deixa de ser um game legalzinhu se rolar uma promoção e vc gosta deste estilo de game vá em frente caso contrário deixe passar.
$Hri✟i✟or
( 2.7 horas registradas )
Publicada: 5 de março
you need to collect 2367963M to finish this game
sosa
( 3.4 horas registradas )
Publicada: 21 de fevereiro
Got epilepsy attack from this game

10/10 would stare at shiny colors again
Kuebic
( 1.0 horas registradas )
Publicada: 20 de fevereiro
The game has a few interesting ideas for the bullet-hell/twin-stick shooter genre-hybrid, but it lacks focus and struggles to follow it's own rules resulting in a highly unsatisfying experience.

Here was my experience.

First thing that struck me was the obnoxiously flashy menu screen. I mean, the bloom rendered the menus unreadable! But perhaps it is my monitor that isn't perfectly calibrated that is causing the issue. I can try to look past that. So let me change the resolution so I can enjoy it in full-screen... wait a minute. Why is there an unsatisfying selection of screen resolutions? The game just reeks laziness now. If your monitor resolution isn't the top 4 most common resolutions, gg to full-screen experience.

I still decided to give the game a shot. I tried the tutorial, but it left me feeling very confused about many things. Why add in the drilling ability? The spinning ability? When would I use each one? What are you talking about "hoops in the nebula"? Perhaps if I play a few levels I will come to understand... Nope. After playing a few levels, I didn't even understand how I died most of the time nor understand what I should have done to stay alive. Maybe the fun is in figuring all this out? But first I got to use my points to level up.

What should I level up? What does each of these do? The description doesn't clarify most of the time nor can I see how the leveling affects my ship. The leveling process is so unsatisfying, I don't even care what I level up as I often feel no sense of progress. Also, why are there two play/back commands in the level up menu? Such lazy menu design.

After playing and dying so many times, I decide to refer to the library archive in hopes of reading up on the enemies I faced. "Know thy enemy" right? Well, it would make a lot more sense if they actually placed images of the enemies so I know what they are talking about instead of focusing on trying to be funny. For the record, their attempt at humor was so invasive, there was nothing funny about it.

I keep playing hoping I get over that hump to where I can start to have fun, but the more I play, the more I realize how rotten the game is. Due to randomly generated levels, each playthrough is unique, but it's also not satisfying because the difficulty feels very artificial and removes the feeling of progress. Also, by adding shields that absorb damage in a bullet-hell game, it removes the threat bullets have at all. I'll bet it was introduced because when things get too intense, all the flashy effects makes it impossible to tell what the hell is going on. So rather than toning down the effects, they removed the core of what made bullet-hell bullet-hell. It doesn't stop there though. What makes difficult games fun? Because the game lays out rules, and defeats you while following those rules. And the simpler the rules, the better. As such, when you die, you know exactly why you died and that reason was you. The game didn't cheap-shot you. Due to all the elements added to a supposedly simple genre, many times it's not clear why you died, and it breaks it's rules quite often, removing any fun from the challenge.

So in conclusion, the game ebbs feebly with nice ideas and flashy effects, but the game lacks much needed focus for the experience to be satisfying. Avoid this game if you can.
[ヲタ] Air Man
( 3.2 horas registradas )
Publicada: 13 de fevereiro
Mad props to this game. One of my favorite bullet hells. It's simple - not rage inducting - random level generation and different game modes keep replay value for hours of fun. Handful of bosses each with their own challenging abilities. Music and visuals are stellar and MP mode is a huge plus. Oh, and that snarky British announcer. Just. Fantastic.
PirateD
( 2.5 horas registradas )
Publicada: 6 de fevereiro
good one, worth $2 for sure. Atmosphere is a bit distracting and becomes really hard to see which is a bit frustrating. Music is good. Game breaks on my pc when I go fullscreen (pc running i7 & nvidia 970 video card)
MPO
( 2.9 horas registradas )
Publicada: 31 de janeiro
Gameplay suffers from an interface and graphics soaked in overexcess, throwing visual clarity out the window in favor of edginess. The decision to include the lagging mouse cursor is equally perplexing. Doesn't run well, either.
Análises mais úteis  Nos últimos 90 dias
1 de 1 pessoas (100%) acharam esta análise útil
Não recomendado
0.2 horas registradas
Publicada: 22 de março
odeio fazer análise negativa mais se a produtora não faz nada eu faço.
o jogo está bugado,fica em tela preta pra sempre,você pode tentar mil caralhadas pra poder jogar só que não adianta em nada.
Tinha ganhado a key desse jogo(AINDA BEM POIS NÃO GASTEI ♥♥♥♥♥ NENHUMA NELE),aconselho a não comprarem pra não passar dor de cabeça.
já exclui ele permanentemente da minha conta :D bye bye!!
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
4.2 horas registradas
Publicada: 9 de março
O game é legal conta com um gameplay agradável mais imperfeito, os gráficos são bons mais não é nada alem disso afinal o game não passa de uma certa resolução mesmo com as opções disponíveis , porém o que mais me incomoda é o preço existem outros nessa categorias melhores pelo mesmo preço, mais não deixa de ser um game legalzinhu se rolar uma promoção e vc gosta deste estilo de game vá em frente caso contrário deixe passar.
Você achou esta análise útil? Sim Não Engraçada
4 de 5 pessoas (80%) acharam esta análise útil
Não recomendado
1.9 horas registradas
Publicada: 22 de abril
When I first started the game, there were black borders around the game. That's fine, I'll just change the resolution. Oh wait, there's only 4 options to select.

So if your monitor isn't the top 4 common resolutions, then you're out of luck. Unfortunately changing the resolution booted me to windowed mode, and alt+enter didn't work for me. So instead of having the manageable black borders, I have to play in windowed mode. Great start!

So I went through the tutorial and played the game, then I died to some invisible enemy. I could not tell what was going on in the screen due to all the flashy effects the game throws at you. They're pretty, but annoying as ♥♥♥♥.

After you die you can add points to upgrade certain abilities, I think. I'm not sure if I have to add points all the way to get that ability, or it improves the ability in-game—which I don't notice due to all the flashy ♥♥♥♥ going on.

So I played through the game again and reached a boss. The boss was a ship with thrusters that each shoots beams in a pattern, so naturally I shot the thrusters. Didn't do a thing.
Apparently I was supposed to wait for the pattern to do it's thing, then enemies appear.

Then the cycle continues until the boss moves backwards and forwards, bringing you towards the ship, and you have to drill through the ship to avoid getting damaged. During this stage you can shoot the thrusters.

And inside the ship is a circle thing, where if you touch it you get damaged. Apparently I did that too many times and died, I think? I could still move around, and the boss keeps moving backwards and forwards, but I can't shoot anything. I also can't take damage.

So I uninstalled the game feeling confused by the game and confused by how this game got so many positive reviews. Oh well, if they enjoyed the game then good on them, but in my experience I couldn't enjoy the game.
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Análises mais úteis  Nos últimos 180 dias
3 de 4 pessoas (75%) acharam esta análise útil
Não recomendado
1.7 horas registradas
Publicada: 30 de dezembro de 2015
A ideia é legal, mas infelizmente o jogo está muito mal programado. Há bugs na alteração de configurações, glitchs no gameplay, não funciona em Full HD, o avanço no jogo é pouco consistente, os menus são confusos, mecanica interessante mas mal executada.

Se gosta da categoria você pode ignorar tudo isso e seguir em frente, mas não vai demorar para ficar insuportável.
Se não comprou não compre de jeito nenhum, tem jogos muito melhores que esse na mesma faixa de preço.

Não recomendo.
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17 de 22 pessoas (77%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
1.0 horas registradas
Publicada: 20 de fevereiro
The game has a few interesting ideas for the bullet-hell/twin-stick shooter genre-hybrid, but it lacks focus and struggles to follow it's own rules resulting in a highly unsatisfying experience.

Here was my experience.

First thing that struck me was the obnoxiously flashy menu screen. I mean, the bloom rendered the menus unreadable! But perhaps it is my monitor that isn't perfectly calibrated that is causing the issue. I can try to look past that. So let me change the resolution so I can enjoy it in full-screen... wait a minute. Why is there an unsatisfying selection of screen resolutions? The game just reeks laziness now. If your monitor resolution isn't the top 4 most common resolutions, gg to full-screen experience.

I still decided to give the game a shot. I tried the tutorial, but it left me feeling very confused about many things. Why add in the drilling ability? The spinning ability? When would I use each one? What are you talking about "hoops in the nebula"? Perhaps if I play a few levels I will come to understand... Nope. After playing a few levels, I didn't even understand how I died most of the time nor understand what I should have done to stay alive. Maybe the fun is in figuring all this out? But first I got to use my points to level up.

What should I level up? What does each of these do? The description doesn't clarify most of the time nor can I see how the leveling affects my ship. The leveling process is so unsatisfying, I don't even care what I level up as I often feel no sense of progress. Also, why are there two play/back commands in the level up menu? Such lazy menu design.

After playing and dying so many times, I decide to refer to the library archive in hopes of reading up on the enemies I faced. "Know thy enemy" right? Well, it would make a lot more sense if they actually placed images of the enemies so I know what they are talking about instead of focusing on trying to be funny. For the record, their attempt at humor was so invasive, there was nothing funny about it.

I keep playing hoping I get over that hump to where I can start to have fun, but the more I play, the more I realize how rotten the game is. Due to randomly generated levels, each playthrough is unique, but it's also not satisfying because the difficulty feels very artificial and removes the feeling of progress. Also, by adding shields that absorb damage in a bullet-hell game, it removes the threat bullets have at all. I'll bet it was introduced because when things get too intense, all the flashy effects makes it impossible to tell what the hell is going on. So rather than toning down the effects, they removed the core of what made bullet-hell bullet-hell. It doesn't stop there though. What makes difficult games fun? Because the game lays out rules, and defeats you while following those rules. And the simpler the rules, the better. As such, when you die, you know exactly why you died and that reason was you. The game didn't cheap-shot you. Due to all the elements added to a supposedly simple genre, many times it's not clear why you died, and it breaks it's rules quite often, removing any fun from the challenge.

So in conclusion, the game ebbs feebly with nice ideas and flashy effects, but the game lacks much needed focus for the experience to be satisfying. Avoid this game if you can.
Você achou esta análise útil? Sim Não Engraçada
10 de 15 pessoas (67%) acharam esta análise útil
Não recomendado
2.1 horas registradas
Publicada: 27 de dezembro de 2015
"pretty" "artsy" visuals aside, Really Big Sky is basically a game that fills in a checklist of how NOT to design a shmup.

The visuals are simply "crazy" and not in the good, Crimzon Clover sort of way. All of the post-processing effects that do not interact well with each other at all make it hard to see what's going on, and the lack of level design and spongy enemies make playing Really Big Sky a confusing and ultimately pointless experience. (The worst offender is the "retro" mode, which only looks retro if 60's acid trip raves are what you consider to be "retro" in videogames.)

Additionally, the gameplay is not at all noteworthy or creative. The only unique mechanic in this horizontally-scrolling twin-stick shooter is the "drill" option, which allows you to drill through certain objects and collect items. Although this could be fun, the game doesn't do much with it, largely due to the lazy procedural generation and simplistic obstacles, which leads me to my next point, the game is laughably easy - you can take many hits before biting it, and all of the enemies and bosses have extremely simple attack patterns that pretty much everyone has seen before. you may ask "so how does the game introduce challenge over time?" and the answer to this is that it instantly kills you by some kind of hazard or enemy that enters at speeds that you could not reasonably react to, and since the game is randomised it's not as though you can reliably memorise them. Needless to say, this is incredibly lazy game design that any arcade game worth its weight in quarters could not get away with.

This isn't even mentioning the obnoxious narration that goes on throughout the game (which at least when I played it, you could not disable). Hearing a sterotypical british guy say "oohhhhh you ♥♥♥" every second time you die is cute the first couple of times you hear it, but quickly becomes grating.

Really Big Sky is a game filled with unnecessary additions weighing down the otherwise simplistic and boring gameplay, that tries to excuse this fact by shoving in post-processing effects and obnoxious narration to try and be "artistic". Even worse and even more overrated than Sine Mora. Avoid.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
1.2 horas registradas
Publicada: 14 de dezembro de 2015
My internet has turned to ♥♥♥♥, it connects on and off constantly and I can't play anything online, but this game saved me!
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6 de 9 pessoas (67%) acharam esta análise útil
Recomendado
12.4 horas registradas
Publicada: 13 de janeiro
This game is so much fun u have no idea! :D
love playing this on long trips with no internet ^^
Get it if u can :)
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3 de 4 pessoas (75%) acharam esta análise útil
Recomendado
6.0 horas registradas
Publicada: 13 de dezembro de 2015
Very impressed with REALLY BIG SKY!!! Great job, very creative, fresh, and always has you on your toes. 9/10 ^^
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4 de 7 pessoas (57%) acharam esta análise útil
1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
3.2 horas registradas
Publicada: 13 de fevereiro
Mad props to this game. One of my favorite bullet hells. It's simple - not rage inducting - random level generation and different game modes keep replay value for hours of fun. Handful of bosses each with their own challenging abilities. Music and visuals are stellar and MP mode is a huge plus. Oh, and that snarky British announcer. Just. Fantastic.
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Análises mais úteis  No geral
23 de 31 pessoas (74%) acharam esta análise útil
Não recomendado
1.6 horas registradas
Publicada: 19 de julho de 2014
Really Big Sky é um twin stick shooter / "shoot 'em up", onde você básica e óbviamente controla uma nave, atravessando diversos planetas e sobrevivendo a waves de diferentes inimigos. Você deve sobreviver aos ataques desses inimigos e aos chefes, assim, progredindo no jogo e avançando a novos modos de jogo. Uma característica interessante do jogo é que as fases e as suas formas são generadas de acordo com a maneira que você as joga.

O jogo é extremamente rápido e mesmo nos modos de jogos iniciais disponíveis, possui uma dificuldade além do normal, mesmo após a adaptação dos controles e de sua mecânica. Entretanto, o próprio jogo faz sátiras envolvendo a dificuldade do jogo, tornando-a uma característica do mesmo. Devido aos enormes problemas técnicos que ele tem, como uma otimização precária, comandos imprecisos e falta de informações sobre o seu progresso; e a maneira como esta é extremamente mal apresentada e confusa, o jogo torna-se em certos momentos simplesmente injogável. A otimização precária é o problema que mais interfere e simplesmente arruina a jogatina, com framedrop constante (caindo até mesmo para 5FPS) em cenas com bastante movimentação.

Este é um dos diversos jogos que possuem potencial, porém mal explorados e distribuídos. Really Big Sky possui uma arte fantástica, excelente trilha sonora, mas por simplesmente tornar-se injogável em certos momentos com problemas técnicos que até o momento não foram solucionados - mesmo na quinta versão do jogo -, não é possível recomendá-lo.
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7 de 7 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
6.1 horas registradas
Publicada: 17 de outubro de 2014
MAN... this sky is really big
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9 de 12 pessoas (75%) acharam esta análise útil
Recomendado
2.3 horas registradas
Publicada: 10 de julho de 2014
Legal, lembrei de jogos das antigas da época do fliperama.
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4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
2.1 horas registradas
Publicada: 19 de agosto de 2014
Excelente jogo! Jogo de nave bem psicodélico, funciona muito bem com o controle de Xbox 360, principalmente por usar um joystick para controlar e o outro para atirar, a mira fica bem livre, lembra aqueles joguinhos antigos de naves, até o menu do jogo é retrô, mas de antigo o jogo só tem o cheiro mesmo, recomendo!
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7 de 11 pessoas (64%) acharam esta análise útil
Recomendado
2.6 horas registradas
Publicada: 9 de julho de 2014
Um game desafiante que vai te trazer "bons" momentos de raiva! Mas é um ótimo game, chega bem perto do Super Hexagon. De uma nota de 0 a 10 dou 8.5. Recomendo!
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
1.2 horas registradas
Publicada: 16 de julho de 2014
Um joguinho simples e desafiador. Também há vários modos de jogo.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
1.3 horas registradas
Publicada: 26 de agosto de 2015
Genre SHMUP
Gameplay 85
Artstyle 90
Sound 80
Options 15
Replay 100
Value 100
Overall 95


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2 de 2 pessoas (100%) acharam esta análise útil
4 de 6 pessoas (67%) acharam esta análise útil
Recomendado
2.3 horas registradas
Publicada: 1 de agosto de 2014
Uma viagem psicodélica Astral.
Você achou esta análise útil? Sim Não Engraçada