A super fast, twin analogue shooter for the modern age!
Recenzje użytkowników:
Ogółem:
W większości pozytywne (1,858) - 76% z 1,858 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 24 Lut, 2012

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Kup Really Big Sky

 

Recenzje

“Such an unpredictable game begs to be played again and again”
Kotaku

O tej grze

REALLY BIG SKY! A super fast, twin analogue shooter for the modern age!
Way over in the big void of space live some aliens. They coveted [your planet] and would do anything to live there. So what's [your planet] to do? Yeah, blast through them all! Face off against waves of enemies, bosses, giant laser planets, blackholes, wormholes, massive lasers, planets and asteroids across 12 game modes!
Everything is procedurally generated from the way YOU play the game! From attack patterns, strength of bosses and enemies, pacing between waves and generosity of bonuses!
Features a comprehensive statistics system to let you hone your mad laser skills.

Key Features


  • Fast, Adaptive and Addictive Gameplay
  • 12 Juicy, Full-fat Game Modes
  • Giant, Dynamic Bosses and 17 Enemy Types
  • Powerups, Perk system and the Friendly Mothership to help you out
  • Ultra Perks and Ultra Weapons for super post-game madness!
  • Smash through solid planets and asteroids. Cruise through gas giants
  • Narration from a cheeky cockney AI
  • Xbox 360 controller support
  • Library and Secret unlocks
  • Loads of events including Blackholes, Wormholes, Pandora Box, Panic Crashes, Warp Speed…
  • Gameplay-altering 'Cascade Events'
  • Online scoreboards - measure your awesomeness!

Wymagania systemowe

    • OS:Windows XP
    • Processor:2ghz Core 2 Duo
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c or above
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:DirectSound-compatible Sound Card
    • Additional:Controller support extends to official Xbox 360 controllers only.
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Ogółem:
W większości pozytywne (1,858)
Niedawno opublikowane
Trump 4 Prez
( 3.8 godz. łącznie )
Zamieszczono: 26 maja
The game is decent but the problem is there isn't a good tutorial or a good UI so I jump in not knowing if I am doing well. It gets annoying and turns me off from playing. 4/10
Przydatne? Tak Nie Zabawna
Übeo
( 3.4 godz. łącznie )
Zamieszczono: 26 maja
Produkt otrzymany bezpłatnie
I was told to write this review extremely short:
This game is good when your internet's dead. Period.
Przydatne? Tak Nie Zabawna
404Name
( 1.4 godz. łącznie )
Zamieszczono: 20 maja
yeah it really big
Przydatne? Tak Nie Zabawna
Chest[E]r
( 4.3 godz. łącznie )
Zamieszczono: 14 maja
fajne
Przydatne? Tak Nie Zabawna
CaptainNemesis
( 2.4 godz. łącznie )
Zamieszczono: 9 maja
awesome game awesome graphics
Przydatne? Tak Nie Zabawna
DavidGX
( 0.5 godz. łącznie )
Zamieszczono: 8 maja
This is the perfect game for those who do drugs or those who want to do drugs. Really fun, crazy at times.
Przydatne? Tak Nie Zabawna
Aethelia
( 6.0 godz. łącznie )
Zamieszczono: 7 maja
This is the perfect example of why random people shouldn't be allowed to publish any crap they make in a game making program. Learn a real programming language before putting "games" on Steam, not this experiment where you just throw random lighting effects in and call it a feature.

But it's clear the publisher doesn't care about quality, ignoring the many people who can't even run the game because it only works in about 2 obscure resolutions.

Do everyone a favor and buy a better microphone too. Who is this idiot saying random things like "Here come the niiiiiiids, cash baaaaaaaaaack". I wish I could get my cash back for this garbage. This wouldn't be half as bad if all the stupid voiceovers were removed. Particularly "Eat a cat". Um, no thanks. Though that's only the second worst thing you're in favor of after publishing shovelware on Steam.
Przydatne? Tak Nie Zabawna
KURLAND HERE
( 1.7 godz. łącznie )
Zamieszczono: 7 maja
really big ♥♥♥♥
Przydatne? Tak Nie Zabawna
HyphenSam
( 1.9 godz. łącznie )
Zamieszczono: 22 kwietnia
When I first started the game, there were black borders around the game. That's fine, I'll just change the resolution. Oh wait, there's only 4 options to select.

So if your monitor isn't the top 4 common resolutions, then you're out of luck. Unfortunately changing the resolution booted me to windowed mode, and alt+enter didn't work for me. So instead of having the manageable black borders, I have to play in windowed mode. Great start!

So I went through the tutorial and played the game, then I died to some invisible enemy. I could not tell what was going on in the screen due to all the flashy effects the game throws at you. They're pretty, but annoying as ♥♥♥♥.

After you die you can add points to upgrade certain abilities, I think. I'm not sure if I have to add points all the way to get that ability, or it improves the ability in-game—which I don't notice due to all the flashy ♥♥♥♥ going on.

So I played through the game again and reached a boss. The boss was a ship with thrusters that each shoots beams in a pattern, so naturally I shot the thrusters. Didn't do a thing.
Apparently I was supposed to wait for the pattern to do it's thing, then enemies appear.

Then the cycle continues until the boss moves backwards and forwards, bringing you towards the ship, and you have to drill through the ship to avoid getting damaged. During this stage you can shoot the thrusters.

And inside the ship is a circle thing, where if you touch it you get damaged. Apparently I did that too many times and died, I think? I could still move around, and the boss keeps moving backwards and forwards, but I can't shoot anything. I also can't take damage.

So I uninstalled the game feeling confused by the game and confused by how this game got so many positive reviews. Oh well, if they enjoyed the game then good on them, but in my experience I couldn't enjoy the game.
Przydatne? Tak Nie Zabawna
Melefono
( 4.2 godz. łącznie )
Zamieszczono: 21 kwietnia
Takes classic arcade games to a whole new level for me. Love the giant atmosphere feel this game gives!
Przydatne? Tak Nie Zabawna
Skyflyer37
( 1.5 godz. łącznie )
Zamieszczono: 16 kwietnia
lame af i got it for free becuase some website gave out free codes without dowload so the only reson i have 1 hour of gamplay is becuase i just leav it on and do somwthing else just to get free cards
Przydatne? Tak Nie Zabawna
✧ The Pie ✦
( 0.5 godz. łącznie )
Zamieszczono: 10 kwietnia
Weed simulator
Przydatne? Tak Nie Zabawna
$Hri✟i✟or
( 2.7 godz. łącznie )
Zamieszczono: 5 marca
you need to collect 2367963M to finish this game
Przydatne? Tak Nie Zabawna
sosa
( 3.4 godz. łącznie )
Zamieszczono: 21 lutego
Got epilepsy attack from this game

10/10 would stare at shiny colors again
Przydatne? Tak Nie Zabawna
Kuebic
( 1.0 godz. łącznie )
Zamieszczono: 20 lutego
The game has a few interesting ideas for the bullet-hell/twin-stick shooter genre-hybrid, but it lacks focus and struggles to follow it's own rules resulting in a highly unsatisfying experience.

Here was my experience.

First thing that struck me was the obnoxiously flashy menu screen. I mean, the bloom rendered the menus unreadable! But perhaps it is my monitor that isn't perfectly calibrated that is causing the issue. I can try to look past that. So let me change the resolution so I can enjoy it in full-screen... wait a minute. Why is there an unsatisfying selection of screen resolutions? The game just reeks laziness now. If your monitor resolution isn't the top 4 most common resolutions, gg to full-screen experience.

I still decided to give the game a shot. I tried the tutorial, but it left me feeling very confused about many things. Why add in the drilling ability? The spinning ability? When would I use each one? What are you talking about "hoops in the nebula"? Perhaps if I play a few levels I will come to understand... Nope. After playing a few levels, I didn't even understand how I died most of the time nor understand what I should have done to stay alive. Maybe the fun is in figuring all this out? But first I got to use my points to level up.

What should I level up? What does each of these do? The description doesn't clarify most of the time nor can I see how the leveling affects my ship. The leveling process is so unsatisfying, I don't even care what I level up as I often feel no sense of progress. Also, why are there two play/back commands in the level up menu? Such lazy menu design.

After playing and dying so many times, I decide to refer to the library archive in hopes of reading up on the enemies I faced. "Know thy enemy" right? Well, it would make a lot more sense if they actually placed images of the enemies so I know what they are talking about instead of focusing on trying to be funny. For the record, their attempt at humor was so invasive, there was nothing funny about it.

I keep playing hoping I get over that hump to where I can start to have fun, but the more I play, the more I realize how rotten the game is. Due to randomly generated levels, each playthrough is unique, but it's also not satisfying because the difficulty feels very artificial and removes the feeling of progress. Also, by adding shields that absorb damage in a bullet-hell game, it removes the threat bullets have at all. I'll bet it was introduced because when things get too intense, all the flashy effects makes it impossible to tell what the hell is going on. So rather than toning down the effects, they removed the core of what made bullet-hell bullet-hell. It doesn't stop there though. What makes difficult games fun? Because the game lays out rules, and defeats you while following those rules. And the simpler the rules, the better. As such, when you die, you know exactly why you died and that reason was you. The game didn't cheap-shot you. Due to all the elements added to a supposedly simple genre, many times it's not clear why you died, and it breaks it's rules quite often, removing any fun from the challenge.

So in conclusion, the game ebbs feebly with nice ideas and flashy effects, but the game lacks much needed focus for the experience to be satisfying. Avoid this game if you can.
Przydatne? Tak Nie Zabawna
[ヲタ] Air Man
( 3.2 godz. łącznie )
Zamieszczono: 13 lutego
Mad props to this game. One of my favorite bullet hells. It's simple - not rage inducting - random level generation and different game modes keep replay value for hours of fun. Handful of bosses each with their own challenging abilities. Music and visuals are stellar and MP mode is a huge plus. Oh, and that snarky British announcer. Just. Fantastic.
Przydatne? Tak Nie Zabawna
PirateD
( 2.5 godz. łącznie )
Zamieszczono: 6 lutego
good one, worth $2 for sure. Atmosphere is a bit distracting and becomes really hard to see which is a bit frustrating. Music is good. Game breaks on my pc when I go fullscreen (pc running i7 & nvidia 970 video card)
Przydatne? Tak Nie Zabawna
MPO
( 2.9 godz. łącznie )
Zamieszczono: 31 stycznia
Gameplay suffers from an interface and graphics soaked in overexcess, throwing visual clarity out the window in favor of edginess. The decision to include the lagging mouse cursor is equally perplexing. Doesn't run well, either.
Przydatne? Tak Nie Zabawna
Pewmaister
( 16.9 godz. łącznie )
Zamieszczono: 27 stycznia
There is no end to the overwhelming amount of things to destroy in this game, you play it in classic first and think you've got the game handled and then they throw you into a black hole. I swear you could play this game for a year and still be finding things new. I LOVE IT!
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 90 dni
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
Niepolecone
1.9 godz. łącznie
Zamieszczono: 22 kwietnia
When I first started the game, there were black borders around the game. That's fine, I'll just change the resolution. Oh wait, there's only 4 options to select.

So if your monitor isn't the top 4 common resolutions, then you're out of luck. Unfortunately changing the resolution booted me to windowed mode, and alt+enter didn't work for me. So instead of having the manageable black borders, I have to play in windowed mode. Great start!

So I went through the tutorial and played the game, then I died to some invisible enemy. I could not tell what was going on in the screen due to all the flashy effects the game throws at you. They're pretty, but annoying as ♥♥♥♥.

After you die you can add points to upgrade certain abilities, I think. I'm not sure if I have to add points all the way to get that ability, or it improves the ability in-game—which I don't notice due to all the flashy ♥♥♥♥ going on.

So I played through the game again and reached a boss. The boss was a ship with thrusters that each shoots beams in a pattern, so naturally I shot the thrusters. Didn't do a thing.
Apparently I was supposed to wait for the pattern to do it's thing, then enemies appear.

Then the cycle continues until the boss moves backwards and forwards, bringing you towards the ship, and you have to drill through the ship to avoid getting damaged. During this stage you can shoot the thrusters.

And inside the ship is a circle thing, where if you touch it you get damaged. Apparently I did that too many times and died, I think? I could still move around, and the boss keeps moving backwards and forwards, but I can't shoot anything. I also can't take damage.

So I uninstalled the game feeling confused by the game and confused by how this game got so many positive reviews. Oh well, if they enjoyed the game then good on them, but in my experience I couldn't enjoy the game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 180 dni
16 z 21 osób (76%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Niepolecone
1.0 godz. łącznie
Zamieszczono: 20 lutego
The game has a few interesting ideas for the bullet-hell/twin-stick shooter genre-hybrid, but it lacks focus and struggles to follow it's own rules resulting in a highly unsatisfying experience.

Here was my experience.

First thing that struck me was the obnoxiously flashy menu screen. I mean, the bloom rendered the menus unreadable! But perhaps it is my monitor that isn't perfectly calibrated that is causing the issue. I can try to look past that. So let me change the resolution so I can enjoy it in full-screen... wait a minute. Why is there an unsatisfying selection of screen resolutions? The game just reeks laziness now. If your monitor resolution isn't the top 4 most common resolutions, gg to full-screen experience.

I still decided to give the game a shot. I tried the tutorial, but it left me feeling very confused about many things. Why add in the drilling ability? The spinning ability? When would I use each one? What are you talking about "hoops in the nebula"? Perhaps if I play a few levels I will come to understand... Nope. After playing a few levels, I didn't even understand how I died most of the time nor understand what I should have done to stay alive. Maybe the fun is in figuring all this out? But first I got to use my points to level up.

What should I level up? What does each of these do? The description doesn't clarify most of the time nor can I see how the leveling affects my ship. The leveling process is so unsatisfying, I don't even care what I level up as I often feel no sense of progress. Also, why are there two play/back commands in the level up menu? Such lazy menu design.

After playing and dying so many times, I decide to refer to the library archive in hopes of reading up on the enemies I faced. "Know thy enemy" right? Well, it would make a lot more sense if they actually placed images of the enemies so I know what they are talking about instead of focusing on trying to be funny. For the record, their attempt at humor was so invasive, there was nothing funny about it.

I keep playing hoping I get over that hump to where I can start to have fun, but the more I play, the more I realize how rotten the game is. Due to randomly generated levels, each playthrough is unique, but it's also not satisfying because the difficulty feels very artificial and removes the feeling of progress. Also, by adding shields that absorb damage in a bullet-hell game, it removes the threat bullets have at all. I'll bet it was introduced because when things get too intense, all the flashy effects makes it impossible to tell what the hell is going on. So rather than toning down the effects, they removed the core of what made bullet-hell bullet-hell. It doesn't stop there though. What makes difficult games fun? Because the game lays out rules, and defeats you while following those rules. And the simpler the rules, the better. As such, when you die, you know exactly why you died and that reason was you. The game didn't cheap-shot you. Due to all the elements added to a supposedly simple genre, many times it's not clear why you died, and it breaks it's rules quite often, removing any fun from the challenge.

So in conclusion, the game ebbs feebly with nice ideas and flashy effects, but the game lacks much needed focus for the experience to be satisfying. Avoid this game if you can.
Czy ta recenzja była pomocna? Tak Nie Zabawna
10 z 15 osób (67%) uważa, że ta recenzja jest pomocna
Niepolecone
2.1 godz. łącznie
Zamieszczono: 27 grudnia, 2015
"pretty" "artsy" visuals aside, Really Big Sky is basically a game that fills in a checklist of how NOT to design a shmup.

The visuals are simply "crazy" and not in the good, Crimzon Clover sort of way. All of the post-processing effects that do not interact well with each other at all make it hard to see what's going on, and the lack of level design and spongy enemies make playing Really Big Sky a confusing and ultimately pointless experience. (The worst offender is the "retro" mode, which only looks retro if 60's acid trip raves are what you consider to be "retro" in videogames.)

Additionally, the gameplay is not at all noteworthy or creative. The only unique mechanic in this horizontally-scrolling twin-stick shooter is the "drill" option, which allows you to drill through certain objects and collect items. Although this could be fun, the game doesn't do much with it, largely due to the lazy procedural generation and simplistic obstacles, which leads me to my next point, the game is laughably easy - you can take many hits before biting it, and all of the enemies and bosses have extremely simple attack patterns that pretty much everyone has seen before. you may ask "so how does the game introduce challenge over time?" and the answer to this is that it instantly kills you by some kind of hazard or enemy that enters at speeds that you could not reasonably react to, and since the game is randomised it's not as though you can reliably memorise them. Needless to say, this is incredibly lazy game design that any arcade game worth its weight in quarters could not get away with.

This isn't even mentioning the obnoxious narration that goes on throughout the game (which at least when I played it, you could not disable). Hearing a sterotypical british guy say "oohhhhh you ♥♥♥" every second time you die is cute the first couple of times you hear it, but quickly becomes grating.

Really Big Sky is a game filled with unnecessary additions weighing down the otherwise simplistic and boring gameplay, that tries to excuse this fact by shoving in post-processing effects and obnoxious narration to try and be "artistic". Even worse and even more overrated than Sine Mora. Avoid.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
1.2 godz. łącznie
Zamieszczono: 14 grudnia, 2015
My internet has turned to ♥♥♥♥, it connects on and off constantly and I can't play anything online, but this game saved me!
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 9 osób (67%) uważa, że ta recenzja jest pomocna
Polecane
12.4 godz. łącznie
Zamieszczono: 13 stycznia
This game is so much fun u have no idea! :D
love playing this on long trips with no internet ^^
Get it if u can :)
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
Polecane
6.0 godz. łącznie
Zamieszczono: 13 grudnia, 2015
Very impressed with REALLY BIG SKY!!! Great job, very creative, fresh, and always has you on your toes. 9/10 ^^
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 7 osób (57%) uważa, że ta recenzja jest pomocna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
Polecane
3.2 godz. łącznie
Zamieszczono: 13 lutego
Mad props to this game. One of my favorite bullet hells. It's simple - not rage inducting - random level generation and different game modes keep replay value for hours of fun. Handful of bosses each with their own challenging abilities. Music and visuals are stellar and MP mode is a huge plus. Oh, and that snarky British announcer. Just. Fantastic.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
9 z 11 osób (82%) uważa, że ta recenzja jest pomocna
Polecane
0.2 godz. łącznie
Zamieszczono: 10 lipca, 2014
Giera z bardzo przyjemną oprawą graficzną. Really big Sky posiada ,,przyzwoicie'' dużo trybów po których szalejemy na starcie wymasterowanym statkiem (zdążyłem zagrac tylko w tryb klasyczny bo mój komputer nie trawi gier poniżej 20€ i odsyła na pulpit).Nie polecam jednak przewijać samouczka bo ginie się nie wiadomo od czego (planeta mnei zmiażdżyła ? jak to ??///??). Podsumowując, bardzo dobry szmup przypominajacy starusieńką Nebulę Fighter.
Polecam ~Kryspien >I:)
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
1.7 godz. łącznie
Zamieszczono: 9 września, 2014
Jeżeli z nostalgią wspominasz Nokię i czasy niezniszczalnych komórek, które działały przez lata bez konieczności naprawy (czyt. wymiany) a zwłaszcza jej największą zaletę - grę Space Impact - Really Big Sky jest spełnieniem Twoich nostalgicznych marzeń. Kolorowa oprawa graficzna, niedenerwujące dźwięki zagrzewające do bitwy, a przede wszystkim zarówno zwykli wrogowie jak i bossowie, którzy nie tylko inaczej wyglądają, ale naprawdę się od siebie różnią i walczy się z nimi trochę inaczej - to wszystko sprawia, że gry trudno nie polecić.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
1.2 godz. łącznie
Zamieszczono: 16 stycznia, 2015
Ciekawy pomysł, na początku troszkę trudno ale od czegoś trzeba zacząć. Polecam.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Niepolecone
1.4 godz. łącznie
Zamieszczono: 5 sierpnia, 2014
Same bugi w grze. Nawet nie da się zagrać w to, bo jak najadę kursorem na jakiś przycisk, to nagle się menu rozmazuje i skacze raz w prawo raz w lewo, a jak klikne w cokolwiek to robi się całe menu na czarno i nic więcej. Potem jak chcę tą grę zamknąć to wywala komunikat:

"instrukcja spod 0x6eee56d1 odwołuje się do pamięci pod adresem 0x3246545f.
Pamięć nie może być read.
Kliknij przycisk OK aby przerwać działanie aplikacji."

Gra odpalana na Windows 8.1. W trybie zgodności ze starszymi Windowsami to samo.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
7.4 godz. łącznie
Zamieszczono: 11 czerwca, 2015
Super gra
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
5.5 godz. łącznie
Zamieszczono: 14 października, 2014
Zawsze nie przepadałem za Space shooterami, ale skusiłem się na zagranie w Really Big Sky i pomyślałem "okej pogram i pewnie zaraz wyłącze" co się zdziwiłem bo gra zawiera naprawdę świetną oprawę graficzną i jest dosyć zbudowana by przyjemnie spędzić czas, szczególnie mając pada.

Plusy:
- Zawiera wiele trybów gry
- Wielki rozbudowany mechanizm upgrade'u statku
- Bossy
- Statystyki i achievementy
- Co-operacja lokalna
- Grafika

Minusy:
- Zawiera czasem nie potrzebne segmenty gry (np. zmiana koloru otoczenia na biały czy czarny co psuje przyjemność z gry)
- Po paru godzinach wiesz o tej grze wszystko i nic Cię już nie zaskoczy.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
Niepolecone
0.4 godz. łącznie
Zamieszczono: 30 grudnia, 2013
Buggy, boring, repetitive, good visuals but nothing more. Waste of money,
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
Polecane
3.1 godz. łącznie
Zamieszczono: 11 lipca, 2014
Jeśli chcesz pograć w grę, w której nic nie widać, bo jest za dużo wszystkiego. Zagraj w to będziesz zachwycony (chyba) .Można też grać w nią z kolegami w trybie Multiplayer.
UWAGA!!!
Jeśli masz padaczkę, radziłbym Ci w to nie grać ,ponieważ możesz dostać ataku.

A tak poza tym polecam tą gierkę. OCENA:
8/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
Polecane
1.4 godz. łącznie
Zamieszczono: 11 grudnia, 2014
Fajna 8/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
Polecane
1.6 godz. łącznie
Zamieszczono: 24 lipca, 2014
Uwielbiam space shoter'y, ale ten to po prostu majstersztyk.
Dużo trybów gry w których każdy znajdzie coś dla siebie,
nie hardkororowy poziom trudności, przypadnie do gustu nowym graczom, a weteranom pozwoli się odpręrzyć,
świetna grafika, proste sterowanie, przejrzyste menu.

Polecam tę grę wszystkim którzy chcą zacząć zabawę z grami typu "space shoter", ale przeraża ich wygórowany poziom trudności w tych produkcjach.

10/10 - MrMoldemor(ZbychuPlayGames)
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 6 osób (50%) uważa, że ta recenzja jest pomocna
Polecane
21.6 godz. łącznie
Zamieszczono: 11 lipca, 2014
Really Awesome Game! <3
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 11 osób (45%) uważa, że ta recenzja jest pomocna
Niepolecone
2.0 godz. łącznie
Zamieszczono: 12 lipca, 2014
Typowa gra niezależna, czyli jest pomysł, ale brakuje dobrego wykonania. W efekcie otrzymujemy produkcję na godzinę rozgrywki, bo wątpię by komuś chciało się w to dłużej grać.
Czy ta recenzja była pomocna? Tak Nie Zabawna