¡Elige tus armas y sumérgete en la aventura más aleatoria de Serious Sam hasta el momento!
Análisis de usuarios: Variados (436 análisis) - El 52% de los 436 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 24 oct. 2011

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Comprar Serious Sam: The Random Encounter

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Packs que incluyen este juego

Comprar Serious Sam Complete Pack

Incluye 11 artículos: Serious Sam 2, Serious Sam 3: BFE, Serious Sam 3: BFE Bonus Pack, Serious Sam 3: Jewel of the Nile, Serious Sam Classic: The First Encounter, Serious Sam Classic: The Second Encounter, Serious Sam Double D XXL, Serious Sam HD: The First Encounter, Serious Sam HD: The Second Encounter, Serious Sam HD: The Second Encounter - Legend of the Beast DLC, Serious Sam: The Random Encounter

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Acerca de este juego

El legendario Serious Sam recarga y se rearma en un explosivo RPG por turnos desarrollado por el equipo indie Vlambeer (Super Crate Box, Ridiculous Fishing). Serious Sam: The Random Encounter sigue a Sam y a su banda de pintorescos mercenarios en su lucha a lo largo y ancho de un mundo pixelado rebosante de batallas caóticas, hordas de extrañas criaturas y misteriosos secretos. ¡Escoge tus armas y apunta a la aventura más aleatoria hasta la fecha de Serious Sam!

Saga indie de Serious Sam

La saga indie de Serious Sam es un extraordinario programa puesto en marcha por Croteam y Devolver Digital para formar equipo con los desarrolladores independientes más creativos y diseñar una saga de juegos de Serious Sam radicalmente únicos, en una gran variedad de estilos y géneros.

Características Principales:

  • Alucina por turnos: Lucha en tres mundos del pandemonium con Serious Sam y su banda de duros mercenarios enfrentándote a legiones de implacables criaturas dispuestas a arruinarte el día. Escoge tus armas y prepárate para masacrar sin piedad a implacables enemigos que te atacarán desde cualquier dirección
  • Diseño visual extraordinario: Contempla la brutalidad pixelada de la lucha de Serious Sam con unos gloriosos gráficos estilo retro. Visita exóticas localizaciones en Egipto y peligrosas cavernas abarrotadas de retorcidas hordas de Mental. ¡Lucha por tierra o enfréntate a las variantes acuáticas de los clásicos enemigos de Serious Sam en escaramuzas submarinas que no tienen nada que ver con lo que Sam había afrontado antes!
  • Estrategia seria: Nada de magia, hijo. Escoge entre una gran variedad de objetos dinámicos para mejorar las estadísticas de tu grupo, lanzar un cebo a los Kamikazes Decapitados o poner un devastador fin con la poderosa Bomba Seria
  • Modo Desafío: Enfréntate a oleadas infinitas de algunos de los más aterradores siervos de Mental para intentar conseguir la puntuación más alta y obtener la admiración de amigos y familiares
Serious Sam: The Random Encounter ha sido creado por el duo independiente de holandeses Rami Ismail y Jan Willem Nijman, y contiene un excelente arte pixelado creado por Roy Nathan de Groot y el animador de píxeles Paul Veer. La música estilo chiptune del juego ha sido creada por Alex Mauer y los trailers han sido producidos por el mago del vídeo canadiense Kert Gartner.

Requisitos del sistema

    • SO: Windows XP / Vista / 7
    • Procesador: 2.0 GHz o superior
    • Memoria: 1 GB de RAM
    • Disco Duro: 100 MB de espacio libre
    • Gráficos: Gráfica con 256 MB o más de VRAM y compatible con DirectX 8 o posterior
    • Versión de DirectX®: 8.0 o posterior
Análisis útiles de usuarios
A 8 de 8 personas (100%) les ha sido útil este análisis
2.9 h registradas
Publicado el 5 de febrero
Short version: 39%
Unless you are a Serious Sam fanatic, skip this one; while it is mercifully short, this turn-based action game is plagued with terrible choices that just kill most of the fun.

Long version:
Serious Sam: The Random Encounter is not a complex game: the player roams around on a top-down 2D map with Sam and two nameless guys – banded together with the intent of shooting Mental in the face (this is the entire plot, by the way) –, where they randomly end up in side-scrolling battle sequences. This sounds simple (and looks simple thanks to the 16-bit style graphics), yet somehow the developers of Nuclear Throne still managed to mess everything up.

The core flaw of the game is that it is nothing but randomness. It is only mildly frustrating that the same level can throw in three encounters or a dozen during the exact same trip. The real pain starts during combat when one realises they have zero influence on the outcome, as the player can issue exactly one command every five seconds (shoot, swap weapon, or use item) but the enemy horde attacks in real time; winning is just a question of luck on enemy composition and movement patterns. Due to this unpredictable and aggravating mechanic, it takes an unjustly amount of patience to even get to the final boss; a patience most players will probably lack.
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A 7 de 12 personas (58%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.4 h registradas
Publicado el 17 de septiembre de 2015
not that great, i got bored of it the second time i played it if you came to this page looking for a comedy game this is not a great one. However if you came for old school turn-based battles this is alright in terms of it, there is a little twist to the battles but i think it's a plesent twist for those who want to procrastinate hardcore. my overall is 4/10
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A 51 de 71 personas (72%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.3 h registradas
Publicado el 8 de junio de 2014
This is an old school RPG based around the Serious Sam franchise. You'll have a top down map with enemy encounters and be taken to a RPG style battle system. The map worlds are literally one screen sections, if your party is wiped out three times, you need to restart that one map. It would feel right at home on the original Gameboy or a mobile phone. Random battles can happen when you walk one space on the map, so if that angers you, avoid this game.

The real game is the combat, each battle pits you and your allies against several if not dozens or hundreds of enemies chasing after you. You select fight, swap weapon or item. Any of your characters can use any weapon. Here's where it gets interesting, the weapons and enemies have uses like in an action game. The revolver will shoot at the closest enemy, the shotgun is a defensive weapon if any enemies or big projectiles get within a proximity of the user, the rocket launcher sends a spread of 3 rockets one per turn, the grenade launcher does big damage.... if you can hit your target in it, since enemies move, they might be gone before the grenade lands, and there's a mini gun where you aim the line and fire until the end of the turn.

Enemies have different properties too. Some will stay far and shoot, others will chase after you and damage you, killing themselves. Enemies are quicker and slower than you, so you can either outrun them or they'll catch you. All of the combat is a really fresh take on RPG turn based combat. Oh and as your turn is happening, you can move your party up and down on the screen to dodge projectiles or stall for time as you wait for the next shotgun blast.

After every battle, you get full health. The items mostly consist of armor power ups, health, attack buffs. All of which seem to be needed for bosses at the end of each one screen map.

So if I enjoy the game how could I give it a negative rating?

The game is a steep climb in difficulty before you know it. Walls of bullets, things become unavoidable, deaths are inevitable even if party members are revived with full health after a battle. Everything needs to be done in battle and that is the real downfall. You cannot use any items such as armor outside of battle. So if you're facing a wall of bullets against dozens or hundreds of enemies, you'll just get slaughtered again and again. Luck of who you fight plays a big part of your survival. You can grind all you want before a boss battle. The catch is once you've used your 3 lives, you'll need to start that map over again without all of the grinding you just did. Another problem with lack of grinding is that you can't go back to a previous map to grind and no amount of grinding will save you from bullet walls that comes with every enemy encounter past a few maps. Another downfall is there is no native controller or steam support. Not even key binding, but everything else is a much bigger glaring issue.

In all, its just a fresh take on old school RPGs and I like it, but its as if the developers didn't play the game past a certain point. If you're looking for a very difficult new RPG that is unforgiving and makes grinding meaningless, this is the game for you.
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A 35 de 45 personas (78%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
2.3 h registradas
Publicado el 15 de mayo de 2015
I really, really wanted to like this. Vlambeer is one of my favorite developers, and I do have a small soft spot for serious sam.
The problem with Serious Sam: The Random Encounter is it's a bit like Space Jam, it's an idea that sounds really great on paper but doesn't work so well in execution. It's pretty much a heavily scripted pixelated turn based RPG which has one of the oddest turn based/action combat hybrids I've ever seen. You pick a character, pick a weapon or if you want them to use an item, and then point them in a direction to fire said weapon or use said item. Then you get around 5-10 seconds of action while you try to dodge bullets and hit targets with the aim you set.
The problem with this is that especially when you gain a third party member, it becomes almost impossible to actually dodge anything or have any real "skill" with dodging or hitting. As hordes get bigger later on, aiming gets less useful too, as hordes will get so big that it pretty much doesn't matter where you aim.
Keep in mind this is a scripted RPG, so no shops, no "real" overworld and every item or weapon you get is found as part of the rigidly scripted story that's underwritten even for Serious Sam. There are technically "Random encounters" (heh), but with the rewards they dole out it's actually more resource efficient to just skip straight to the next area.

It's just not worth it. You will probably get about 3-4 stages in like I did and quit when the Texan comes into play because of how impossible it is to keep going.
Buy it maybe it if goes on sale for like a dollar and you're curious. You won't even get an hour out of this.
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A 27 de 37 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.6 h registradas
Publicado el 4 de julio de 2014
If you want to play a bullet hell in which you can't dodge bullets, go ahead and buy this game.
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