Choose your weapons and take aim at the most random Serious Sam adventure yet!
Κριτικές: Ανάμεικτες (379 κριτικές)
Ημερομηνία κυκλοφορίας: 24 Οκτ, 2011
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Αγορά Serious Sam: The Random Encounter

Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά Serious Sam Complete Pack

Συμπεριλαμβάνει 11 αντικείμενα: Serious Sam 2, Serious Sam 3: BFE, Serious Sam 3: BFE Bonus Pack, Serious Sam 3: Jewel of the Nile, Serious Sam Classic: The First Encounter, Serious Sam Classic: The Second Encounter, Serious Sam Double D XXL, Serious Sam HD: The First Encounter, Serious Sam HD: The Second Encounter, Serious Sam HD: The Second Encounter - Legend of the Beast DLC, Serious Sam: The Random Encounter

 

Σχετικά με αυτό το παιχνίδι

The legendary Serious Sam reloads and rearms in an explosive, turn-based RPG developed by indie developer Vlambeer (Super Crate Box, Ridiculous Fishing). Serious Sam: The Random Encounter follows Sam and his band of oddball mercenaries as they battle across a pixilated world teeming chaotic battles, hordes of bizarre creatures, and mysterious secrets. Choose your weapons and take aim at the most random Serious Sam adventure yet!

Serious Sam Indie Series


The Serious Sam Indie Series is an extraordinary program launched by Croteam and Devolver Digital to partner with gaming's most creative independent developers and design radically unique Serious Sam games in a variety of styles and genres.


Key Features:

  • Turn-Based Awesome: Battle across three worlds of pandemonium with Serious Sam and his band of quirky commandos as they clash with legions of relentless creatures hell-bent on ruining your day. Choose your weapons and prepare for an absolute onslaught of merciless enemies charging from every direction.
  • Extraordinary Visual Design: Behold the pixilated brutality of Serious Sam’s struggle against evil in glorious retro-styled graphics. Visit the exotic locals of Egypt and dangerous caverns overrun by Mental’s twisted horde. Battle by land or take on all-new aquatic variations of classic Serious Sam baddies in underwater skirmishes unlike anything Sam has faced before!
  • Serious Strategy: No magic here, son. Select from a variety of dynamic items to increase your party’s stats, toss out some Headless Kamikaze bait, or bring everything to a devastating halt with the all-powerful Serious Bomb.
  • Challenge Mode: Take on a never-ending wave of Mental’s most fearsome minions and attempt to post the best score to win the admiration of your friends and family.
Serious Sam: The Random Encounter was created by Dutch indie duo Rami Ismail & Jan Willem Nijman and features crisp pixel art by Roy Nathan de Groot & pixel-animator Paul Veer. The game had its chiptune music created by Alex Mauer and the trailers were produced by Canadian video-magician Kert Gartner.

Απαιτήσεις συστήματος

    • OS: Windows XP, Vista, 7
    • Processor: 2.0Ghz or faster processor
    • Memory: 1GB RAM
    • Hard Disk Space: 100MB free space
    • Video Card: 256MB Video Memory or higher, DirectX 8 or later
    • DirectX®: 8.0 or later
Χρήσιμες κριτικές χρηστών
11 από 14 άτομα (79%) βρήκαν αυτή την κριτική χρήσιμη
2.3 ώρες στο μητρώο
Αναρτήθηκε: 15 Μαΐου
I really, really wanted to like this. Vlambeer is one of my favorite developers, and I do have a small soft spot for serious sam.
The problem with Serious Sam: The Random Encounter is it's a bit like Space Jam, it's an idea that sounds really great on paper but doesn't work so well in execution. It's pretty much a heavily scripted pixelated turn based RPG which has one of the oddest turn based/action combat hybrids I've ever seen. You pick a character, pick a weapon or if you want them to use an item, and then point them in a direction to fire said weapon or use said item. Then you get around 5-10 seconds of action while you try to dodge bullets and hit targets with the aim you set.
The problem with this is that especially when you gain a third party member, it becomes almost impossible to actually dodge anything or have any real "skill" with dodging or hitting. As hordes get bigger later on, aiming gets less useful too, as hordes will get so big that it pretty much doesn't matter where you aim.
Keep in mind this is a scripted RPG, so no shops, no "real" overworld and every item or weapon you get is found as part of the rigidly scripted story that's underwritten even for Serious Sam. There are technically "Random encounters" (heh), but with the rewards they dole out it's actually more resource efficient to just skip straight to the next area.

It's just not worth it. You will probably get about 3-4 stages in like I did and quit when the Texan comes into play because of how impossible it is to keep going.
Buy it maybe it if goes on sale for like a dollar and you're curious. You won't even get an hour out of this.
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2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
0.3 ώρες στο μητρώο
Αναρτήθηκε: 20 Ιουνίου
If this was an American arcade in the 1980s and I put 50 cents into the Serious Sam: Random Encounter arcade machine.
I would have to walk away and return with $5.00 in quarters. Unlike any game yet so familiar. A bite size game of epic proportions. Sadly our neon caves of sensory overload & the only time in history when eating ghosts could land you a kiss behind the Q-bert cabinet are long gone.
Would INSERT COINS again!
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4 από 6 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
1.4 ώρες στο μητρώο
Αναρτήθηκε: 1 Απριλίου
It's not often that words fail me, but in this case I think they might. There's just no way to fully describe the variety of reactions that I get when playing this game. I can describe SOME of it - enjoyment, amusement, mild frustration, more amusement - but more than anything this is something I simply did not expect in a Serious Sam title.

Briefly, the game plays a bit like a classic turn-based RPG, with you selecting actions (primarily attacking) while facing off against enemies. What makes this a Serious Sam game is that it's initally just Sam against 20+ enemies per encounter, and you're running backwards as they're running towards you. The format is also a bit different in that you can move Sam around as wave after wave of enemy heads towards you, allowing you to dodge attacks, or try at any rate. As you progress through the game you gain two other allies who you can control during fights. This improves your damage output but makes dodging much harder, as all three move as one unit. In between fights you move around on an overhead view map, encountering enemies randomly as you move; thus, the name.

Of course, what also makes this a proper Serious Sam game is the weapons you are given. Initially limited to a Revolver and Minigun, you eventually pick up nearly the full compliment of Serious Sam weapons: shotgun, rocket launcher, laser rifle, sniper rifle, grenade launcher, and even the Cannon. Each has been balanced fairly well for the way the game plays, with differing strengths and weaknesses. Last but not least, the game has no shortage of humor, perfectly on tone for Sam and his usual shenanigans. Many of the jokes are aimed at the game's new format, with Sam complaining about "puzzles" (read: having to pick up a key) for example.

In the end, Serious Sam: The Random Encounter is an amusing and enjoyable spinoff of the Serious Sam brand, though admittedly a very short one. On my first attempt it took me about an hour to get through the entirety of the game to the final boss. I won't say that's a dealbreaker, especially since the game has a reasonable replay value, but it's worth knowing when you're deciding how much you're willing to pay for a copy. If you need something to kill an hour or two, you could do far worse.
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3 από 6 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
0.2 ώρες στο μητρώο
Αναρτήθηκε: 18 Μαΐου
Developer #1: WOAH! Did the game just crash again!
Developer #2: Yep.
Developer #1: Should we release it?!
Developer #2: Yep.
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43 από 60 άτομα (72%) βρήκαν αυτή την κριτική χρήσιμη
2.3 ώρες στο μητρώο
Αναρτήθηκε: 8 Ιουνίου, 2014
This is an old school RPG based around the Serious Sam franchise. You'll have a top down map with enemy encounters and be taken to a RPG style battle system. The map worlds are literally one screen sections, if your party is wiped out three times, you need to restart that one map. It would feel right at home on the original Gameboy or a mobile phone. Random battles can happen when you walk one space on the map, so if that angers you, avoid this game.

The real game is the combat, each battle pits you and your allies against several if not dozens or hundreds of enemies chasing after you. You select fight, swap weapon or item. Any of your characters can use any weapon. Here's where it gets interesting, the weapons and enemies have uses like in an action game. The revolver will shoot at the closest enemy, the shotgun is a defensive weapon if any enemies or big projectiles get within a proximity of the user, the rocket launcher sends a spread of 3 rockets one per turn, the grenade launcher does big damage.... if you can hit your target in it, since enemies move, they might be gone before the grenade lands, and there's a mini gun where you aim the line and fire until the end of the turn.

Enemies have different properties too. Some will stay far and shoot, others will chase after you and damage you, killing themselves. Enemies are quicker and slower than you, so you can either outrun them or they'll catch you. All of the combat is a really fresh take on RPG turn based combat. Oh and as your turn is happening, you can move your party up and down on the screen to dodge projectiles or stall for time as you wait for the next shotgun blast.

After every battle, you get full health. The items mostly consist of armor power ups, health, attack buffs. All of which seem to be needed for bosses at the end of each one screen map.

So if I enjoy the game how could I give it a negative rating?

The game is a steep climb in difficulty before you know it. Walls of bullets, things become unavoidable, deaths are inevitable even if party members are revived with full health after a battle. Everything needs to be done in battle and that is the real downfall. You cannot use any items such as armor outside of battle. So if you're facing a wall of bullets against dozens or hundreds of enemies, you'll just get slaughtered again and again. Luck of who you fight plays a big part of your survival. You can grind all you want before a boss battle. The catch is once you've used your 3 lives, you'll need to start that map over again without all of the grinding you just did. Another problem with lack of grinding is that you can't go back to a previous map to grind and no amount of grinding will save you from bullet walls that comes with every enemy encounter past a few maps. Another downfall is there is no native controller or steam support. Not even key binding, but everything else is a much bigger glaring issue.

In all, its just a fresh take on old school RPGs and I like it, but its as if the developers didn't play the game past a certain point. If you're looking for a very difficult new RPG that is unforgiving and makes grinding meaningless, this is the game for you.
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