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Run, jump, shoot, fly and explore your way through a massive action-adventure reminiscent of classic 8- and 16-bit games.
發售日: 2011年11月22日
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評論

“All in all, Cave Story is an incredible game that I'm sure I will be playing again and again for the rest of my life. It succeeds at telling a great story, providing fantastic run-and-gun gameplay, and a huge world to explore, and it does so with a style and technique all its own.”
95/100 – Destructoid.com

“It's a must-play masterpiece for anyone who like classic action games -- or any kind of action game, really. The only real question is which will amaze you more: That this is the work of a single man, or that they actually do make 'em like this anymore.”
100/100 – 1UP.com

“If this game had been released on the NES 20 years ago, it would be recalled by a generation of players as a high point of the 8-bit era.”
90/100 – Eurogamer

關於此遊戲

Arguably the most well-known indie game of all time, Cave Story features a completely original storyline wrapped with personality, mystery and hours of fast-paced fun. Cave Story is an action-adventure game from the critically acclaimed independent designer, Daisuke Amaya--or Pixel to his fans. Overflowing with unmatched charm and character, Cave Story takes you into a rare world where a curious race of innocent rabbit-like creatures, called Mimigas, run free.

You wake up in a dark cave with no memory of who you are, where you came from or why you're in such a place. Uncovering Mimiga Village you discover that the once-carefree Mimigas are in danger at the hands of a maniacal scientist. The Mimigas’ only hope rest squarely on the shoulders of a quiet, amnesiac boy who can't remember his own name.

Run, jump, shoot, fly and explore your way through a massive action-adventure reminiscent of classic 8- and 16-bit games. Take control and learn the origins of this world’s power, stop the delusional villain and save the Mimiga!

Key Features:

  • Original (320x240) graphics and upgraded “HD” graphics
  • Remastered music as well as the original soundtrack
  • Mix-and-match new/old artwork and music!
  • Six new play modes (including Wind Fortress, Boss Rush and more!)
  • Over 20 epic boss battles through Mimiga Island
  • 15 levels to explore in the vast world
  • 10 unique weapons to find and upgrade
  • USB controller compatibility
  • Four unique endings
  • Future content updates

系統需求 (PC)

    Minimum:

    • OS:Windows XP
    • Processor:Intel Core Solo
    • Memory:128 MB RAM
    • Graphics:64MB RAM
    • Hard Drive:200 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:Intel Core Duo 2.0 Ghz and above
    • Memory:512 MB RAM
    • Graphics:256MB RAM, non-integrated
    • Hard Drive:200 MB HD space

系統需求 (MAC)

    Minimum:

    • OS:OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor:Intel only, Power PC not supported
    • Memory:128 MB RAM
    • Graphics:64MB RAM

    Recommended:

    • Processor:Intel Core Duo 2.0 Ghz and above
    • Memory:512 MB RAM
    • Graphics:256MB RAM

Linux 系統需求

    Minimum:

    • OS:Ubuntu 10.04 and Newer
    • Processor:Intel Core Solo
    • Memory:128 MB RAM
    • Graphics:64MB RAM
    • Hard Drive:200 MB HD space

    Recommended:

    • OS:Ubuntu 10.04 and Newer
    • Processor:Intel Core Duo 2.0 Ghz and above
    • Memory:512 MB RAM
    • Graphics:256MB RAM, non-integrated
    • Hard Drive:200 MB HD space
具參考價值的客戶評論
10 人之中有 8 人(80%)認為這篇評論有參考價值
此帳號擁有 282 款產品
23 篇評論
16.4 記錄時數
絕佳的操作感、悅耳的音樂、迷人的故事、簡單而細緻的畫面


加起來就是洞窟物語。
張貼於:2014年2月21日
這篇評論有參考價值嗎?
3 人之中有 2 人(67%)認為這篇評論有參考價值
此帳號擁有 113 款產品
27 篇評論
0.4 記錄時數
一款像素風格遊戲,但畫質卻不含糊!像素風陪伴了我度過千年紀,實在懷念不已。
話說洞窟物語,遊戲設定非常不錯,難怪紅遍了歐美。
音樂不錯,聽說是創作者自己譜曲,贊一個lol!
張貼於:2014年4月30日
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110 人之中有 105 人(95%)認為這篇評論有參考價值
此帳號擁有 326 款產品
63 篇評論
18.9 記錄時數
Some games you play for the fun. Some games you play for the challenge. Others you play for the story, the personality, and sometimes the beauty, or maybe the music. Cave Story is a game where every one of these things keeps me going, and I don't think I can say that about any other.

This game is beautiful, fun, challenging, and one of those true works of art that make me really happy. This famous indie game is definitely worth it no matter what kind of gamer you are.

Perfection / 10

I mean really
It's Cave Story :D
張貼於:2014年3月18日
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34 人之中有 33 人(97%)認為這篇評論有參考價值
此帳號擁有 948 款產品
31 篇評論
15.2 記錄時數
It’s not easy to even start talking about Cave Story without starting to throw out such adjectives like “modern classic” or “cult underground hit”. But there, you have it, I just wrote it and I won’t take it back. This game preceded the current state of indie scene by a few years, back when it was released as freeware title in 2004. In a few years it was improved and expanded to various platforms with more content and refined graphics. It even was remade in 3D and published for 3DS, though that particular version lacks to provide definitive Cave Story experience. But in the beginning it was made by a single developer on his free time. His name was Daisuke Amaya. The fact that this guy is japanese (not that you couldn’t tell it by his name) explains a lot. Like, for starters, game’s setting and plot.
Taking place inside giant floating island inhabited by giant sentient rabbit-like creatures called Mimigas this story is both absurd and complex. Starting out very light-hearted game is filled with tremendous amount of jokes. While the story develops, it tends to grow deeper and more brutal than you might think it’ll turn out. Like many metroidvanias do, game prefers not to present you with the world details and backstory, but rather let you explore it by yourself. A vague prologue, which will leave player clueless transits to waking up in a cave. A silent protagonist suffering from memory loss, as cliché as it is, works as perfect instrument here. You wake up, you find a gun, you begin your journey. Your mission, your ultimate goal is covered with the mystery. And discovering it can’t be done separately with finding an answer to an even more important question “What the hell is going on here?” But searching it won’t be similar to aimless wandering around. Cave Story keeps a very good pace, presenting you with new goals and providing directions to them on the go. It isn’t large glowing marker on the map though, but rather clevel organization of levels and progression of the story. Exploring and finding hidden secrets is present in the game, but size of the areas isn’t overwhelming and new levels are introduced one by one. There is though few very unobvious decisions that change the outcome of the game drastically. So if you want to achieve the best ending prepare to keep a keen eye for details or rather even look for some guides.
From the perspective of game mechanics it’s the usual run-jump-shoot trio, but with a few twists. One of them is leveling system. Killed enemies drop yellow triangles, which fill the progression bar of currently equipped weapon. Fully filled bar increases weapon level, up to maximum third, but taking damage drops the bar back down, so prepare for some micromanagement. Weapons have different shooting patterns. There is Polar Star which fires plain bullets, then there’s Fireball which produces bouncing deadly balls of fire. Then there’s Spur which has chargeable beam; the longer you charge it, the more powerful the resulting shot will be. Plenty of choices results in very different strategies player can use. Though you’ll tend to have favourites among your arsenal, keeping them all leveled up and ready will be invaluable. To make things even more complex some of the weapons can be traded off in exchange providing you with other guns which have different qualities. This changes are sometimes mutually exclusive and not always reversible, so don’t answer yes every time some friendly NPC offers you something, that’s my advice here. Unlike your main interaction tools your character doesn’t really level up, with the exception of few valuable health upgrades. Not very hard if you keep the default path game is horribly ruthless when it comes to that last levels of the “best ending” branch. How does it sound for you: beating a few sequential levels swarming with enemies and two bosses? If you fail, you start again from the very beginning. That’s very different from the main path, where you’ll find save points after every major event. But then again, it’s for those who want to fully beat the game. For those who are trained and prepared there are even special timer for that last sequence, beating last boss before time runs out will unlock one of the few special music tracks in main menu. The themes depend on how fast you complete it, a new one for each minute saved. And that happens only if you found special secret item, but I guess that won’t be a problem for those who are that deep in the game.
Cave Story stands on the shoulders of giants, combining elements from both Metroid and Mega Man. But it goes further than just simple copying of old classics. It is polished and compelling and its influence knows no merits; nearly every modern 2D-metroidvania has taken some lessons from here. A must-have experience if you call yourself a lover of modern indie-games.
張貼於:2014年6月14日
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Got a dog by opening a chest.

10/10
張貼於:2014年5月22日
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