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Corre, salta, dispara, vuela y explora una inmensa aventura de acción al estilo de los clásicos de 8 y 16 bits.
Fecha de lanzamiento: 22 Nov 2011
Etiquetas populares para este producto:
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En resumen, Cave Story es un juego increíble al que estoy seguro que volveré a jugar una y otra vez durante el resto de mi vida. Logra contar una gran historia, proporciona una fantástica mecánica correr y disparar y un enorme mundo a explorar, y lo hace con un estilo y una técnica propios. - 95/100 - Destructoid.com

Es una obra maestra que ningún aficionado a los clásicos de acción se puede perder -- en realidad a cualquier juego de acción. La única pregunta es qué te asombra más: que todo esto lo haya hecho una sola persona, o que todavía se hagan juegos así. - 100/100 - 1UP.com

Si este juego hubiera aparecido en la época de la NES hace 20 años, habría sido recordado por toda una generación de jugadores como el momento culminante de la época de los 8 bits. - 90/100 - Eurogamer

Acerca del juego

Podría decirse que es el juego indie más conocido de todos los tiempos. Cave Story nos ofrece una historia totalmente original con personalidad propia, misterio y horas de diversión a todo tren. Cave Story es un juego de acción y aventuras del diseñador independiente aclamado por la crítica Daisuke Amaya, o Pixel para sus fans. Con una personalidad y un encanto arrolladores, Cave Story te transporta a un extraño mundo en el que una curiosa raza de inocentes criaturas conejiles, llamadas Mimigas, campan en libertad.

Te despiertas en una oscura cueva sin recordar quién eres, de donde vienes o por qué estás en este lugar. Al descubrir el Poblado Mimiga compruebas que los anteriormente despreocupados Mimigas se encuentran en peligro a manos de un científico maníaco. La única esperanza de los Mimigas descansa sobre los hombros de un silencioso chico amnésico que no recuerda ni su propio nombre.

Corre, salta, dispara, vuela y explora a lo largo de una aventura de acción con el sabor de los clásicos de 8 y 16 bits. ¡Toma el control y descubre el origen del poder de este mundo, detén al iluso villano y salva a los Mimiga!

Características Principales:

  • Gráficos originales (320x240) y gráficos “HD” mejorados
  • Música remasterizada además de la banda sonora original
  • ¡Mezcla a tu antojo los gráficos y música originales con los mejorados!
  • Seis modos de juego (¡incluyendo Wind Fortress, Boss Rush y muchos más!)
  • Más de 20 épicos encuentros con jefes a lo largo de la Isla Mimiga
  • 15 nieves a explorar en un enorme mundo
  • 10 armas únicas que encontrar y mejorar
  • Compatible con controladores USB
  • Cuatro finales únicos
  • Futuras actualizaciones de contenido

Requisitos del sistema (PC)

    Minimum:

    • OS:Windows XP
    • Processor:Intel Core Solo
    • Memory:128 MB RAM
    • Graphics:64MB RAM
    • Hard Drive:200 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:Intel Core Duo 2.0 Ghz and above
    • Memory:512 MB RAM
    • Graphics:256MB RAM, non-integrated
    • Hard Drive:200 MB HD space

Requisitos del sistema (MAC)

    Mínimo:

    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Solo Intel, PowerPC no está soportado
    • Memoria: 128 MB de RAM
    • Gráficos: Gráfica con 64 MB de VRAM

    Recomendado:

    • Procesador: Intel Core Duo a 2.0 GHz o superior
    • Memoria: 512 MB de RAM
    • Gráficos: Gráfica con 256 MB de VRAM

Requisitos del sistema (Linux)

    Minimum:

    • OS:Ubuntu 10.04 and Newer
    • Processor:Intel Core Solo
    • Memory:128 MB RAM
    • Graphics:64MB RAM
    • Hard Drive:200 MB HD space

    Recommended:

    • OS:Ubuntu 10.04 and Newer
    • Processor:Intel Core Duo 2.0 Ghz and above
    • Memory:512 MB RAM
    • Graphics:256MB RAM, non-integrated
    • Hard Drive:200 MB HD space
Análisis útiles de usuarios
A 2 de 3 personas (67%) les ha sido útil este análisis
76 productos en la cuenta
1 análisis
2.7 h registradas
Gran juego de plataformas, como sabeis, a lo Metroid o Castlevania. El diseño es simplemente genial.
Lo unico que el control a veces te saca de quicio, al menos a mi.

Por lo demas es genial!!
Publicado: 4 mayo 2014
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A 1 de 6 personas (17%) les ha sido útil este análisis
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10.9 h registradas
yeh
Publicado: 27 febrero 2014
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A 121 de 128 personas (95%) les ha sido útil este análisis
330 productos en la cuenta
63 análisis
19.0 h registradas
Some games you play for the fun. Some games you play for the challenge. Others you play for the story, the personality, and sometimes the beauty, or maybe the music. Cave Story is a game where every one of these things keeps me going, and I don't think I can say that about any other.

This game is beautiful, fun, challenging, and one of those true works of art that make me really happy. This famous indie game is definitely worth it no matter what kind of gamer you are.

Perfection / 10

I mean really
It's Cave Story :D
Publicado: 18 marzo 2014
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A 44 de 45 personas (98%) les ha sido útil este análisis
953 productos en la cuenta
32 análisis
15.2 h registradas
It’s not easy to even start talking about Cave Story without starting to throw out such adjectives like “modern classic” or “cult underground hit”. But there, you have it, I just wrote it and I won’t take it back. This game preceded the current state of indie scene by a few years, back when it was released as freeware title in 2004. In a few years it was improved and expanded to various platforms with more content and refined graphics. It even was remade in 3D and published for 3DS, though that particular version lacks to provide definitive Cave Story experience. But in the beginning it was made by a single developer on his free time. His name was Daisuke Amaya. The fact that this guy is japanese (not that you couldn’t tell it by his name) explains a lot. Like, for starters, game’s setting and plot.
Taking place inside giant floating island inhabited by giant sentient rabbit-like creatures called Mimigas this story is both absurd and complex. Starting out very light-hearted game is filled with tremendous amount of jokes. While the story develops, it tends to grow deeper and more brutal than you might think it’ll turn out. Like many metroidvanias do, game prefers not to present you with the world details and backstory, but rather let you explore it by yourself. A vague prologue, which will leave player clueless transits to waking up in a cave. A silent protagonist suffering from memory loss, as cliché as it is, works as perfect instrument here. You wake up, you find a gun, you begin your journey. Your mission, your ultimate goal is covered with the mystery. And discovering it can’t be done separately with finding an answer to an even more important question “What the hell is going on here?” But searching it won’t be similar to aimless wandering around. Cave Story keeps a very good pace, presenting you with new goals and providing directions to them on the go. It isn’t large glowing marker on the map though, but rather clevel organization of levels and progression of the story. Exploring and finding hidden secrets is present in the game, but size of the areas isn’t overwhelming and new levels are introduced one by one. There is though few very unobvious decisions that change the outcome of the game drastically. So if you want to achieve the best ending prepare to keep a keen eye for details or rather even look for some guides.
From the perspective of game mechanics it’s the usual run-jump-shoot trio, but with a few twists. One of them is leveling system. Killed enemies drop yellow triangles, which fill the progression bar of currently equipped weapon. Fully filled bar increases weapon level, up to maximum third, but taking damage drops the bar back down, so prepare for some micromanagement. Weapons have different shooting patterns. There is Polar Star which fires plain bullets, then there’s Fireball which produces bouncing deadly balls of fire. Then there’s Spur which has chargeable beam; the longer you charge it, the more powerful the resulting shot will be. Plenty of choices results in very different strategies player can use. Though you’ll tend to have favourites among your arsenal, keeping them all leveled up and ready will be invaluable. To make things even more complex some of the weapons can be traded off in exchange providing you with other guns which have different qualities. This changes are sometimes mutually exclusive and not always reversible, so don’t answer yes every time some friendly NPC offers you something, that’s my advice here. Unlike your main interaction tools your character doesn’t really level up, with the exception of few valuable health upgrades. Not very hard if you keep the default path game is horribly ruthless when it comes to that last levels of the “best ending” branch. How does it sound for you: beating a few sequential levels swarming with enemies and two bosses? If you fail, you start again from the very beginning. That’s very different from the main path, where you’ll find save points after every major event. But then again, it’s for those who want to fully beat the game. For those who are trained and prepared there are even special timer for that last sequence, beating last boss before time runs out will unlock one of the few special music tracks in main menu. The themes depend on how fast you complete it, a new one for each minute saved. And that happens only if you found special secret item, but I guess that won’t be a problem for those who are that deep in the game.
Cave Story stands on the shoulders of giants, combining elements from both Metroid and Mega Man. But it goes further than just simple copying of old classics. It is polished and compelling and its influence knows no merits; nearly every modern 2D-metroidvania has taken some lessons from here. A must-have experience if you call yourself a lover of modern indie-games.
Publicado: 14 junio 2014
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A 16 de 18 personas (89%) les ha sido útil este análisis
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Cave Story is an independent game by Daisuke ''Pixel'' Amaya. He created everything in the game. Over a five year time period. That includes everything from artwork to the music. Originally a free download in 2004, Cave Story has grown a large following, that spawned various ports across many platforms. This version however, is probably the best of them all. The publisher Nicalis gave the game a complete graphical overhaul. Sprites are a lot more detailed. There's even three different soundtracks to choose from. The original and two remixed ones. But enough about that, let me explain why I love this game.

The game is a 2D action platformer, borrowing a lot of elements from the Metroid series. You start off with your first weapon, the Polar Star. A gun which has infinite ammunition, and you can fire in four directions. What's interesting is that there's a unique weapon leveling system. Defeated enemies drop these yellow triangles. When you collect enough, your weapon can level up. Getting more powerful each time. You can only go to level 3 maximum. But it doesn't last forever either. When you take damage you lose some of your weapon's experience, so it can drop to lower levels again. It's not only the Polar Star, you will eventually find a Missile launcher too. This one has a limited ammunition supply. You will need to collect spare missiles from fallen enemies. You can find missile upgrades to be able to carry more. Speaking of upgrades, there's also health upgrades you can find, so you can take more damage.

It's no lie. The game has a story too. At first, I thought it was rather simple. But as the game progressed, I started running into more and more new characters. I wanted to know more about them, and I wanted to understand the story behind the cave we're in, and about the main character, which the game doesn't tell you about until much later. It really develops into something bigger later on. I enjoy the sense of scale. A cool thing about it is that there's three different endings. There's the bad ending, the normal ending, and the best ending. Ranging from easy to obtain, to more difficult. One thing I don't like is that the best ending will be near impossible for a new player to obtain without the help of a walkthrough of some kind. It can be done, but it's hard. There are a few key moments in the game where the choices you make will affect whether or not you'll be able to get it.

The music is fantastic. There's not one track I dislike. During my first playthrough, when I ran into a new music track, I thought to myself that this would be as good as it would get. But it would never be the case. A new better music track would always appear. I liked it that much. The melodies are so memorable. I love how it perfectly finds balance between awesome upbeat songs, and relaxing ambient themes. As mentioned before, the game has three different soundtracks. There's the classic original soundtrack, from the 2004 release. The ''New'' remixed soundtrack from the Wii Ware version. And then there's the Remastered soundtrack from Cave Story 3D. Even though I enjoy them all, if I had to rank them I'd say that the Remastered soundtrack is my favorite, and the ''New'' soundtrack is my least favorite. Again, they're all really good and distinct. But the Remastered one takes the cake for me.

In terms of difficulty, I think the game nailed it. I don't feel like I was ever really frustrated. Well, maybe on the final boss... but that's usually to be expected anyway. The game starts off in a small cave area with death spikes that will kill you instantly. You have no power. Until you find your first health upgrade, and then your first weapon, the Polar Star. And then from there, you just feel like you're getting stronger and stronger. It's really cool how getting one small upgrade can boost your confidence by a lot. To mix things up, this version has three difficulties. Easy, Normal, and Hard. Easy is well... easy. Only difference from Normal is that the damage you take is cut in half. I reccomend it for new players, trying it for the first time. Normal isn't that bad either, it's really well balanced. Hard mode on the other hand... you only have a maximum health of 3. You can't obtain the missile launcher, and there's no upgrades whatsoever.

What's unfortunate about the game is that it's a little bit short. The game can be finished in around 4-5 hours on your first playthrough. But I can't take away points for length, because the game is still fantastic, and I'm evaluating the experience that's there. This version of the game also has quite a bit of bonus content. This adds a lot of extra replay value. You can unlock a different version of the main game fairly early. There's also a few challenge modes. Some of which are very difficult. They force you to master some of the items you've obtained over the course of the main game, and will test your patience. You can't just go in shoothing everything, you need to carefully time your every jump and plan the targets to fire at.

Even with all I've said, I don't think I've covered everything. The great gameplay, the engaging story, the fantastic music, the perfect difficulty, and the awesome pixel art create not only one of the greatest indie games ever, but one of my favorite games of all-time. Everybody who enjoys 2D platformers should definitely play this game. If you're still not convinced about the game, but you're still curious, you can always download and play the original version from 2004 for free. Even though it doesn't have a lot of features from the newer versions, the gameplay and story remains intact. If you enjoy it, I hope you will buy this version to support the developer, and this amazing game.
Publicado: 20 abril 2014
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A 16 de 20 personas (80%) les ha sido útil este análisis
300 productos en la cuenta
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Recuerda muchísimo a los juegos de hace 25-30 años. Esto tiene sus cosas positivas y negativas. Como positivo: rescata temáticas de juego practicamente olvidadas, a las que los juegos actuales podrian sacarle mucho partido si realmente fueran coscientes de lo que puede significar un juego así. Como negativo: Estamos hablando de un juego que ha salido en 2011, y por mucho que lo haya hecho una persona, la ideologia y tecnologia a cambiado mucho desde los tiempos del Comodore 64, para hacer algo muy superior y no limitarse a las antiguas fórmulas. Actualmente la gente puede disponer de cientos de juegos para jugar; antiguamente tener cinco juegos en reserva era algo especial, por lo tanto dedicarle muchas horas a un juego era algo normal para jugar y maravillarse con cualquier descubrimiento.

Representación:
Soberbia y magistral. hay que ver las cosas que se pueden hacer con cosas tan básicas. Un tipo de comedia brillante, y un carisma especial, con cantidad de detalles que hacen que disfrutes como un niño con unos cuantos pixeles

¿Para todos los jugadores?
Si. todo el mundo puede jugar hasta donde desea sin tener que quedarse a mitad de juego y abandonar. Pero si quieres más: el juego te va a dar más. Si todavía quieres más: el juego te va a dar más. Y Todo esto que te da de más lo compensa con creces de todas las formas, no se limita a darte niveles extras y ya está.

Con la jugabilidad pasa algo parecido: ¿quieres cambiar tu pistola por una ametralladora? mmm ¡claro que si!. Pero, ¿y si no la cambias? pues que tus esfuerzos por seguir con la pistola luego serán recompensados.

La accion por su parte en los niveles llega a ser excelente, a la vez que fluida y precisa, pero como digo, solo si uno quiere. Si lo quieres todo facil y rapido el juego se va ha hacer cortisimo y no te gratificará los esfuerzos. Pero que no estoy hablando de los distintos niveles de dificultad: facil-normal-dificil, eso es otro punto aparte e irrelevante en su temática de juego.

Adivina adivinanza:
Este es su mayor problema supongo, la gente no está para adivinar hoy en dia, que los tiempos han cambiado mucho; hoy en dia supongo que un juego debe de tener algun tipo de pista para todo, para fomentar la deduccion y analisis de las cosas. Muchos de los logros, detalles, e incluso tramas y elementos utiles, son por pura adivinación a base de probar y probar a ciegas, sin ningun tipo de pista; o a lo mejor es que los japoneses y compañia consideran esto un desafio divertido: pasarse el juego 40 veces para ir probando y descartando cosas y descubrir algo nuevo, a ciegas claro.

Lo mejor:
Mientras que todos los juegos se limitan a potenciar un argumento y una jugabilidad todo lo posible hacia el jugador(supongo que lógico en este mundo capitalista), Cave Story+ se decanta por otro estilo: ''gratificar'' de todas las formas posibles al jugador segun su afan por el videojuego en todos los ámbitos.Por una parte le daria un 10 de nota; pero no, ni por asomo creo que se merezca esa nota, por que creo que en estos tiempos el videojuego podria haber sido mucho mejor en todas las areas, y no limitiarse en casi todos los aspectos a la tecnologia o medios del pasado. No es lo mismo ni por asomo hacer dos videojuegos muy parecidos con 25 años o más de diferencia.
Publicado: 8 octubre 2013
¿Te ha sido útil este análisis? No