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Spring, hoppa, skjut, flyg och utforska din väg igenom ett massivt action-äventyr som påminner om klassiska 8- och 16-bitars spel.
Utgivningsdatum: 22 Nov 2011
Populära användarskapta taggar för denna produkt:
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Recensioner

“Allt i allt, Cave Story är ett otroligt spel som jag är säker på att jag kommer att spela igen och igen för resten av mitt liv. Det lyckas att berätta en fantastisk historia, ge en fantastisk spring-och-skjut spelkänsla, och en stor värld att utforska, och gör det med en sån egen stil och teknik.
95/100 – Destructoid.com

“Det är ett mästerverk som alla måste spela om man gillar klassiska actionspel -- eller egentligen vilken typ av actionspel som helst. Den enda frågan är vad som förbryllar dig mest: Att det här spelet är skapat av en person, eller att de faktiskt gör spel så här längre.”
100/100 – 1UP.com

“Om detta spel skulle ha getts ut på NES för 20 år sedan skulle det återkallas av en generation av spelare som höjdpunkten på 8-bitars eran.”
90/100 – Eurogamer

Om spelet

Cave Story, som förmodligen är det mest välkända indiespelet genom tiderna, har en helt originell story med personlighet, mystik och timmar med roligheter. Cave Story är ett action-äventyrsspel från den kritiskt hyllade självständige designern, Daisuke Amaya--eller Pixel som han kallas av sina fans. Med ett överflöd av oöverträffad charm och karaktär tar Cave Story dig till en ovanlig värld där nyfikna kanin-lika varelser, som kallas Mimigas, springer löst.

Du vaknar upp i en mörk grotta utan något minne om vem du är, var du kom från eller varför du är där du är. När du hittar Mimiga Village upptäcker du att de en gång bekymmersfria Mimiga är i händerna på en galen vetenskapsman. Mimigas enda hopp vilar på axlarna på en tyst, minneslös pojk som inte kommer ihåg sitt egna namn.

Spring, hoppa, skjut, flyg och utforska din väg igenom ett massivt action-äventyr som påminner om klassiska 8- och 16-bitars spel. Ta kontroll och lär dig om ursprunget av denna världs makt, stoppa den inbilska skurken och rädda Mimiga!

HUVUDFUNKTIONER:

  • Den ursprungliga (320x240) grafiken och uppgraderad “HD” grafik
  • Nymixad musik samt det ursprungliga soundtracket
  • Blanda ny/gammal grafik och musik!
  • Sex nya spellägen (inklusive Wind Fortress, Boss Rush och mer!)
  • Över 20 episka boss strider runt Mimiga Island
  • 15 banor att utforska i den stora världen
  • 10 unika vapen att hitta och uppgradera
  • USB kontroll-kompatibelt
  • Fyra unika slut
  • Framtida innehållsuppdateringar

Systemkrav (PC)

    Minimum:

    • OS:Windows XP
    • Processor:Intel Core Solo
    • Memory:128 MB RAM
    • Graphics:64MB RAM
    • Hard Drive:200 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:Intel Core Duo 2.0 Ghz and above
    • Memory:512 MB RAM
    • Graphics:256MB RAM, non-integrated
    • Hard Drive:200 MB HD space

Systemkrav (MAC)

    Minimum:

    • Operativsystem:OS X version Leopard 10.5.8, Snow Leopard 10.6.3, eller senare.
    • Processor:Bara Intel, Power PC stöds inte
    • Minne:128 MB RAM
    • Grafik:64MB RAM

    Rekommenderat:

    • Processor:Intel Core Duo 2.0 Ghz och över
    • Minne:512 MB RAM
    • Grafik:256MB RAM

Systemkrav för Linux

    Minimum:

    • OS:Ubuntu 10.04 and Newer
    • Processor:Intel Core Solo
    • Memory:128 MB RAM
    • Graphics:64MB RAM
    • Hard Drive:200 MB HD space

    Recommended:

    • OS:Ubuntu 10.04 and Newer
    • Processor:Intel Core Duo 2.0 Ghz and above
    • Memory:512 MB RAM
    • Graphics:256MB RAM, non-integrated
    • Hard Drive:200 MB HD space
Hjälpsamma kundrecensioner
0 av 2 personer (0%) fann denna recension hjälpsam
109 produkter på kontot
2 recensioner
7.6 timmar totalt
♥♥♥♥ Fez and all that other gay hipster crap, this is the true "indie" experience. it's more or less a masterpiece made singlehandedly. very impressive.
Upplagd: 5 Juli 2014
Var denna recension hjälpsam? Ja Nej
105 av 110 personer (95%) fann denna recension hjälpsam
326 produkter på kontot
63 recensioner
18.9 timmar totalt
Some games you play for the fun. Some games you play for the challenge. Others you play for the story, the personality, and sometimes the beauty, or maybe the music. Cave Story is a game where every one of these things keeps me going, and I don't think I can say that about any other.

This game is beautiful, fun, challenging, and one of those true works of art that make me really happy. This famous indie game is definitely worth it no matter what kind of gamer you are.

Perfection / 10

I mean really
It's Cave Story :D
Upplagd: 18 Mars 2014
Var denna recension hjälpsam? Ja Nej
33 av 34 personer (97%) fann denna recension hjälpsam
949 produkter på kontot
31 recensioner
15.2 timmar totalt
It’s not easy to even start talking about Cave Story without starting to throw out such adjectives like “modern classic” or “cult underground hit”. But there, you have it, I just wrote it and I won’t take it back. This game preceded the current state of indie scene by a few years, back when it was released as freeware title in 2004. In a few years it was improved and expanded to various platforms with more content and refined graphics. It even was remade in 3D and published for 3DS, though that particular version lacks to provide definitive Cave Story experience. But in the beginning it was made by a single developer on his free time. His name was Daisuke Amaya. The fact that this guy is japanese (not that you couldn’t tell it by his name) explains a lot. Like, for starters, game’s setting and plot.
Taking place inside giant floating island inhabited by giant sentient rabbit-like creatures called Mimigas this story is both absurd and complex. Starting out very light-hearted game is filled with tremendous amount of jokes. While the story develops, it tends to grow deeper and more brutal than you might think it’ll turn out. Like many metroidvanias do, game prefers not to present you with the world details and backstory, but rather let you explore it by yourself. A vague prologue, which will leave player clueless transits to waking up in a cave. A silent protagonist suffering from memory loss, as cliché as it is, works as perfect instrument here. You wake up, you find a gun, you begin your journey. Your mission, your ultimate goal is covered with the mystery. And discovering it can’t be done separately with finding an answer to an even more important question “What the hell is going on here?” But searching it won’t be similar to aimless wandering around. Cave Story keeps a very good pace, presenting you with new goals and providing directions to them on the go. It isn’t large glowing marker on the map though, but rather clevel organization of levels and progression of the story. Exploring and finding hidden secrets is present in the game, but size of the areas isn’t overwhelming and new levels are introduced one by one. There is though few very unobvious decisions that change the outcome of the game drastically. So if you want to achieve the best ending prepare to keep a keen eye for details or rather even look for some guides.
From the perspective of game mechanics it’s the usual run-jump-shoot trio, but with a few twists. One of them is leveling system. Killed enemies drop yellow triangles, which fill the progression bar of currently equipped weapon. Fully filled bar increases weapon level, up to maximum third, but taking damage drops the bar back down, so prepare for some micromanagement. Weapons have different shooting patterns. There is Polar Star which fires plain bullets, then there’s Fireball which produces bouncing deadly balls of fire. Then there’s Spur which has chargeable beam; the longer you charge it, the more powerful the resulting shot will be. Plenty of choices results in very different strategies player can use. Though you’ll tend to have favourites among your arsenal, keeping them all leveled up and ready will be invaluable. To make things even more complex some of the weapons can be traded off in exchange providing you with other guns which have different qualities. This changes are sometimes mutually exclusive and not always reversible, so don’t answer yes every time some friendly NPC offers you something, that’s my advice here. Unlike your main interaction tools your character doesn’t really level up, with the exception of few valuable health upgrades. Not very hard if you keep the default path game is horribly ruthless when it comes to that last levels of the “best ending” branch. How does it sound for you: beating a few sequential levels swarming with enemies and two bosses? If you fail, you start again from the very beginning. That’s very different from the main path, where you’ll find save points after every major event. But then again, it’s for those who want to fully beat the game. For those who are trained and prepared there are even special timer for that last sequence, beating last boss before time runs out will unlock one of the few special music tracks in main menu. The themes depend on how fast you complete it, a new one for each minute saved. And that happens only if you found special secret item, but I guess that won’t be a problem for those who are that deep in the game.
Cave Story stands on the shoulders of giants, combining elements from both Metroid and Mega Man. But it goes further than just simple copying of old classics. It is polished and compelling and its influence knows no merits; nearly every modern 2D-metroidvania has taken some lessons from here. A must-have experience if you call yourself a lover of modern indie-games.
Upplagd: 14 Juni 2014
Var denna recension hjälpsam? Ja Nej
59 av 99 personer (60%) fann denna recension hjälpsam
183 produkter på kontot
5 recensioner
5.2 timmar totalt
Got a dog by opening a chest.

10/10
Upplagd: 22 Maj 2014
Var denna recension hjälpsam? Ja Nej
12 av 14 personer (86%) fann denna recension hjälpsam
296 produkter på kontot
24 recensioner
2.3 timmar totalt
It's where the term "Pixel Perfect" comes from
Upplagd: 1 Maj 2014
Var denna recension hjälpsam? Ja Nej