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And Yet It Moves es un plataformas estilo puzzle que tiene lugar en un mundo único hecho de trizas de papel. En este collage de papel puedes saltar, correr y por último pero no por ello menos importante, rotar el escenario.
Fecha de lanzamiento: 2 Abr 2009
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PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

Acerca del juego

And Yet It Moves es un plataformas estilo puzzle que tiene lugar en un mundo único hecho de trizas de papel. En este collage de papel puedes saltar, correr y por último pero no por ello menos importante, rotar el escenario. Aprende cómo aplicar las consecuencias físicas de la rotación para dominar las muchas situaciones enrevesadas en las que puedes verte envuelto.

Puedes correr contra el reloj en diferentes niveles, así como competir contra tus records anteriores. Tu tiempo será guardado como un "Fantasma" que puede ser enviado, junto con tu tiempo, a la tabla global de puntuaciones online. También puedes descargar Fantasmas de otros usuarios para competir con amigos y extraños de todo el mundo y ver quién ha encontrado la ruta más rápida.

Tras el éxito del galardonado prototipo de And Yet It Moves, aquí os presentamos la versión completa, que contiene tres excitantes y bonitos entornos y muchos desafíos nuevos.

Características más importantes:

  • Plataformas avanzado:
    No sólo puedes saltar y correr, también puedes rotar el escenario en intervalos de 90 grados.
  • 17 niveles con aspecto y estilos únicos:
    Puzzles que desafían a la mente en un extraordinario mundo de collage de papel, con tres entornos diferentes, enriquecido y animado con sonidos y música realizados a mano.
  • Modo Speed Run:
    Puedes competir contra el crono o contra Fantasmas grabados anteriormente en cada nivel, y realizar una maratón completa a través de todo el escenario.
  • Records Online y Carreras Fantasma compartidas:
    Busca el record absoluto desafiando a tus amigos o a completos desconocidos y perfecciona tus habilidades de rotación.

Requisitos del sistema (PC)

    • SO: Microsoft® Windows® XP / Vista
    • Procesador: Dual Core a 1.6 GHz o superior, Single Core a 2.0 GHz o superior
    • Memoria: 512 MB de RAM para XP / 1 GB de RAM para Vista (puede que necesites más RAM si tienes una gráfica integrada)
    • Disco Duro: 60 MB de espacio libre
    • Gráficos: Intel® GMA 950 o superior, cualquier gráfica no integrada con 128 MB de VRAM y con soporte para OpenGL 1.2

Requisitos del sistema (MAC)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: G4/G5/Intel based: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: 1 GB RAM
    • Graphics: Intel® gma950 or higher; any non integrated card with 128 MB or better
    • Hard Drive: 60 MB
    • Other Requirements:
Análisis útiles de usuarios
A 2 de 3 personas (67%) les ha sido útil este análisis
14 productos en la cuenta
1 análisis
1.4 h registradas
Excelente juego, para pasar el rato y estar concentrando en el, tiene diferentes formas de romperte la cabeza y sus modos de juego son muy interesantes, recomendado este juego.
Publicado: 22 marzo 2014
¿Te ha sido útil este análisis? No
A 59 de 76 personas (78%) les ha sido útil este análisis
284 productos en la cuenta
3 análisis
19.2 h registradas
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
Publicado: 19 enero 2014
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
74 productos en la cuenta
7 análisis
2.9 h registradas
AYIM is a platformer whose gameplay you've probably seen before. It's classic running & jumping combined with the ability to rotate the game world in 90° and 180° steps. While this core gameplay is not too innovative, I liked the additionial mechanics that came with it, like rotating the world to change the direction of a flame in order to burn an obstacle.

This game's soundtrack seems to be composed entirely by human voices, which is nice and quirky to listen to. Like the audio, the graphical presentation is pleasantly different as well. In the later levels the game gets really trippy, moreso than you can see on the screenshots. Overall, AYIM seems somewhat strange, but not in a bad way at all.

Game's pretty short, you won't need more than 2 or 3 hours to beat it, though there's additional play modes like time trial or survival and achievements to get.

I had fun playing AYIM, but because of its short length I would recommend getting it when it's on sale, say.. 5 bucks at most.
Publicado: 11 mayo 2014
¿Te ha sido útil este análisis? No
A 4 de 5 personas (80%) les ha sido útil este análisis
896 productos en la cuenta
28 análisis
1.7 h registradas
And Yet it Moves is a platforming game that had quite the unique control scheme when it came out. With WASD you control your character, and with the arrow keys you can control the world. Using a mixture of your own movement along with rotating the world, you pass through varied environments to reach your goal.

The platforming in this game can be very difficult at times, and some sections feel like they come down to luck, especially when you have to rely on a swinging platform, which don't automatically return to their position after you fail. There are plenty of checkpoints scattered through the levels, so at least when you do fail you can get back to where you were pretty quickly.

I found the music to be really grating, and I turned it off after a bit. The graphics look pencil drawn, which can be impressive when done well, but I didn't find them to be all that attractive.

World manipulation was at one time pretty unique, but now it seems it makes its way into almost every platform game. While this was a good gimmick upon release, it doesn't really hold up years later when its so common. There is not enough else to hold this game together. Add the poor music, visuals, and the fact that I got a little dizzy after making the world spin around, and I wouldn't recommend this game.

Grade: C-
Publicado: 1 julio 2014
¿Te ha sido útil este análisis? No
A 9 de 15 personas (60%) les ha sido útil este análisis
664 productos en la cuenta
36 análisis
6.7 h registradas
Nice platformer with a (rotational) twist. It looks like you are back at your childhood playing with cut out pieces of paper.
Publicado: 12 febrero 2014
¿Te ha sido útil este análisis? No

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