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And Yet It Moves är ett pusselbaserat plattformsspel som utspelar sig i en unik värld gjord av sönderrivet papper. Inom papperscollaget kan du hoppa, springa och sist men inte minst rotera världen. Lär dig att använda de fysiska konsekvenserna av att rotera till att bemästra många kluriga situationer du stöter på.
Utgivningsdatum: 2 Apr 2009
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Recensioner

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

Om spelet

And Yet It Moves är ett pusselbaserat plattformsspel som utspelar sig i en unik värld gjord av sönderrivet papper. Inom papperscollaget kan du hoppa, springa och sist men inte minst rotera världen. Lär dig att använda de fysiska konsekvenserna av att rotera till att bemästra många kluriga situationer du stöter på.

Du kan även tävla på tid på de olika nivåerna och konkurrera mot föregående personer som gjort detsamma. Din spelgång kommer att spelas in i form av ett "spöke" som, tillsammans med din tid, kan skickas, till den globala high score-listan online. Du kan ladda ner andra spelares spöken för att tävla med vänner och främlingar runt hela världen och se vem som hittade den snabbaste vägen.

Efter berömmet till den tidigare prisbelönade prototypen av And Yet It Moves, så presenterar vi fullversionen, som innehåller tre spännande och vackra miljöer och massor av nya utmaningar.

  • Avancerad plattformspelande: Du kan inte bara hoppa och springa utan också rotera världen i 90 graders intervall.
  • 17 nivåer med unikt utseende och känsla: Kluriga pussel som utspelar sig i en extraordinär papperscollagevärld med tre olika miljöer, berikade och väckta till liv med handgjort ljud och musik.
  • Speed Run-läge: Du kan tävla på tid eller mot tidigare inspelade spöken på varje nivå, med maratonrundor igenom hela miljön.
  • Online-rekord och delbara spökrundor: Sikta mot rekordet genom att utmana dina vänner eller totala främlingar och finslipa dina rotationsfärdigheter.

Systemkrav (PC)

    • Operativsystem: Microsoft® Windows® XP / Vista
    • Processor: Dual Core 1.6 Ghz eller högre, Single Core 2.0 Ghz eller högre
    • Minne: XP: 512 MB RAM, Vista: 1 GB RAM; (du kan behöva mer RAM om du har ett integrerat grafikkort)
    • Hårddiskutrymme: 60 MB
    • Grafikkort: Intel® gma950 eller högre; ett icke-integrerat kort med 128 MB och stöd för openGL 1.2

Systemkrav (MAC)

    • Operativsystem: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, eller senare
    • Processor: G4/G5/Intel-baserat: Dual Core 1.6 Ghz eller högre, enkärnig 2.0 Ghz eller högre
    • Minne: 1 GB RAM
    • Grafik: Intel® gma950 eller högre; ett icke-integrerat kort med 128 MB eller bättre
    • Hårddisk: 60 MB
    • Andra krav:
Hjälpsamma kundrecensioner
59 av 76 personer (78%) fann denna recension hjälpsam
284 produkter på kontot
3 recensioner
19.2 timmar totalt
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
Upplagd: 19 Januari 2014
Var denna recension hjälpsam? Ja Nej
3 av 3 personer (100%) fann denna recension hjälpsam
74 produkter på kontot
7 recensioner
2.9 timmar totalt
AYIM is a platformer whose gameplay you've probably seen before. It's classic running & jumping combined with the ability to rotate the game world in 90° and 180° steps. While this core gameplay is not too innovative, I liked the additionial mechanics that came with it, like rotating the world to change the direction of a flame in order to burn an obstacle.

This game's soundtrack seems to be composed entirely by human voices, which is nice and quirky to listen to. Like the audio, the graphical presentation is pleasantly different as well. In the later levels the game gets really trippy, moreso than you can see on the screenshots. Overall, AYIM seems somewhat strange, but not in a bad way at all.

Game's pretty short, you won't need more than 2 or 3 hours to beat it, though there's additional play modes like time trial or survival and achievements to get.

I had fun playing AYIM, but because of its short length I would recommend getting it when it's on sale, say.. 5 bucks at most.
Upplagd: 11 Maj 2014
Var denna recension hjälpsam? Ja Nej
4 av 5 personer (80%) fann denna recension hjälpsam
896 produkter på kontot
28 recensioner
1.7 timmar totalt
And Yet it Moves is a platforming game that had quite the unique control scheme when it came out. With WASD you control your character, and with the arrow keys you can control the world. Using a mixture of your own movement along with rotating the world, you pass through varied environments to reach your goal.

The platforming in this game can be very difficult at times, and some sections feel like they come down to luck, especially when you have to rely on a swinging platform, which don't automatically return to their position after you fail. There are plenty of checkpoints scattered through the levels, so at least when you do fail you can get back to where you were pretty quickly.

I found the music to be really grating, and I turned it off after a bit. The graphics look pencil drawn, which can be impressive when done well, but I didn't find them to be all that attractive.

World manipulation was at one time pretty unique, but now it seems it makes its way into almost every platform game. While this was a good gimmick upon release, it doesn't really hold up years later when its so common. There is not enough else to hold this game together. Add the poor music, visuals, and the fact that I got a little dizzy after making the world spin around, and I wouldn't recommend this game.

Grade: C-
Upplagd: 1 Juli 2014
Var denna recension hjälpsam? Ja Nej
9 av 15 personer (60%) fann denna recension hjälpsam
664 produkter på kontot
36 recensioner
6.7 timmar totalt
Nice platformer with a (rotational) twist. It looks like you are back at your childhood playing with cut out pieces of paper.
Upplagd: 12 Februari 2014
Var denna recension hjälpsam? Ja Nej
1 av 1 personer (100%) fann denna recension hjälpsam
259 produkter på kontot
27 recensioner
5.6 timmar totalt
It's a design project with puzzle mechanics, you control your character and solve the puzzles by rotating the world around you and using your momentum. No story (well, it's a puzzle game, of course), sufficient controls, trippy music, dubbed sound effects. The puzzles are ok, but sometimes, due to the camera following you too close, you are left to guess where to go. 3 hours top to finish the game, the replay value lies in the different challanges (limited rotations, time trial etc).
Not exactly recommended for the full price, wait for sale or indie bundle.
Upplagd: 21 Januari 2014
Var denna recension hjälpsam? Ja Nej

Priser

IndieCade-finalist 2008