And Yet It Moves är ett pusselbaserat plattformsspel som utspelar sig i en unik värld gjord av sönderrivet papper. Inom papperscollaget kan du hoppa, springa och sist men inte minst rotera världen. Lär dig att använda de fysiska konsekvenserna av att rotera till att bemästra många kluriga situationer du stöter på.
Användarrecensioner: Blandat (864 recensioner) - 69% av 864 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 2 apr, 2009

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Rekommenderat av kuratorer

"And Yet It Moves is a superbly entertaining, deeply frustrating platforming puzzler which made me simultaneously amazed at its brilliance..."
Läs hela recensionen här.


PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

Om detta spel

And Yet It Moves är ett pusselbaserat plattformsspel som utspelar sig i en unik värld gjord av sönderrivet papper. Inom papperscollaget kan du hoppa, springa och sist men inte minst rotera världen. Lär dig att använda de fysiska konsekvenserna av att rotera till att bemästra många kluriga situationer du stöter på.

Du kan även tävla på tid på de olika nivåerna och konkurrera mot föregående personer som gjort detsamma. Din spelgång kommer att spelas in i form av ett "spöke" som, tillsammans med din tid, kan skickas, till den globala high score-listan online. Du kan ladda ner andra spelares spöken för att tävla med vänner och främlingar runt hela världen och se vem som hittade den snabbaste vägen.

Efter berömmet till den tidigare prisbelönade prototypen av And Yet It Moves, så presenterar vi fullversionen, som innehåller tre spännande och vackra miljöer och massor av nya utmaningar.

  • Avancerad plattformspelande: Du kan inte bara hoppa och springa utan också rotera världen i 90 graders intervall.
  • 17 nivåer med unikt utseende och känsla: Kluriga pussel som utspelar sig i en extraordinär papperscollagevärld med tre olika miljöer, berikade och väckta till liv med handgjort ljud och musik.
  • Speed Run-läge: Du kan tävla på tid eller mot tidigare inspelade spöken på varje nivå, med maratonrundor igenom hela miljön.
  • Online-rekord och delbara spökrundor: Sikta mot rekordet genom att utmana dina vänner eller totala främlingar och finslipa dina rotationsfärdigheter.


Mac OS X
    • Operativsystem: Microsoft® Windows® XP / Vista
    • Processor: Dual Core 1.6 Ghz eller högre, Single Core 2.0 Ghz eller högre
    • Minne: XP: 512 MB RAM, Vista: 1 GB RAM; (du kan behöva mer RAM om du har ett integrerat grafikkort)
    • Hårddiskutrymme: 60 MB
    • Grafikkort: Intel® gma950 eller högre; ett icke-integrerat kort med 128 MB och stöd för openGL 1.2
    • Operativsystem: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, eller senare
    • Processor: G4/G5/Intel-baserat: Dual Core 1.6 Ghz eller högre, enkärnig 2.0 Ghz eller högre
    • Minne: 1 GB RAM
    • Grafik: Intel® gma950 eller högre; ett icke-integrerat kort med 128 MB eller bättre
    • Hårddisk: 60 MB
    • Andra krav:
Hjälpsamma kundrecensioner
83 av 107 personer (78%) fann denna recension hjälpsam
19.2 timmar totalt
Upplagd: 19 januari, 2014
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
Var denna recension hjälpsam? Ja Nej Rolig
24 av 32 personer (75%) fann denna recension hjälpsam
3.8 timmar totalt
Upplagd: 26 november, 2013
I remember playing the free version at a time when level turning mechanics and physic was not so common as it is nowadays. The individual graphical style in combination with the sound effects open a little charming world consisting of a collage of textures and self made noises.
Some years later i got the commercial release of the game as part of the humble bundle. As physic games where already common at that time i was not motivated to play the game as I tough i already new its style and it had nothing new for me.
It was only some months later after visiting the studio behind this game on an open day, that i installed it to try it out with a controller in front of my tv. In relative short time I was sucked into the game and only after finishing the whole game, I was able to put away my controller.
And Yet It Moves is a puzzle platformer with occasionally high level of difficulty in which you control gravity at 90 degrees. Story wise the game takes you on a personal horror psychedelic trip trough caves, jungles and colors.

I had a real grate time trying to survive the craziest jumps while turning the world upside down.
Var denna recension hjälpsam? Ja Nej Rolig
29 av 41 personer (71%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
9.5 timmar totalt
Upplagd: 16 februari
And Yet It Moves is a puzzle platformer, where you spin the world around, or the character, depending on how you look at it, to progress through the level. Sadly though the game is not difficult at all, I have managed to beat it a few times over the past few months without even trying to be honest, and with that, the length of the game is very short as well.

The art style is nice, and I really appreciate the sounds here. I especially enjoy the noises your character makes when you fall and break into little pieces of paper. Pttshhhh!

I seem to remember getting this in a bundle a few years ago, so I don't feel as cheated out of my money as I would if I purchased it, but I'd only really recommend picking this up when it drops below 75% off.
Var denna recension hjälpsam? Ja Nej Rolig
13 av 19 personer (68%) fann denna recension hjälpsam
1.0 timmar totalt
Upplagd: 23 juli, 2014
Puzzle platformer with a clever mechanic that allows you to determine and turn the screen that will affect where the gravity will pull your jumping hero. Can't think of any other games that have this as a game mechanic so overall it's a nice refreshing little game to play, however it's doubtful if it can hold the interest of a gamer for a long time. There is also nothing else for this game but the turning screen mechanic, all revolves around it so it can get old very fast. Maybe a better fit as a mobile game to play in short sessions.
Var denna recension hjälpsam? Ja Nej Rolig
6 av 6 personer (100%) fann denna recension hjälpsam
9.1 timmar totalt
Upplagd: 17 februari
After leaving this game in my backlog for a long time, I decided to give this game a try again. My first impression a while back wasn’t very positive. The controls were very much frustrating, so I lost interest in the game very quickly. Now the controls are still frustrating from time to time, but after a while you get used to it. Sometimes it seems though that certain actions depend a lot on trial and error. Also, the bamboo stick was annoying and I would much have preferred to not have it in the game. Also annoying is the fact you die very easy. The game looks nice and the puzzles are challenging, but not too difficult. The music and sound effects are irritating. Conclusion: average. Nice to play a few times.
Var denna recension hjälpsam? Ja Nej Rolig