And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
リリース日: 2009年4月2日
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PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

ゲームについて

And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.

You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a "Ghost" which can be submitted, along with your time, to the global high scores online. You can download other users' Ghosts to compete with friends and strangers around the world and see who found the fastest route.

Following the acclaim of the previously awarded prototype for And Yet It Moves, we present the full version, containing three exciting and beautiful environments and lots of new challenges.

  • Advanced platforming: Not only can you jump and run, but you can rotate the world in 90 degree intervals, as well.
  • 17 levels with a unique look & feel: Mind-bending puzzles set in an extraordinary paper collage world, with three different environments, enriched and brought to life with handmade sounds and music.
  • Speed Run mode: You can compete against the clock or previously recorded Ghost Runs on each level, with marathon runs throughout the entire environment.
  • Online high scores and shareable Ghost Runs:Go for the high score by challenging your friends or complete strangers and polish your skills of rotation.

システム要件 (PC)

    • Operating System: Microsoft® Windows® XP / Vista
    • Processor: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: XP: 512 MB RAM, Vista: 1 GB RAM; (you might need more RAM if you have an integrated graphics card)
    • Hard Disk Space: 60 MB
    • Video Card: Intel® gma950 or higher; any non integrated card with 128 MB and openGL 1.2 support

システム要件 (Mac)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: G4/G5/Intel based: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: 1 GB RAM
    • Graphics: Intel® gma950 or higher; any non integrated card with 128 MB or better
    • Hard Drive: 60 MB
    • Other Requirements:
役立つカスタマーレビュー
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 240
17 件のレビュー
記録時間: 1.0 時間
世界を回転させ先へ進んで行くパズルゲーム。
グラフィックデザイナーがいなかったために全てがちぎり絵で創られた世界は他にはない素朴で優しい雰囲気。
他のゲームに見られるような奇抜さというのが見られなく、なんだかそっけない、しかし落ち着きを与えてくれるそんな世界。
こう聞くとまったり出来るゆるいゲームと思うかもしれませんが、内容は意外と難しかったり。

パズルゲームとはいうけれど、使うのはスイッチやアイテムではなく「回転」。
画面を90度ずつ回転させることにより通れない狭い天井を"落ち"たり、道を塞いでる岩を転がしたり、回転と重力を駆使して先へ進んでいきます。
もちろん回転することで自分の足場も変わるため、ただ障害を取り除くために回転すればいいのではなく、死なないことを考える必要があります。
落下により慣性が働くため滞空時間が長い程どんどん速度が増していき、最後には落下の衝撃で千切れ(死亡し)てしてしまいます。
どれだけ滞空時間を短くして障害を突破出来るか、これが中々に奥が深く、気づけばのめり込んでしまっています。

日本語対応もしているゲームですが、文章はメニューと操作説明くらいしか出てきません。
ちぎり絵の世界のデザインは独特とも言えるし損をしているとも言えるので好みが分かれるかもしれませんが、この世界が"合う"ようでしたらぜひプレイしてもらいたいゲームです。
投稿日: 2014年1月11日
このレビューは参考になりましたか? はい いいえ
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 297
44 件のレビュー
記録時間: 0.4 時間
「それでも地球は回っている」でおなじみガリレオ・ガリレイの台詞?から着想を得たっぽいゲームです。
世界がぐるんぐるん回ります。
そういうのを駆使しながら進むゲームなので、ちょっと頭が混乱しちゃうことがたまにありますが、そういうノリも新鮮なので是非ともやって欲しい一品ですね。
投稿日: 2014年2月26日
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4 人中 1 人 (25%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 31
1 件のレビュー
記録時間: 0.4 時間
gom
投稿日: 2013年12月19日
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45 人中 32 人 (71%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 247
3 件のレビュー
記録時間: 19.2 時間
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
投稿日: 2014年1月19日
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25 人中 20 人 (80%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 530
3 件のレビュー
記録時間: 3.8 時間
I remember playing the free version at a time when level turning mechanics and physic was not so common as it is nowadays. The individual graphical style in combination with the sound effects open a little charming world consisting of a collage of textures and self made noises.
Some years later i got the commercial release of the game as part of the humble bundle. As physic games where already common at that time i was not motivated to play the game as I tough i already new its style and it had nothing new for me.
It was only some months later after visiting the studio behind this game on an open day, that i installed it to try it out with a controller in front of my tv. In relative short time I was sucked into the game and only after finishing the whole game, I was able to put away my controller.
And Yet It Moves is a puzzle platformer with occasionally high level of difficulty in which you control gravity at 90 degrees. Story wise the game takes you on a personal horror psychedelic trip trough caves, jungles and colors.

I had a real grate time trying to survive the craziest jumps while turning the world upside down.
投稿日: 2013年11月26日
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受賞リスト

IndieCade Finalist 2008