And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
ユーザーレビュー:
最近:
賛否両論 (10 件のレビュー) - 40% of the 10 user reviews in the last 30 days are positive.
Overall:
賛否両論 (918 件のレビュー) - このゲームのユーザーレビュー 918 件中 67% が好評です
リリース日: 2009年4月2日

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サマーセール! 7月4日 に終了

 

レビュー

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

このゲームについて

And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.

You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a "Ghost" which can be submitted, along with your time, to the global high scores online. You can download other users' Ghosts to compete with friends and strangers around the world and see who found the fastest route.

Following the acclaim of the previously awarded prototype for And Yet It Moves, we present the full version, containing three exciting and beautiful environments and lots of new challenges.

  • Advanced platforming: Not only can you jump and run, but you can rotate the world in 90 degree intervals, as well.
  • 17 levels with a unique look & feel: Mind-bending puzzles set in an extraordinary paper collage world, with three different environments, enriched and brought to life with handmade sounds and music.
  • Speed Run mode: You can compete against the clock or previously recorded Ghost Runs on each level, with marathon runs throughout the entire environment.
  • Online high scores and shareable Ghost Runs:Go for the high score by challenging your friends or complete strangers and polish your skills of rotation.

システム要件

Windows
Mac OS X
    • Operating System: Microsoft® Windows® XP / Vista
    • Processor: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: XP: 512 MB RAM, Vista: 1 GB RAM; (you might need more RAM if you have an integrated graphics card)
    • Hard Disk Space: 60 MB
    • Video Card: Intel® gma950 or higher; any non integrated card with 128 MB and openGL 1.2 support
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: G4/G5/Intel based: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: 1 GB RAM
    • Graphics: Intel® gma950 or higher; any non integrated card with 128 MB or better
    • Hard Drive: 60 MB
    • Other Requirements:
Customer reviews
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最近:
賛否両論 (10 件のレビュー)
Overall:
賛否両論 (918 件のレビュー)
Recently Posted
Relive the Nightmare
( 記録時間: 3.3 時間 )
投稿日: 6月26日
This is a super creative and downright fun game but unfortunately it is over way way way to soon. It is only 10 bucks or so on the virtual console so it is well worth a purchase and play-through especially if you like plat-formers but at the end of the day it falls short of truly being a brilliant game. This is a plat-former where you don't move the character but instead you move the world around the character!! that's a bit of a lie as your character can run and jump but that's it. This opens up all sorts of fun and clever puzzles that make you think. The game can also become pretty challenging but it is just too short. The graphics are super stylized and fit the wii perfectly. I recommend this game to anybody but i just wish it were a full fledged game.
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Zash
( 記録時間: 0.2 時間 )
投稿日: 6月23日
Playied it on a friends account all i can say is the game dev should be ashamed of himself. You can find better on kongergate and you dont have to pay a single penny.
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Gospel
( 記録時間: 2.5 時間 )
リリース前のレビュー
投稿日: 6月21日
Great artstyle and concept. It is well excecuted and lasts just long enough.
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Ozone Depletion
( 記録時間: 3.3 時間 )
投稿日: 6月8日
This is a fun time wasting game, I definitely recommend it when it's on sale. I got a couple of fun hours messing around with it, but it seems more geared toward the younger crowd.

There's no real story, but the puzzles are entertaining enough and the graphics are interesting.
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T.M. Gravy
( 記録時間: 1.8 時間 )
投稿日: 6月5日
It's ugly
soundtrack and soud effects are both awful
gravity switching is tempermental
deaths are seemingly random
half of the mechanics dont actually work
I wouldn't gift this to my worst enemy
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Drelochz
( 記録時間: 3.2 時間 )
投稿日: 6月2日
So I beat this game today, was a nice short experience semi platformer semi puzzle game. That last few levels gave me some motion sickness, but the art style was very interesting, especially the hallucination zone. Shout outs to the last few pieces of music as well.

Note: Beat it in 3 hours
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thainen
( 記録時間: 4.4 時間 )
投稿日: 5月30日
A simple, somewhat clumsy, tiny puzzle platformer. In terms of gameplay, it's neither innovative nor particulary well done. In terms of aesthetic, it's weird, surreal and -- well, it's memorable, which is more than I can say about lots of other puzzle platformers out there. So, since Steam doesn't allow neutral reviews, thumbs up -- by a tiny margin of the game's looks.
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👌TeenJackBauer👌
( 記録時間: 2.3 時間 )
投稿日: 5月27日
5/10 TJBs

"And yet It's ♥♥♥♥"
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Wirdjos
( 記録時間: 14.8 時間 )
投稿日: 5月19日
And Yet It Moves centers itself around a natural twist for the puzzle-platformer genre: if the jump is too long, then make the platform come to you. This ability to freely rotate the level does open up new strategies and keeps things fresh - though the 'freely' of that equation did not survive the transition to PC. In the Steam version of this game, rotation is locked to 90 or 180 degrees at a time, a fact the levels don't seem to have been optimized for. The main 'journey' of the game isn't terribly long - there's no story, implied or otherwise - but it does have the good grace to end before the interesting ideas run out.
A variety of challenge modes and a few bonus levels help to extend And Yet It Move's playtime, but this is where its lack of polish really shines (or fails to as the case may be). The little paper avatar is incredibly fragile. A short fall by any other platformer's reckoning will tear him to pieces. The generosity of the main journey's checkpoints ensured this didn't become too much of a nuisance, but the increased difficulty of the bonus levels and the extra restrictions of the challenge modes negated said checkpoint's efforts. This makes for a painful experience, so much so that I found myself judging what I'd enjoyed earlier in a dimmer light. The ambient noises and the constant chime of having reached the next checkpoint are absent from the bonus levels as are the strange collaged images that make up the standard levels, leaving a dull and empty world behind. It's ironic that a game made from torn pages would end feeling rough and a bit flat, but without this sour finishing note, I imagine I would have left pleased - not ecstatic, but pleased at least.
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Bumblingbear
( 記録時間: 0.1 時間 )
投稿日: 5月18日
I agree with a lot of the negative reviews here. The game is not very compelling visually or mechanically, and has no story to draw you in. The music is kind of odd and grating. When you die, the animation is pretty gruesome as your body falls apart into a bunch of pieces and a big "splat" noise plays. Also, you respawn at the last checkpoint which can be pretty far from your point of death. This combo made dying a pretty unpleasant experience.
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Most Helpful Reviews  In the past 30 days
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 3.3 時間
投稿日: 6月26日
This is a super creative and downright fun game but unfortunately it is over way way way to soon. It is only 10 bucks or so on the virtual console so it is well worth a purchase and play-through especially if you like plat-formers but at the end of the day it falls short of truly being a brilliant game. This is a plat-former where you don't move the character but instead you move the world around the character!! that's a bit of a lie as your character can run and jump but that's it. This opens up all sorts of fun and clever puzzles that make you think. The game can also become pretty challenging but it is just too short. The graphics are super stylized and fit the wii perfectly. I recommend this game to anybody but i just wish it were a full fledged game.
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Most Helpful Reviews  Overall
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.0 時間
投稿日: 2014年1月11日
世界を回転させ先へ進んで行くパズルゲーム。
グラフィックデザイナーがいなかったために全てがちぎり絵で創られた世界は他にはない素朴で優しい雰囲気。
他のゲームに見られるような奇抜さというのが見られなく、なんだかそっけない、しかし落ち着きを与えてくれるそんな世界。
こう聞くとまったり出来るゆるいゲームと思うかもしれませんが、内容は意外と難しかったり。

パズルゲームとはいうけれど、使うのはスイッチやアイテムではなく「回転」。
画面を90度ずつ回転させることにより通れない狭い天井を"落ち"たり、道を塞いでる岩を転がしたり、回転と重力を駆使して先へ進んでいきます。
もちろん回転することで自分の足場も変わるため、ただ障害を取り除くために回転すればいいのではなく、死なないことを考える必要があります。
落下により慣性が働くため滞空時間が長い程どんどん速度が増していき、最後には落下の衝撃で千切れ(死亡し)てしてしまいます。
どれだけ滞空時間を短くして障害を突破出来るか、これが中々に奥が深く、気づけばのめり込んでしまっています。

日本語対応もしているゲームですが、文章はメニューと操作説明くらいしか出てきません。
ちぎり絵の世界のデザインは独特とも言えるし損をしているとも言えるので好みが分かれるかもしれませんが、この世界が"合う"ようでしたらぜひプレイしてもらいたいゲームです。
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 3.3 時間
投稿日: 2015年2月6日
完成度の高い作りこまれた良いゲーム。

地球を回して地面の方向を変えてゴールまで辿り着くゲーム
このゲームでは落下中に得た加速は天と地を入れ替えても速度を失わずに地方向に叩きつけられます。
最初は操作に戸惑うかもしれませんが10分もしたら思うように動かせ操作性も問題なく
地球を回して操作するゲーム性も非常に良く作りこまれています。

悪い点は少ないステージ数・少し簡単な難易度・グラフィック

セールならとりあえずやってみてください。
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 8.2 時間
投稿日: 1月1日
ムービーを見て「コレだ!」と思ったら買ってOK。
ピント来なかったらスルーで大丈夫。

本編はそれほど難しくないけど、クリア後に追加されるエピローグレベルが
本編クリアとは比較にならない鬼畜揃いなので、精神をすり減らしたい方にはおすすめ。
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.5 時間
投稿日: 2011年12月27日
人を選ぶゲーム。
システム的にプレイヤーの加速度が重力加速度で相殺されないため、180度回転させても着地しない限り加速してしまう。
これが日常感覚と食い違っていて、なじめませんでした。
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.4 時間
投稿日: 2014年2月26日
「それでも地球は回っている」でおなじみガリレオ・ガリレイの台詞?から着想を得たっぽいゲームです。
世界がぐるんぐるん回ります。
そういうのを駆使しながら進むゲームなので、ちょっと頭が混乱しちゃうことがたまにありますが、そういうノリも新鮮なので是非ともやって欲しい一品ですね。
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 1 人 (25%) がこのレビューが参考になったと投票しました
2 人中 0 人 (0%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 3.1 時間
投稿日: 2013年12月26日
独特な雰囲気が良い
このレビューは参考になりましたか? はい いいえ 面白い
119 人中 91 人 (76%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 19.2 時間
投稿日: 2014年1月19日
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
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35 人中 27 人 (77%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 3.8 時間
投稿日: 2013年11月26日
I remember playing the free version at a time when level turning mechanics and physic was not so common as it is nowadays. The individual graphical style in combination with the sound effects open a little charming world consisting of a collage of textures and self made noises.
Some years later i got the commercial release of the game as part of the humble bundle. As physic games where already common at that time i was not motivated to play the game as I tough i already new its style and it had nothing new for me.
It was only some months later after visiting the studio behind this game on an open day, that i installed it to try it out with a controller in front of my tv. In relative short time I was sucked into the game and only after finishing the whole game, I was able to put away my controller.
And Yet It Moves is a puzzle platformer with occasionally high level of difficulty in which you control gravity at 90 degrees. Story wise the game takes you on a personal horror psychedelic trip trough caves, jungles and colors.

I had a real grate time trying to survive the craziest jumps while turning the world upside down.
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